<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Re:Reach Wand]]></title><description><![CDATA[<p dir="auto">What a load of <em>pigeon droppings</em>!!!!!</p>
<p dir="auto">Gets me angry it does- The guy behind the mouse pointer needs to get sacked!!!!!!</p>
<p dir="auto">It does not correspond to the direction of the wand!</p>
<p dir="auto">Not at all!!!!</p>
<p dir="auto">Ruined series 8 for me!</p>
]]></description><link>https://www.knightmare.com/forum/topic/1634/re-reach-wand</link><generator>RSS for Node</generator><lastBuildDate>Sun, 13 Sep 2026 08:19:49 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/1634.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 16 Mar 2006 08:25:22 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Re:Reach Wand on Tue, 11 Apr 2006 17:23:03 GMT]]></title><description><![CDATA[<p dir="auto">Reach was fine, a good innovation. In fact, the Reach for Runes puzzles were very tense, especially with Troll footsteps in the background and so forth.</p>
<p dir="auto">I think most people dislike Reach because its target was so clearly a mouse pointer. If there is more Knightmare, Reach's inclusion would be improved with updated CGI effects to make it more like a laser gun (if that makes sense).</p>
]]></description><link>https://www.knightmare.com/forum/post/34396</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34396</guid><dc:creator><![CDATA[Pooka]]></dc:creator><pubDate>Tue, 11 Apr 2006 17:23:03 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Reach Wand on Tue, 04 Apr 2006 08:17:35 GMT]]></title><description><![CDATA[<p dir="auto">The reach wand isn't too bad but sometimes slowed the quest down when the dungeoneer kept moving it up and down and all around...</p>
]]></description><link>https://www.knightmare.com/forum/post/34334</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34334</guid><dc:creator><![CDATA[GranitasIsCute]]></dc:creator><pubDate>Tue, 04 Apr 2006 08:17:35 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Reach Wand on Fri, 24 Mar 2006 08:40:58 GMT]]></title><description><![CDATA[<p dir="auto">Also- the stupid advisors tried directing the dungeoneer whilst the video clip was playing!!</p>
<p dir="auto">What, did they think Anglia Studios had it's own forest and Open Air Museum just outside the studio???</p>
<p dir="auto">That's what annoyed me, combined with it's walking speed!!!</p>
<p dir="auto">but the reach wand- pure LAZINESS!!!!</p>
]]></description><link>https://www.knightmare.com/forum/post/34188</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34188</guid><dc:creator><![CDATA[djoska]]></dc:creator><pubDate>Fri, 24 Mar 2006 08:40:58 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Reach Wand on Wed, 22 Mar 2006 23:22:08 GMT]]></title><description><![CDATA[<p dir="auto">personally i thought the reach wand was making it easier for dungeoneers. In the earlier series they would have used a spell or password which they got from someone,but using the reach wand was a bit pointless. as for the eye shield,i think it was overused too much but i think it was worse for series 4, the first series it was used in! and Tregaurd wound me up a little by constantly telling the teams to "look into the eyeshield "every 30 secs. lol</p>
]]></description><link>https://www.knightmare.com/forum/post/34160</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34160</guid><dc:creator><![CDATA[natnut]]></dc:creator><pubDate>Wed, 22 Mar 2006 23:22:08 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Reach Wand on Sun, 19 Mar 2006 15:26:09 GMT]]></title><description><![CDATA[<p dir="auto">also, smirkies newer flight sequence was a complete dissapointment-</p>
<p dir="auto">It started flying over the sea, next shot- a hexagonal mountain range that has a 12FPS rate and a dragon with about the standard FPS.</p>
<p dir="auto">And he never landed in Sync!!!!</p>
<p dir="auto">The real fly seqs were much better!!</p>
]]></description><link>https://www.knightmare.com/forum/post/34086</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34086</guid><dc:creator><![CDATA[djoska]]></dc:creator><pubDate>Sun, 19 Mar 2006 15:26:09 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Reach Wand on Sun, 19 Mar 2006 15:23:06 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">I didn't mind the eyeshield occasionally but in series 5- they used it wayyyyyy to much!</p>
<p dir="auto">And they didn't even have to exit the room and the clip would play.</p>
<p dir="auto">Who would walk that slow???</p>
</blockquote>
<p dir="auto">If there was a particular problem with the Eye Shield, it was during some of the sequences in series 8. If I remember rightly, the Sewers of Goth was a particular offender. It would feature a jerky walking sequence followed by a v..e..r..y... s..l..o..w... t..u..r..n... r..i..g..h..t...</p>
<p dir="auto">Unrealistic. It looked like Doom played on a computer that was far too slow to handle it.</p>
]]></description><link>https://www.knightmare.com/forum/post/34084</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34084</guid><dc:creator><![CDATA[Ironlord]]></dc:creator><pubDate>Sun, 19 Mar 2006 15:23:06 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Reach Wand on Sat, 18 Mar 2006 10:31:25 GMT]]></title><description><![CDATA[<p dir="auto">The reach wand should have been one of them items you pick up and use once.</p>
<p dir="auto">it doesnt seem to get used much.</p>
