<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Re:Knightmare Cluedo]]></title><description><![CDATA[<p dir="auto">What kinds of properties, game cards, player counters etc. would you like to see in a Knightmare-themed version of Monopoly?</p>
<p dir="auto">For example, the red strip could consist of: The Crazed Heifer, Wolfenden Central, Scaramonger's Market</p>
<p dir="auto">And one of the counters could be the original Helmet of Justice.</p>
<p dir="auto">Over to you!</p>
<p dir="auto">The original game's details, including the board, can be found here:</p>
<p dir="auto"><a href="http://en.wikipedia.org/wiki/Monopoly_%28game%29" target="_blank" rel="noopener noreferrer nofollow ugc">http://en.wikipedia.org/wiki/Monopoly_(game)</a></p>
<p dir="auto">(P.S. This is not to say that there actually will be a Km-based Monopoly... this is just for fun. )</p>
]]></description><link>https://www.knightmare.com/forum/topic/1598/re-knightmare-cluedo</link><generator>RSS for Node</generator><lastBuildDate>Sun, 13 Sep 2026 12:44:46 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/1598.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 17 Jan 2006 20:49:18 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Re:Knightmare Cluedo on Fri, 08 May 2009 19:55:56 GMT]]></title><description><![CDATA[<p dir="auto">Puh. I searched for that! Before starting the thread.</p>
<p dir="auto">Stupid search</p>
]]></description><link>https://www.knightmare.com/forum/post/37940</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/37940</guid><dc:creator><![CDATA[Mystara]]></dc:creator><pubDate>Fri, 08 May 2009 19:55:56 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare Cluedo on Fri, 08 May 2009 17:20:06 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Any other ideas?</p>
</blockquote>
<p dir="auto">Merging this thread with <a href="http://www.knightmare.com/forum/http://www.knightmare.com/forum/viewforum.php?f=1;action=display;threadid=2038;start=msg34477" target="_blank" rel="noopener noreferrer nofollow ugc">this one</a>.</p>
]]></description><link>https://www.knightmare.com/forum/post/37939</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/37939</guid><dc:creator><![CDATA[Drassil]]></dc:creator><pubDate>Fri, 08 May 2009 17:20:06 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare Cluedo on Fri, 08 May 2009 10:59:27 GMT]]></title><description><![CDATA[<p dir="auto">I built a custom monopoly board for some friends, a while ago. So having read <a href="http://www.knightmare.com/forum/http://www.knightmare.com/forum/viewforum.php?f=1;action=display;threadid=2451" target="_blank" rel="noopener noreferrer nofollow ugc">this thread</a> has made me wonder....</p>
<p dir="auto">How would you build a Knightmare monopoly? What would the properties be?</p>
<p dir="auto">I would hope the railway stations represented the sword, crown, shield and cup.</p>
<p dir="auto">Any other ideas?</p>
]]></description><link>https://www.knightmare.com/forum/post/37938</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/37938</guid><dc:creator><![CDATA[Mystara]]></dc:creator><pubDate>Fri, 08 May 2009 10:59:27 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare Cluedo on Mon, 03 Apr 2006 23:38:29 GMT]]></title><description><![CDATA[<p dir="auto">As no other dungeoneer was eaten by a blocker, we'll never know.</p>
<p dir="auto">I've had another mad idea.</p>
<p dir="auto">Knightmare Guess Who?</p>
<p dir="auto">So that's getting near the bottom of the barrel...</p>
]]></description><link>https://www.knightmare.com/forum/post/34331</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34331</guid><dc:creator><![CDATA[Ironlord]]></dc:creator><pubDate>Mon, 03 Apr 2006 23:38:29 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare Cluedo on Sat, 01 Apr 2006 15:52:15 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Hungry Hungry Blockers, surely?</p>
</blockquote>
<p dir="auto">Lol! Don't they only eat goblins though?</p>
]]></description><link>https://www.knightmare.com/forum/post/34318</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34318</guid><dc:creator><![CDATA[dontyoulikemypie]]></dc:creator><pubDate>Sat, 01 Apr 2006 15:52:15 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare Cluedo on Tue, 28 Mar 2006 23:03:03 GMT]]></title><description><![CDATA[<p dir="auto">Hungry Hungry Blockers, surely?</p>
