<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[The Causeway]]></title><description><![CDATA[<p dir="auto">What you might call, 'the traditional causeway' was those series 5 and 6 hexagonal block bridges. These were innovative, and nastily, I loved the bottomless drop beneath them. These particular causeways are almost the trademark of the 5th and 6th series as they appeared frequently, in nearly every level in certain quests.</p>
<p dir="auto">I am wondering what might have been (excuse the pun) a cause of the traditional causeway. The earlier series eg series 3, had that ledge, with the awkward step that was needed. Perhaps this was an early causeway in disguise. Maybe even you could go back as early as the first series, with Lilith's crumbling ice.</p>
<p dir="auto">Series 2's mills of doom was always another early causeway.</p>
<p dir="auto">I guess you could argue therefore that causeways have always been in knightmare, just in a different shape or form.</p>
<p dir="auto">Are there other causeways you can refresh my memory with?</p>
<p dir="auto">Feel free to treat this as a general causeway topic.</p>
]]></description><link>https://www.knightmare.com/forum/topic/1226/the-causeway</link><generator>RSS for Node</generator><lastBuildDate>Sun, 13 Sep 2026 12:24:21 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/1226.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 28 Jun 2004 14:07:26 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to The Causeway on Wed, 04 Aug 2004 07:51:36 GMT]]></title><description><![CDATA[<p dir="auto">Wow. Even me, as a self admitted non-fan of the causeway, thaught it had a higher kill ratio than that. And I thaught the cob had about a 50% kill ratio. Knew it had killed four teams, I just thaught only eight encountered it.</p>
]]></description><link>https://www.knightmare.com/forum/post/28194</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/28194</guid><dc:creator><![CDATA[Gizensha]]></dc:creator><pubDate>Wed, 04 Aug 2004 07:51:36 GMT</pubDate></item><item><title><![CDATA[Reply to The Causeway on Tue, 03 Aug 2004 22:09:33 GMT]]></title><description><![CDATA[<p dir="auto">interesting stuff!</p>
<p dir="auto">C.o.b beats the hexagonal causeways for sure then in killing ratio.</p>
<p dir="auto">Perhaps this is leading to a topic of the most dangerous obstacle in knightmare, based on appearances, and kills. I think the block and tackle would have a good chance of winning.</p>
<p dir="auto">I still think the s5/6 causeways (despite many appearances) were still very dangerous.</p>
]]></description><link>https://www.knightmare.com/forum/post/28184</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/28184</guid><dc:creator><![CDATA[123Pooka]]></dc:creator><pubDate>Tue, 03 Aug 2004 22:09:33 GMT</pubDate></item><item><title><![CDATA[Reply to The Causeway on Mon, 02 Aug 2004 23:31:42 GMT]]></title><description><![CDATA[<p dir="auto">In my capacity as general saddo, here's an intricate comparative analysis...</p>
<p dir="auto">Corridor of Blades</p>
<p dir="auto">No. of teams to encounter it: 10 (Alistair, Dickon, Giles, Sarah, Duncan, Sofia, Barry, Daniel, Dunstan, Oliver - I refuse to include Simon from series 4 in this as he was aided by Gundrada)</p>
<p dir="auto">No. of teams survived: 6 (Dickon, Giles, Sofia, Barry, Dunstan, Oliver)</p>
<p dir="auto">No. of teams killed: 4 (Alistair, Sarah, Duncan, Daniel)</p>
<p dir="auto">Okay, so, 40% of its appearances have resulted in the end to a quest, while 60% have seen it traversed successfully.</p>
<p dir="auto">Now onto the hexagonal causeways.</p>
<p dir="auto">No. of total appearances: 31 (okay, I'm including the two appearances of the Great Causeway and, on a more debatable note, the only appearance of the Shapes and Numerals puzzle, which is effectively season five's level three causeway).</p>
<p dir="auto">Times survived: 25</p>
<p dir="auto">Times teams have died: 6 (Kathryn - Level 2, Jenna - Level 1, Alex - Level 2, Matt - Level 2, Alan - Level 3, Sofia - Great Causeway (Level 3))</p>
<p dir="auto">As a percentage then, 81% of attempts have proved successful, while 19% have produced kills.</p>
<p dir="auto">So, um, yeah, the corridor of blades has a higher kill ratio overall. But 40% is lower than I might've expected...</p>
<p dir="auto">Mind, interestingly, the corridor of blades made only three appearances in total in both seasons five and six. In season five, it has a 100% kill ratio. The causeways, however, manage only 21%.</p>
<p dir="auto">Anyway, resume the interesting part of the discussion now! Boring interlude over...   (Think I need to get out more...)</p>
]]></description><link>https://www.knightmare.com/forum/post/28158</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/28158</guid><dc:creator><![CDATA[hermonifus]]></dc:creator><pubDate>Mon, 02 Aug 2004 23:31:42 GMT</pubDate></item><item><title><![CDATA[Reply to The Causeway on Sun, 01 Aug 2004 22:26:37 GMT]]></title><description><![CDATA[<p dir="auto">You forgot Giles and not forgetting the advisors guiding or Giles from wall to wall.</p>
