<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Missing room from series 4]]></title><description><![CDATA[<p dir="auto">Remember the swinging axe-like thing on the end credits of the first episode of series 4 that was supposed to be too tough which is why it was taken out?</p>
<p dir="auto">Why did the French decide to use it in Chivallier du Labarynthe?</p>
<p dir="auto">Also would anyone here prefere to have seen it use in series 4 and would it go in level 2 or 3?</p>
]]></description><link>https://www.knightmare.com/forum/topic/1132/missing-room-from-series-4</link><generator>RSS for Node</generator><lastBuildDate>Sun, 13 Sep 2026 14:36:14 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/1132.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 31 May 2004 21:32:38 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Missing room from series 4 on Fri, 21 Jul 2017 07:29:04 GMT]]></title><description><![CDATA[<p dir="auto">Perhaps.  But in view of the various restrictions regarding what we can actually do (keeping in mind time, complexity, and so on), I think doing something else would have a bigger draw.</p>
]]></description><link>https://www.knightmare.com/forum/post/50601</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50601</guid><dc:creator><![CDATA[Mystara]]></dc:creator><pubDate>Fri, 21 Jul 2017 07:29:04 GMT</pubDate></item><item><title><![CDATA[Reply to Missing room from series 4 on Thu, 20 Jul 2017 22:42:47 GMT]]></title><description><![CDATA[<p dir="auto">But surely being able to do <em><strong>something</strong></em> in the Dungeon would still be a big draw?</p>
<p dir="auto">Very few people ever got to, even though I'm sure a lot of us on here would have applied...</p>
]]></description><link>https://www.knightmare.com/forum/post/50600</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50600</guid><dc:creator><![CDATA[DuxBellorum]]></dc:creator><pubDate>Thu, 20 Jul 2017 22:42:47 GMT</pubDate></item><item><title><![CDATA[Reply to Missing room from series 4 on Wed, 12 Jul 2017 21:37:17 GMT]]></title><description><![CDATA[<p dir="auto">I'd like to have something different at the next convention.  Playing a room of the dungeon was fun, but it was expensive, disruptive, and hard to organise.  It was also the last convention's "big thing".  I feel we'd be taking away from the last convention by repeating it.  But who knows, if our current plan doesn't work out, we'll be looking for another idea....</p>
]]></description><link>https://www.knightmare.com/forum/post/50581</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50581</guid><dc:creator><![CDATA[Mystara]]></dc:creator><pubDate>Wed, 12 Jul 2017 21:37:17 GMT</pubDate></item><item><title><![CDATA[Reply to Missing room from series 4 on Wed, 24 May 2017 19:40:36 GMT]]></title><description><![CDATA[<p dir="auto">How about allowing people to try the Swinging Axe room for the next KM Convention: is it really impossible?! Can anyone do it?!</p>
]]></description><link>https://www.knightmare.com/forum/post/50488</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50488</guid><dc:creator><![CDATA[s4t8brett]]></dc:creator><pubDate>Wed, 24 May 2017 19:40:36 GMT</pubDate></item><item><title><![CDATA[Reply to Missing room from series 4 on Tue, 23 May 2017 20:48:18 GMT]]></title><description><![CDATA[<p dir="auto">Agreed, although if it looked intrinsically impossible to the production team they might have decided not to use it even for a team in so-called losing status, as was the case.</p>
<p dir="auto">I also agree about the ledge room from Series 3 looking hard enough without the team being harried along by a graphical weapon so closely!</p>
<p dir="auto">Boil off many of the directional errors from the first three series of Knightmare, though (plus sidestep to the left in serie 4, of course!), and - as I see it - you're still left with some arbitrary challenges (even discounting the riddles and other classical and general knowledge questions).</p>