]]></description><link>https://www.knightmare.com/forum/post/34256</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34256</guid><dc:creator><![CDATA[Ironlord]]></dc:creator><pubDate>Tue, 28 Mar 2006 23:03:03 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare Cluedo on Mon, 27 Mar 2006 22:28:26 GMT]]></title><description><![CDATA[<p dir="auto">All great ideas. There aren't many other great boardgames that lend themselves to this kind of templating. I asked my friend and he suggested "Hungry Hungry Pookas" which just about shows the limits of the games we can adapt as well as the circles I mix in!</p>
]]></description><link>https://www.knightmare.com/forum/post/34243</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34243</guid><dc:creator><![CDATA[dontyoulikemypie]]></dc:creator><pubDate>Mon, 27 Mar 2006 22:28:26 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare Cluedo on Mon, 27 Mar 2006 18:04:06 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Miss Scarlett - Sidriss</p>
<p dir="auto">Mrs. White - Melly</p>
<p dir="auto">Mrs. Peacock - Lillith</p>
<p dir="auto">Professor Plum - Merlin</p>
<p dir="auto">Reverend Green - Grimaldine</p>
<p dir="auto">Colonel Mustard - Skarkill</p>
</blockquote>
<p dir="auto">Seems like you're doing it on the colours, rather than the personality. I reckon Mildread's your Mrs White (she was old, see) or Mrs Grimwold.</p>
<p dir="auto">And as for Reverend Green - Brother Mace was probably the holiest of all the religious characters, but Cedric was wearing the right colour as well.</p>
<p dir="auto">Colonel Mustard - I count Sir Hugh de Witless as a (not very good) military man, and Gumboil as well. So I think you're safer with Skarkill...</p>
<p dir="auto">Maybe Hordriss as Prefessor Plum? After all, Merlin was clearly losing his marbles towards the end of S4 and Hordriss never did. Though he did get captured a couple of times.</p>
<p dir="auto">Can't fault you on the other two, though. Perfect choices.</p>
<p dir="auto">How about another one: snakes and ladders, in reverse, where 1 is the top left square, 100 is the bottom right, and the board is full of wells, descenders, FLOAT spells and Smirkenorffs... obviously the point being to go DOWN!</p>
]]></description><link>https://www.knightmare.com/forum/post/34239</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34239</guid><dc:creator><![CDATA[Ironlord]]></dc:creator><pubDate>Mon, 27 Mar 2006 18:04:06 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare Cluedo on Thu, 23 Mar 2006 17:00:12 GMT]]></title><description><![CDATA[<p dir="auto">"You have won second prize in a beauty contest. Lilith kills you for she came in third."</p>
]]></description><link>https://www.knightmare.com/forum/post/34177</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34177</guid><dc:creator><![CDATA[Mykell]]></dc:creator><pubDate>Thu, 23 Mar 2006 17:00:12 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare Cluedo on Thu, 23 Mar 2006 15:59:19 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">The "Go!" square could be Knightmare Castle or the Antechamber.</p>
</blockquote>
<p dir="auto">Something of an unnecessary post, as that idea had already been mentioned twice.</p>
<blockquote>
<p dir="auto">I know there are blank 'create your own' Monopoly sets out there, but I have no idea where to get them.</p>
</blockquote>
<p dir="auto">Argos.</p>
<blockquote>
<p dir="auto"><em>waves hand</em></p>
<p dir="auto">ooh ooh i already made one...</p>
</blockquote>
<p dir="auto">This, plus the fact that Knightmare Monopoly had been featured in Knightmare itself, is why I felt it inappropriate to suggest anything new. I've seen Sue's 'Knightmaropoly', and though I didn't get a chance to play it, it looked very good.</p>
<p dir="auto">However, there are plenty of other popular board games... so if I may, I will redirect this thread.</p>
<p dir="auto">Characters:</p>
<p dir="auto">Miss Scarlett - Sidriss</p>
<p dir="auto">Mrs. White - Melly</p>
<p dir="auto">Mrs. Peacock - Lillith</p>
<p dir="auto">Professor Plum - Merlin</p>
<p dir="auto">Reverend Green - Grimaldine</p>
