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Wheel of Fate (or Fortune)

Clip available in 'Series Clips'

This room appeared at the beginning of most quests. A rotating wheel appears with three rooms. Using the lever, the dungeoneer can stop the rotation and begin their quest in the room that it halts at.

Room 1   {short description of image}

Ring Bell

Clip available in 'Series Clips'

A great room which unfortunately was only used once this series as the first room for team 3. Simply, the dungeoneer has to ring the bell to make the + shaped platform twist and land on top of the + shaped hole to create a pathway. A similar one was also used in series 1.

b20.jpg (7106 bytes)   b21.jpg (7161 bytes)

Clue Rooms

Igneous Clips available in 'Series Clips'

The clue rooms were inhabited by wall monsters Igneous of Legend, Olgarth of Legend and Granitas of Legend. Clues and quest items were earned by answering 3 riddles. The more correct answers, the more clues the team would get to decide which objects should be taken.

b22.jpg (7142 bytes)   Ogath

They look similar, don't they! Even Treguard had problems identifying which is which. Treguard once said that Granitas was the deadliest wall monster in the dungeon.

Combat Chess 

Combat Chess

"Oh dear. This is not chess, as you know it, but Combat Chess. The trouble here is that the bishop is your opponent, and he is quite deadly. You are quite vulnerable, you may move only when it is your move. Safe exit is your target. You are the Knight errant so you may only use the knight's move. The game is on... and it's your move now."

The Scorpion

Quite straightforward here, just dodge it's nasty sting.

Scorpion 1   Scorpion 2

Fire Cave

Timing is vital. Touching the fire will decrease your life force status by one grade:

Fire 1   Fire 2

Lillith's Domain

To gain access onward into the serpent's mouth, the dungeoneer must offer something for Lillith. If it is not accepted, Lillith would crumble your ledge and maybe say "Nice of you to drop in!". She would of course form the ledge if you earn the access.

"Rock to rock and stone to stone..."

Lilith 1   Lilith 2

The Pendulum

Clip available in 'Series Clips'

This only appeared once in this series. The pendulum goes, well back and forth, and you need to get across without being hit! The cup here is a piece of the quest, and shows which door to take.

Pendulum   Pendulum 2

Card Room

The three cards on the back wall block three doors. To release the right path, the dungeoneer must step on the appropriate part on the card on the floor. The clue to this would usually have been given earlier in the quest. This same room was also used as in the picture on the right, except with different shades of lighting done via a computer. For full details about this technology, read The History of Knightmare.

Card 1   Card 2

The Ledge

Sometimes you have to dash away before Ariadne (the spider) gets too excited. And sometimes a character would come around to offer advice etc.

Ledge 2   Ledge 1

The Bridge

Ledge 2

This was also used many times in level 2.

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