Interactive Knightmare RPG
The Making of Season Three
Rules
and Information : Flash Advert
Season Two Logs
: Season
One Logs
|
15.07.2002: These pages are no
longer being updated.
For latest RPG information, see http://knightmare.com/interactive Adam Battersby hosted the third season of the Interactive Knightmare RPG from September 2001. Please check the front page of this website for up-to-date news on when the next session will be. It is normally held on Weekend evenings. The RPG will be held in the Knightmare Chat Room as usual, utilising a Magic Mirror to display real-time quest pictures and this year - video. In this section you can read the RPG rules, logs from the first two seasons, and see adverts for the RPG. Also have a look at The Making of Season Three for information on the preparations for Season 3. Enter
Interactive Knightmare for Chat and RPG Interactive Knightmare RPG Rules and Information Chat Room: 2) Watchers who interfere with the RPG session will firstly be warned. Continued interference will result in a KICK out of the session. Further repetition will result in a BAN. 3) Contestants and watchers should be in the chat room by 7:15pm at the latest so the RPG can commence on time. The RPG runs for approximately 60 minutes until around 8:30pm, when the chat room will be open for general Knightmare chat. Unfinished quests will continue at 7:25pm on the following Sunday. 4) Reproduction of any material written, or visual stimuli without written consent by any of the persons involved is strictly prohibited. Layout: 2) No dungeoneer is involved as such, but a virtual dungeoneer is used (i.e. you say what you want to do). 3) The Life Force is not as important as on the TV show, but is mentioned when errors are made or food is picked up. 4) Each team member must type their text in the default (black) format and not any other colour as different colours are used to illustrate different characters. 5) Contestants must confer their decisions to their team members using the normal chat window, and not by individual messaging (this is for logging purposes and for the enjoyment of others). 6) Team members MUST NOT ask for help from any chat room users other than their own team members. Advance game play information: 2) You can hold up to two items at any time, but occasionally you may be gifted with a magical object which does not count as an item. 3) You can possess as many spells as you like in the RPG but you only have enough MANNA to cast three spells maximum. 4) Dictionaries, calculators and other related equipment should not be used. It's cheating! 5) A team should be composed of members with different skills e.g. mathematical, intelligent on general knowledge questions, good at brain teasers or brain teaser puzzles. 6) If you reach the end of a level and still have any items your should abandon them. They will not prove useful in the level below. 7) The object of your quest is determined in at the start of your quest. 8) Often, different paths will be available to you. Depending on which path you take, the outcome of your quest will be affected. 9) If you lose in a quest, you should restrain yourself from being abusive to ANYONE AT ALL. Failure to comply will result in a warning, followed by a KICK, followed by a BAN. 10) Read the information you are told
in advance for any extra other Rules and
Information not covered here. Fair Hunting! © Adam Battersby
09/00 - "Treguard" - the RPG host. |
Rules
and Information : Flash Advert
Season Two Logs
: Season
One Logs