Might as well post it in this thread
This is another episode I seem to remember very well from the CITV broadcast, even though I don't have it on tape!
In Oakley's glen, a mystery is solved at last. The advisers indeed see the close-up of the clue objects on their monitor, since they described them to the dungeoneer. Took some time deciding the answer to the 1st Oakley riddle, eventually causing Oakley to say "Truth accepted, at long last". Scored 3/3 on his riddles, and gained a clue that "Aniseed will throw them off your trail". Took the Aniseed and the Key from the stump.
Next, came into the Fortress of Doom, and encountered Fatilla the Hun on guard duty. He was snoozing to begin with, but woke up as soon as they tried to get past! Treguard hinted that the art of deception should be used.
After trying to tell him that there was gold in the forest, (which didn't work), they tried to use the Aniseed but it didn't work either
Eventually they had to say "I have nothing that is worthy of your great presence" and Fatilla let them through.
In the next eye-shield sequence, goblin hunting horns sounded! They put the Aniseed down to throw them off the trail
. Then entered the fortress.
In the wellway room, Pickle and Treguard warned there was an Assassin around! They're cautious and cowardly and won't strike if there's any sign of resistance... trouble is, they're masters of camouflage!
The first time the Assassin 'faded in' they faded it in too much - then faded a bit out again! Had to get Alistair to yell at it to make it go away
When he went down the wellway (chased by another Assassin), the mouth of the well turned red for some reason!
Encountered Gundrada (in the stocks) in the first room of Level 2. Freed her from the stocks and she decided to follow along and help them, as a kind of bodyguard. What was it that Alistair said? "Ladies shouldn't fight with swords"?
Look closely at Gundrada's armor and sword for reflections of the cameras and production crew?
In the next room, Hordriss was acting as a sort of customs officer, and asked if Alistair had any contraband
. After a conversation between Hordriss and Gundrada, Hordriss gave each of them a spell. Gundrada got an ADORE spell, and Alistair got a SLOW spell. Apparently there was no need to spellcast them, because they were self-activating at need!
They entered the conveyor belt (no blades), and arrived in another room. There was some gold on the table, which Alistair decided to keep as payment (for letting Gundrada out of the stocks)
Then Fatilla came in and the ADORE spell self-activated! Is it just me or was there a mouse pointer around the flashing light?
In the next room, Gundrada and Fatilla had obviously become a hazard to the quest, so the SLOW spell self-activated! (no mouse pointer) There was nothing to do except leave the room alone.
In the next room, Merlin was selling items and spells. But timed out in this room before they could buy anything from him.
Huge lizard on a 'castle ruins' background under the credits.