CLASSIC QUEST
Series
7
Quest:
The
Shield.
Dungeoneer:
Naila
Kahn.
Advisors:
Aquila,
Asmita and Samreen.
Home
town: London.
Team
score: 5 out of 10.
This was a fairly average attempt, but the team certainly had a lot of enthusiasm, and approached their quest with just the right amount of light-heartedness.
Level
One:
Naila meets Brother Strange in the dwarf tunnels. The mysterious monk warns her
that Sylvester Hands is lurking somewhere in level one, but he is in disguise.
Naila then finds herself in the Crazed Heifer, where Marta sits her down at a
table and then goes off to think about what kind of helpful information she
might be able to offer. At this point, Sylvester Hands enters the inn,
disguised (very poorly) as a troubadour. After sneezing all over an unfortunate
customer and ordering a tankard of beer from Marta, Hands sits down with Naila
and tells her that he is on the lookout for dungeoneers to kidnap, but he knows
that she herself is not one because she is wearing the wrong helmet. Hands gives
Naila a horn with which to call him if she comes across any dungeoneers, and
then leaves.
Marta then rejoins Naila, and demands to know
something from her in exchange for some useful information. Naila explains that
the troubadour was Hands in disguise, and Marta tells her that she will need to
procure a firestone from Grimaldine in order to pay Smirkenorff for a flight to
level two. Naila next travels to the area of level one known as Grimdale, where
she finds a bag of silver on a table. This is used to pay Rothberry for a True
Sight potion, which is utilised to help Naila get past a giant troll with a
swinging club.
Through a spyglass, Naila sees Grimaldine threatening
Lord Fear with an invasion if he does not return the Brollachan. Fear pretends
to be unmoved by Grimaldine’s threats, but once the green wizard reveals his
plan to capture one of Fear’s servants and pump him for knowledge, Lord Fear is
clearly somewhat rattled. He tells Lissard to remove all members of the
Opposition from level one, which makes the team realise that the horn they have
been given might prove very useful to Grimaldine. In the final chamber of level
one, Naila is fortunate enough to run into the green wizard himself, who
readily parts with a firestone in return for the horn that will call Sylvester
Hands. The large metal door to Smirkenorff opens, and Naila is able to pay the
dragon with the firestone for a flight to level two.
Level
Two: Naila comes across a collection of clue objects in
the Rift of Angar. She picks up a glow-light and a talking book of spells,
which is apparently playing host to a bookworm, rejecting a bar of gold. Deeper
into level two, Naila is accosted by Raptor and his goblins. The bookworm finds
a spell called BOLT, which causes a crossbow to appear and shoot fireballs at
Raptor and the goblins until they run away.
Next, Naila meets the
Brollachan, who is on the lookout for knowledge as usual. The advisors tell
Naila to ask the book for knowledge, which is not the best idea, as it is a
spell book after all, and Naila manages to drown out most of the Brollachan’s
first question. However, they manage to answer all three questions correctly in
the end, and the Brollachan is satisfied.
In a darkened dwarf tunnel,
the glow-light is utilised, and Naila comes across a spyglass, which she makes
use of. Lord Fear is talking to Hands in the magic pool. Hands is covered in
green slime, which was apparently Grimaldine’s punishment for his inability to
remember any useful information about harming Lord Fear. Fear gloats and laughs
at Hands in his usual way, before telling him the combination for the Trial by
Spikes.
It is not long before Naila
reaches this deadly obstacle, and it is here that the advisors’ dithering and
somewhat panicky tendencies (which have shown themselves before a couple of
times) really come to the fore. They do a very poor job of trying to direct
Naila across the correct number of squares; they even begin by asking her to
take a certain number of steps instead! They do eventually get the idea, but they
are in a right mess by now, and Naila is soon directed backwards into a spike.
Summary: A fair attempt, but their indecisiveness (and slight ditziness) did for them in the end.