<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Knightmare Reformat]]></title><description><![CDATA[<p dir="auto">Any idea whether the knightmare reformat will be shown on good old ITV or on digital channels? Also Is there any knews about whether any of the original actors will take part? (I heard they may do in timgate but i wasnt sure about the reformat)</p>
<p dir="auto">Steve</p>
]]></description><link>https://www.knightmare.com/forum/topic/107/knightmare-reformat</link><generator>RSS for Node</generator><lastBuildDate>Sun, 13 Sep 2026 20:05:28 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/107.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 07 Jan 2003 12:26:47 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Knightmare Reformat on Tue, 18 Feb 2003 15:31:07 GMT]]></title><description><![CDATA[<p dir="auto">Well, there's certainly not going to be any need for the Eye Shield!</p>
<p dir="auto">I agree, though: get rid of the Reach wand and shrink all the rune-style puzzles to something the size of a control panel on the wall, next to the door. The dungeoneer could touch it with their own (avatar) hands.</p>
]]></description><link>https://www.knightmare.com/forum/post/3751</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/3751</guid><dc:creator><![CDATA[Malefact]]></dc:creator><pubDate>Tue, 18 Feb 2003 15:31:07 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Reformat on Tue, 18 Feb 2003 15:22:04 GMT]]></title><description><![CDATA[<p dir="auto">Ban the REACH wand.</p>
]]></description><link>https://www.knightmare.com/forum/post/3747</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/3747</guid><dc:creator><![CDATA[Trial_by_Spikes]]></dc:creator><pubDate>Tue, 18 Feb 2003 15:22:04 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Reformat on Tue, 18 Feb 2003 15:15:23 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">I don't think the causeways would work with a seeing dungeoneer - they'd just skip over it and through the door before the first level had even had a chance to fall away.</p>
<p dir="auto">Puzzles like that must be modified to FORCE the dungeoneer to pause after a certain bit is completed. For example, the next layer will not materialise until the layer before the dungeoneer has gone.</p>
</blockquote>
<p dir="auto">That's certainly a possibility. It'd also be possible to make a Causeway logical sequence one that the Dungeoneer has to spend a few seconds working out for every step. Numerical calculations? The next step in a logical sequence? That'd make them have to spend a little more time rather than just leaping across.</p>
<p dir="auto">In any case, I'm sure the production team could time it so the blocks fall just after the dungeoneer's stepped off them, however fast they go.</p>
]]></description><link>https://www.knightmare.com/forum/post/3745</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/3745</guid><dc:creator><![CDATA[GrimaldineGrimwold]]></dc:creator><pubDate>Tue, 18 Feb 2003 15:15:23 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Reformat on Tue, 18 Feb 2003 14:13:02 GMT]]></title><description><![CDATA[<p dir="auto">I don't think the causeways would work with a seeing dungeoneer - they'd just skip over it and through the door before the first level had even had a chance to fall away.</p>
<p dir="auto">Puzzles like that must be modified to FORCE the dungeoneer to pause after a certain bit is completed. For example, the next layer will not materialise until the layer before the dungeoneer has gone.</p>
<p dir="auto">I agree about the Corridor of Blades, though!</p>
<p dir="auto">In any case, what's stopping them from having "Blind Spots"? Places in the dungeon where the dungeoneer loses his/her vision temporarily?</p>
]]></description><link>https://www.knightmare.com/forum/post/3738</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/3738</guid><dc:creator><![CDATA[Malefact]]></dc:creator><pubDate>Tue, 18 Feb 2003 14:13:02 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Reformat on Mon, 17 Feb 2003 21:43:10 GMT]]></title><description><![CDATA[<p dir="auto">Some old-style obstacles could work just as well, if not better, with a seeing dungeoneer if they just made them faster - imagine the excitement of such causeways or corridors of blades...</p>
]]></description><link>https://www.knightmare.com/forum/post/3715</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/3715</guid><dc:creator><![CDATA[Thanatos]]></dc:creator><pubDate>Mon, 17 Feb 2003 21:43:10 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Reformat on Sun, 09 Feb 2003 01:49:18 GMT]]></title><description><![CDATA[<p dir="auto">Absolutely. Km was forced to finish when it was still evolving. If 1995-2003 had series they would have gradually morphed into the series currently under development, and we wouldn't have said anything because it would have been gradual. What we need is faith in Tim Child.</p>
