<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[An ideal third level?]]></title><description><![CDATA[<p dir="auto">What would make the absolute best level 3? I remember topics on perfect knightmare, and the best series mix, but this time (along similar lines), I'm thinking what would make the greatest final stages of a quest.</p>
<p dir="auto">Here's some level 3 memories, to jog your memory:</p>
<p dir="auto">The medusa</p>
<p dir="auto">The gargoyle</p>
<p dir="auto">The cat statues chamber</p>
<p dir="auto">Morghanna's narrow ledge area</p>
<p dir="auto">The stained glass chamber</p>
<p dir="auto">Transporter pads</p>
<p dir="auto">The corridor of blades</p>
<p dir="auto">The crumbling bridge of Mogdred</p>
<p dir="auto">The B&amp;T</p>
<p dir="auto">Winteria</p>
<p dir="auto">The Great Causeways (s5+6)</p>
<p dir="auto">Ariadne's lair</p>
<p dir="auto">Play your Cards right</p>
<p dir="auto">Linghorn</p>
<p dir="auto">The fireball chamber (green tiles)</p>
<p dir="auto">Marblehead</p>
<p dir="auto">My ideal level 3 would start off in an eerie dwarf tunnel (s3 style, with the sound effects of s6 and 7)I would include a final conflict with Mogdred, before then, the portcullises of series 8 for tension, the corridor of blades, the block and tackle, and a medusa somewhere in between! To finish off, (supposing a team beat gets as far as the end) there would be a view of the dungeoneer running toward the camera courageously, holding their quest object, running away from a collapsing dungeon.</p>
]]></description><link>https://www.knightmare.com/forum/topic/1288/an-ideal-third-level</link><generator>RSS for Node</generator><lastBuildDate>Sun, 13 Sep 2026 22:26:13 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/1288.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 07 Aug 2004 21:11:51 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to An ideal third level? on Mon, 23 Aug 2004 18:47:53 GMT]]></title><description><![CDATA[<p dir="auto">i would make it s3 hard</p>
<p dir="auto">morgana ormodgred</p>
<p dir="auto">cof blades</p>
<p dir="auto">block and tackle, great causeway,</p>
<p dir="auto">spell earning</p>
<p dir="auto">medusa WAS ALSO WELLCOOL</p>
]]></description><link>https://www.knightmare.com/forum/post/28578</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/28578</guid><dc:creator><![CDATA[knightmaredave]]></dc:creator><pubDate>Mon, 23 Aug 2004 18:47:53 GMT</pubDate></item><item><title><![CDATA[Reply to An ideal third level? on Wed, 18 Aug 2004 18:46:27 GMT]]></title><description><![CDATA[<p dir="auto">How about a blade going down the middle line of the corridor, we have the bottom one that's caused many deaths, the top one that really does nothing, the middle one could cause the dungoeneer to either A. Duck or B. Move to the other side.</p>
]]></description><link>https://www.knightmare.com/forum/post/28497</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/28497</guid><dc:creator><![CDATA[LordF]]></dc:creator><pubDate>Wed, 18 Aug 2004 18:46:27 GMT</pubDate></item><item><title><![CDATA[Reply to An ideal third level? on Wed, 18 Aug 2004 13:39:59 GMT]]></title><description><![CDATA[<p dir="auto">The corridor of blades in a minecart? Now that would most definitely be harsh. First the cart is demolished and the poor dungeoneer is toppled in a state on the floor, then the blades approach for left overs.  <img src="https://www.knightmare.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f62e.png?v=cbb8c768457" class="not-responsive emoji emoji-android emoji--open_mouth" style="height:23px;width:auto;vertical-align:middle" title=":o" alt="😮" /></p>
<p dir="auto">Now that would be..... need I even say the word.</p>
]]></description><link>https://www.knightmare.com/forum/post/28480</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/28480</guid><dc:creator><![CDATA[123Pooka]]></dc:creator><pubDate>Wed, 18 Aug 2004 13:39:59 GMT</pubDate></item><item><title><![CDATA[Reply to An ideal third level? on Fri, 13 Aug 2004 17:02:33 GMT]]></title><description><![CDATA[<p dir="auto">I was thinking that the team might have to change at points etc</p>
]]></description><link>https://www.knightmare.com/forum/post/28405</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/28405</guid><dc:creator><![CDATA[HarveyTowers]]></dc:creator><pubDate>Fri, 13 Aug 2004 17:02:33 GMT</pubDate></item><item><title><![CDATA[Reply to An ideal third level? on Fri, 13 Aug 2004 15:25:01 GMT]]></title><description><![CDATA[<p dir="auto">ud get sliced every time a mine cart only goes where its rails take it</p>
