CREATURE FEATURE
Series 6.
Level 1/2.
THE SAMURAI.
How a member of the ancient
Japanese warrior elite came to be in
The Samurai is something of
an anomaly as a Knightmare monster because it never actually went after a
dungeoneer and tried to bring an end to the quest, as everything featured in
this section thus far – with the possible exception of the frightknights - did
on a regular basis. The Samurai’s two series 6 appearances on Knightmare
certainly showed it in attack mode, and it was clear that this was not a foe to
be underestimated.
The Samurai first appeared
when summoned by a spell that Sidriss gave to Matt. The spell was cast during a
meeting with Sylvester Hands, who was so spooked by the spectral warrior that
he agreed to help Matt in his quest if the spell was cancelled. It appears,
then, that this creature was more of a useful ally to dungeoneers than a threat
like so many others.
Quite clearly, whoever cast
the spell to summon the Samurai had control over it, as the scene with Matt and
Hands proves. A little later in the series, Lord Fear summoned the Samurai to
murder Ah Wok, so that Julius Scaramonger could have free-run of the Wolfenden
marketplace again. During a meeting between Ah Wok and dungeoneer Alan, the
spectral Samurai appeared, slashing his sword around menacingly once more. Like
Hands before him, Ah Wok was extremely scared: ”Assassin
come for humble servant!” – Ah Wok. Alan’s team managed to dispel the magic that had
been used to call the Samurai, sending him back where he came from once again,
and so ended two impressive but slightly anomalous appearances for this
Knightmare creature.
Fear Factor: 6 Clearly a skilled and deadly
opponent.
Killer Instinct: 0 Never actually went after a
dungeoneer!
Gore Factor: 1 Depends how you feel about
the Japanese, I suppose.
Humanity: 9 Undoubtedly human at some point, but
distinctly spectral.