<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Knightmare - The New Age]]></title><description><![CDATA[<p dir="auto">Heyo folks. Dark Comet here. Resident Musician, Amateur - screw it, you know the score by now.</p>
<p dir="auto">This is a formal topic about my new project-to-be - an amateur downloadable game in Adventure Game Studio based on Knightmare, planned as a 'new season' that more or less follows on from the eigth, with recurring characters, locations, and all the elements that made Knightmare great, with new adventure elements and one or two new characters (most likely Vyrrian Wren, my RPG Assassin, who is tricked into serving the opposition).</p>
<p dir="auto">No formal work has begun, but I have started putting together a technical demo showing what is possible in AGS. However, I plan to set myself a target of including the following elements:</p>
<ul>
<li>
<p dir="auto">Four quests - three avaliabel at the start in any order, one 'final' one.</p>
</li>
<li>
<p dir="auto">Treguard, Lord Fear, Pickle/Majida (maybe both) and recurring characters we all know and love (I have in mind Hordriss, Lissard, Raptor (with the Mireman), Skarkill, Motley, Stiletta, and good ol' Sly. Maybe more.</p>
</li>
<li>
<p dir="auto">The old classic format, combining outdoor locations such as Wolfenden with classic 'dungeonesque' levels, and Linghorn with Marblehead.</p>
</li>
<li>
<p dir="auto">If it can be done, the old lifeforce (maybe implemented in a clockwork revelation/Dissolving way with the pie, but keepng it animated with the whole skull bit at the end.)</p>
</li>
<li>
<p dir="auto">Deaths, and plenty of them. Not really unfair ones, but stupidity WILL be punished. Painfully.</p>
</li>
<li>
<p dir="auto">Arcade bits. Play your cards Right, fireball rooms... and everyone's favourite Corridor.</p>
</li>
<li>
<p dir="auto">Spyglass sequences. Very easy to do in AGS.</p>
</li>
<li>
<p dir="auto">For those who survive and complete three quests, a special extended quest - Lord Fear never played by the rules, and he intends to end the game once and for all, in the classic series 6/7 style we know and love...</p>
</li>
<li>
<p dir="auto">VERY maybe at the moment... but I am working with someone to see what can be done for some 3D Eye-shield sequences. If it can be done in AGS...</p>
</li>
</ul>
<p dir="auto">So, there's the plan. I posted something similar in the AGS topic, but I'm really looking for feedback here, and responses to any ideas that may occur. Does this sound good enough? Is it worth doing? And if I do it, will I get into trouble with any Legal Eagles? Something I want to avoid as much as possible.</p>
]]></description><link>https://www.knightmare.com/forum/topic/1467/knightmare-the-new-age</link><generator>RSS for Node</generator><lastBuildDate>Sun, 13 Sep 2026 07:47:52 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/1467.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 23 May 2005 17:46:08 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Knightmare - The New Age on Sun, 24 Feb 2008 19:22:43 GMT]]></title><description><![CDATA[<p dir="auto">No, no, I'm still around. My initial ideas have now warped into the Knightmare Surrounds stories, specifically the Fire and Ice series. I still do plan on doing a KM game though, I think it could be done right. I've been using this time to get better in AGS. I think I've come on quite nicely.</p>
<p dir="auto">Don't worry, one way or another, things will be done.</p>
]]></description><link>https://www.knightmare.com/forum/post/36692</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/36692</guid><dc:creator><![CDATA[DarkComet]]></dc:creator><pubDate>Sun, 24 Feb 2008 19:22:43 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare - The New Age on Thu, 21 Feb 2008 16:45:06 GMT]]></title><description><![CDATA[<p dir="auto">Hows about the words, "Been there and we wont be coming back old fella..."</p>
]]></description><link>https://www.knightmare.com/forum/post/36687</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/36687</guid><dc:creator><![CDATA[Fidjit]]></dc:creator><pubDate>Thu, 21 Feb 2008 16:45:06 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare - The New Age on Thu, 21 Feb 2008 14:56:43 GMT]]></title><description><![CDATA[<p dir="auto">I know you've visited the forum since I made that post. Surely it's flattering that I'm taking an interest in something that others may have completely forgotten? Please, I hope you won't ignore me.</p>
]]></description><link>https://www.knightmare.com/forum/post/36686</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/36686</guid><dc:creator><![CDATA[Drassil]]></dc:creator><pubDate>Thu, 21 Feb 2008 14:56:43 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare - The New Age on Thu, 21 Feb 2008 14:10:32 GMT]]></title><description><![CDATA[<p dir="auto">I've been playing the Reality-On-The-Norm games recently, and it reminded me about this project. How is it going? Is it overly optimistic of me to hope that it might yet be finished one day?</p>
