What
is Knightmare VR?
Televirtual (the original makers of Knightmare) are developing a new
series of Knightmare. These developments are often discussed in the
Knightmare Discussion Forum on this site. An
Avatar of Hugo Myatt is available.
Madmanmusic: Knightmare VR - View
video and music clips of the development, from the company that
produced the music and sound effects.
11.07.2005 -
Knightmare VR - Update
On 10th May 2005 Tim Child gave an update on Knightmare VR in the
forum.
The Knightmare VR Development page in the Televirtual website has now
been removed, along with all the trial clips. This is because Televirtual
need to concentrate on getting their RAP system into production (see their
website for information) as priority.
Also after much thought, Tim has decided that any new version of
Knightmare would be best to contain a mixture of live action and VR (with
a real dungeonner, helmet and blue studio). Although Tim believes that
full VR would give a much wider gaming pattern, it loses some of the
dynamics of the original show as a few people have suggested in feedback
to the pilot clips. All monsters and dungeon based cast would however be
virtual.
There has not been any real interest from UK broadcasters on Knightmare
VR, but there has been some interest from abroad. However without a UK
production it would not be possible to finance foreign productions.
We look forward to developments in the future, but for now the project
is on hold.
09.09.2004 -
Knightmare VR - Pilot
Episode
Tim Child has reported
in the
Knightmare Discussion Forum that a pilot episode for
Knightmare VR has been filmed, and is currently being distributed
broadcasters around the world.
The pilot episode has
been made available as a 48.3MB download in Windows Media Player format,
and a couple of people are distributing it on Kazaa and
Shareaza (search for kmvr). If you don't know what that is,
then you can also downloaded it on the web at:
http://km.furry.co.uk/kmvr.wmv. Thanks to Dan on the forum for
supplying this facility.
Please note that the
clip obviously doesn't show the pilot in its upmost glory in order to
keep the file size down. For those who are on dial up and would
like smaller files,
the
Televirtual website has been updated with
clips of individual scenes from the pilot.
06.06.2004 -
Knightmare VR - New Clips
Tim Child reported in
the Knightmare
Discussion Forum that the Knightmare VR Demonstrator is almost
complete, and last month there was a live demonstration of it in London,
spanning a day and a half in front of invited guests from the UK TV
industry. A selected group of schoolchildren were invited to test out
the new dungeon.
As a result, three new clips of Knightmare VR in
development are now available from the
Televirtual website in Windows Media Player format. They are
entitled 'The Return of Lord Fear', 'Despair Encounter' and 'Arthur's
Quest'.
05.04.2004 -
Knightmare VR Demonstrator
A video clip of the first rough animation test from the Knightmare VR
demonstrator is now available to download from the
Televirtual website. Make sure your sound is turned on!
10.07.2003 -
Televirtual wins
lottery funding for Knightmare VR
Televirtual has secured a £40k
National Lottery funded media development grant to help relaunch it's classic
children's TV adventure game, Knightmare.
The grant investment by SCREEN EAST means that the Norwich based company will be
able to build a Virtual Reality demonstrator or real time pilot for the new
version of the cult dungeon exploration show. A dramatised adventure game in
which real children explored a compelling fantasy world, Knightmare regularly
attracted audiences in excess of 5 million, and spawned foreign language
versions across Europe. It was the most successful children's programme ever
produced in the East of England. The show pioneered what are now called 'Virtual
Studio' techniques, mixing real characters with computer hosted scenes via a
Cromakey or blue-screen production.
For the new show, it's expected that the production will make the full
transition into Virtual Reality, with actors and players appearing as 3D avatars
or virtual humans. Knightmare creator and Televirtual founder Tim Child
explained: 'whilst the new show will be retro, and hopefully recapture the
atmosphere of it's predecessor, these proposed virtual production techniques are
so radical that people will not really understand what to expect until they see
the show. That's why we need to build the demonstrator to show potential
broadcasters and distributors what we're planning. The investment by SCREEN EAST
has now made this possible.'
