<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Portal sounds]]></title><description><![CDATA[<p dir="auto">This is a pretty superficial question I guess, but which of the portal sound effects did you like best? Did you prefer the hollow roar and distant clang of the cell door closing from the first two seasons, the shrill whistle of seasons 3 to 5, or the clanging, clattering shriek of the last three seasons?</p>
<p dir="auto">My preference was the whistle from 3 to 5. The roar from the first two seasons made me feel like my ears were flooded with wet cotton, and the shriek from the last three made my head hurt.</p>
]]></description><link>https://www.knightmare.com/forum/topic/1131/portal-sounds</link><generator>RSS for Node</generator><lastBuildDate>Mon, 14 Sep 2026 08:33:24 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/1131.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 30 May 2004 13:41:40 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Portal sounds on Thu, 18 Sep 2008 01:07:52 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">I like the random one we got in the second room of episode 1 season 6 bit of a strange one but could have been very <a href="http://effective.It" target="_blank" rel="noopener noreferrer nofollow ugc">effective.It</a> would have been nice to have had different portal sounds for ech level showing eeriness for level 3</p>
</blockquote>
<p dir="auto">I agree that would have been a really good touch.</p>
<p dir="auto">I also liked the one-off portal sound used at the very start of Season 6 quest 1, wonder why it was only used that one time.</p>
]]></description><link>https://www.knightmare.com/forum/post/37225</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/37225</guid><dc:creator><![CDATA[AriadnesLayer]]></dc:creator><pubDate>Thu, 18 Sep 2008 01:07:52 GMT</pubDate></item><item><title><![CDATA[Reply to Portal sounds on Wed, 17 Sep 2008 19:11:22 GMT]]></title><description><![CDATA[<p dir="auto">I like the random one we got in the second room of episode 1 season 6 bit of a strange one but could have been very <a href="http://effective.It" target="_blank" rel="noopener noreferrer nofollow ugc">effective.It</a> would have been nice to have had different portal sounds for ech level showing eeriness for level 3</p>
]]></description><link>https://www.knightmare.com/forum/post/37223</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/37223</guid><dc:creator><![CDATA[knightmaredave]]></dc:creator><pubDate>Wed, 17 Sep 2008 19:11:22 GMT</pubDate></item><item><title><![CDATA[Reply to Portal sounds on Sun, 14 Sep 2008 13:50:43 GMT]]></title><description><![CDATA[<p dir="auto">In some cases they could link portal sounds, depending on the environment around them. For example, inside a castle/dungeon the Series 3 sound clip would have suited this, and dropping down a wellway could well have been adapted from Series 1/2</p>
]]></description><link>https://www.knightmare.com/forum/post/37210</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/37210</guid><dc:creator><![CDATA[Fidjit]]></dc:creator><pubDate>Sun, 14 Sep 2008 13:50:43 GMT</pubDate></item><item><title><![CDATA[Reply to Portal sounds on Wed, 10 Sep 2008 16:23:41 GMT]]></title><description><![CDATA[<p dir="auto">The clanging of the cell doors in Series 3 was definately an effective addition, in my opinion. I also liked how the screen zoomed in as the dungeoneers walked through, as if we (the audience) were physically following them from room to room.</p>
<p dir="auto">As someone else pointed out.. it really hit home the impression of "no turning back".</p>
<p dir="auto">Unfortunately with Series 4 venturing outside and the invention of "elf portals", it was no longer possible to use that sound</p>
<p dir="auto">But sound effects-wise, I really liked the weird clanging noise of S6-8. No idea what it was meant to be, but it was cool.</p>
