It's been months in the planning, but we are pleased to report that we will be running a Knightmare Convention in the very studios where Knightmare was filmed. You can buy tickets from the EPIC studios website. The convention runs from Friday 9th May (with Knightmare Live) until Sunday 11th May.Read More +
After scouting the web for Knightmare references, Billy Hicks was lucky enough to come across the website of Richard Bonehill, a professional swordsman. Richard had played a character in the pilot episode of Knightmare, and incredibly, the script to the original pilot episode was available to buy. Billy snapped up the script and is here to share both his story and the script in all its detail.Read More +
The transfer to the new site required an excavation of all the deepest corners of the Knightmare online kingdom. What's more, the amount of hidden material that has been uncovered has been astonishing. Keith McDonald shares a few favourite finds, and spells a few hopes for the future of the site.Read More +
AegisQuest is a live-action RPG in which a group of advisors guide a blind quester through a dungeon of riddles, puzzles and traps in a Dungeons & Dragons style adventure. Despite being unrelated to Knightmare, it has a few similarities with the show we all know and love, and is well worth watching. The team behind AegisQuest has released a short pilot episode of their production.Read More +
Welcome, Watchers of Illusion
Welcome to knightmare.com, the home of the award-winning children's ITV adventure game show, Knightmare. Knightmare was shown from 1987 to 1994 on CITV in the UK and was produced by broadsword television ltd. This is a tribute site for the show and contains detailed guides, clips and pictures from the show as well as interviews with the cast and crew, fan creations, copies of the official and unofficial Knightmare magazines and a history of the show written by its creator, Tim Child. The site has been mentioned on talkSPORT, Xfm, Cult Times, Micro Mart, UKGameshows.com, The Guardian, Challenge.co.uk, and Retro Gamer Magazine!
If you're new to Knightmare, we suggest beginning with the Introduction, which explains all about the show and how it worked.
If you like what you see, please consider signing the Guestbook and mention us to your friends. You may also wish to consider joining the mailing list to receive site updates.
- Category: Unseen
- Published on Monday, 15 February 2010 09:10
- Written by Nicholas Lam
Kellyvision was a series that looked behind the scenes of the world of television. It was presented by Chris Kelly and was shown on Children's ITV in the late 80s. One of these episodes was based on computer graphics used in television, and they looked behind the scenes of Knightmare at Anglia Television and The Moving Picture Company in London.
Knightmare on Kellyvision
[Clip available below]
This was broadcast in 1988. Many thanks go to Peter Lee for sending this in.
This is Anglia Television in Norwich, and on the right is the Knightmare control centre packed full with equipment.
After a quick description of the programme, we are shown the blue room, where white lights shine down to the studio floor to create an even light on the totally blue set. That's so the technicians can create an effect called 'Chromakey'. The camera that looks at the set (right) is blind to the blue - it doesn't pick up any of it...
...so that in this shot the only real things are the stairs, table, the workers and the camera (left). Everything else is created by computer graphics, and is controlled by Robert Harris and his Supernova.
Robert can paint on colours and effects to the rooms by using an electronic pen and pad. These rooms were all originally painted by artist David Rowe, and Robert can make adjustments with his computer by choosing from an electronic palette. Meanwhile, the dungeoneer (left) is fitted with an earpiece so he can hear his colleagues' directions...
...and then sets off on his adventure (right). Robert, using his computer, controls the graphics in the game.
At his desk, he had a 24-bit machine along an 8-bit machine. He uses the 24-bit machine to achieve this graphic of a level 1 room (right). As soon as the dungeoneer enters the room, he can press a key and the 4 doors display portcullises. He can then press another key to reveal the clues on the floor. Once the dungeoneer steps on the right letters...
...he can then press another key to unlock the doors. The picture on the right was the final shot of this feature, and shows the narrator in the place of the usual wall monster!
If you would like to find out more about the making of Knightmare, read the document in the History section.