Rooms of level 3, series 3 were almost entirely  retouched or reused from previous series, with the exception of one or two simple computer generated (or enhanced) rooms.

CRASH, as the cart hits the end of the mineshaft...

The minecart arrives Start of Level 3

Dwarf Tunnels

Were beige coloured in Level 3. Only seen in the penultimate quest of the series. 

Hobgoblin in the level!

Clue Room

The same room as used in Series 2. Mogdred appeared here too.

Level 3 Clueroom

Guarded Chamber

Cavenwights around in this place and even hobgoblins (pictured), guarding energy sprites and quest segments.

The minecart  arrives

Merlin's Room

This room was used for teams to call Merlin for further clues.

Touch the M Merlin appears

The Medusa

Same as in series 2 except the need to avoid staring at it was removed. A simple spell would stall the Medusa for a short period while they made their exit.

The symbol above the door is not actually a quest piece - teams got confused with this.

The Medusa

Morghanna's Causeway

This scene was only ever shown once. A very narrow pathway, which appeared early in Level 3 for Ross' quest. Morghanna taunted in the background, before sending a magic axe in pursuit. Picture from Team 6 (Ross)

Morghanna's Causeway
Category: Series 3

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