]]></description><link>https://www.knightmare.com/forum/post/36685</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/36685</guid><dc:creator><![CDATA[Drassil]]></dc:creator><pubDate>Thu, 21 Feb 2008 14:10:32 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare - The New Age on Wed, 20 Jul 2005 20:18:13 GMT]]></title><description><![CDATA[<p dir="auto">Heya folks.</p>
<p dir="auto">Work on Frank Malone coming along nicely, and it's given me the oppertunity for a bit of Knightmare related fun.</p>
<p dir="auto">See, in all the games in the Reality on the Norm series, there's a crazy homeless weirdo with shifting personalities who think's he's a different person each game. I thought it would be quite fun for the guy to think that he's Rothberry. It ties in nicely with the plot - you need a Hangover potion he has to revive one of the characters, and you can pay for it by stealing a golden plaque from a nearby office block.</p>
<p dir="auto">I wanna get the characterization right though. I don't remember Rothberry very well, but I think I know enough of his character. Can anyone give me a hand? Maybe mention some memorable quotes of his so I gauge him better.</p>
<p dir="auto">EDIT - No worries folks, got him done. In terms of KM:TNA, I'm kicking around ideas for an interface. I'm thinking one at the bottom, in the style of early LucasArts games, containing the basic commands and a Life Force Portrait.</p>
<p dir="auto">I can do spellcasting two ways - either have the spells 'added' to a spellbook, and you open up and click on the one you want. OR, I could use a text parser and you type in the spell. I think typing would work better. It's more involving with the KM style.</p>
]]></description><link>https://www.knightmare.com/forum/post/32159</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/32159</guid><dc:creator><![CDATA[DarkComet]]></dc:creator><pubDate>Wed, 20 Jul 2005 20:18:13 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare - The New Age on Wed, 13 Jul 2005 17:35:37 GMT]]></title><description><![CDATA[<p dir="auto">That's awesome, I think everybody is looking forward to this!</p>
<p dir="auto">Hope to hear more about this in future</p>
]]></description><link>https://www.knightmare.com/forum/post/32089</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/32089</guid><dc:creator><![CDATA[Thequietone]]></dc:creator><pubDate>Wed, 13 Jul 2005 17:35:37 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare - The New Age on Wed, 15 Jun 2005 21:39:26 GMT]]></title><description><![CDATA[<p dir="auto">Now then now then now then!!!</p>
<p dir="auto">Exams are OVER baby. Four more weeks of college, then glorious 6 weeks holiday. C'est Woooo!!!</p>
<p dir="auto">Ahem.</p>
<p dir="auto">Anyhoo, I been hard at work on my first game, The Return of Frank Malone, but I'm gonna be turning my attention in the coming weeks to Knightmare: The New Age. As we speak, I'm drafting out a one level game design for a Technical Demo, showing about 6 rooms or so. A Clue Room, character room, obsticle room or two, puzzle room, ya know. Just to see what can be done in AGS.</p>
<p dir="auto">I intend to have an original interface showing Life Force, spells, action commands, the drill. This will take some time, so an actual demo is quite far off. But check back in the next few weeks. Will see if I can get some sprites and background ideas online.</p>
]]></description><link>https://www.knightmare.com/forum/post/31837</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/31837</guid><dc:creator><![CDATA[DarkComet]]></dc:creator><pubDate>Wed, 15 Jun 2005 21:39:26 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare - The New Age on Sat, 28 May 2005 14:06:33 GMT]]></title><description><![CDATA[<p dir="auto">Great work though, lads...</p>
]]></description><link>https://www.knightmare.com/forum/post/31669</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/31669</guid><dc:creator><![CDATA[Fidjit]]></dc:creator><pubDate>Sat, 28 May 2005 14:06:33 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare - The New Age on Fri, 27 May 2005 22:53:35 GMT]]></title><description><![CDATA[<p dir="auto">The idea of Restore/Quit/New Game would work best I think. That way, they would have to do all of the skilled bit again. And if it were possibel to have random room slecetion, that would make it allt he better</p>
]]></description><link>https://www.knightmare.com/forum/post/31668</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/31668</guid><dc:creator><![CDATA[TuragaNuju]]></dc:creator><pubDate>Fri, 27 May 2005 22:53:35 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare - The New Age on Fri, 27 May 2005 17:01:25 GMT]]></title><description><![CDATA[<p dir="auto">Well, since there would be four quests to embark on, it wouldn't do to have EXACTLY the same rooms... I'm seriously considering chucking in at least one causeway. Block and Tackle would be tricky... but it would be good if I can pull it off.</p>
