KNIGHTMARE UNIVERSITY CHALLENGE
The
questions below relate to spells and objects from Knightmare. If you answer the
starter for ten points correctly then you can have a go at the bonuses for five
each, but if you get a starter wrong then the bonuses that follow it cannot
count towards your total score. Keep track of your points as you work through
the questions, and see how well you performed by reading the legend at the very
end of this section.
1. What was the first object to be
used on Knightmare? (10)
a.
Which common recurring bribe was first used by Richard in series 1, and last
used by Michael in series 8? (5)
b.
Who was the first dungeoneer to blow a horn? (5)
c.
In which series did a bar or bag of silver first and last appear? (5)
2. Which spell was often used to reach
level two safely in series 8? (10)
a.
Which spell from Velda turned Kelly I into an armoured warrior? (5)
b.
Which spell from Merlin floored Mark's dragon? (5)
c.
Which spell from Motley made Jeremy's guard laugh uncontrollably? (5)
3. In series 4, which three characters
made pacts with dungeoneers in level one that usually involved redeeming
objects? (10)
a.
Which object did Helen redeem for Hordriss? (5)
b.
Which object did Alistair redeem for Malice? (5)
c.
Which object did Giles redeem for Merlin? (5)
4. Which series 7 dungeoneer used a
mop to gain an INSIGHT spell? (10)
a.
Which unusual object did Kelly I need to create a wellway? (5)
b.
Which dungeoneer delivered an amber globe to Lord Fear from Maldame? (5)
c.
Which famous statuette did Danny give to Lillith? (5)
5. What spell did Treguard frequently
cast from series 1-5? (10)
a.
What three spells did Merlin use in series 3 to restore energy? (5)
b.
Which spell did Mogdred use to obscure Neil from his advisors? (5)
c.
Which spell powered Captain Nemanor and his ship to the Mines of Gore? (5)
Answers:
1. A ruby/red gem, to bribe Lillith.
(10)
a.
Gold. (5)
b.
Chris I (series 2). (5)
c.
Series 2 & 7. (5)
2. FLOAT. (10)
a.
TRANSFORM. (5)
b.
SLEEP. (5)
c.
JOKE. (5)
3. Hordriss, Malice and Merlin. (10)
a.
Bracelet. (5)
b.
Green gem/emerald. (5)
c.
Key. (5)
4. Ben III. (10)
a.
Crayon. (5)
b.
Nathan. (5)
c.
Buddha. (5)
5. DISMISS. (10)
a.
VIM, ENERGY, ERG. (5)
b.
SHROUD. (5)
c.
WIND. (5)
Score:
0-45: Come on!
50-95: You might make it to the semis.
100-115: A finalist to be sure.
120-125: An ultimate Knightmare University Challenge champion.