Screen East:
http://www.screeneast.co.uk
03.03.2003 -
New software helps to
rekindle Knightmare
BROADCAST magazine - 21st February
2003
The maker of 1980s kids
adventure show Knightmare is developing new software to bring the show back as a
live interactive virtual reality dungeon adventure show, writes SAM ESPENSEN.
Devised by Televirtual's Tim Child, the original show pioneered blue-screen
technology involving blindfolding a'dungeoneer' and sending him into a blue
screen studio.The player would then 'walk' around a hand drawn cromakey
dungeon.The new version will feature virtual reality and avatar (3d cloning)
technology.
Mixed reality shows are costly, Child said, because they combine the most
expensive elements - studios, real people and interactive computerised
environments. So Child has been developing a RAP (realtime animated pipeline), a
PC-based system that allows several characters to interact with each other and
dispense with the need for a studio. Child is surprisingly not looking for a
commission for the new Knightmare because he said, right issues surrounding the
original meant that: 'it made 17 million quid and everyone got a big drink
except us. I'm not saying if someone comes to me I won't do it.'
'We believe there's a worldwide market for this show, but everyone's waiting for
everyone else to show them the way and we think the only way to slash through
the Gordian Knot is to start putting together the system ourselves.'
Child added that steering clear of kids channels means he won't have
'characterised animation forced on us. Perhaps we won't be customising some of
this content to the market we want to address, but we want to do something deep,
dark, dirty and full of dangerous things.'
22.12.2002 -
Knew Knightmare VR
development page
Following the recent announcement
that Knightmare is to be re-formatted as a live show, Televirtual have launched
a new Knightmare development page. This will contain all test dungeoneer
avatar graphics, logos, demo sequences etc. Check there regularly for updates.
Also, the first
test encounter
scene graphic for the new Knightmare show is now available. Please note that it
is a development picture and no firm decisions have been taken on the
dungeoneer's appearance.
Don't confuse the re-format of
Knightmare with TimeGate, which remains a
separate development as a far more advanced show for a youth/adult audience. A
full promotional trailer
for TimeGate is now available. The filename is timegate.wmv
and it is 8.8MB in size. If you have a slow connection you are advised to
right-click on the file and select 'Save Target As' (or similar) to download
and save to your hard disk first.
25.11.2002 -
**Makers of Knightmare
announce re-format**
Press Release from Televirtual
After a nine year gap, Televirtual is to re-format the cult TV adventure game
series KNIGHTMARE, which was produced by its parent company, Broadsword TV in
the 80's and 90's, and re-create it as a LIVE TV event.
Televirtual founder Tim Child explained:' we have only just reclaimed full
ownership of the format, which was jointly owned by ourselves and Anglia (now
Granada Media), since 1986. The full rights recently reverted to us, and whereas
it was financially impractical to carry the burden of reformatting under shared
ownership, that is no longer the case.'
The original show involved blindfolding a young player or dungeoneer with a
knight's helmet and sending them into a blue walled studio. Cromakey techniques
then transposed this into an enthralling hand-drawn dungeon, created by artist
David Rowe. A revived show would stay true to those early principles but with
virtual reality and avatar (3d cloning) technology removing the need for any
blindfolding or guiding of the studio based adventurer.
With a growing demand for shows which allow greater audience access and
influence, playing Knightmare for live is a challenge in itself. 'We would aim
to keep the game very simple and retro-looking," said Tim Child. 'Having said
that, it won't be any simpler than the original eighties versions when we really
didn't have the interactive technology to attempt half the things we tried."
Players in the revived dungeon will be transformed into 3d avatars, and will
appear as themselves. They will be able to meet and converse with the similarly
animated cast of characters and monsters in the dungeon.
The new Knightmare TV quest is being designed to sit within a longer, live,
childrens' programming strand, with the game playing in two, separated 10-12
minute segments. This will allow polling decisions by the home audience to
influence the dungeon-based obstacles and affect the narrative. Viewers of
digital channels would also be able to access some of the multiple viewpoints
available from Televirtual's RAP (Real time Animation Pipeline) system.
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