The first quest of series 1 lasted for only 13 minutes and included David (the dungeoneer), James, Lucien and David from Bedfordshire.

Pre-quest

David David
James Lucian

Treguard: "Who challenges my dungeon?"

Dungeoneer: "David Campbell."

Treguard: "You have some small previous experience of dungeoneering I hope."

Dungeoneer: "Yes I have."

Treguard: "Very well. And what reward do you seek?"

Dungeoneer: "I seek Knighthood."

Treguard: "That will not be possible. Only the first step of Knighthood can be taken here. The Squiredom is the reward for surviving the dungeon, for silver precedes gold, and the Silver Spurs of a Squire will be yours, if you survive. Now, you know that you may have three advisers to aid you on your quest. Call them to us please."

Treguard: "There, well I can't say I'm over impressed, but then appearances as we know are so often deceptive. Well, I'm sure you'll do, and if you don't, someone will find the results amusing. Now to matters of the most serious. David, your quest through the dungeon is for truth and justice. Justice of course is blind and when you don this helmet, you also become blind, although you'll find there is just enough vision to examine and collect objects from directly beneath you."

Quest 1 Advisors The Rules
Life Force

Treguard: "The others remain here where with magic, they can be your eyes, their voices will reach you through the helmet. Now the dungeon ahead is an alien place, and so to sustain your progress, a sprite of energy will travel with you. This is its manifestation. it is your own life force and must be fed with food, which you will find occasionally in your quest. This is condition green. On condition red you are in great peril, for this is no game for a player with numerous lives, and when this one is done, your adventure is over."

Treguard: "To feed your life force, you must place any food in this knapsack, but place only food there, for any other objects will also be consumed. You will, of course find other objects on your quest. Choose them and use them with care and remember, you may only carry two at a time."

The Helmet of Justice

Treguard: "Now, I am constrained to offer you certain final warnings, so listen to my words carefully. On your quest, I shall be with you, and yet not with you, for there are places in the dungeon where even I may not be safe to go. The way to truth is tortuous, there is no correct route through the dungeon, but the right path can be found through logic and guile."

Treguard: "David, do you still wish to enter the quest?"

Dungeoneer: "Yes, I do."

Treguard: "Very well, turn then, face the door and take a step forward..."

Quest 1 Onlookers

And that was a little piece of history. Unique to this series, the dungeoneer puts the helmet on themselves instead of Treguard, who usually does it. As this was the first episode, Treguard's introduction to the team was a lengthy one, and future teams received a shorter version. As this series was a short one, each team is followed quest by quest. The clips are scattered amongst the pages, or can be found together in Audio & Video Clips.

Level 1

The very first room And the first puzzle

This was the very first room.

Treguard: "Remember that which does not read right must be spelt correctly."

The team worked out that the letters spelt 'open'. They tried saying 'OPEN', but they eventually worked out that they had to step on the letters to release the doors.

Treguard: "Life force energy fading...."

Collect the letters To reveal the exit

This room was featured on Kellyvision, which looked at the use of computer graphics behind the scenes of Knightmare. The Kellyvision section shows how Robert Harris used his 24-bit computer to reveal the letters. Take a look!

The next room was the level 1 clue room:

Level 1 Clue Room The Wall Monster, Olgarth

Soon after they enter the room, Treguard interrupts:

Treguard: "You have delayed too long in this chamber, manifestation is now occurring, stand quite still dungeoneer."

Clip available in 'Series Clips'

Treguard: "You are relatively fortunate, this is a wall monster, category Level 1. Such minor malignance feed on life force, but usually allow their victims to survive because they are not very bright, they delight on stupidity, your stupidity. You must defeat him with wit, and when he speaks, you must answer."

Wall Monster: "I am Olgarth of Legend. I have riddles of different kinds, of different legends. Three riddles have I, and truth is what I seek. One truth will pass you on, two may aid you, three commands me. Fail all three, and I feed on YOU."

Treguard: "Listen team, with one solution you may proceed. With two you gain some knowledge which may be of help, with all three, this dismal creature will gift you magic. Fail three times and all will be lost."

Treguard offers help Available clue objects

The team scored two, and gained a clue:

Wall Monster: "Justice lies on the right...I hunger, but we may meet again."

The team took the ruby and the talisman (or charm as they called it), but left the magic lamp.

A bomb room A second bomb room!

Then, two bomb rooms in a row!!

Treguard: "Quickly, quickly, bomb explosion imminent."

Category: Series 1

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