<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Series 2 - Episode 1]]></title><description><![CDATA[<p dir="auto">Do not post here until after 7.30pm on Thursday 17th June 2004.</p>
]]></description><link>https://www.knightmare.com/forum/topic/1166/series-2-episode-1</link><generator>RSS for Node</generator><lastBuildDate>Sun, 13 Sep 2026 11:18:31 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/1166.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 15 Jun 2004 20:10:50 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Series 2 - Episode 1 on Sat, 23 May 2020 14:34:44 GMT]]></title><description><![CDATA[<p dir="auto">A good pace to this opener.</p>
<p dir="auto">I felt very sorry for team 1. They looked like they could have done well. It reminded me of team 1 in the 1st series, getting 2/3 answers, but having to guess which object to take and choosing wrongly, with fatal consequences....</p>
<p dir="auto">Team 2 seem rather less organised. They answered 3/3 (albeit with easier questions) but still only took the correct items after Treguard all but instructed them to leave the cup!</p>
<p dir="auto">The new series follows on nicely from the first, with a few changes, but mostly familiar ground.</p>
<p dir="auto">The intro for each new team is still too long-winded tho, and not keen on the wheel-of-fortune opening. Why not just put the teams directly into their first room?</p>
<p dir="auto">Igneous is a great addition as a rather bad-tempered wall monster, in a new room.</p>
<p dir="auto">Gretel is a very charming addition to the dungeon and Mildread has quickly shown that she is a threat to teams in level 1.</p>
]]></description><link>https://www.knightmare.com/forum/post/51466</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/51466</guid><dc:creator><![CDATA[Morghanna]]></dc:creator><pubDate>Sat, 23 May 2020 14:34:44 GMT</pubDate></item><item><title><![CDATA[Reply to Series 2 - Episode 1 on Thu, 19 Mar 2015 23:25:14 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Regarding the voice change, I think only 3 possibilities:</p>
<ol>
<li>
<p dir="auto">The adviser who Mildread mimiced was in on the story, and recorded his voice prior to the quest starting - then Mildread could mime to it. Probably wouldn't have told the other advisers, and would have just looked surprised like the rest when the moment came!</p>
</li>
<li>
<p dir="auto">Somebody else did a good imitation of the adviser's voice when Mildread mimed (lines were scripted), but the real adviser recorded a voice-over later on.</p>
</li>
<li>
<p dir="auto">Everything was scripted, the adviser pre-recorded the voice, and the dungeoneer was in on it. Must have just told the advisers to look astonished when the voice came out of Mildread, even though they knew about it!</p>
</li>
</ol>
</blockquote>
<ol start="4">
<li>None of the above! After all the speculation in this thread, it was great to read the original brief about Mildread, confirming how they achieved the trick with her imitating the advisor's voice.  Interesting to learn that Folly's voice was considered for one of her impersonations too.</li>
</ol>
]]></description><link>https://www.knightmare.com/forum/post/48251</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/48251</guid><dc:creator><![CDATA[Canadanne]]></dc:creator><pubDate>Thu, 19 Mar 2015 23:25:14 GMT</pubDate></item><item><title><![CDATA[Reply to Series 2 - Episode 1 on Fri, 16 May 2014 18:27:44 GMT]]></title><description><![CDATA[<p dir="auto">Well, I must say Folly wasn't very nice was he now?</p>
<p dir="auto"><em>ahem</em></p>
<p dir="auto">sorry, I'm a wee bit protective of sweet wee Gretel the 'maiden sort of maid'. Guess what that basically means? Total innocent (and slightly childish which is stupidly cute if you ask me).</p>
<p dir="auto">Right so on to my other massive thing... stuck with Lilith in the room? I very very much doubt I would have complained too much actually, although I'm hoping they do go with the 'gave Lilith a pearl necklace' line or I shall faint from laughing so hard.</p>
