Series 3 consisted of a total of 12 teams across 16 episodes.
Team 1's quest was for the sword and lasted 11 minutes.
Wall monster clue room: Scored 3 and gained an extra clue.
First team to use the new Serpent's Tongue, where Mellisandre waved to tell them which path to follow.
Encountered Velda, where politeness earned them passage and a 'step' clue for use later on.
Didn't make it to level 2 as they died in the cavern path after accidentally stepping into the quicksand.
In June 2001 I received an e-mail from Gavin Gillespie, the dungeoneer in this team. He said that they actually died on the Serpent's Tongue but were allowed to carry on because the next team had not yet arrived at the studios!
He says "Our directional sense was poor to say the least and we still have arguments as to who's fault it was, watching it on TV with some clever editing makes it look like my fault!".
Team 2's quest was for the shield and lasted 30 minutes.
Motley appeared for the first time in Knightmare in this team's quest, on a ledge of a chasm. Answered a few of his riddles and gained a DRINK spell. Motley: "Mind you don't fall over the Cliff!"
Chased by the behemoth towards another cliff.
A quick DRINK spell revealed a doorway in the water pool room.
Clue room wall monster: Brangwen: Scored: 2.
Mellisandre and Motley gave them another 'step' clue in the kitchen.
Mr. Grimwold enters the room and scares everyone off.
Met Mrs. Grimwold who revealed a well for them after they gave her a bone.
Into the Spindizzy, then met Motley in the room with 5 doors. Motley gives a riddle to suggest which door to take.
Additional clue from the raven.
Made it to Merlin's Chamber where they used all the STEP clues to build a path to his throne. Merlin asked them two riddles and the team scored fully and earned a DANCE spell.
Picked up a piece of the shield (their quest object) in the Corridor of the Catacombs.
Then met McGrew, and used the DANCE spell against him. McGrew: "I'll do anything for thee". The team did not wait around to show mercy.
Died in the next chamber as the magical sword attacked them. Aid from McGrew would have saved them.
Team 3's quest was for the crown and lasted 20 minutes.
Only just escaped the bomb room when it exploded.
Clue room wall monster: Golgarach: Scored 3.
Encountered a magic sword and chased by an Ogre.
Threw down the gauntlet in front of Velda to prove themselves. Velda and the Ogre then have a fight
They light a candle to light up a chasm.
Quick to spot Mrs. Grimwold's trickery as she tried to guide Simon towards Festus the Dog in the wellway room.
Hordriss appears for the first time as a ghost in the wall. Simon picks up a bracelet which Treguard describes as a very rare 'amulet of invisibility'.
This is then used to avoid the goblins on guard in the cave.
...then died after guiding Simon over the ledge in the cave! (They didn't tell him to stop walking!).
Team 4's quest was for the chalice and lasted 44 minutes.
Mellisandre tried to tell them something important, but fell down a trapdoor just as she was getting to the point.
Clue room wall monster: Brangwen: Score: 3
Motley appeared as they were chased by Olaf the Viking. Olaf struck himself on the head and nearly fell off the cliff! Motley speaks to Olaf and offers him the folderol which the team collected from the clue room.
Met Mellisandre again to get another 'step' clue.
Wellway had an axe above it, which lowered as Leo climbed in. They managed to descend just in time.
Took the door which had the symbol of their quest on at the Spindizzy.
Then to a room in which the doors were guarded by a giant foot and an axe!
The Oracle of Confusion was present in the clue room.
Reached Merlin and earned a SWORD spell, then picked up a piece of their quest in the cave where there was a giant toad for some reason.
Hordriss was unhappy about Leo's presence so they had to threaten him with the SWORD spell which scared him off.
To get into Level 3 they had to tell a joke to Motley. He was not impressed, but agreed to help them nonetheless. He gives the cart a push to send it down the tracks.
Motley: "Get ready for the ride of your life..."
Treguard: "Cavernwights, Goblins and even Hob-goblins".
Met Merlin again who gave them an ENERGY and a GRIP spell (to suspend for a short time).
Used GRIP against the Medusa to avoid being turned into stone.
Met the new look Gargoyle where they were asked a riddle, but didn't know the answer.
Met Mogdred who gave them a GLORY spell. Mogdred then sent a magic sword after Leo which damaged their life force, so they had to use the ENERGY spell to restore it.
Past the cobra and the firing cats picking up quest pieces.
Used the stardust to reveal which path to take in the stained-glass room, but to no avail, so they had to guess...
...without important information from the Gargoyle, they chose the wrong path and fell off a cliff.
Nevertheless, Treguard spellcast UNITE instead of the usual DISMISS as they had got the furthest of any team so far this series, and were therefore the current champions.
TES Quest Review: Issue 6, Page 12
Team 5's quest was for the shield and lasted 13 minutes.
Advisor: "You are in a room with no visible means of exit".
A magic sword emerged from the pool and chased them to the exit!
Clue room wall monster: Golgarach: Score: 2
Blew the horn at the end of the Vale of Vanburn and Velda rescued them from the Behemoth. Velda demands that the horn is returned as they did not earn the right to use it.
Mrs. Grimwold was in the kitchen. They nearly died of starvation, since all that was clearly visible was bones.
James notices a pie on the stove just in time.
Died as the advisors guided James off the ledge in this room.
In May 2002, Pulok Choudhury (one of the advisors in this team) signed the guestbook:
That was me in series 3!!! I was the muppet that killed him off. Ah well, at least they don't mock me about it too much; in fact they stopped 3 years ago...
Team 6's quest was to free the maid and lasted 37 minutes.
Mellisandre decides to play 'hide and seek' with Ross, and disappears. As ordered, Ross counts to 10 and proceeds to the next room.
Mellisandre was found rather easily, standing perilously again on a trapdoor.
Guess what happens next? The trapdoor opens, and she falls again. This time, she calls for help. The team's quest will be to rescue her.
Clue room wall monster: Brangwen: Score: 2
Swallowed by the serpent and took a trip down to its stomach. They throw an egg to upset it.
It releases them to the pool room. They use a fishing rod to fish out an exit door!
Motley asked them a riddle in the kitchen which they got right, with some prompting. They earn a BIG spell and a 'step' clue.
Used spell to rid the threat of Olaf.
Solved an on-screen puzzle in order to gain a view of the wellway room so they could guide the dungeoneer through it. They managed this by spelling out 'The Maid'.
Met Merlin, scored 2 and got a TWIST spell to turn the central doors the right way round.
Met McGrew who helped them into the next scene which was a bridge with what looked like Mogdred in disguise.
Mogdred turned McGrew into a toad, but then the team turned him back by dis-spelling it.
McGrew helped them to the cave by helping fight off magic swords, then gave the mineshaft cart a push through the force field, so Ross went into level 3 in style...
...where they died in the second room by falling off the ledge after Morghanna sent out a chasing axe:
TES Quest Review: Issue 4, Page 19