CLASSIC QUEST
Series 1.
Quest: To survive the Dungeon.
Dungeoneer: Danny Clayton.
Advisors: Nigel, Tom and Mark.
Home town:
Team score: 6 out of 10.
Danny’s
quest was perhaps the most impressive in series 1, even though it didn’t quite
reach level three.
Level One: The
first room is the usual choice of four doors. Rather than the usual letters or
symbols on the floor, however, Folly is in the chamber, making his first
appearance on Knightmare. He gives the team a riddle about the four doors, and
they have to eliminate the dangerous ones to find the safe path. Once Danny has
been guided through the correct door, he reaches the clue room. Granitas is on
guard, and the team manage to answer two of his three riddles correctly. Acting
on Granitas's advice, the team choose a bag of salt and a Buddha statue from
the table, leaving behind a key. A meeting with Lillith follows. The sorceress
is impressed with the Buddha, and lets Danny pass through her domain. She also
gifts the team the spell ITCH. Danny then finds himself in a monster's stomach,
where the salt is used to induce a belch. Danny is burped into the Corridor of
the Catacombs, where he is guided through a door with a chalice symbol in front
of it. This leads to the wellway room, where Gumboil is on guard. The ITCH
spell is cast, and Gumboil is left clawing helplessly at his chainmail while
Danny climbs into the well and descends to level two.
Level Two:
Cedric is on guard in the first chamber, and poses his usual three riddles. The
team score two, and Cedric rewards them with the spell ANVIL. This is used in
the next chamber, where Gumboil is on guard yet again. A giant anvil appears
and knocks the knight out, and Danny is able to progress to the clue room. Here
he picks up a spell timer, as well as
Summary: A promising team who were often
impressive, but they argued their way to a fatal mistake in the end.