]]></description><link>https://www.knightmare.com/forum/post/28143</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/28143</guid><dc:creator><![CDATA[MoanaLiza]]></dc:creator><pubDate>Sun, 01 Aug 2004 22:26:37 GMT</pubDate></item><item><title><![CDATA[Reply to The Causeway on Sun, 01 Aug 2004 20:52:30 GMT]]></title><description><![CDATA[<p dir="auto">Well, offhand I can only remember two killed by the blades (Alistair, Series 4, and Daniel, Series 8), though I've probably forgotten some, and three who got through it (Sophia, Series 6, Barry, Series 7, and Dunstan, Series 8 - and no, the latter two were <em>not</em> let off after being hit by blades).</p>
<p dir="auto">I liked the causeways a lot. As far as I'm concerned, only those <em>called</em> causeways count as causeways. What some have said about the common characteristics of other obstacles (i.e. their requiring speed, dexterity and timing) is true, but these should be collectively termed floor puzzles.</p>
]]></description><link>https://www.knightmare.com/forum/post/28138</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/28138</guid><dc:creator><![CDATA[Thanatos]]></dc:creator><pubDate>Sun, 01 Aug 2004 20:52:30 GMT</pubDate></item><item><title><![CDATA[Reply to The Causeway on Sun, 01 Aug 2004 20:04:41 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">But what's the team kill comparison as a percentage, since as you say, the hexagonal causeways were used more frequently.</p>
</blockquote>
<p dir="auto">In truth if you do a kill comparison as a percentage, the c.o.b will probably have the higher percentage kills. The main point is that causeways were the biggest series 5 and series 6 killers. Had c.o.b appeared more often in those series, who knows, it may have taken top spot.</p>
]]></description><link>https://www.knightmare.com/forum/post/28136</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/28136</guid><dc:creator><![CDATA[123Pooka]]></dc:creator><pubDate>Sun, 01 Aug 2004 20:04:41 GMT</pubDate></item><item><title><![CDATA[Reply to The Causeway on Sun, 01 Aug 2004 19:31:55 GMT]]></title><description><![CDATA[<p dir="auto">But what's the team kill comparison as a percentage, since as you say, the hexagonal causeways were used more frequently.</p>
]]></description><link>https://www.knightmare.com/forum/post/28132</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/28132</guid><dc:creator><![CDATA[Gizensha]]></dc:creator><pubDate>Sun, 01 Aug 2004 19:31:55 GMT</pubDate></item><item><title><![CDATA[Reply to The Causeway on Sun, 01 Aug 2004 13:45:00 GMT]]></title><description><![CDATA[<p dir="auto">Just felt like adding a causeway fact, that many km fans might know already, but its quite interesting.</p>
<p dir="auto">The hexagonal causeways of series 5 and 6 (including the great causeway) were responsible for the death of six teams! This is more than the classic corridor of blades. Causeways were used more often though, as they appeared in loads of s5 and 6 episodes.</p>
]]></description><link>https://www.knightmare.com/forum/post/28127</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/28127</guid><dc:creator><![CDATA[123Pooka]]></dc:creator><pubDate>Sun, 01 Aug 2004 13:45:00 GMT</pubDate></item><item><title><![CDATA[Reply to The Causeway on Wed, 30 Jun 2004 23:15:51 GMT]]></title><description><![CDATA[<p dir="auto">The Great Causeway of Series 6 (as K briefly mentioned) was indeed used only twice in all of KM's history, which is a bit of a shame as it was thrilling to watch.</p>
<p dir="auto">Personally I liked the Pooka of the Causeway in Series 6, which was just bizarre, but fun to watch!</p>
]]></description><link>https://www.knightmare.com/forum/post/27168</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/27168</guid><dc:creator><![CDATA[Pooka]]></dc:creator><pubDate>Wed, 30 Jun 2004 23:15:51 GMT</pubDate></item><item><title><![CDATA[Reply to The Causeway on Tue, 29 Jun 2004 22:32:11 GMT]]></title><description><![CDATA[<p dir="auto">the crumbling bridge is indeed a casueway.</p>
]]></description><link>https://www.knightmare.com/forum/post/27108</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/27108</guid><dc:creator><![CDATA[Purgatory]]></dc:creator><pubDate>Tue, 29 Jun 2004 22:32:11 GMT</pubDate></item><item><title><![CDATA[Reply to The Causeway on Tue, 29 Jun 2004 13:44:22 GMT]]></title><description><![CDATA[<p dir="auto">The "Crumbling Causeway of Mogdred"</p>
]]></description><link>https://www.knightmare.com/forum/post/27053</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/27053</guid><dc:creator><![CDATA[Fidjit]]></dc:creator><pubDate>Tue, 29 Jun 2004 13:44:22 GMT</pubDate></item><item><title><![CDATA[Reply to The Causeway on Tue, 29 Jun 2004 13:38:54 GMT]]></title><description><![CDATA[<p dir="auto">There's also the famous unused room from season 4 with its own swinging axe. I agree with Meph though that some of the examples of 'causeways' here sound a little tenuous.</p>
