Series 9
Posted: 02 Dec 2002, 13:38
Right, since the chances of a series 9 happening have increased slightly, I thought I'd stick my nose in a bit!
I'd like it to have catacombites, Ariadne, skeletrons, armies of goblins (like in films where thousands of people marching in rank are computer-generated and added to the background), scorpions and snakes.
With the new technology, they could move anywhere any way - imagine a rune-lock puzzle on the first door in the Corridor of the Catacombs and a massive catacombite clunking forward out of the darkness...
Bring back bomb rooms - but with a knice knew refinement: motion-sensitive fuses. If you move any faster than a snail's pace the fuse lights. How's that for a test of nerve?
Introduce "Blind Spots" where the dungeoneer won't be able to see and will have to be guided - useful as it means there can still be floor puzzles.
Introduce "Time Tunnels" - series 3 style dwarf tunnels. However, they zoom by ten times faster than the dungeoneer is walking, allowing vast distances to be crossed in a few seconds (a la worm holes). If a real-life antechamber is made, then a brief Time Tunnel sequence can be displayed after the dungeoneer has walked through the Dungeon Door - giving them time to get to the console (or whatever it is). Do a similar thing for a winning dungeoneer to give them time to get back.
Introduce a new, improved mine cart ride but this time have the track running through a series of massive caves, going up and down like a rollercoaster.
btw, if they decide to go on safari again after three series, how about introducing Wolfenden City?
The possibilities are endless!
I'd like it to have catacombites, Ariadne, skeletrons, armies of goblins (like in films where thousands of people marching in rank are computer-generated and added to the background), scorpions and snakes.
With the new technology, they could move anywhere any way - imagine a rune-lock puzzle on the first door in the Corridor of the Catacombs and a massive catacombite clunking forward out of the darkness...
Bring back bomb rooms - but with a knice knew refinement: motion-sensitive fuses. If you move any faster than a snail's pace the fuse lights. How's that for a test of nerve?
Introduce "Blind Spots" where the dungeoneer won't be able to see and will have to be guided - useful as it means there can still be floor puzzles.
Introduce "Time Tunnels" - series 3 style dwarf tunnels. However, they zoom by ten times faster than the dungeoneer is walking, allowing vast distances to be crossed in a few seconds (a la worm holes). If a real-life antechamber is made, then a brief Time Tunnel sequence can be displayed after the dungeoneer has walked through the Dungeon Door - giving them time to get to the console (or whatever it is). Do a similar thing for a winning dungeoneer to give them time to get back.
Introduce a new, improved mine cart ride but this time have the track running through a series of massive caves, going up and down like a rollercoaster.
btw, if they decide to go on safari again after three series, how about introducing Wolfenden City?
The possibilities are endless!