Series 4 Episode 12
Posted: 18 Aug 2004, 19:56
(again, merge this with the existing thread if it exists)
Resumed from time-out with Motley in the stocks. Freed him, and Motley agreed to be their guide through the rest of the level - until the going gets rough, that is!
Knice close-up of Motley and dungeoneer - you can see how only the front of the eyes are covered by the helmet! Chased by the ogre out of the room!
Next room with Doorkis. They had to do the calling again, and this time the door monster didn't appear until after the calling (or 'chant' as an adviser put it)!
Scored 3/3 on the true and false riddles, (Motley didn't help with the riddles at all), and gained passage. It looked like the ceiling was going to lower, but didn't this time.
Entered the area with the pit of stagnant water in the middle and the waterfall in the background. Gundrada was there, and when she noticed them Motley decided to run off! Dickon said his quest was for the sword, but quickly corrected it to the crown! After convincing Gundrada that their friend Motley was a head-case, Gundrada decided to accompany them out of the room.
In the eye-shield sequence, the camera seemed to be pointed to the right (into the wall) most of the time! I assume the cameraman would have had to keep as much to the right as possible to avoid falling into the slippery stream going down the steps
Through another eye-shield sequence into the entrance to Ariadne's Lair. They commented that the web looks like it was glowing (growing), so decided to make a quick exit. Ariadne appeared and chased them into the tree stump!
Inside Ariadne's lair, Gundrada was trying to get the food - but Ariadne appeared and chased her off She left the food there so Dickon could get it, as Ariadne decided that Gundrada was better to eat!
Slightly unusual sequence here, the dungeoneer came out of the elf-portal and we saw him from the front as he walked through the wood. Look out for the eye-shield partially disappearing as it reflects the blue of the room!
Encountered Brother Mace in the next forest clearing, and then gave him the 'brandy'. Took a bit of convincing Mace that it was real brandy, but he eventually drunk it... and turned into a huge lizard! Took some food from the table and proceeded to the next area.
Entered the Dunswater area, and the boatman wanted silver or gold to cross. Gave him the silver and got rowed across. Into the castle, down some steps (watch for the graffiti!) and into the transporter pad room. Did this room very well, with the advisers discussing various methods and directions among themselves before telling Dickon how to step. I liked how they got Dickon to step over the red tile at the bottom transporter pad and into the door!
Found a bottle of POISON in the next room, but timed out there. View of some sort of cavern waterfall under the credits, but digitally modified beyond recognition
Resumed from time-out with Motley in the stocks. Freed him, and Motley agreed to be their guide through the rest of the level - until the going gets rough, that is!
Knice close-up of Motley and dungeoneer - you can see how only the front of the eyes are covered by the helmet! Chased by the ogre out of the room!
Next room with Doorkis. They had to do the calling again, and this time the door monster didn't appear until after the calling (or 'chant' as an adviser put it)!
Scored 3/3 on the true and false riddles, (Motley didn't help with the riddles at all), and gained passage. It looked like the ceiling was going to lower, but didn't this time.
Entered the area with the pit of stagnant water in the middle and the waterfall in the background. Gundrada was there, and when she noticed them Motley decided to run off! Dickon said his quest was for the sword, but quickly corrected it to the crown! After convincing Gundrada that their friend Motley was a head-case, Gundrada decided to accompany them out of the room.
In the eye-shield sequence, the camera seemed to be pointed to the right (into the wall) most of the time! I assume the cameraman would have had to keep as much to the right as possible to avoid falling into the slippery stream going down the steps
Through another eye-shield sequence into the entrance to Ariadne's Lair. They commented that the web looks like it was glowing (growing), so decided to make a quick exit. Ariadne appeared and chased them into the tree stump!
Inside Ariadne's lair, Gundrada was trying to get the food - but Ariadne appeared and chased her off She left the food there so Dickon could get it, as Ariadne decided that Gundrada was better to eat!
Slightly unusual sequence here, the dungeoneer came out of the elf-portal and we saw him from the front as he walked through the wood. Look out for the eye-shield partially disappearing as it reflects the blue of the room!
Encountered Brother Mace in the next forest clearing, and then gave him the 'brandy'. Took a bit of convincing Mace that it was real brandy, but he eventually drunk it... and turned into a huge lizard! Took some food from the table and proceeded to the next area.
Entered the Dunswater area, and the boatman wanted silver or gold to cross. Gave him the silver and got rowed across. Into the castle, down some steps (watch for the graffiti!) and into the transporter pad room. Did this room very well, with the advisers discussing various methods and directions among themselves before telling Dickon how to step. I liked how they got Dickon to step over the red tile at the bottom transporter pad and into the door!
Found a bottle of POISON in the next room, but timed out there. View of some sort of cavern waterfall under the credits, but digitally modified beyond recognition