I thought I'd start a new thread documenting my progress on a development which I originally conceived in 2006, when I made a 2D Knightmare PC game. Many of you Knightmare Stalwarts will remember it being hosted on Turaja_Nuju's website and I do believe I distributed hard copies on CD-ROM to some of you.
Anyhow, Lockdown 2020 has seen me rekindle my interest in creating such a game- albeit very much improved from my original dodgy graphics and limited-quality audio.
Seeing the amazing work Jamesuk has done with his virtual reality rooms and sourcing original audio footage, this really whet my appetite for achieving something which I have now wanted to achieve for almost 15 years- an immersive, interactive Knightmare experience that can be enjoyed by fans old and (k)new alike.
I have gone for the pseudo-3D style for a number of reasons:
The first is that I have very limited experience in 3D game coding, yet I am competent in 3D design, and also very familiar with the 2D game engine format I am using.
Secondly is that as a viewer, or indeed an advisor, you only ever see the environments from one angle- from behind.
Therefore, using this fixed camera angle, I then don't have to worry about imagining the "fourth wall" or ceilings that were never shown- or even designed!
I can also use this to my advantage to hide or manipulate objects out-of-sight to achieve a desired effect.
However, for the graphics I am using a 3D rendering program called Blender- an amazingly powerful tool, which can achieve some very realistic results.
Realism isn't necessarily what I am going for, as I want the rooms to look as true and faithful to the originals as possible- perhaps enhancing them if I feel the need.
- Bomb Room.jpg (34.54 KiB) Viewed 10709 times
Whilst progress has been good during this unsettled period of staying at home, the project has not been without its pitfalls. I still have many hurdles to overcome- particularly with the character interactions and quest scenarios.
Designing the characters in 3D has been a very steep learning curve, but I am really impressed with how some of them have turned out so far.
- Characters So Far.jpg (142.67 KiB) Viewed 10709 times
More images to follow...
However, what you see here may not be what makes the final cut- things are always subject to improvement!