]]></description><link>https://www.knightmare.com/forum/post/47237</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/47237</guid><dc:creator><![CDATA[Gretel]]></dc:creator><pubDate>Fri, 16 May 2014 18:27:44 GMT</pubDate></item><item><title><![CDATA[Reply to Series 2 - Episode 1 on Sun, 01 Sep 2013 12:22:40 GMT]]></title><description><![CDATA[<p dir="auto">Under most circumstances, a password would be a basic necessity to keep a team out of losing status, but for Claire's team it was only earned after an I-command-you. For me, this explains why the necklace went unused: had the team not scored 3/3 and learned the password, they could and would have bribed their way past Gumboil. In one of the later quests, a password is again awarded as bonus if not superfluous knowledge.</p>
<p dir="auto">When the team are choosing clue objects, one of them says of the cup, "He wouldn't like it with a bitter taste." Which "he" did she mean? And why was it said in such a bizarrely light-hearted, almost cheeky way? You're trying to say alive in a Dungeon, not shopping for novelty birthday presents!</p>
]]></description><link>https://www.knightmare.com/forum/post/45811</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/45811</guid><dc:creator><![CDATA[Drassil]]></dc:creator><pubDate>Sun, 01 Sep 2013 12:22:40 GMT</pubDate></item><item><title><![CDATA[Reply to Series 2 - Episode 1 on Fri, 12 Jul 2013 12:28:26 GMT]]></title><description><![CDATA[<p dir="auto">Late to the party this week!</p>
<p dir="auto">Does anyone else think Teams 2's riddles were a lot easier than Team 1's? Perhaps this was intentional as an incorrect answer would have meant no password and presumably instant losing status? Or perhaps the producers were under instruction to increase the popularity of the show with girls and so wanted an all-female team to last a while longer (not sure how target driven TV was in the 80s but presumably such things had to be considered). Would also explain Treguard telling them not to take the cup!</p>
<p dir="auto">I will be monitoring this inconsistent treatment of teams closely!</p>
<p dir="auto">Childhood memory of the episode for me was the laser room - the most exciting walk in a straight line ever!</p>
]]></description><link>https://www.knightmare.com/forum/post/44491</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44491</guid><dc:creator><![CDATA[HobGoblin]]></dc:creator><pubDate>Fri, 12 Jul 2013 12:28:26 GMT</pubDate></item><item><title><![CDATA[Reply to Series 2 - Episode 1 on Sun, 07 Jul 2013 11:48:51 GMT]]></title><description><![CDATA[<p dir="auto">Beautiful lighting in this episode, bringing out the best in David Rowe's artwork. And what a pace: 13 rooms covered, with about half of those being new. The five stars in that first chamber are symbolic of the quality that Knightmare will attain. I also like the effect of the camera panning across from Treguard to show Martin's arrival.</p>
<p dir="auto">Martin's quest, though, doesn't sit well with me. Two right answers yet no clue object hints, and they leave the room with effectively no useful items. Later this series we will see teams complete Level 1 using only one object, suggesting that Martin and co did not get a fair deal.</p>
<p dir="auto">I too like the way that the next team links the knight in the doorway to Knightmare. I believe this is known as 'being a bit meta'.</p>
<p dir="auto">Igneous' manifestation sound I also like. Yet the more I look at him, the greater my urge to <a href="http://www.youtube.com/watch?v=WaTRCHbG_IA" target="_blank" rel="noopener noreferrer nofollow ugc">feed a Softmint to a pillar box</a>.</p>
]]></description><link>https://www.knightmare.com/forum/post/44472</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44472</guid><dc:creator><![CDATA[Drassil]]></dc:creator><pubDate>Sun, 07 Jul 2013 11:48:51 GMT</pubDate></item><item><title><![CDATA[Reply to Series 2 - Episode 1 on Sat, 06 Jul 2013 22:29:44 GMT]]></title><description><![CDATA[<p dir="auto">[quote="Crispin"]I dont think any of the series that had choice rooms would of made any difference, they would've still been given the same adventure no matter which path they chose.</p>
<p dir="auto">Back to team 1, why the 3 dongs when they died?[/qu</p>
<p dir="auto">I thought it was quite exciting that they  got 3 dongs on the first death a good season opener, wish the death gongs had continued with that!!!!</p>