]]></description><link>https://www.knightmare.com/forum/post/3440</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/3440</guid><dc:creator><![CDATA[Malefact]]></dc:creator><pubDate>Sun, 09 Feb 2003 01:49:18 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Reformat on Sun, 09 Feb 2003 01:22:42 GMT]]></title><description><![CDATA[<p dir="auto">This is such a thorny issue. I suppose it could be seen as an identity question: how much of old KM can you take away before it's not really KM any more?</p>
<p dir="auto">Identity is a big question in philosophy, and since eminent philosophers across the ages can't agree on an answer, I doubt we will. Some will claim the name is enough. Some will say that a certain "feeling" makes it properly KM. Some people will hold on to various things from the old KM as being critical in making the new animal fit the name. And no doubt some diehards will suggest any change from the old format invalidates calling it by the same name.</p>
<p dir="auto">For my part, I'd rather look forward. Instead of focusing on all the things from the old series that <em>must</em> be included and the ways in which the new version would lose something, I'd like to focus on the things the new version can do better, the new challenges it can offer, the ways it can surpass its predecesor in form and style. Yes, it's difficult now, since we've only seen a few pictures. But I'm sure we'll get a better and more optimistic picture in time. I doubt they'd have dug it up if they didn't think there was something significant to be added and a great end product possibly to be had.</p>
]]></description><link>https://www.knightmare.com/forum/post/3439</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/3439</guid><dc:creator><![CDATA[GrimaldineGrimwold]]></dc:creator><pubDate>Sun, 09 Feb 2003 01:22:42 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Reformat on Sun, 09 Feb 2003 01:14:08 GMT]]></title><description><![CDATA[<p dir="auto">Just as long as they don't duff it up and make it another "trendy kids" programme.</p>
]]></description><link>https://www.knightmare.com/forum/post/3435</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/3435</guid><dc:creator><![CDATA[DavidNewton]]></dc:creator><pubDate>Sun, 09 Feb 2003 01:14:08 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Reformat on Sat, 08 Feb 2003 22:04:01 GMT]]></title><description><![CDATA[<p dir="auto">It's not the individual puzzles and traps that make Km - it's the adventure itself. It's all about the tension and excitement of a team close to winning and about the excrutiating disappointment when they lose. If this new series has that, then it WILL be Km.</p>
]]></description><link>https://www.knightmare.com/forum/post/3428</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/3428</guid><dc:creator><![CDATA[Malefact]]></dc:creator><pubDate>Sat, 08 Feb 2003 22:04:01 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Reformat on Sat, 08 Feb 2003 19:34:10 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Every series of Km was an experiment - it's a case of The new series will either be radically different, Or there will be no new series. There is no point in trying to recapture past glories by remaking old series; what must happen is for an experimental new series to come out that is every bit as good as previous series (if not better) and that can be respected for treading new ground. I've no problem with the concept of a dungeoneer that can see - it will certainly speed things up a bit.</p>
</blockquote>
<p dir="auto">But the point is, should it have the name Knightmare? Personally, I don't think it wuold truly be Knightmare without certain elements that rely to some extent on the dungeoneer being blindfolded - the beam room, bomb room, corridor of blades, causeways, spike rooms, spindizzy, mills of doom, I could go on...</p>
]]></description><link>https://www.knightmare.com/forum/post/3424</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/3424</guid><dc:creator><![CDATA[Jericho6]]></dc:creator><pubDate>Sat, 08 Feb 2003 19:34:10 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Reformat on Sat, 08 Feb 2003 19:01:12 GMT]]></title><description><![CDATA[<p dir="auto">If you think about it we've already had a "new Knightmare" - Series 7 and 8. The format was kept the same but many of the traditional elements were gone - even the trademark helmet was replaced. And did it suffer from it? No, if you ask me.</p>
]]></description><link>https://www.knightmare.com/forum/post/3421</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/3421</guid><dc:creator><![CDATA[DavidNewton]]></dc:creator><pubDate>Sat, 08 Feb 2003 19:01:12 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Reformat on Sat, 08 Feb 2003 18:42:11 GMT]]></title><description><![CDATA[<p dir="auto">Every series of Km was an experiment - it's a case of The new series will either be radically different, Or there will be no new series. There is no point in trying to recapture past glories by remaking old series; what must happen is for an experimental new series to come out that is every bit as good as previous series (if not better) and that can be respected for treading new ground. I've no problem with the concept of a dungeoneer that can see - it will certainly speed things up a bit.</p>