]]></description><link>https://www.knightmare.com/forum/post/50485</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50485</guid><dc:creator><![CDATA[s4t8brett]]></dc:creator><pubDate>Tue, 23 May 2017 20:48:18 GMT</pubDate></item><item><title><![CDATA[Reply to Missing room from series 4 on Tue, 23 May 2017 19:36:43 GMT]]></title><description><![CDATA[<p dir="auto">A good room to give a team on loosing status to kill them off...  unless they manage to beat it.</p>
<p dir="auto">I'm reminded of the axe room in series 3 with that really tiny ledge, which was tough enough without the ghostly axe. That always looked a bit impossible.</p>
]]></description><link>https://www.knightmare.com/forum/post/50484</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50484</guid><dc:creator><![CDATA[wombstar]]></dc:creator><pubDate>Tue, 23 May 2017 19:36:43 GMT</pubDate></item><item><title><![CDATA[Reply to Missing room from series 4 on Fri, 19 May 2017 12:34:44 GMT]]></title><description><![CDATA[<p dir="auto">If it was unworkable or impractical the that could be why it wasn't given more of an outing.</p>
<p dir="auto">However, in terms of how to defeat it within the Knightmare realm, then perhaps a spell would have been sufficient!</p>
]]></description><link>https://www.knightmare.com/forum/post/50471</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50471</guid><dc:creator><![CDATA[DuxBellorum]]></dc:creator><pubDate>Fri, 19 May 2017 12:34:44 GMT</pubDate></item><item><title><![CDATA[Reply to Missing room from series 4 on Tue, 16 May 2017 20:48:19 GMT]]></title><description><![CDATA[<p dir="auto">Hi again Wombstar,</p>
<p dir="auto">I would be very surprised if we were the only team for it to have been tested on, although if they'd deemed it unworkable from a previous team's attempt, they wouldn't have wasted studio time trying it again.  Maybe they thought it worth another go to increase the variety of scenes on the series.</p>
<p dir="auto">Stopping the axe might have worked, but then you have to decide whether the walkway itself was passable quickly enough for the scene to make entertaining television vs a tedious manoeuvring exercise (with a static threat).  I'd have to look at it again to see whether it might have been passable standing up with the axe stopped - and that in a position where it wouldn't be blocked out by Giles when the axe was supposed to be in the foreground (if you're with me).</p>
<p dir="auto">Cheers,</p>
<p dir="auto">Brett</p>
]]></description><link>https://www.knightmare.com/forum/post/50468</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50468</guid><dc:creator><![CDATA[s4t8brett]]></dc:creator><pubDate>Tue, 16 May 2017 20:48:19 GMT</pubDate></item><item><title><![CDATA[Reply to Missing room from series 4 on Mon, 15 May 2017 17:06:53 GMT]]></title><description><![CDATA[<p dir="auto">Maybe that room was untested,   odd though how they never tried to use it again.. maybe having to use a spell to stop the axe.</p>
]]></description><link>https://www.knightmare.com/forum/post/50466</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50466</guid><dc:creator><![CDATA[wombstar]]></dc:creator><pubDate>Mon, 15 May 2017 17:06:53 GMT</pubDate></item><item><title><![CDATA[Reply to Missing room from series 4 on Sun, 14 May 2017 19:51:11 GMT]]></title><description><![CDATA[<p dir="auto">I don't know, mate.  Stereotypical British sense of fair play, perhaps?</p>
]]></description><link>https://www.knightmare.com/forum/post/50465</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50465</guid><dc:creator><![CDATA[s4t8brett]]></dc:creator><pubDate>Sun, 14 May 2017 19:51:11 GMT</pubDate></item><item><title><![CDATA[Reply to Missing room from series 4 on Fri, 12 May 2017 20:36:49 GMT]]></title><description><![CDATA[<p dir="auto">That's interesting, i wonder why they didn't just let you do and if you died that was it.</p>
