Exploring the world of Knightmare with Oculus Rift

Knightmare inspired creations from the community.
Beefybeef
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Re: Exploring the world of Knightmare with Oculus Rift

Post by Beefybeef » Mon Apr 11, 2016 4:11 pm

Love the causeways, these were one of my favourites, think I preferred them over the series 6 ones with the numbers. The different themes made things more interesting when worked into the quests.

It would be really good to be able to switch between first person and ragdoll view if this is possible.

This makes me really want an Oculus....

jamesuk
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Re: Exploring the world of Knightmare with Oculus Rift

Post by jamesuk » Mon Apr 11, 2016 4:25 pm

If you're referring to a first person ragdoll view through the Oculus Rift, it would cause instant motion sickness. One of the main rules with VR development is to strictly avoid moving the players view too much otherwise it will cause discomfort. Even when I was playing Luckys Tale a couple of weeks ago, it took me a while to get used to that due to how the camera moves around.

Beefybeef
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Re: Exploring the world of Knightmare with Oculus Rift

Post by Beefybeef » Mon Apr 11, 2016 4:59 pm

I see, I read somewhere avoiding motion sickness was a major issue with VR!

jamesuk
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Re: Exploring the world of Knightmare with Oculus Rift

Post by jamesuk » Thu Apr 14, 2016 5:41 pm

Time for another update. I've implemented the first variant of the Blocker as seen in Series 5/6. I had to animate a morph in 3DS Max in order to make the face seamlessly come out of the wall. Naturally, all the sound effects are intact. :) The disappearing effect was done by creating a wall with 3D blocks and then making every couple of blocks move back and to the side by 1 or 2 frames to try and emulate the quick zipping effect. Kinda tricky at first as the frame timings had to be specific.

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Room perspective
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Give the Blocker the wrong password and your going down the hatch ;)

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Arrgggg!
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Looks like the remains of Chris are still here after all these years.
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The ragdoll effect here looks quite a bit better than the original animated 2D cardboard cutout getting sucked into the mouth ;D
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High resolution images:
http://imgur.com/a/EAJLu

Video:
https://www.youtube.com/watch?v=vpaFz8yu2pI

Updated demo:
http://www.mediafire.com/download/s56yo ... totype.rar

Second Blocker variant hopefully to come once I can figure out an optimal way of recreating the wall morph (gulp as it's significantly more complex than this one geometry/structure wise).

On a slightly unrelated note, was it Tim Child that said password? The Orc in the Knightmare VR pilot who was voiced by Tim Child IIRC just sounds quite similar.

SLRCATCH
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Re: Exploring the world of Knightmare with Oculus Rift

Post by SLRCATCH » Thu Apr 14, 2016 6:46 pm

Ooh. I could so play this right now.....I've got a question, can you do the Raining Fireballs Room from Series 8? Here's a clip: https://www.youtube.com/watch?v=0cz5dDqlMss

pjmlfc05
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Re: Exploring the world of Knightmare with Oculus Rift

Post by pjmlfc05 » Thu Apr 14, 2016 8:51 pm

Awesome work as usual! Loved the pov when the blocker eats the dungeoneer! :)
The only way is onward, there is no turning back.

Canadanne
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Re: Exploring the world of Knightmare with Oculus Rift

Post by Canadanne » Thu Apr 14, 2016 9:18 pm

LOL, Chris' skeleton is a nice touch, or a nasty one, depending on how you look at it! ;D

I have long suspected that the Blocker's voice is Tim for the same reason, but no-one has confirmed it as far as I'm aware.

trainjames22
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Re: Exploring the world of Knightmare with Oculus Rift

Post by trainjames22 » Sun Apr 17, 2016 11:14 pm

it wouldn't be possible to play without the vr headset or is it if not it would be great as a non vr game as well. love your work anyway looks fantastic.

Fidjit
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Re: Exploring the world of Knightmare with Oculus Rift

Post by Fidjit » Tue Apr 19, 2016 6:21 pm

Your works getting better everyday dude. Keep it up :)
If the only way is onward how would you get home for tea?? :-/

ClaireFearsBlades32
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Re: Exploring the world of Knightmare with Oculus Rift

Post by ClaireFearsBlades32 » Wed Jul 13, 2016 6:52 pm

Hi James

I have seen the fantastic work you have done here. Its all nicely put together and the detail is excellent. My favourite would have to be Smirkenorf video as it is visually stunning but I also like the Play Your Cards Right and clue rooms.

The CoB is fabulous but I struggle to watch that room due to memories of being scared witless as a 6/7 year old in 1990. Its too accurate!

Take a bow, you are a real star. BRAVO!
Knightmare fan and still finds it scary!

jamesuk
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Re: Exploring the world of Knightmare with Oculus Rift

Post by jamesuk » Wed Jul 13, 2016 7:20 pm

Thanks for all the feedback so far. Just a quick post to let you know that I am still here. I really should do a bit more work on this at somepoint. ;)

Seeing the videos is one thing but to actually put the Rift on and see the rooms around you in true to life 1:1 scale is completely different ;)

AriadnesLayer
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Re: Exploring the world of Knightmare with Oculus Rift

Post by AriadnesLayer » Fri Aug 05, 2016 2:08 pm

Wow, this is unbelievable!

This thread has been absolutely fantastic to read through - experiencing the dungeon first hand is great! I can only imagine how awesome it must be to actually see it through the rift.

The video with the massive snap dragons in the dwarf tunnels actually made me jump out of my skin. Great work. I notice there is a hole in the ceiling in the final part of the tunnel. Was something supposed to appear there?

And you have put so much effort into the sound effects and music too, as well as the graphics. Actually looking down and seeing the causeway pieces fall away into oblivion was excellent.

Do you plan to recreate some of the earlier rooms (either the castle ruin photos or the early dungeon room paintings) in 3D? I'd love to see a version of the castle ruin where Lord Fear's massive hand comes down!

jamesuk
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Re: Exploring the world of Knightmare with Oculus Rift

Post by jamesuk » Fri Aug 05, 2016 4:15 pm

Thanks for the feedback :)
Look at Episode 1 of Series 8. About 5 minutes in, you'll see there's a hole in the ceiling hence why I put it in there. :)
As for the earlier rooms, due to the highly detailed hand painted nature of them, it's highly unlikely at this point that I'll try to recreate them in 3D. I'd love to put them in though. :)

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