]]></description><link>https://www.knightmare.com/forum/post/3418</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/3418</guid><dc:creator><![CDATA[Malefact]]></dc:creator><pubDate>Sat, 08 Feb 2003 18:42:11 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Reformat on Sat, 08 Feb 2003 18:28:29 GMT]]></title><description><![CDATA[<p dir="auto">Thankyou ^_^</p>
]]></description><link>https://www.knightmare.com/forum/post/3417</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/3417</guid><dc:creator><![CDATA[Jericho6]]></dc:creator><pubDate>Sat, 08 Feb 2003 18:28:29 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Reformat on Sat, 08 Feb 2003 14:18:02 GMT]]></title><description><![CDATA[<p dir="auto">Have a look here for a couple of postings from Tim Child last November regarding the differences between TimeGate and Knightmare VR:</p>
<p dir="auto"><a href="http://www.knightmare.com/forum/yabb/YaBB.cgi?board=news;action=display;num=1038263782;start=30#37" target="_blank" rel="noopener noreferrer nofollow ugc">http://www.knightmare.com/forum/yabb/YaBB.cgi?board=news;action=display;num=1038263782;start=30#37</a></p>
]]></description><link>https://www.knightmare.com/forum/post/3401</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/3401</guid><dc:creator><![CDATA[Illusion]]></dc:creator><pubDate>Sat, 08 Feb 2003 14:18:02 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Reformat on Sat, 08 Feb 2003 13:53:23 GMT]]></title><description><![CDATA[<p dir="auto">Does anyone think that the "reformat" of Knightmare sounds too much like Timegate to be true? I think they might just end up being the same thing, or at least Timegate looks more likely to make it out of the door.</p>
<p dir="auto">Personally, I'd rather see them just do Timegate than besmirch Knightmare with such a radical experiment.</p>
]]></description><link>https://www.knightmare.com/forum/post/3399</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/3399</guid><dc:creator><![CDATA[Jericho6]]></dc:creator><pubDate>Sat, 08 Feb 2003 13:53:23 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Reformat on Tue, 14 Jan 2003 17:03:00 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Can I just say what a brilliant name that is?  <img src="https://www.knightmare.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f609.png?v=cbb8c768457" class="not-responsive emoji emoji-android emoji--wink" style="height:23px;width:auto;vertical-align:middle" title=";)" alt="😉" /></p>
</blockquote>
<p dir="auto">Hooray for me.</p>
<p dir="auto">Thanks! &lt;¦-)</p>
<p dir="auto">Who knows, my current obsession with the Chinese may have started with Ah Wok.</p>
]]></description><link>https://www.knightmare.com/forum/post/2273</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/2273</guid><dc:creator><![CDATA[DavidNewton]]></dc:creator><pubDate>Tue, 14 Jan 2003 17:03:00 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Reformat on Tue, 14 Jan 2003 12:31:46 GMT]]></title><description><![CDATA[<p dir="auto">Yay! I just got me second star!</p>
]]></description><link>https://www.knightmare.com/forum/post/2263</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/2263</guid><dc:creator><![CDATA[Malefact]]></dc:creator><pubDate>Tue, 14 Jan 2003 12:31:46 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Reformat on Tue, 14 Jan 2003 12:31:21 GMT]]></title><description><![CDATA[<p dir="auto">I wouldn't mind having the dungeoneer being able to see. If push comes to shove, there could always be magical "blind spots" in the dungeon making the dungeoneer blind and forcing their advisor(s) to guide them.</p>
<p dir="auto">In any case, a lot of the time what happens in a room is more important than the process of guiding in and out (like a clue room, for example) so giving vision to the dungeoneer would speed things up nicely.</p>
<p dir="auto">All the new series would need is a set of new puzzles that bear this in mind. I've got an idea:-</p>
<p dir="auto">  A motion-sensitive bomb room. Move too fast and the fuse lights. The dungeoneer would have to shuffle VERY slowly forwards. Add a goblin horn to the proceedings and it would be a very good test of nerve! Lots of tension!</p>
]]></description><link>https://www.knightmare.com/forum/post/2262</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/2262</guid><dc:creator><![CDATA[Malefact]]></dc:creator><pubDate>Tue, 14 Jan 2003 12:31:21 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Reformat on Tue, 14 Jan 2003 09:55:32 GMT]]></title><description><![CDATA[<p dir="auto">[quote][/quote]</p>