]]></description><link>https://www.knightmare.com/forum/post/50462</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50462</guid><dc:creator><![CDATA[wombstar]]></dc:creator><pubDate>Fri, 12 May 2017 20:36:49 GMT</pubDate></item><item><title><![CDATA[Reply to Missing room from series 4 on Sun, 30 Apr 2017 15:12:15 GMT]]></title><description><![CDATA[<p dir="auto">In fact we encountered it at start of Level 3.  Treguard introduced the swinging axe by reference to the Sword of Damocles.  It took us something like 2 mins 30 secs (or was it five minutes?) to get halfway round.  Long enough for Giles to need to stand up - quite a scary sight with the axe swinging round! (I think I stood up and shouted for him to get down again!).  Fortunately, he was near the centre-point of the axe's locus at the time, though.  I offered for us to have another go at it but the floor manager said 'No; it's impossible'.  Needless to say, it wasn't broadcast.</p>
]]></description><link>https://www.knightmare.com/forum/post/50440</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50440</guid><dc:creator><![CDATA[s4t8brett]]></dc:creator><pubDate>Sun, 30 Apr 2017 15:12:15 GMT</pubDate></item><item><title><![CDATA[Reply to Missing room from series 4 on Fri, 28 Nov 2008 01:36:04 GMT]]></title><description><![CDATA[<p dir="auto">Having viewed the end credits of the episode in question and viewed the "lost" room I have deduced that perhaps it would not have been quite as difficult as it initially looks. The main difficulty would have been to successfully navigate that long and twisty causeway that leads to the exit and once the dungeoneer had reached the swinging axe, he/she could just crouch down or, if needs be, crawl on their bellies. You'll notice the axe doesn't quite reach the floor when it swings and the dungeoneer could have made use of the limited space to make their escape.</p>
]]></description><link>https://www.knightmare.com/forum/post/37395</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/37395</guid><dc:creator><![CDATA[PookasRule]]></dc:creator><pubDate>Fri, 28 Nov 2008 01:36:04 GMT</pubDate></item><item><title><![CDATA[Reply to Missing room from series 4 on Thu, 03 Jun 2004 14:09:20 GMT]]></title><description><![CDATA[<p dir="auto">Maybe it was just a show off to what could have been used.the axe chamber would have been cool as i find the obstacles (except ariadne) quite poorly devised oh and block and tackle .The axe one drfinately level 3!!!!!!</p>
]]></description><link>https://www.knightmare.com/forum/post/25128</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/25128</guid><dc:creator><![CDATA[knightmaredave]]></dc:creator><pubDate>Thu, 03 Jun 2004 14:09:20 GMT</pubDate></item><item><title><![CDATA[Reply to Missing room from series 4 on Tue, 01 Jun 2004 20:23:51 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Here's a thought it's tough but what about a spell to get through it, what would be a good spell to use?</p>
</blockquote>
<p dir="auto">I guess if it has been included, the team could have got a Freeze or Speed spell on the way to temporary freeze/slow down the axe so they could get through, However the spell could last for only a short time to build up suspense.</p>
<p dir="auto">I'm sure the reason stated above is why it was not included, I think it would have bee to hard of a puzzle to put in a game, and it would be judged highly unfair for the team, It would have still been cool to see in the game though</p>
]]></description><link>https://www.knightmare.com/forum/post/24965</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/24965</guid><dc:creator><![CDATA[Porsmond]]></dc:creator><pubDate>Tue, 01 Jun 2004 20:23:51 GMT</pubDate></item><item><title><![CDATA[Reply to Missing room from series 4 on Tue, 01 Jun 2004 20:10:10 GMT]]></title><description><![CDATA[<p dir="auto">I'd loved to have seen it in level 3</p>
<p dir="auto">Here's a thought it's tough but what about a spell to get through it, what would be a good spell to use?</p>
]]></description><link>https://www.knightmare.com/forum/post/24963</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/24963</guid><dc:creator><![CDATA[Wolfshead]]></dc:creator><pubDate>Tue, 01 Jun 2004 20:10:10 GMT</pubDate></item><item><title><![CDATA[Reply to Missing room from series 4 on Tue, 01 Jun 2004 18:24:17 GMT]]></title><description><![CDATA[<p dir="auto">The swinging axe looks a little unworkable to me, it just moves too fast for anyone to be able to get to the other side.</p>
<p dir="auto">Would have been a very very cruel final room of Level 3 though....</p>