<p dir="auto">A causeway would essentially be a road or path elevated above dangerous ground (or no ground at all in many cases in KM). You COULD threfore argue that PYCR was one, a kind of make-your-own-causeway-as-you-walk, but not Trial-By-Spikes.</p>
<p dir="auto">Would people say that bridges are causeways? If so you can include the Vale Of Mogdred/Worms, and the crumbling bridge in S4.</p>
]]></description><link>https://www.knightmare.com/forum/post/27050</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/27050</guid><dc:creator><![CDATA[HStorm]]></dc:creator><pubDate>Tue, 29 Jun 2004 13:38:54 GMT</pubDate></item><item><title><![CDATA[Reply to The Causeway on Mon, 28 Jun 2004 21:14:21 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">^ that was a 'the great causeway'</p>
<p dir="auto">i don't see how Trial of Spears or PYCR are causeways?? in other worths your saying anything with a drop...</p>
<p dir="auto">Causeway tend to be path ways,</p>
<p dir="auto">But (forget which season) the 1st room.. a causeway would come up once the team had choosing there quest.</p>
<p dir="auto">The trial of spears is more like the Combat chress... the use of the chess board and using particular movies, like a causeway but the spears/spikes isn't one.</p>
<p dir="auto">Causeway :</p>
<ol>
<li>
<p dir="auto">A raised roadway, as across water or marshland.</p>
</li>
<li>
<p dir="auto">A paved highway.</p>
</li>
</ol>
<p dir="auto">pycr and the spikes isn't either of theses!!!</p>
</blockquote>
<p dir="auto">I tink you're making reference to Seaosn 6 there where blocks would rise from the chasm in front of them, and they had the chance to choose which quest the went on.</p>
<p dir="auto">I cannot think of any more causeways, unless you wish to include the swinging axe room from the new VR clips!</p>
]]></description><link>https://www.knightmare.com/forum/post/27032</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/27032</guid><dc:creator><![CDATA[Kieran]]></dc:creator><pubDate>Mon, 28 Jun 2004 21:14:21 GMT</pubDate></item><item><title><![CDATA[Reply to The Causeway on Mon, 28 Jun 2004 20:45:25 GMT]]></title><description><![CDATA[<p dir="auto">^ that was a 'the great causeway'</p>
<p dir="auto">i don't see how Trial of Spears or PYCR are causeways?? in other worths your saying anything with a drop...</p>
<p dir="auto">Causeway tend to be path ways,</p>
<p dir="auto">But (forget which season) the 1st room.. a causeway would come up once the team had choosing there quest.</p>
<p dir="auto">The trial of spears is more like the Combat chress... the use of the chess board and using particular movies, like a causeway but the spears/spikes isn't one.</p>
<p dir="auto">Causeway :</p>
<ol>
<li>
<p dir="auto">A raised roadway, as across water or marshland.</p>
</li>
<li>
<p dir="auto">A paved highway.</p>
</li>
</ol>
<p dir="auto">pycr and the spikes isn't either of theses!!!</p>
]]></description><link>https://www.knightmare.com/forum/post/27029</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/27029</guid><dc:creator><![CDATA[Purgatory]]></dc:creator><pubDate>Mon, 28 Jun 2004 20:45:25 GMT</pubDate></item><item><title><![CDATA[Reply to The Causeway on Mon, 28 Jun 2004 19:44:18 GMT]]></title><description><![CDATA[<p dir="auto">The winner from series 5 had to cross a sort of causeway with Roman numerals and shapes</p>
]]></description><link>https://www.knightmare.com/forum/post/27026</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/27026</guid><dc:creator><![CDATA[HarveyTowers]]></dc:creator><pubDate>Mon, 28 Jun 2004 19:44:18 GMT</pubDate></item><item><title><![CDATA[Reply to The Causeway on Mon, 28 Jun 2004 16:21:08 GMT]]></title><description><![CDATA[<p dir="auto">Trial by spikes, that was a good one. Another infamous series 7 causeway was the 'play your cards right' puzzle, think that was my favourite part of series 7 level 3, especially with the goblin incident!</p>
]]></description><link>https://www.knightmare.com/forum/post/27017</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/27017</guid><dc:creator><![CDATA[123Pooka]]></dc:creator><pubDate>Mon, 28 Jun 2004 16:21:08 GMT</pubDate></item><item><title><![CDATA[Reply to The Causeway on Mon, 28 Jun 2004 14:32:22 GMT]]></title><description><![CDATA[<p dir="auto">In the same way the series 7 Trial by Spikes could be seen as a variation to the causeway idea.</p>
]]></description><link>https://www.knightmare.com/forum/post/27014</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/27014</guid><dc:creator><![CDATA[TheBrollachan]]></dc:creator><pubDate>Mon, 28 Jun 2004 14:32:22 GMT</pubDate></item></channel></rss>