<p dir="auto">Can I just say what a brilliant name that is?  <img src="https://www.knightmare.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f609.png?v=cbb8c768457" class="not-responsive emoji emoji-android emoji--wink" style="height:23px;width:auto;vertical-align:middle" title=";)" alt="😉" /></p>
<p dir="auto">Thanks.</p>
]]></description><link>https://www.knightmare.com/forum/post/2255</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/2255</guid><dc:creator><![CDATA[JamesA]]></dc:creator><pubDate>Tue, 14 Jan 2003 09:55:32 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Reformat on Tue, 14 Jan 2003 00:28:45 GMT]]></title><description><![CDATA[<p dir="auto">I think this is correct from what's been said by Tim Child so far, although people changing their minds does happen:</p>
<p dir="auto">The Dungeoneer, or whatever they'll be called, will see. It's not the same as before, I for one posted that it took away something very special, but hey, time turns. With the Dungeoneer able to see there'll be new challenges, and the game will be playable at a faster pace than before.</p>
<p dir="auto">I think he's said that at most there would be one advisor, similar to TimeGate. So either one advisor or the Dungeoneer on their own. Carving out a suitable role for an advisor when the Dungeoneer can see may be a challenge in itself, but I think there's plenty of scope there, if they choose to follow that route. I hope they do, for reasons I've mentioned elsewhere.</p>
]]></description><link>https://www.knightmare.com/forum/post/2251</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/2251</guid><dc:creator><![CDATA[GrimaldineGrimwold]]></dc:creator><pubDate>Tue, 14 Jan 2003 00:28:45 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Reformat on Mon, 13 Jan 2003 23:18:00 GMT]]></title><description><![CDATA[<p dir="auto">The format will no doubt be very different, seeing as things have moved on since 1994, but as it's so early in production, in fact not even in production hardly, it is impossible to say how it will turn out.</p>
<p dir="auto">We shall have to wait for a batch of new news before we can comment on anything to do with it.  We should be the first people to know</p>
]]></description><link>https://www.knightmare.com/forum/post/2247</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/2247</guid><dc:creator><![CDATA[Kieran]]></dc:creator><pubDate>Mon, 13 Jan 2003 23:18:00 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Reformat on Mon, 13 Jan 2003 22:47:36 GMT]]></title><description><![CDATA[<p dir="auto">TimeGate looks decent - just viewed the trailer - although I'm not too sure whether the object of the game fits the setting (is this playing for money, or is the money just used as a "score"?) I didn't really like the "professor"(?) character either, he seemed to be too much of an alternative version of Treguard to me.</p>
<p dir="auto">As for the Knightmare remake, it's certainly good news... but what's this about the dungeoneer not having to be guided or blindfolded? Knightmare wouldn't be the same without that. What I've read seems slightly unclear, I wouldn't want them to change the format that much (if at all).</p>
]]></description><link>https://www.knightmare.com/forum/post/2244</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/2244</guid><dc:creator><![CDATA[DavidNewton]]></dc:creator><pubDate>Mon, 13 Jan 2003 22:47:36 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Reformat on Mon, 13 Jan 2003 14:45:55 GMT]]></title><description><![CDATA[<p dir="auto">I'd love to see some of the old actors in the new series. Hugo Myatt, Mark Knight and Paul Valentine are absolutely essential! It simply won't be Knightmare without them! And I don't care what he says, Hugo Myatt is NOT too old - how old was Alec Guiness when he did Star Wars?</p>
]]></description><link>https://www.knightmare.com/forum/post/2230</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/2230</guid><dc:creator><![CDATA[Malefact]]></dc:creator><pubDate>Mon, 13 Jan 2003 14:45:55 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Reformat on Thu, 09 Jan 2003 11:49:33 GMT]]></title><description><![CDATA[<p dir="auto">The new timegate trailer looks good, although the whole plot seems a lot different to knightmare, get lots of money instead of retrieve the quest object.  But they never used the quest objects in knightmare i guess, except the hammer <img src="https://www.knightmare.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=cbb8c768457" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":-)" alt="🙂" />  But Still the Timegate looks like its gonna be good! (reminds me of myst)</p>
]]></description><link>https://www.knightmare.com/forum/post/2174</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/2174</guid><dc:creator><![CDATA[SteveH]]></dc:creator><pubDate>Thu, 09 Jan 2003 11:49:33 GMT</pubDate></item></channel></rss>