<p dir="auto">Now then: Level Themes. Here are my ideas.</p>
<p dir="auto">Level 1: Classic Dungeon look from Series I-III. All medieval looking, castle-esque.</p>
<p dir="auto">Level 2: Series VIII Dungeoneseqe look - all slimy, dark and murky.</p>
<p dir="auto">Level 3: Linghorn and Marblehead. Nuff' said.</p>
<p dir="auto">Thanks for the feedback folks. Over the next few weeks (when I get time off from exams - AS REVISION, ARRRGH  THE PAIN) I'll see what I can post in regards of prelim rooms, interface ideas and sprites.</p>
<p dir="auto">And yes, customising dungeoneers... names will be easy, and naturally I'll make it so it can be male or female. Of course, this'll mean for convinience, that one person will be used for all the quests - even if death results. I know that's knida breaking Knightmare tradition, but I'm sure I can swing it so if you want to continue, you just appear back in the Quest room.</p>
<p dir="auto">What do ye all think about this? I don;t wanna get all 'the little things' wrong. Such things often make or break something for people. Just look at the SW fanboys.</p>
]]></description><link>https://www.knightmare.com/forum/post/31667</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/31667</guid><dc:creator><![CDATA[DarkComet]]></dc:creator><pubDate>Fri, 27 May 2005 17:01:25 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare - The New Age on Fri, 27 May 2005 15:08:18 GMT]]></title><description><![CDATA[<p dir="auto">Sounds cool! Could there be a dungeoneer design screen or something...</p>
<p dir="auto">It could even have a series select if it was that big, like the Block and Tackle in series four, and the Great Causeway in the sixth...</p>
<p dir="auto">Or is that too big?!</p>
<p dir="auto">Nonetheless a great and promising game...</p>
]]></description><link>https://www.knightmare.com/forum/post/31666</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/31666</guid><dc:creator><![CDATA[Fidjit]]></dc:creator><pubDate>Fri, 27 May 2005 15:08:18 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare - The New Age on Fri, 27 May 2005 07:09:29 GMT]]></title><description><![CDATA[<p dir="auto">Yeah, this is something I have considered. Since there are oppertunities to get 'stuck' (unable to proceed any further without dying) embedded in the Knightmare gameplay, saving would have to be at key save 'points'.</p>
<p dir="auto">For example, arrival in each level, before a major arcade sequence, final confrontations, and so on.</p>
<p dir="auto">That means in death, you can either 'continue' onto the next quest, or 'restore' from the last point.</p>
<p dir="auto">Nice idea about the training, BTW. Will be sure to put that in.</p>
]]></description><link>https://www.knightmare.com/forum/post/31660</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/31660</guid><dc:creator><![CDATA[DarkComet]]></dc:creator><pubDate>Fri, 27 May 2005 07:09:29 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare - The New Age on Thu, 26 May 2005 22:19:02 GMT]]></title><description><![CDATA[<p dir="auto">Perhaps you ought to have a message that says:</p>
<p dir="auto">If this were real, you would lose life force - be careful next time!</p>
<p dir="auto">Oh, and perhaps if there is going to be a save function, have specific save points - possibly in the first room of level 2/3</p>
]]></description><link>https://www.knightmare.com/forum/post/31657</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/31657</guid><dc:creator><![CDATA[TuragaNuju]]></dc:creator><pubDate>Thu, 26 May 2005 22:19:02 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare - The New Age on Thu, 26 May 2005 18:14:22 GMT]]></title><description><![CDATA[<p dir="auto">Not a problem. There are plenty of AGS-Linux converters out there. Will most definatly do multiple ports.</p>
<p dir="auto">Right. Time to start knocking some ideas out.</p>
<p dir="auto">I plan to feature mostly dungeon based levels, as this I think epitomises the 'true' spirit of Knightmare. However, I want this game to be also an AGS adventure, so there will be plenty of players who do not know Knightmare, and as such will want a 'pure' adventure with the modern day adventure elements.</p>
<p dir="auto">Here's my idea - a 'tutorial' kind of section set outside the castle, in areas such as Wolfenden and the surrounding forests. Guided by Pickle, you will learn all the basics of gameplay (spellcasting, scrolls, items, spyglasses, all the standard stuff) in a death-free environment to get new players aquainted with the whole getup.  I'm thinking of having this section hosted by Pickle. A good way to tie him in without having an artifical 'lets bring back Pickle' scenario.</p>
<p dir="auto">This will appeal to people who A) are not familiar with knightmare and B) those who liked the outdoor segments of Knighmare in later series.</p>