]]></description><link>https://www.knightmare.com/forum/post/44471</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44471</guid><dc:creator><![CDATA[knightmaredave]]></dc:creator><pubDate>Sat, 06 Jul 2013 22:29:44 GMT</pubDate></item><item><title><![CDATA[Reply to Series 2 - Episode 1 on Sat, 06 Jul 2013 22:26:05 GMT]]></title><description><![CDATA[<p dir="auto">very exciting season opener I like the fact they were shoved off by Mildred (who I never liked) and blown up  the girls are doing well so far but their directions are just shocking if that level 1 block and tackle room had be later o n I think they would have died in L1</p>
]]></description><link>https://www.knightmare.com/forum/post/44470</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44470</guid><dc:creator><![CDATA[knightmaredave]]></dc:creator><pubDate>Sat, 06 Jul 2013 22:26:05 GMT</pubDate></item><item><title><![CDATA[Reply to Series 2 - Episode 1 on Sat, 06 Jul 2013 21:14:01 GMT]]></title><description><![CDATA[<p dir="auto">Even o would have wanted to take the cup... it has a bitter taste, you know it got a use or purpose..  offer someone an enemy a drink.</p>
<p dir="auto">Treguard giving them a little hint now and then in ok, but he pretty much told them over and over here.   Oh well.</p>
]]></description><link>https://www.knightmare.com/forum/post/44469</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44469</guid><dc:creator><![CDATA[wombstar]]></dc:creator><pubDate>Sat, 06 Jul 2013 21:14:01 GMT</pubDate></item><item><title><![CDATA[Reply to Series 2 - Episode 1 on Sat, 06 Jul 2013 17:37:48 GMT]]></title><description><![CDATA[<blockquote>
<blockquote>
<p dir="auto">Team 2 have got off lightly as well, after it was so obvious not to take the cup. Even Treguard told the team the cup had a bitter taste yet they still take the cup! The team got off lightly by the producers.</p>
</blockquote>
<p dir="auto">They took Treguard's hint and left the cup in the clue room.</p>
</blockquote>
<p dir="auto">Ahh my bad!! After watching it last night I did miss the bit after Treguard said it had a bitter taste. Fair play,  I now stand corrected! I still think they got a lot of help though. If Treguard didn't say anything the team would have taken the cup.</p>
]]></description><link>https://www.knightmare.com/forum/post/44468</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44468</guid><dc:creator><![CDATA[pjmlfc05]]></dc:creator><pubDate>Sat, 06 Jul 2013 17:37:48 GMT</pubDate></item><item><title><![CDATA[Reply to Series 2 - Episode 1 on Sat, 06 Jul 2013 16:25:30 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Team 2 have got off lightly as well, after it was so obvious not to take the cup. Even Treguard told the team the cup had a bitter taste yet they still take the cup! The team got off lightly by the producers.</p>
</blockquote>
<p dir="auto">They took Treguard's hint and left the cup in the clue room.</p>
]]></description><link>https://www.knightmare.com/forum/post/44466</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44466</guid><dc:creator><![CDATA[Canadanne]]></dc:creator><pubDate>Sat, 06 Jul 2013 16:25:30 GMT</pubDate></item><item><title><![CDATA[Reply to Series 2 - Episode 1 on Sat, 06 Jul 2013 06:08:27 GMT]]></title><description><![CDATA[<p dir="auto">Yes series 2 is a big improvement on series 1. The spinning wheel was weird, maybe it was used so every team wouldn't start at the same room.</p>
<p dir="auto">Mildred was a great character and deserved more than 1 series. It did make for good entertainment when Mildred impersonated the advisors and Treguard too!</p>
<p dir="auto">Team 2 have got off lightly as well, after it was so obvious not to take the cup. Even Treguard told the team the cup had a bitter taste yet they still take the cup! The team got off lightly by the producers.</p>
]]></description><link>https://www.knightmare.com/forum/post/44465</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44465</guid><dc:creator><![CDATA[pjmlfc05]]></dc:creator><pubDate>Sat, 06 Jul 2013 06:08:27 GMT</pubDate></item><item><title><![CDATA[Reply to Series 2 - Episode 1 on Fri, 05 Jul 2013 22:17:28 GMT]]></title><description><![CDATA[<p dir="auto">Series 2 is awesome and already their showing off what's in store.</p>
<p dir="auto">But... the spinning wheel has to be the most pointless of rooms, the team clearly have no influence over it so why bother?</p>