<p dir="auto">Colonel Mustard - Skarkill</p>
<p dir="auto">Weapons: The dagger, rope and spanner can stay, as they were all in Knightmare too. My suggestions for the others are poison, club and crossbow.</p>
<p dir="auto">Rooms:</p>
<p dir="auto">Hall - S3 Roll-the-die room</p>
<p dir="auto">Library - S4 Eye Shield room</p>
<p dir="auto">Lounge - Antechamber</p>
<p dir="auto">Study - Any of Merlin's various chambers (Motley did mention Merlin's study on one occasion)</p>
<p dir="auto">Kitchen - S3 kitchen</p>
<p dir="auto">Dining Room - Clue room (it's where dungeoneers eat, after all)</p>
<p dir="auto">Billiard Room - Wellway room (since in both these rooms, the aim is to get something down a hole, so to speak)</p>
<p dir="auto">Ballroom - Fireball room</p>
<p dir="auto">Conservatory - S3 Stained Glass Window room</p>
<p dir="auto">Secret passages - Dwarf tunnel, Elf path</p>
<p dir="auto">Any other ideas for Cluedo (or a different board game)?</p>
]]></description><link>https://www.knightmare.com/forum/post/34174</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34174</guid><dc:creator><![CDATA[Drassil]]></dc:creator><pubDate>Thu, 23 Mar 2006 15:59:19 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare Cluedo on Tue, 07 Feb 2006 12:38:51 GMT]]></title><description><![CDATA[<p dir="auto">Perhaps the spyglass card could allow you to make them Re-roll their dice roll?</p>
<p dir="auto">EG: They roll a 6 which takes them past your squares, play Spyglass and they roll a 3 and land on your domain!</p>
<p dir="auto">Or of ocurse see any cards that they have (Get out of Jail Free, Spell Cards, etc)</p>
]]></description><link>https://www.knightmare.com/forum/post/33627</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/33627</guid><dc:creator><![CDATA[TuragaNuju]]></dc:creator><pubDate>Tue, 07 Feb 2006 12:38:51 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare Cluedo on Wed, 25 Jan 2006 11:53:33 GMT]]></title><description><![CDATA[<p dir="auto">Re: A nice idea, and very KM, but it wouldn't work in practise as there's nothing to stop the other players from lying.</p>
<p dir="auto">Great idea about the board design.</p>
<p dir="auto">To stop the other players lying,if using the spyglass element, maybe halve the players could play for the Powers That Be, and the other half could play for the Oppostition.</p>
<p dir="auto">Whether you trust the other players, and whether they tell you the truth is up to you</p>
<p dir="auto">No different than say giving Skarkill something to let you go, or Elita taking the gem of you and running away without  helping you</p>
<p dir="auto">However, if you were playing for the Powers That Be, you wouldn't what to bring such dishounor to the Quest by lying would you?</p>
<p dir="auto">Remember, Cheats and fools never prosper in Knightmare Castle...</p>
]]></description><link>https://www.knightmare.com/forum/post/33583</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/33583</guid><dc:creator><![CDATA[Naitch]]></dc:creator><pubDate>Wed, 25 Jan 2006 11:53:33 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare Cluedo on Mon, 23 Jan 2006 21:36:45 GMT]]></title><description><![CDATA[<p dir="auto">The "Go!" square could be Knightmare Castle or the Antechamber.</p>
]]></description><link>https://www.knightmare.com/forum/post/33576</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/33576</guid><dc:creator><![CDATA[Thanatos]]></dc:creator><pubDate>Mon, 23 Jan 2006 21:36:45 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare Cluedo on Mon, 23 Jan 2006 18:47:19 GMT]]></title><description><![CDATA[<p dir="auto">I like the fact that those strips are vaguely themed as it is.</p>
<p dir="auto">Some Chance and Community Chest cards are (in)famous, such as "you have won second prize in a beauty competition, collect £10", and of course the "go to jail..." one. If I had more time I could probably recall more of them - I used to be an addict!</p>
]]></description><link>https://www.knightmare.com/forum/post/33574</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/33574</guid><dc:creator><![CDATA[Pooka]]></dc:creator><pubDate>Mon, 23 Jan 2006 18:47:19 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare Cluedo on Sun, 22 Jan 2006 23:50:06 GMT]]></title><description><![CDATA[<p dir="auto"><strong>Properties:</strong> I'll include alternate version for some of these, since some places, whilst more evocative of the Dungeon, simply aren't the kind of places anyone really could build housing..</p>
