Moderators: I couldn't find a Series 3 Ep 1 topic in the Episode Discussion forum, and couldn't create one, so I posted it here - please move it.
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Well, Challenge is onto Series 3 (again) now!
I think I saw a shadow of a microphone or camera just before Treguard put the helmet on the dungeoneer
I don't really like the 'dice' method of starting a quest. Some teams (like this one) take one of the side doors, but most take the door straight ahead. In my opinion though, the 'whistle' and camera zoom for room changes is much better than the 'whoosh' and picture flying off for the previous 2 series.
I like the way they walk down the coloured tunnels between rooms. The tunnels have doors along the side, but no dungeoneer has ever tried to take one of the side doors. Look carefully, and you'll see the black square that signifies the 'end' of the tunnel isn't perfectly synced with the tunnel movement. One of the doors is gradually covered up by the square!
First appearance of Golgarach, the replacement for Granitas in the clue room (same as Series 1, but with minor changes - most notably the removal of the bricked up door at the back). I like the way the room lighting changes when Golgarach appears, and he still looks scary to this day
![Wink ;)](./images/smilies/wink.gif)
The riddle about who makes you laugh in the dungeon, the team answered 'Folly' even though Motley was Folly's replacement in this series. However, no team had encountered him at this point, so Folly was still the correct answer. Good team, scored 3/3 on the riddles! Still have to call 'I command you' to get the full bonus.
I quite like the serpent's tongue as well. Was it a real snake's tongue filmed at high speed, or all computer rendered? Either way, it looks good
![Wink ;)](./images/smilies/wink.gif)
On the site it says that this team actually died on the Serpent's Tongue but were allowed to continue since their backup team hadn't arrived yet! Doesn't look like they made a mistake (except for maybe not stepping off before the tongue started moving) - perhaps it was a re-take?
Just saying 'please' was enough to get past Velda? Perhaps the quests are getting easier already!
In the room with the green quicksand pit (where they die), there appeared to be an unusual mark near the top of the screen, almost directly above the maid. Could this be an error in the computer rendering or chromakey?
When they die, it looks as if the dungeoneer sidesteps to the right instead of turning to the right, as the advisers say! Again, the segment on Knightmare.com says that the clever editing makes it look as if it was the dungeoneer's fault - but they still don't know who killed him off!
Anyway, we're onto the 2nd team now. They also took the right door in the dice room! Motley appeared for the first time in this quest! Gained a DRINK spell from him.
Unusual use of a close-up shot as the dungeoneer passes from one ledge 'room' to the next! I thought the life force coming up was some kind of hazard at first
![Tongue :P](./images/smilies/tongue.gif)
A knight chases them, perhaps the replacement in this series for the Automatum?
I think this is the first time we actually get to see a close-up of goblins!
Used the DRINK spell to drain the water in the pool room, then timed out here.