<p dir="auto">Mildred is brilliant, pity they didn't keep her for series 2.. did the team have to record her dialog before hand???  Maybe the dungenner was the only one not awear of the trick for filming?</p>
<p dir="auto">Why does the team get a password after 2 questions, while the other team had to get all three?  they were clearly set up to die in the bomb room so would they had need to de-fuse  the bomb if they weren't in losing status?</p>
<p dir="auto">Team 2 certainly have trouble navigating around.. strange opening room.. (id picked the door with the eye on it) and that Green frog thing.... whatever, ay least we saw a real threat with the zapping door frame room.. lol</p>
]]></description><link>https://www.knightmare.com/forum/post/44464</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44464</guid><dc:creator><![CDATA[wombstar]]></dc:creator><pubDate>Fri, 05 Jul 2013 22:17:28 GMT</pubDate></item><item><title><![CDATA[Reply to Series 2 - Episode 1 on Thu, 17 May 2012 21:43:44 GMT]]></title><description><![CDATA[<p dir="auto">06:12 <em>"Throw the muffin at him!"</em></p>
<p dir="auto">The only memorable line of a commentary that I otherwise found to be completely insulting.</p>
]]></description><link>https://www.knightmare.com/forum/post/42596</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/42596</guid><dc:creator><![CDATA[JamesA]]></dc:creator><pubDate>Thu, 17 May 2012 21:43:44 GMT</pubDate></item><item><title><![CDATA[Reply to Series 2 - Episode 1 on Thu, 17 May 2012 18:39:11 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Search for 'An Orbital Grouse watches Knightmare' on YouTube for a North American commentary on this episode. The commentators don't enjoy it as much as we might wish them to. Strong language.</p>
</blockquote>
<p dir="auto">Good job they weren't watching Series 4, if they thought this episode was too slow.</p>
]]></description><link>https://www.knightmare.com/forum/post/42595</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/42595</guid><dc:creator><![CDATA[Canadanne]]></dc:creator><pubDate>Thu, 17 May 2012 18:39:11 GMT</pubDate></item><item><title><![CDATA[Reply to Series 2 - Episode 1 on Thu, 17 May 2012 17:18:58 GMT]]></title><description><![CDATA[<p dir="auto">Search for 'An Orbital Grouse watches Knightmare' on YouTube for a North American commentary on this episode. The commentators don't enjoy it as much as we might wish them to. Strong language.</p>
]]></description><link>https://www.knightmare.com/forum/post/42594</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/42594</guid><dc:creator><![CDATA[Drassil]]></dc:creator><pubDate>Thu, 17 May 2012 17:18:58 GMT</pubDate></item><item><title><![CDATA[Reply to Series 2 - Episode 1 on Fri, 01 Apr 2011 17:23:58 GMT]]></title><description><![CDATA[<p dir="auto">I like how Claire's team choose the door with the chess piece symbol because it's a "knight mare", heh!</p>
]]></description><link>https://www.knightmare.com/forum/post/40344</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/40344</guid><dc:creator><![CDATA[Canadanne]]></dc:creator><pubDate>Fri, 01 Apr 2011 17:23:58 GMT</pubDate></item><item><title><![CDATA[Reply to Series 2 - Episode 1 on Fri, 18 Jun 2004 20:11:01 GMT]]></title><description><![CDATA[<p dir="auto">A couple of teams in series 2 got three gongs. I guess it was just for added emphasis.</p>
]]></description><link>https://www.knightmare.com/forum/post/26330</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/26330</guid><dc:creator><![CDATA[Malefact]]></dc:creator><pubDate>Fri, 18 Jun 2004 20:11:01 GMT</pubDate></item><item><title><![CDATA[Reply to Series 2 - Episode 1 on Fri, 18 Jun 2004 19:59:56 GMT]]></title><description><![CDATA[<p dir="auto">I dont think any of the series that had choice rooms would of made any difference, they would've still been given the same adventure no matter which path they chose.</p>
<p dir="auto">Back to team 1, why the 3 dongs when they died?</p>