]]></description><link>https://www.knightmare.com/forum/post/24944</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/24944</guid><dc:creator><![CDATA[Kieran]]></dc:creator><pubDate>Tue, 01 Jun 2004 18:24:17 GMT</pubDate></item><item><title><![CDATA[Reply to Missing room from series 4 on Tue, 01 Jun 2004 18:11:52 GMT]]></title><description><![CDATA[<p dir="auto">"ON THE SECOND LINE, DOWNING STREET, NUMBER 10"</p>
]]></description><link>https://www.knightmare.com/forum/post/24938</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/24938</guid><dc:creator><![CDATA[MoanaLiza]]></dc:creator><pubDate>Tue, 01 Jun 2004 18:11:52 GMT</pubDate></item><item><title><![CDATA[Reply to Missing room from series 4 on Tue, 01 Jun 2004 18:00:18 GMT]]></title><description><![CDATA[<p dir="auto">No, that was never used. As I said on this board in November 2003, it looks like an overgrown version of Bingo!</p>
]]></description><link>https://www.knightmare.com/forum/post/24935</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/24935</guid><dc:creator><![CDATA[Billy]]></dc:creator><pubDate>Tue, 01 Jun 2004 18:00:18 GMT</pubDate></item><item><title><![CDATA[Reply to Missing room from series 4 on Tue, 01 Jun 2004 17:47:39 GMT]]></title><description><![CDATA[<p dir="auto">There was also another one (a causeway) shown at the end of series 5 that I don't believe was ever used.</p>
<p dir="auto"><img src="http://knightmare.com/series/5/209.jpg" alt="" class=" img-fluid img-markdown" /></p>
<p dir="auto">(I've finally figured out after all this time how to put images in )</p>
]]></description><link>https://www.knightmare.com/forum/post/24932</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/24932</guid><dc:creator><![CDATA[MoanaLiza]]></dc:creator><pubDate>Tue, 01 Jun 2004 17:47:39 GMT</pubDate></item><item><title><![CDATA[Reply to Missing room from series 4 on Tue, 01 Jun 2004 14:44:35 GMT]]></title><description><![CDATA[<p dir="auto">It's shown on <a href="http://knightmare.com" target="_blank" rel="noopener noreferrer nofollow ugc">knightmare.com</a> in the series 4 section, towards the bottom of the main page.</p>
]]></description><link>https://www.knightmare.com/forum/post/24928</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/24928</guid><dc:creator><![CDATA[TheBrollachan]]></dc:creator><pubDate>Tue, 01 Jun 2004 14:44:35 GMT</pubDate></item><item><title><![CDATA[Reply to Missing room from series 4 on Tue, 01 Jun 2004 14:15:11 GMT]]></title><description><![CDATA[<p dir="auto">As the credits went up at the end of series 4 episode 1 the background image displayed a jagged twisting path leading diagonally to the door across a chasm. Hanging down from the ceiling in the middle of the room is a huge ax which is swinging around in a circular motion. This room never appeared during a quest on the english Knightmare but apparently appeared on the French version. There's a picture of this room somewhere on the site I believe...</p>
]]></description><link>https://www.knightmare.com/forum/post/24926</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/24926</guid><dc:creator><![CDATA[DragonRider]]></dc:creator><pubDate>Tue, 01 Jun 2004 14:15:11 GMT</pubDate></item><item><title><![CDATA[Reply to Missing room from series 4 on Tue, 01 Jun 2004 03:17:53 GMT]]></title><description><![CDATA[<p dir="auto">Which swinging-axe thing? The one with the axe-skeleton over the bridge in the Vale of Escargot?</p>
]]></description><link>https://www.knightmare.com/forum/post/24918</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/24918</guid><dc:creator><![CDATA[zzt]]></dc:creator><pubDate>Tue, 01 Jun 2004 03:17:53 GMT</pubDate></item><item><title><![CDATA[Reply to Missing room from series 4 on Mon, 31 May 2004 23:30:54 GMT]]></title><description><![CDATA[<p dir="auto">I have a suspicion that the swinging axe chamber was a precursor/prototype for the Corridor of Blades. Similar concept, if even less fair.</p>
]]></description><link>https://www.knightmare.com/forum/post/24917</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/24917</guid><dc:creator><![CDATA[HStorm]]></dc:creator><pubDate>Mon, 31 May 2004 23:30:54 GMT</pubDate></item></channel></rss>