<p dir="auto">Brown strip (Old Kent Road, Whitechapel Road)</p>
<p dir="auto">Kitchen, Lillith's Domain</p>
<p dir="auto">Alternative version: Horngarth, Lillith's Domain (I'm presuming that it extends beyond that little chasm area)</p>
<p dir="auto">Light blue strip (The Angel Islington, Euston Road, Pentonville Road)</p>
<p dir="auto">Wolfglade, Wolfenden High Street, Wolfenden Market Square</p>
<p dir="auto">Pink strip (Pall Mall, Whitehall, Northumberland Avenue)</p>
<p dir="auto">Rocks of Bruin, Vale of Vanburn, Ruins of Dungarth</p>
<p dir="auto">Orange strip (Bow Street, Malborough Street, Vine Street)</p>
<p dir="auto">Great Corridor of the Catacombs, Raven's Perch, Merlin's Room</p>
<p dir="auto">Alternative version: Great Rift of Angar, Witchhaven Outskirts, Inner Witchhaven</p>
<p dir="auto">Red strip (Strand, Fleet Street, Trafalgar Square)</p>
<p dir="auto">Witchhaven Outskirts, Central Witchhaven, Greystagg's Palace</p>
<p dir="auto">Alternative version: Greenshades Meadows, Greenshades Farm, Dunkley Eaves</p>
<p dir="auto">Yellow strip (Leicester Square, Coventry Street, Piccadilly)</p>
<p dir="auto">Dunkley Wood, Ariadne's Lair, Dunswater Shore</p>
<p dir="auto">Alternative version: Dunkley Wood, Ariadne Glades, Dunswater Shore</p>
<p dir="auto">Green strip (Regent Street, Oxford Street, Bond Street)</p>
<p dir="auto">Winteria, Cavernwight Catacombs, Vale of Mogdred</p>
<p dir="auto">Alternative version: Winteria Ruins, Winteria Fields, Vale of Mogdred</p>
<p dir="auto">Dark blue strip (Park Lane, Mayfair)</p>
<p dir="auto">Linghorm, Marblehead</p>
<p dir="auto">As for Chance and Community Chest cards, I'm not sure how we should do those. Do we want to keep the same effects, and just come up with replacement text? Do we want themes for each deck? (I never did figure out if there were supposed to be themes running through the decks in regular Monopoly.) If we're going to be keeping to the same game effects, is there a list of what the cards do anywhere online?</p>
]]></description><link>https://www.knightmare.com/forum/post/33565</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/33565</guid><dc:creator><![CDATA[Fury]]></dc:creator><pubDate>Sun, 22 Jan 2006 23:50:06 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare Cluedo on Sun, 22 Jan 2006 23:46:08 GMT]]></title><description><![CDATA[<p dir="auto">Computer program sounds good, if there's someone thinks they can write it!</p>
<p dir="auto">I know there are blank 'create your own' Monopoly sets out there, but I have no idea where to get them.</p>
<p dir="auto">Anyway, on the subject of how to do it - I've spent a while thinking about how to do this, and Drassil/David kindly reminded me of the game of Monopoly played in S8 (see <a href="http://ikm.ezri.mine.nu/index.php?page=lexicon&amp;s=view&amp;EID=208" target="_blank" rel="noopener noreferrer nofollow ugc">http://ikm.ezri.mine.nu/index.php?page=lexicon&amp;s=view&amp;EID=208</a> for the Lexicon entry). This is what I've come up with:</p>
<p dir="auto"><strong>Pieces</strong></p>
<p dir="auto">I rather like HStorm's idea of using for the playing pieces the two Helmets of Justice, The Knapsack, the Eyeshield, and the Reach Wand. I'd be inclined to suggest the Spyglass as the sixth piece for this set.</p>
<p dir="auto">Alternative ideas might be a Quest Objects set (Shield, Sword, Cup, Crown, Talisman, and.. uhh.. Maid...), a set based around characters (jester's stick for Motley/Folly, manacles for Skarkill, ale mug for Brother Mace/Sylvester Hands), miscellaneous dungeon items (bar of gold, gauntlet, dagger, rolled-up scroll, lamp, pie, mysterious locked box, etc), or some mixture of all of the above.</p>
<p dir="auto">For the buildings, I'd suggest houses keeping the same general design but being called hostelries (as per S8 Monopoly), and making hotels into little crenalated towers or keeps.</p>
<p dir="auto">Money I think is pretty universally just numbers on paper, but if we want to give the currency a name, I'd suggest the 'gold bars' used in S8 Monopoly, or else simply 'gold'.</p>