<p dir="auto">The light inside it is a bit dull and tacky.</p>
<p dir="auto">Treguard's like "here you go little kidsie- here's a light up toy to wave about when they tell ya!"</p>
<p dir="auto">Not me fave piece of knightmare but it's only opinion.</p>
]]></description><link>https://www.knightmare.com/forum/post/34039</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34039</guid><dc:creator><![CDATA[djoska]]></dc:creator><pubDate>Sat, 18 Mar 2006 10:31:25 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Reach Wand on Fri, 17 Mar 2006 21:44:48 GMT]]></title><description><![CDATA[<p dir="auto">Hello everyone. Just thought I'd post something seeing as I haven't posted in a while.</p>
<p dir="auto">Hmm.  Reach Wand.</p>
<p dir="auto">I have mixed feelings about this.</p>
<p dir="auto">I think it was an amazing idea, and it helped modernise Knightmare a bit.  Not a bad thing.</p>
<p dir="auto">However, most of the time the curser operator wasn't in sync with the Dungeoneer.</p>
<p dir="auto">That was a great shame, as it really could have been a good idea.</p>
<p dir="auto">I wouldn't say it ruined series 8 for me, but it did make me shout at the TV a few times...</p>
]]></description><link>https://www.knightmare.com/forum/post/34038</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34038</guid><dc:creator><![CDATA[Naitch]]></dc:creator><pubDate>Fri, 17 Mar 2006 21:44:48 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Reach Wand on Fri, 17 Mar 2006 08:24:33 GMT]]></title><description><![CDATA[<p dir="auto">Eyeshield?- nice pretty videos to watch!!!</p>
<p dir="auto">Reach wand?- frustrating to watch!!!!!</p>
<p dir="auto">It's laziness- why can't the dungeoneer use proper magic???</p>
<p dir="auto">I didn't mind the eyeshield occasionally but in series 5- they used it wayyyyyy to much!</p>
<p dir="auto">And they didn't even have to exit the room and the clip would play.</p>
<p dir="auto">Who would walk that slow???</p>
<p dir="auto">...but the occasional bit of eyeshield is nice.</p>
<p dir="auto">especially when a pooka appears for a second!</p>
]]></description><link>https://www.knightmare.com/forum/post/34037</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34037</guid><dc:creator><![CDATA[djoska]]></dc:creator><pubDate>Fri, 17 Mar 2006 08:24:33 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Reach Wand on Fri, 17 Mar 2006 00:23:02 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">And he can have the Eye Shield too while 'e's out thievin'.</p>
</blockquote>
<p dir="auto">Bit harsh there I think Mykell. The Eye sheild may be controvershail but compering it the saem class as thr reeach wand is going a bit far I feel.</p>
<p dir="auto">The wand was bad though. As Kiren said though if the graphics had been a bit better it might have been liveabale.</p>
]]></description><link>https://www.knightmare.com/forum/post/34036</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34036</guid><dc:creator><![CDATA[Skarkill]]></dc:creator><pubDate>Fri, 17 Mar 2006 00:23:02 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Reach Wand on Thu, 16 Mar 2006 23:38:23 GMT]]></title><description><![CDATA[<p dir="auto">And he can have the Eye Shield too while 'e's out thievin'.</p>
]]></description><link>https://www.knightmare.com/forum/post/34035</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34035</guid><dc:creator><![CDATA[Mykell]]></dc:creator><pubDate>Thu, 16 Mar 2006 23:38:23 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Reach Wand on Thu, 16 Mar 2006 20:44:57 GMT]]></title><description><![CDATA[<p dir="auto">not ahead of it's time- how about a waste of time??!</p>
<p dir="auto">7 series (better ones) before managed without one- why can't this???</p>
<p dir="auto">If I was a dungeoneer, I'd trade the wand for something better- Sly hands could even have that bit of tat!!!</p>
]]></description><link>https://www.knightmare.com/forum/post/34032</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34032</guid><dc:creator><![CDATA[djoska]]></dc:creator><pubDate>Thu, 16 Mar 2006 20:44:57 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Reach Wand on Thu, 16 Mar 2006 11:13:26 GMT]]></title><description><![CDATA[<p dir="auto">I feel the wand itself would have been a great deal better if the curser had actually matched the dungeoneer's movements.  Nice idea, but perhaps a little too far ahead of its time.</p>
]]></description><link>https://www.knightmare.com/forum/post/34024</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34024</guid><dc:creator><![CDATA[Kieran]]></dc:creator><pubDate>Thu, 16 Mar 2006 11:13:26 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Reach Wand on Thu, 16 Mar 2006 10:09:07 GMT]]></title><description><![CDATA[<p dir="auto">I agree, I reckon it added a level of artificialness (So I just made that word up..) that was not required. Getting them to touch the symbols in order by hand would be hard enough  <img src="https://www.knightmare.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f61b.png?v=d0be30d29f0" class="not-responsive emoji emoji-android emoji--stuck_out_tongue" style="height:23px;width:auto;vertical-align:middle" title=":p" alt="😛" /></p>
]]></description><link>https://www.knightmare.com/forum/post/34023</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34023</guid><dc:creator><![CDATA[TuragaNuju]]></dc:creator><pubDate>Thu, 16 Mar 2006 10:09:07 GMT</pubDate></item></channel></rss>