<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Giant lizards]]></title><description><![CDATA[<p dir="auto">Were the giant lizards of series 4 any threat at all?  One team had to use an ourglass to stop time, but would it really have made any difference if they didn't have it since the lizaard didn't even look like it was going to move anyway?</p>
]]></description><link>https://www.knightmare.com/forum/topic/1385/giant-lizards</link><generator>RSS for Node</generator><lastBuildDate>Sun, 13 Sep 2026 08:52:50 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/1385.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 02 Dec 2004 22:18:40 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Giant lizards on Fri, 10 Dec 2004 21:33:44 GMT]]></title><description><![CDATA[<p dir="auto">Eeven though the digitised animals were not all that danger ous (except for Ariadne) they were an important part of knightmare and added a lot to the atmosphere.  I think though they scared teams into getting their dungeoneer out of the chamber quickley they were probably more for the viewers.</p>
]]></description><link>https://www.knightmare.com/forum/post/30117</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/30117</guid><dc:creator><![CDATA[Wolfshead]]></dc:creator><pubDate>Fri, 10 Dec 2004 21:33:44 GMT</pubDate></item><item><title><![CDATA[Reply to Giant lizards on Mon, 06 Dec 2004 22:55:07 GMT]]></title><description><![CDATA[<p dir="auto">Twice, I think; team 5 in series 2 and team 1 in series 4. The latter is most definite but the former is slightly more open to debate, imo.</p>
]]></description><link>https://www.knightmare.com/forum/post/30090</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/30090</guid><dc:creator><![CDATA[Malefact]]></dc:creator><pubDate>Mon, 06 Dec 2004 22:55:07 GMT</pubDate></item><item><title><![CDATA[Reply to Giant lizards on Mon, 06 Dec 2004 20:51:20 GMT]]></title><description><![CDATA[<p dir="auto">Yeah well i suppose we can say stuff now like "why were they bother about tha, its not a threat."  The thing is we know that the giant lizard of series 4 couldn't do a dam thing but the team didn' and also teams who saw the dreaded Khar were in such a rush to get out that they never noticed that the snake usuallt was looking in comletely the other direction to the dungioneer.</p>
<p dir="auto">The same kind of thing applies with Mogdred as he just wanted to scare the team rather than killing them outright (which I think he only did once).</p>
]]></description><link>https://www.knightmare.com/forum/post/30084</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/30084</guid><dc:creator><![CDATA[Wolfshead]]></dc:creator><pubDate>Mon, 06 Dec 2004 20:51:20 GMT</pubDate></item><item><title><![CDATA[Reply to Giant lizards on Mon, 06 Dec 2004 17:18:45 GMT]]></title><description><![CDATA[<p dir="auto">I think a fair amount of the creatures in KM were there more for the atmosphere than as a real puzzle. Yeah, Kaa or the lizards may not have actually posed a real threat, but they instilled a sense of danger and urgency in the teams that may have been aimed to make them nervous and quick to act and make mistakes.</p>
]]></description><link>https://www.knightmare.com/forum/post/30080</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/30080</guid><dc:creator><![CDATA[Ark]]></dc:creator><pubDate>Mon, 06 Dec 2004 17:18:45 GMT</pubDate></item><item><title><![CDATA[Reply to Giant lizards on Fri, 03 Dec 2004 12:54:19 GMT]]></title><description><![CDATA[<p dir="auto">What I was getting at was that a team had to use an ourglass when they could have just walked over to the well anyway.</p>
<p dir="auto">The only digitised animal that was any real threat as far as I am concerned was Ariadne.  The snakes in the wyrm chamber were deadly but easily avoided.</p>
]]></description><link>https://www.knightmare.com/forum/post/30058</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/30058</guid><dc:creator><![CDATA[Wolfshead]]></dc:creator><pubDate>Fri, 03 Dec 2004 12:54:19 GMT</pubDate></item><item><title><![CDATA[Reply to Giant lizards on Fri, 03 Dec 2004 10:04:26 GMT]]></title><description><![CDATA[<p dir="auto">Or to get the teams rear-side into gear... You know, speed things up a little...?</p>
]]></description><link>https://www.knightmare.com/forum/post/30054</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/30054</guid><dc:creator><![CDATA[Fidjit]]></dc:creator><pubDate>Fri, 03 Dec 2004 10:04:26 GMT</pubDate></item><item><title><![CDATA[Reply to Giant lizards on Thu, 02 Dec 2004 23:10:58 GMT]]></title><description><![CDATA[<p dir="auto">The same goes for the 'Dreaded Kar' in Series 3. Maybe the presence of giant animals was a drain on Life Force?</p>
]]></description><link>https://www.knightmare.com/forum/post/30053</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/30053</guid><dc:creator><![CDATA[Drassil]]></dc:creator><pubDate>Thu, 02 Dec 2004 23:10:58 GMT</pubDate></item></channel></rss>