]]></description><link>https://www.knightmare.com/forum/post/37199</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/37199</guid><dc:creator><![CDATA[AriadnesLayer]]></dc:creator><pubDate>Wed, 10 Sep 2008 16:23:41 GMT</pubDate></item><item><title><![CDATA[Reply to Portal sounds on Mon, 07 Jun 2004 12:10:14 GMT]]></title><description><![CDATA[<p dir="auto">I like the "whoosh" noise that Broadsword used for its credit at the end of the episode.</p>
]]></description><link>https://www.knightmare.com/forum/post/25358</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/25358</guid><dc:creator><![CDATA[Kawaii_Catgirl]]></dc:creator><pubDate>Mon, 07 Jun 2004 12:10:14 GMT</pubDate></item><item><title><![CDATA[Reply to Portal sounds on Thu, 03 Jun 2004 14:16:45 GMT]]></title><description><![CDATA[<p dir="auto">i like 6 to 8but ifyou notice or s it just me on the 1st quest with matt and friends in s6 they go through the dwarf tunnels and into the hall of choice whre the sound effect is again different (and much better might i say!!)</p>
]]></description><link>https://www.knightmare.com/forum/post/25130</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/25130</guid><dc:creator><![CDATA[knightmaredave]]></dc:creator><pubDate>Thu, 03 Jun 2004 14:16:45 GMT</pubDate></item><item><title><![CDATA[Reply to Portal sounds on Tue, 01 Jun 2004 22:11:32 GMT]]></title><description><![CDATA[<p dir="auto">Yeah I know, but waht about the rest of series 4?</p>
]]></description><link>https://www.knightmare.com/forum/post/24972</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/24972</guid><dc:creator><![CDATA[Wolfshead]]></dc:creator><pubDate>Tue, 01 Jun 2004 22:11:32 GMT</pubDate></item><item><title><![CDATA[Reply to Portal sounds on Tue, 01 Jun 2004 21:42:47 GMT]]></title><description><![CDATA[<p dir="auto">As far as I know, the territories in other seasons had never been occupied by the elves, so they never built any elf-paths in them.</p>
]]></description><link>https://www.knightmare.com/forum/post/24970</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/24970</guid><dc:creator><![CDATA[HStorm]]></dc:creator><pubDate>Tue, 01 Jun 2004 21:42:47 GMT</pubDate></item><item><title><![CDATA[Reply to Portal sounds on Tue, 01 Jun 2004 20:06:18 GMT]]></title><description><![CDATA[<p dir="auto">I don't like the look of portals when they are outside the dungeon, they look really out of place, I prefered elve paths.  It helped when the portal was in a tree or a hovel, but they looked a bit stupid there in the middle of the forest.</p>
<p dir="auto">Here's a question how come they only ever used elf paths on 2 quests in series 4?</p>
<p dir="auto">Sorry for going off topic</p>
]]></description><link>https://www.knightmare.com/forum/post/24961</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/24961</guid><dc:creator><![CDATA[Wolfshead]]></dc:creator><pubDate>Tue, 01 Jun 2004 20:06:18 GMT</pubDate></item><item><title><![CDATA[Reply to Portal sounds on Tue, 01 Jun 2004 18:26:40 GMT]]></title><description><![CDATA[<p dir="auto">I like the door-slamming sound from S3 the best, felt more....dungeon orientated.</p>
]]></description><link>https://www.knightmare.com/forum/post/24945</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/24945</guid><dc:creator><![CDATA[Kieran]]></dc:creator><pubDate>Tue, 01 Jun 2004 18:26:40 GMT</pubDate></item><item><title><![CDATA[Reply to Portal sounds on Mon, 31 May 2004 22:57:02 GMT]]></title><description><![CDATA[<p dir="auto">I think I meant 6-8</p>
]]></description><link>https://www.knightmare.com/forum/post/24913</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/24913</guid><dc:creator><![CDATA[Gaminguy]]></dc:creator><pubDate>Mon, 31 May 2004 22:57:02 GMT</pubDate></item><item><title><![CDATA[Reply to Portal sounds on Mon, 31 May 2004 22:56:39 GMT]]></title><description><![CDATA[<p dir="auto">Yea I think 6-9 was the best</p>