<p dir="auto"><strong>Board</strong></p>
<p dir="auto">Hard to know how to do this.. I think perhaps the nicest thing to do would be to try and keep the locations in roughly the kind of order they would appear in quests, so that each trip around the board is like a journey through the levels. Obviously some Knightmare locations move around somewhat, but that just gives us more flexibility! Also some of the more special squares may not be easy to fit in.</p>
<p dir="auto"><strong>Go:</strong> As I see it, this simply has to be the Dungeon antechamber, as HStorm suggested.</p>
<p dir="auto"><strong>Income Tax/Super Tax:</strong> The aforementioned tolls and bribes sound good for these. Can't think of any better examples right now myself, though.</p>
<p dir="auto"><strong>Stations:</strong> Since these are about travel, it'd seem like a good idea to stick with that theme for our KM version. Thanatos's suggestion of Dunswater Ferry, Smirkenorff, Descender and Well fit this nicely, however the fact that there can only be four stations means that other inter-level transport methods don't get a look in at all. Personally I'd be inclined to include the Minecart and leave Smirky, spells, short cuts and the like for movement-related Chance and Community Chest cards.</p>
<p dir="auto">Alternatively, we might elect to make these four of the wall monsters.</p>
<p dir="auto"><strong>Jail:</strong> My suggestion would be to make this Mount Fear or the Tower of Goth, with fines for release replaced by ransoms. The 'Just Visiting' strip would become 'Just Spying', and the Go To Jail space could become Captured!</p>
<p dir="auto"><strong>Utilities:</strong> Hmm, well, they're important, there are two of them, and holding both is good. These could become the gateways between levels, if that's not too much of a clash with the transport idea for the stations, alternatively it could be the taverns, The Crazed Heifer and The Dirty Duck. The Goblin Pens mentioned in S8 Monopoly sound to me like they'd more likely be a utility than anything else, so they're another possibility. Failing that, we could use Linghorm and Marblehead, although I'd prefer to see these as regular properties.</p>
<p dir="auto"><strong>Free Parking:</strong> A square where nothing happens, but nothing can get you. Could be renamed Temporal Disruption, or be a tavern (if they're not used already), or.. umm.. Dwarf Tunnels. Well no-one ever died in those.</p>
<p dir="auto">(continued in next post because of max. post length limits)</p>
]]></description><link>https://www.knightmare.com/forum/post/33564</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/33564</guid><dc:creator><![CDATA[Fury]]></dc:creator><pubDate>Sun, 22 Jan 2006 23:46:08 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare Cluedo on Thu, 19 Jan 2006 12:47:56 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">You could also have a Spyglass element, which would make the other players tell you what property the were planning on buying, or certainlty what their next move or two would be.</p>
</blockquote>
<p dir="auto">A nice idea, and very KM, but it wouldn't work in practise as there's nothing to stop the other players from lying.</p>
]]></description><link>https://www.knightmare.com/forum/post/33538</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/33538</guid><dc:creator><![CDATA[HStorm]]></dc:creator><pubDate>Thu, 19 Jan 2006 12:47:56 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare Cluedo on Thu, 19 Jan 2006 11:56:09 GMT]]></title><description><![CDATA[<p dir="auto">Instead of 1st prize at a beauty contest, there could have  things like 'Most Warty Witch' or 'Most Scaly Mireman' contests.</p>
<p dir="auto">Instead of  £10, the prize could be a free pint at the Crazed Heffer.</p>
<p dir="auto">I would incorporate spell cards into the game as well.</p>
<p dir="auto">For instance, you could have a spell card tht reduces the other players money to zero, or a FREZE spell that makes all the other players miss two goes.  A SPEED spell could be used so the player automatically goes rould the board twice, that way getting twice the pass go amount.</p>
