<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Making a Knightmare Game]]></title><description><![CDATA[<p dir="auto">Hey guys and gals</p>
<p dir="auto">I've been playing DJ OSKA's knightmare game there. It has helped me realise that this could open up more possibilities for people to create their own Knightmare games. I am mgonna try and give it a shot. I know there is software out there allowing people to make their own games. Does anyone know which is the best. I have no programming ability. Does anyone have any experience with RPG Maker?</p>
<p dir="auto">I am going to put a bit of effort into making a game, so would  appreciate any info or advice anyone has</p>
<p dir="auto">Cheers</p>
]]></description><link>https://www.knightmare.com/forum/topic/1657/making-a-knightmare-game</link><generator>RSS for Node</generator><lastBuildDate>Sun, 13 Sep 2026 12:24:15 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/1657.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 25 Apr 2006 00:43:21 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Making a Knightmare Game on Sun, 09 Sep 2007 13:12:46 GMT]]></title><description><![CDATA[<p dir="auto">I have the The Games Factory myself! Its a nifty piece of programming, and tinkering with animations and time never ever cease the fun in creating a Knightmare Game...</p>
<p dir="auto">(Using counters was complicated but I realised it can evolve any game by ten times!)</p>
<p dir="auto">If we all put our heads together, share multimedia, images, sound clips etc. We can make the greater game possibly even better...</p>
<p dir="auto">Mind you, I'll get to work on it tonight! I'll post tomorrow when I have made any progress...</p>
]]></description><link>https://www.knightmare.com/forum/post/36026</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/36026</guid><dc:creator><![CDATA[Fidjit]]></dc:creator><pubDate>Sun, 09 Sep 2007 13:12:46 GMT</pubDate></item><item><title><![CDATA[Reply to Making a Knightmare Game on Thu, 30 Aug 2007 01:29:11 GMT]]></title><description><![CDATA[<p dir="auto">Yeah, it takes a long time to make a polished game.  I've wanted to do one for a while.  I started off doing a small minigame called Pooka Invaders, but had problems with my copy of TGF so it got scrapped.  Then I toyed with the idea of making a Knightmare fighting game using MUGEN, but it met with a lukewarm response and I couldn't find anyone to help with the characters.  Then I wanted to make an FPS using FPSCreator, but was limited by the model packs available.</p>
<p dir="auto">One day I'll get round to making the text adventure I promised myself I'd do.</p>
]]></description><link>https://www.knightmare.com/forum/post/35956</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/35956</guid><dc:creator><![CDATA[TheMightyMartin]]></dc:creator><pubDate>Thu, 30 Aug 2007 01:29:11 GMT</pubDate></item><item><title><![CDATA[Reply to Making a Knightmare Game on Wed, 03 May 2006 08:56:38 GMT]]></title><description><![CDATA[<p dir="auto">TGF is an updated version of KnP!!!!</p>
<p dir="auto">It does more things but the concept is very much the same!</p>
<p dir="auto">I think I did well on the game- it took me long enough!</p>
<p dir="auto">If you're going to do a project like mine, you need to be very focused and devoted to it as it takes lots of time!</p>
]]></description><link>https://www.knightmare.com/forum/post/34499</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34499</guid><dc:creator><![CDATA[djoska]]></dc:creator><pubDate>Wed, 03 May 2006 08:56:38 GMT</pubDate></item><item><title><![CDATA[Reply to Making a Knightmare Game on Tue, 02 May 2006 18:08:55 GMT]]></title><description><![CDATA[<p dir="auto">I wouldn't use Klik and Play if I were you as it's outdated and obsolete.  As Oska says he used The Games Factory and did a damn good job!  I suggest using either The Games Factory, Multimedia Fusion or Game Maker.</p>
]]></description><link>https://www.knightmare.com/forum/post/34493</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34493</guid><dc:creator><![CDATA[TheMightyMartin]]></dc:creator><pubDate>Tue, 02 May 2006 18:08:55 GMT</pubDate></item><item><title><![CDATA[Reply to Making a Knightmare Game on Wed, 26 Apr 2006 07:38:31 GMT]]></title><description><![CDATA[<p dir="auto">My advice on creating a game is- test it thouroughly again and again for any possible errors!!!</p>
<p dir="auto">If you're looking for ease-of-use, try klik and play or The Games Factory (<a href="http://www.clickteam.com" target="_blank" rel="noopener noreferrer nofollow ugc">www.clickteam.com</a>)</p>
<p dir="auto">I created my KMgame on TGF!!</p>
]]></description><link>https://www.knightmare.com/forum/post/34450</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34450</guid><dc:creator><![CDATA[djoska]]></dc:creator><pubDate>Wed, 26 Apr 2006 07:38:31 GMT</pubDate></item><item><title><![CDATA[Reply to Making a Knightmare Game on Tue, 25 Apr 2006 13:27:19 GMT]]></title><description><![CDATA[<p dir="auto">I have a KM game made in RMK2000</p>
<p dir="auto">It is going well, but I'm not past level 1 yet  <img src="https://www.knightmare.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f61b.png?v=d0be30d29f0" class="not-responsive emoji emoji-android emoji--stuck_out_tongue" style="height:23px;width:auto;vertical-align:middle" title=":p" alt="😛" /></p>
<p dir="auto">Soo many multiple room choices to make  &gt;.&lt;</p>
<p dir="auto">Then theres the four quests  0.0</p>
<p dir="auto"><a href="http://www.r3dmm.com" target="_blank" rel="noopener noreferrer nofollow ugc">www.r3dmm.com</a></p>
<p dir="auto">Goto the RPG section and you can see a life-fore tester.</p>
<p dir="auto">I'm using the video clips of it no however.</p>
]]></description><link>https://www.knightmare.com/forum/post/34444</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34444</guid><dc:creator><![CDATA[TuragaNuju]]></dc:creator><pubDate>Tue, 25 Apr 2006 13:27:19 GMT</pubDate></item><item><title><![CDATA[Reply to Making a Knightmare Game on Tue, 25 Apr 2006 11:55:05 GMT]]></title><description><![CDATA[<p dir="auto">RPG Maker's a bit of an odd product, really - it might work for a Knightmare-based game, but the opportunity to create individual characters (eg. Treguard) is diminished a bit by its insistence on creating generically-named characters in more specific classes. Nevertheless, I wish you well.</p>
]]></description><link>https://www.knightmare.com/forum/post/34443</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34443</guid><dc:creator><![CDATA[Pooka]]></dc:creator><pubDate>Tue, 25 Apr 2006 11:55:05 GMT</pubDate></item></channel></rss>