Level 3 of Series 8 was entirely computer generated and used a combination of complex lighting and textures.

 

Linghorm

In this series, Level 3 was made up of three parts: Linghorm (sometimes referred to as Linghorm Castle or Tower), sought by Maldame; the Golden Galleon; and Marblehead, Lord Fear's Tower, where the final winning quest objects were kept.

First glimpses of Linghorm Entrance sequence

Entrance / Junction

The entrance here was usually guarded by Skeletrons or Miremen:

Junction, guarded by skeletrons and miremen Computerised sequence

Treguard: "Linghorm lies to the west of the great underground sea called the Mire. Lord Fear once owned it, but since then the sorceress Maldame has taken up residence."

The Corridors

Seeing through the Eyeshield further into the palace.

Scroll to the right Front view of Linghorm
Approaching the inner rooms The door opens...

Clue Room

Fireballs would often fly across, and it was patrolled.

Fireballs fly between the shields First scroll of Level 3

Linghorm Exit

Post, guarded by a sentry (left), and by Maldame (right).

Linghorm, guarded by sentry Maldame has taken control

 

The Golden Galleon

Like the Cloudwalker from Series 6, the Golden Galleon was a vessel within Level 3. Unlike the Cloudwalker, which could not find land, the Galleon travelled directly between the two towers. It has no crew, but is manned by Miremen.

The Approach

Approach to the Galleon

Treguard: "They're slow on land but deadly if they catch you."

Upper Decks

The top inner and outer decks. Winning Team 6 find a trapdoor here (right).

Galleon outer deck Upper deck

Lower Decks

Below the deck of the ship, often with clues or a spyglass to be found on barrels.

A centrally aligned deck A right aligned deck

 

Marblehead

The Great Fortress of Marblehead. Lord Fear claimed that nobody would make it out of there alive.

Marblehead Approach

Outside the palace. A place to meet people like Honesty Bartram or Maldame.

A surreal approach way

Marblehead Entrance

The entrance to the Great Fortress.

Marblehead entrance

Tower of Marblehead

Views of Marblehead's inner corridors from the eyeshield and series opening.

Marblehead Junction Room Eyeshield view of movement
The portcullis rises The intimidating blackness

Corridor of Blades

The classic returns with an ominous new entrance for its fifth year!

One team got advance warning Upper deck

Fireball Chamber

A difficult puzzle, which appeared in Level 1, but claimed a victim in Level 3.

Neatly tiled floor Fireballs took out floor tiles

 

More Level 3 in the Winners and End of Season pages.

Category: Series 8

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