<p dir="auto">You could also have a Spyglass element, which would make the other players tell you what property the were planning on buying, or certainlty what their next move or two would be.</p>
<p dir="auto">Knightmare Monopoly, wouldn't it be great?</p>
]]></description><link>https://www.knightmare.com/forum/post/33536</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/33536</guid><dc:creator><![CDATA[Naitch]]></dc:creator><pubDate>Thu, 19 Jan 2006 11:56:09 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare Cluedo on Thu, 19 Jan 2006 11:19:46 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Community chest can have spells in it, and Chance cards don't need to change at all.</p>
</blockquote>
<p dir="auto">Or you could replace them with "Scroll" cards and "Spyglass" cards...</p>
]]></description><link>https://www.knightmare.com/forum/post/33535</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/33535</guid><dc:creator><![CDATA[HarveyTowers]]></dc:creator><pubDate>Thu, 19 Jan 2006 11:19:46 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare Cluedo on Wed, 18 Jan 2006 22:30:05 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Here's an idea - the jail could be Mogdred's playpen!</p>
</blockquote>
<p dir="auto">I was thinking along the line of the chance card that says go to jail...</p>
<p dir="auto">"Go to the troll pens, do not pass go, do not collect a gold bar."</p>
]]></description><link>https://www.knightmare.com/forum/post/33531</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/33531</guid><dc:creator><![CDATA[TheBrollachan]]></dc:creator><pubDate>Wed, 18 Jan 2006 22:30:05 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare Cluedo on Wed, 18 Jan 2006 20:49:17 GMT]]></title><description><![CDATA[<p dir="auto">The Angel Islington should become the Pixie Pixelton or something like that. Old Kent Road can be Hordriss' chamber, the Old Mage Room, sort of. (Sorry for all the puns, but it's a way of making things fit.)</p>
<p dir="auto">How about Ariadne's web replacing the prison? "Go to Ariadne's lair. Go directly to Ariadne's lair. Do not pass the dungeon antechamber. Do not pick up 20 gold sovereigns."</p>
<p dir="auto">Community chest can have spells in it, and Chance cards don't need to change at all.</p>
]]></description><link>https://www.knightmare.com/forum/post/33529</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/33529</guid><dc:creator><![CDATA[HStorm]]></dc:creator><pubDate>Wed, 18 Jan 2006 20:49:17 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare Cluedo on Wed, 18 Jan 2006 20:37:29 GMT]]></title><description><![CDATA[<p dir="auto">All nice ideas so far.  Maybe, if enough ideas are suggested, there could be a vote as to what the properties etc. should finally be used and a (non-profit, just-for-fun - stay back, lawsuits!) version made accordingly, perhaps in the form of a program?</p>
<p dir="auto">Here's an idea - the jail could be Mogdred's playpen!</p>
]]></description><link>https://www.knightmare.com/forum/post/33528</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/33528</guid><dc:creator><![CDATA[Malefact]]></dc:creator><pubDate>Wed, 18 Jan 2006 20:37:29 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare Cluedo on Wed, 18 Jan 2006 02:33:24 GMT]]></title><description><![CDATA[<p dir="auto">The purple pair, naturally, should be Dunshelm and Knightmare Castle. The green, Mount Fear, Goth and Marblehead. Income Tax and Super Tax, "Boatman Demands Gold/Silver". The stations, the Dunswater Ferry, Smirkenorff, the Descender and the Well.</p>
]]></description><link>https://www.knightmare.com/forum/post/33522</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/33522</guid><dc:creator><![CDATA[Thanatos]]></dc:creator><pubDate>Wed, 18 Jan 2006 02:33:24 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare Cluedo on Wed, 18 Jan 2006 01:35:59 GMT]]></title><description><![CDATA[<p dir="auto"><em>waves hand</em></p>
<p dir="auto">ooh ooh i already made one...</p>
]]></description><link>https://www.knightmare.com/forum/post/33519</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/33519</guid><dc:creator><![CDATA[Madmogsue]]></dc:creator><pubDate>Wed, 18 Jan 2006 01:35:59 GMT</pubDate></item></channel></rss>