]]></description><link>https://www.knightmare.com/forum/post/28403</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/28403</guid><dc:creator><![CDATA[simiano]]></dc:creator><pubDate>Fri, 13 Aug 2004 15:25:01 GMT</pubDate></item><item><title><![CDATA[Reply to An ideal third level? on Wed, 11 Aug 2004 22:09:34 GMT]]></title><description><![CDATA[<p dir="auto">What about doing the Corridor of Blades in the minecart?</p>
]]></description><link>https://www.knightmare.com/forum/post/28364</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/28364</guid><dc:creator><![CDATA[HarveyTowers]]></dc:creator><pubDate>Wed, 11 Aug 2004 22:09:34 GMT</pubDate></item><item><title><![CDATA[Reply to An ideal third level? on Wed, 11 Aug 2004 22:07:13 GMT]]></title><description><![CDATA[<p dir="auto">I'd rather like it if there were a two-tiered Level Three. The first tier would be a sort of a "Hell's Kitchen" - a system of huge underground caves, like something off Journey To The Centre Of The Earth (and the ride into Level Three would be a minecart ride like S3's but featuring much more) filled with armies of goblins marching in formation, patrolling them.</p>
<p dir="auto">The second tier would be much more enclosed (like S1-3) and would feature a confrontation with the Big Baddie, whoever that may be. He/she would offer the Dungeoneer an ultimatum - safe passage back to Knightmare Castle, rather than continue and rescue the maid.</p>
<p dir="auto">The Dungeoneer chooses the latter, though - even though Life Force is critical. He/she manages to rescue her, but only though self-sacrifice - Life Force runs out when he/she is racing to find the Way Out.</p>
<p dir="auto">Treguard begins to dismiss the team but, as if by magic, the Dungeoneer is resurrected and they get their trophies.</p>
<p dir="auto">The moral here is that a true winner is prepared to sacrifice themselves for the greater good - the ultimate defence of Truth and Justice.</p>
]]></description><link>https://www.knightmare.com/forum/post/28362</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/28362</guid><dc:creator><![CDATA[Malefact]]></dc:creator><pubDate>Wed, 11 Aug 2004 22:07:13 GMT</pubDate></item><item><title><![CDATA[Reply to An ideal third level? on Wed, 11 Aug 2004 19:31:05 GMT]]></title><description><![CDATA[<p dir="auto">Wow. How many can we choose? Needs a lot of thinking, and I'd probably want to keep changing my mind as well. I think I'd start with a dank S6/7 style dwarf tunnel, likely with a pursuit, followed by a standard numeral causeway, as per Alan's quest, S6. I'd follow this with one of the S2 two-tier clue rooms - entering by one of the higher doors, and leaving on the lower level to either the Play Your Cards Right or Corridor of Blades. I'd follow this with the Linghorm entrance passageway (guarded by a skeletron or other such pleasantry), and one of the eye-shield follow-corridors of either S8 Level 3 domain. I'd then have Morghanna's ledge with a facial appearance, with a similar pursuit, and then a final showdown in the Stained Glass room, which would contain the quest object. I would then have the team collect the quest object and have to select the correct split downscreen, and the guillotine final chamber, fighting against a depleted life force to the arrow, which would act as a transporter - either returning the dungeoneer back to the antechamber, or provide an ending point (as S4) whereby Hordriss or Merlin could return them. Even then, I feel guilty for leaving out the Medusa; but that's the basis of my ideal final level.</p>
]]></description><link>https://www.knightmare.com/forum/post/28338</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/28338</guid><dc:creator><![CDATA[KaM]]></dc:creator><pubDate>Wed, 11 Aug 2004 19:31:05 GMT</pubDate></item><item><title><![CDATA[Reply to An ideal third level? on Mon, 09 Aug 2004 17:46:47 GMT]]></title><description><![CDATA[<p dir="auto">I always though that the Sewers of Goth fitted that bill as they have movement exercises, problem solving (pycr) and character interaction (with the 'boatman')</p>
]]></description><link>https://www.knightmare.com/forum/post/28301</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/28301</guid><dc:creator><![CDATA[HarveyTowers]]></dc:creator><pubDate>Mon, 09 Aug 2004 17:46:47 GMT</pubDate></item><item><title><![CDATA[Reply to An ideal third level? on Sat, 07 Aug 2004 21:24:04 GMT]]></title><description><![CDATA[<p dir="auto">i agree with the dungeoneer running away with the quest object and most of what you've said actually</p>
]]></description><link>https://www.knightmare.com/forum/post/28284</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/28284</guid><dc:creator><![CDATA[keke]]></dc:creator><pubDate>Sat, 07 Aug 2004 21:24:04 GMT</pubDate></item></channel></rss>