<p dir="auto">Of course, when the game begins properly... its dark dingy dungeon all the way.</p>
<p dir="auto">Good? Bad? Ugly?</p>
]]></description><link>https://www.knightmare.com/forum/post/31651</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/31651</guid><dc:creator><![CDATA[DarkComet]]></dc:creator><pubDate>Thu, 26 May 2005 18:14:22 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare - The New Age on Wed, 25 May 2005 21:37:19 GMT]]></title><description><![CDATA[<p dir="auto">I'm using Linux.</p>
]]></description><link>https://www.knightmare.com/forum/post/31648</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/31648</guid><dc:creator><![CDATA[Jericho6]]></dc:creator><pubDate>Wed, 25 May 2005 21:37:19 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare - The New Age on Wed, 25 May 2005 20:54:21 GMT]]></title><description><![CDATA[<p dir="auto">Could be MAC, Linux, etc etc compatability isues. The game itself is an EXE, and so it should work fine on any system. It would require testing however.</p>
]]></description><link>https://www.knightmare.com/forum/post/31646</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/31646</guid><dc:creator><![CDATA[TuragaNuju]]></dc:creator><pubDate>Wed, 25 May 2005 20:54:21 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare - The New Age on Wed, 25 May 2005 15:49:38 GMT]]></title><description><![CDATA[<p dir="auto">Well, AGS is capable of both a DOS and Windows version. I'll be making it in a Windows version of AGS, and I may be able to release both Windows and DOS packs.</p>
<p dir="auto">The problem is time. XP can't run DOS AGS games, and Windows AGS games run on pretty much every system. If I can release both versions without having to recompile every single thing (effectivly making the game all over again) then I will.</p>
<p dir="auto">I take it ye have a DOS system?</p>
]]></description><link>https://www.knightmare.com/forum/post/31645</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/31645</guid><dc:creator><![CDATA[DarkComet]]></dc:creator><pubDate>Wed, 25 May 2005 15:49:38 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare - The New Age on Wed, 25 May 2005 15:31:57 GMT]]></title><description><![CDATA[<p dir="auto">Will this project be Windows-only?</p>
]]></description><link>https://www.knightmare.com/forum/post/31644</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/31644</guid><dc:creator><![CDATA[Jericho6]]></dc:creator><pubDate>Wed, 25 May 2005 15:31:57 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare - The New Age on Wed, 25 May 2005 11:31:24 GMT]]></title><description><![CDATA[<p dir="auto">I considered that... unfortunatly, I know very few dank claustrophobic dungeons with torches down in Southampton.</p>
<p dir="auto">Besides, my artist comrade who I work with on these things has dabbled in 3D, and is quite good. He's working on a test sequence - something similar to the opening corridor shot of Series 8.</p>
]]></description><link>https://www.knightmare.com/forum/post/31643</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/31643</guid><dc:creator><![CDATA[DarkComet]]></dc:creator><pubDate>Wed, 25 May 2005 11:31:24 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare - The New Age on Wed, 25 May 2005 09:03:40 GMT]]></title><description><![CDATA[<p dir="auto">The Eye shield sequence, would probably be easiest if it were a sequence of film taken on a video camera, and then put onto a PC and changed to AVI.</p>
]]></description><link>https://www.knightmare.com/forum/post/31642</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/31642</guid><dc:creator><![CDATA[TuragaNuju]]></dc:creator><pubDate>Wed, 25 May 2005 09:03:40 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare - The New Age on Tue, 24 May 2005 09:00:38 GMT]]></title><description><![CDATA[<p dir="auto">Knice one.</p>
<p dir="auto">Coding and story I can do without any hassle at all. I've got someone else helping me with sprites and backgrounds... but any extra help in that department would be greatly appreciated.</p>
<p dir="auto">Will PM when the time comes.</p>
]]></description><link>https://www.knightmare.com/forum/post/31635</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/31635</guid><dc:creator><![CDATA[DarkComet]]></dc:creator><pubDate>Tue, 24 May 2005 09:00:38 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare - The New Age on Tue, 24 May 2005 08:53:36 GMT]]></title><description><![CDATA[<p dir="auto">As far as I know, KM doesnt seem to be being owned by anyone sooooo.....</p>
<p dir="auto">Sounds good - If you need any help <em>Graphically</em> I am a pretty darn good resource. PM me if you want.</p>
]]></description><link>https://www.knightmare.com/forum/post/31634</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/31634</guid><dc:creator><![CDATA[TuragaNuju]]></dc:creator><pubDate>Tue, 24 May 2005 08:53:36 GMT</pubDate></item></channel></rss>