]]></description><link>https://www.knightmare.com/forum/post/26327</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/26327</guid><dc:creator><![CDATA[Crispin]]></dc:creator><pubDate>Fri, 18 Jun 2004 19:59:56 GMT</pubDate></item><item><title><![CDATA[Reply to Series 2 - Episode 1 on Fri, 18 Jun 2004 18:02:27 GMT]]></title><description><![CDATA[<p dir="auto">I'm not sure about whether they'd have got the secret of the gauntlet's use from Mildread. The bottle in the clue room said something like "Powdered frogs legs", yet Mildread was asking if the dungeoneer had bats wings! Perhaps they did need 3/3 on the wall monster's riddles, or Mildread would have been happy to see the powdered frogs legs anyway</p>
<p dir="auto">Regarding the voice change, I think only 3 possibilities:</p>
<ol>
<li>
<p dir="auto">The adviser who Mildread mimiced was in on the story, and recorded his voice prior to the quest starting - then Mildread could mime to it. Probably wouldn't have told the other advisers, and would have just looked surprised like the rest when the moment came!</p>
</li>
<li>
<p dir="auto">Somebody else did a good imitation of the adviser's voice when Mildread mimed (lines were scripted), but the real adviser recorded a voice-over later on.</p>
</li>
<li>
<p dir="auto">Everything was scripted, the adviser pre-recorded the voice, and the dungeoneer was in on it. Must have just told the advisers to look astonished when the voice came out of Mildread, even though they knew about it!  Then Treguard intervened in time to stop the dungeoneer going into the pot.</p>
</li>
</ol>
<p dir="auto">I liked how the smoke only started to come out of the cauldron when it actually had turned back into a cauldron! Maybe somebody set off a chemical reaction or opened a canister of smoke at the right point! Notice how the smoke stops after a bit...</p>
]]></description><link>https://www.knightmare.com/forum/post/26304</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/26304</guid><dc:creator><![CDATA[Tom41]]></dc:creator><pubDate>Fri, 18 Jun 2004 18:02:27 GMT</pubDate></item><item><title><![CDATA[Reply to Series 2 - Episode 1 on Fri, 18 Jun 2004 08:04:33 GMT]]></title><description><![CDATA[<p dir="auto">Can't wait to see what other graphics they have tonight!</p>
]]></description><link>https://www.knightmare.com/forum/post/26126</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/26126</guid><dc:creator><![CDATA[Fidjit]]></dc:creator><pubDate>Fri, 18 Jun 2004 08:04:33 GMT</pubDate></item><item><title><![CDATA[Reply to Series 2 - Episode 1 on Thu, 17 Jun 2004 22:52:28 GMT]]></title><description><![CDATA[<p dir="auto">No, I doubt it was done that way. Why would the dungeoneer have folowed the instruction if it wasn't made in the voice of one of his advisors? It also looks like Mary Miller is miming in the scene rather than really speaking.</p>
]]></description><link>https://www.knightmare.com/forum/post/26120</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/26120</guid><dc:creator><![CDATA[HStorm]]></dc:creator><pubDate>Thu, 17 Jun 2004 22:52:28 GMT</pubDate></item><item><title><![CDATA[Reply to Series 2 - Episode 1 on Thu, 17 Jun 2004 22:39:25 GMT]]></title><description><![CDATA[<p dir="auto">Could it be that another voice (Mildread herself?) was used at the time? That way the dungeoneer would still have heard it and the advisers would have been surprised... then later on asked to record a voiceover?</p>
]]></description><link>https://www.knightmare.com/forum/post/26118</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/26118</guid><dc:creator><![CDATA[combuta]]></dc:creator><pubDate>Thu, 17 Jun 2004 22:39:25 GMT</pubDate></item><item><title><![CDATA[Reply to Series 2 - Episode 1 on Thu, 17 Jun 2004 22:32:44 GMT]]></title><description><![CDATA[<p dir="auto">the dungeon has really been brought ot life now in this seris. Great way to kick off. but dont the second dungeoneer like to turn a bit to fast and bit too much. but great potential showing. dont worry i aint gonna spoil what happens.</p>
<p dir="auto">The sequence with Mildred was clever. The team  other than the duneoneer  (or at the least the single advisor) must have known bout tricking the dungeoneer as they must have recorded his voice in secret before hand. even the advisors are testing the dungeoneer. Is that supposed to happen? Dont rememebr that in the rules</p>
]]></description><link>https://www.knightmare.com/forum/post/26116</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/26116</guid><dc:creator><![CDATA[DazzaS]]></dc:creator><pubDate>Thu, 17 Jun 2004 22:32:44 GMT</pubDate></item></channel></rss>