]]></description><link>https://www.knightmare.com/forum/post/24912</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/24912</guid><dc:creator><![CDATA[Gaminguy]]></dc:creator><pubDate>Mon, 31 May 2004 22:56:39 GMT</pubDate></item><item><title><![CDATA[Reply to Portal sounds on Mon, 31 May 2004 22:02:20 GMT]]></title><description><![CDATA[<p dir="auto">I liked the series 3 sound. Gave the impression of no turning back the most</p>
]]></description><link>https://www.knightmare.com/forum/post/24911</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/24911</guid><dc:creator><![CDATA[Brendy]]></dc:creator><pubDate>Mon, 31 May 2004 22:02:20 GMT</pubDate></item><item><title><![CDATA[Reply to Portal sounds on Mon, 31 May 2004 19:00:12 GMT]]></title><description><![CDATA[<p dir="auto">I quite liked the series 4-5 sound</p>
]]></description><link>https://www.knightmare.com/forum/post/24892</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/24892</guid><dc:creator><![CDATA[Wolfshead]]></dc:creator><pubDate>Mon, 31 May 2004 19:00:12 GMT</pubDate></item><item><title><![CDATA[Reply to Portal sounds on Mon, 31 May 2004 18:32:33 GMT]]></title><description><![CDATA[<p dir="auto">I prefer the strange 6-8 sound!</p>
]]></description><link>https://www.knightmare.com/forum/post/24889</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/24889</guid><dc:creator><![CDATA[MPK]]></dc:creator><pubDate>Mon, 31 May 2004 18:32:33 GMT</pubDate></item><item><title><![CDATA[Reply to Portal sounds on Mon, 31 May 2004 01:56:19 GMT]]></title><description><![CDATA[<p dir="auto">I shall have to wait until June 7 to find out what the early one sounded like.  I can't remember.</p>
<p dir="auto">The later series sounded more magical, as though the dungeoneer was being whisked away, but I loved the clanking of series three.  The idea of onward and downward, no turning back seemed re-inforced by doors slamming shut behind them.</p>
]]></description><link>https://www.knightmare.com/forum/post/24863</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/24863</guid><dc:creator><![CDATA[WillsOfDoom]]></dc:creator><pubDate>Mon, 31 May 2004 01:56:19 GMT</pubDate></item><item><title><![CDATA[Reply to Portal sounds on Sun, 30 May 2004 21:01:31 GMT]]></title><description><![CDATA[<p dir="auto">6-8.</p>
]]></description><link>https://www.knightmare.com/forum/post/24848</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/24848</guid><dc:creator><![CDATA[Thanatos]]></dc:creator><pubDate>Sun, 30 May 2004 21:01:31 GMT</pubDate></item><item><title><![CDATA[Reply to Portal sounds on Sun, 30 May 2004 19:43:52 GMT]]></title><description><![CDATA[<p dir="auto">The sounds weren't quite like that...</p>
<p dir="auto">Series 1 and 2 had a whoose of air. Series 3-5 had a higher-pitched whoosh (with series 3 also having a zoom-in and sound of the door closing). Series 6-8 had some strange effect - possibly a highly-processed thunderbolt.</p>
<p dir="auto">I think I like series 3's the best.</p>
]]></description><link>https://www.knightmare.com/forum/post/24846</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/24846</guid><dc:creator><![CDATA[Malefact]]></dc:creator><pubDate>Sun, 30 May 2004 19:43:52 GMT</pubDate></item><item><title><![CDATA[Reply to Portal sounds on Sun, 30 May 2004 14:54:42 GMT]]></title><description><![CDATA[<p dir="auto">I was waiting for someone to ask this question...</p>
<p dir="auto">I must say, I like the series 3 (with the clank of the door) sound effect, equally so the s6-8 one. The former sounds like going through a drafty dungeon door, whilst the latter sounds like a mystical teleporter.</p>
]]></description><link>https://www.knightmare.com/forum/post/24830</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/24830</guid><dc:creator><![CDATA[FrightKnight]]></dc:creator><pubDate>Sun, 30 May 2004 14:54:42 GMT</pubDate></item></channel></rss>