ADVENTURE TIME
As the never-ending journey continues, the Dungeon leads 14-6. Dan has just landed in level two, where his adventure now continues.
Dan
is in a blue cave that contains a raised blue platform. On the platform sits a
bottle of green glass.
“Well, team, you know what curiosity did to
the cat, but I don’t think that particular moggy was questing in my Dungeon at
the time,” Treguard chuckles. “If your quest should fail because hesitation and
indecision cause you miss a vital clue, you’ll have no one to blame but
yourselves.”
The
team decide that Treguard is telling them to open the bottle, so they instruct
Dan to do this. As Dan uncorks the stopper, a flash of lightning occurs and a
large, transparent image of Merlin appears in the room.
“Ah, you have found my little calling card,
dungeoneer,” the wizard’s voice says distantly. “Jolly good for you. This is
only my image, of course. If you want to reach level three, you’ll have to find
me in person!”
“How do I do that?” asks Dan.
“Just follow your nose, of course,” Merlin
replies. “You will find, however, that I am not as easy to reach as you might
think; magic will be required, I’m afraid. I myself cannot give you any at
present, but there is one vital piece of information I have for you: the third
step is the clap…”
Merlin’s
voice becomes fainter as his image begins to fade away, but the advisors manage
to hear the third step. It is obvious that nothing further can be achieved in
this chamber, so Dan is directed out, into Merlin’s somewhat unstable throne
room.
“Hmm, well I can’t imagine that finding
Merlin is going to be that easy this time,” Treguard considers. “However, the
usual challenge is still presenting itself to you, team, and you should know by
now what steps you must take to complete it.”
Dan
crawls on the floor, summoning the first step. He then shuffles forward on his
hands and knees, summoning the second. Finally, he rises to his feet and brings
his hands together in a loud clap. The third step appears, and Dan reaches the
magic symbol. There is a thunderous crash, a flash of lightning, and Hordriss
appears on the throne.
“…really do think that duties such as this
are beneath one…” he is in the middle of saying to someone, but he stops
speaking when he realises what has happened. “Ah, yes, greetings, young
dungeoneer. I am Hordriss the Confuser, as I’m sure you already know, and I am
here to administer your test. I seek two truths from you, and I must have both
if you are to earn the use of one of my awesomely powerful spells…”
“Do get on with it, Hordriss,” Treguard
yawns with mock boredom. “We haven’t got all day, you know.”
“Very well,” Hordriss mumbles sulkily.
“Right then, Dan, here is my first. I give life to all, but in large volumes I
can bring death and destruction. In my purest form, I am completely without
colour or odour. What am I?”
The
team commence their whispered discussion, and soon manage to come up with an
answer.
“Water,” says Dan.
“Truth accepted,” Hordriss replies. “Here is
my second. I come from beneath the earth, but when I visit humans they run in
fear. I am always hungry, and I’ll eat almost anything. My red anger can be
easily detected. What am I?”
The
advisors are fairly sure of their answer, although Dan is not convinced.
However, at a loss for anything else to say, he relays it to Hordriss.
“Fire,” Dan says uncertainly.
“Falsehood,” Hordriss tuts. “Lava was the
truth I sought. Well, you blew that one, didn’t you, if you’ll pardon the pun.
Now you’ll have to carry on without my magical aid. I wouldn’t rate your
chances, but there we are. Farewell, then.”
Hordriss
disappears in another magical flash. Dejectedly, the advisors direct Dan out of
the room.
He
emerges into a wooden-vaulted cave, where a figure in red and yellow is
standing perfectly still in the middle of the chamber, his arms and legs
arranged in an intricate pose.
“Come now, Motley, we all know that
statuesque poses are not your particular forte,” Treguard chuckles, “although
I’ve never been sure what actually is, of course. Anyway, cease this
foolishness, and get on with what you’ve been told to do.”
“All right then, guv,” Motley agrees,
shaking himself and resuming his normal stance. “Just thought I’d try something
a bit different for a change, but it don’t half give you cramp! Hello, Helmet
Head. What’s your garb, then?”
“Dan,” comes the reply.
“Well, you know, Dan, I haven’t had a fresh
joke in my act for years,” Motley sighs wistfully. “I guess that’s why no one
listens to it anymore. Anyway, you tell me a joke I haven’t heard before, and
I’ll make it worth your while.”
“All right,” Dan agrees. “Why did the golfer
take two pairs of socks to the golf course?”
“Er, I dunno,” Motley puzzles, scratching
his head.
“In case he got a hole in one,” Dan grins
widely.
“Ooh, terrible,” Motley winces. “Still, it’s
better than anything I’ve got at the moment, so I suppose it’ll do. All right
then, Dan, I gift you with the spell RUBBLE. This will allow you to gain entry
to the mining tunnel, where Merlin is waiting for you. Hmm, well, that’s
assuming you get that far, of course. See ya!”
With
that, Motley skips out of the cave. The advisors direct Dan out, feeling in
higher spirits now, but these are soon dampened when they see which chamber
their dungeoneer has arrived in.
There
is a colossal face on the far wall, with writhing snakes growing out of its
scalp in place of hair.
“Extreme warning, team!” Treguard exclaims.
“This is Medusa, and Dan needs some form of protection against her stare if he
is to avoid being turned into stone… but of course, you haven’t any!”
There
is a grating sound as Dan’s entire body transforms into stone. The screen turns
black, and the Dungeon bell tolls once more.
“Ooh, nasty!” Treguard grins with relish.
“It looks like you won’t be making your way through to Merlin now, team. You
needed Hordriss’s magic to freeze Medusa’s stare, but you just weren’t bright
enough when it came to the crunch. Still, Dan should be flesh and bone once
more when you meet up with him, though I can’t guarantee it. If he’s still a
statue, perhaps you can try out that RUBBLE spell on him and see what happens.
Spellcasting: D-I-S-M-I-S-S!”
Will the next dungeoneer to answer the Knightmare challenge prove more adept than Dan and co? Read the next Adventure Time to find out.