<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Re:Knightmare MUGEN]]></title><description><![CDATA[<p dir="auto">My fiancee and I had the idea of using MUGEN to create a Knightmare-themed fighting game.  Trouble is neither of us is skilled enough in MUGEN to pull it off.  Would anybody be interested in picking up the gauntlet?</p>
<p dir="auto">For those who don't know, MUGEN is a game engine designed for making 2D fighting games a la Streetfighter Alpha and Samurai Showdown.  It's highly customisable and you can download characters and stages from the internet to put in your game, or create your own if you have the know-how.</p>
]]></description><link>https://www.knightmare.com/forum/topic/1742/re-knightmare-mugen</link><generator>RSS for Node</generator><lastBuildDate>Sun, 13 Sep 2026 10:59:07 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/1742.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 06 Apr 2007 23:27:29 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Re:Knightmare MUGEN on Mon, 12 Nov 2007 01:27:09 GMT]]></title><description><![CDATA[<p dir="auto">I've manage to do a similar one for a convention I go to in the UK "Amecon". <a href="http://mangamad.deviantart.com/art/Amechan-vs-Errorsan-WIP-66801401" target="_blank" rel="noopener noreferrer nofollow ugc">Visit here</a>I'm still working on it but it takes a lot of patience to  make all the right sprites to be animated. ^,^;</p>
]]></description><link>https://www.knightmare.com/forum/post/36206</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/36206</guid><dc:creator><![CDATA[Mangamad]]></dc:creator><pubDate>Mon, 12 Nov 2007 01:27:09 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare MUGEN on Fri, 31 Aug 2007 22:32:58 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Funnily enough, I've been browsing some text-adv sites today. I recommend looking on <a href="http://www.ifarchive.org/" target="_blank" rel="noopener noreferrer nofollow ugc">www.ifarchive.org/</a> for a store of just about anything you need. They also have an FTP site <a href="ftp://ftp.ifarchive.org/if-archive/" target="_blank" rel="noopener noreferrer nofollow ugc">ftp://ftp.ifarchive.org/if-archive/</a>.</p>
<p dir="auto">Inform is highly-recommended by some programmers - <a href="http://www.inform-fiction.org/" target="_blank" rel="noopener noreferrer nofollow ugc">http://www.inform-fiction.org/</a>.</p>
</blockquote>
<p dir="auto">Thanks HStorm.  I'll have a looksie when I get the chance.</p>
]]></description><link>https://www.knightmare.com/forum/post/35966</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/35966</guid><dc:creator><![CDATA[TheMightyMartin]]></dc:creator><pubDate>Fri, 31 Aug 2007 22:32:58 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare MUGEN on Fri, 31 Aug 2007 10:29:16 GMT]]></title><description><![CDATA[<p dir="auto">I actually could imagine a Knightmare combat game. Tre' with his broadsword, Gundrada, the dreaded fright knight, Majida as fast w/magical attacks and that.</p>
<p dir="auto">But I think Knightmare would work best as an accessible  but atmospheric rpg.</p>
]]></description><link>https://www.knightmare.com/forum/post/35964</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/35964</guid><dc:creator><![CDATA[sozboz]]></dc:creator><pubDate>Fri, 31 Aug 2007 10:29:16 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare MUGEN on Mon, 27 Aug 2007 14:11:35 GMT]]></title><description><![CDATA[<p dir="auto">Funnily enough, I've been browsing some text-adv sites today. I recommend looking on <a href="http://www.ifarchive.org/" target="_blank" rel="noopener noreferrer nofollow ugc">www.ifarchive.org/</a> for a store of just about anything you need. They also have an FTP site <a href="ftp://ftp.ifarchive.org/if-archive/" target="_blank" rel="noopener noreferrer nofollow ugc">ftp://ftp.ifarchive.org/if-archive/</a>.</p>
<p dir="auto">Inform is highly-recommended by some programmers - <a href="http://www.inform-fiction.org/" target="_blank" rel="noopener noreferrer nofollow ugc">http://www.inform-fiction.org/</a>.</p>
]]></description><link>https://www.knightmare.com/forum/post/35945</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/35945</guid><dc:creator><![CDATA[HStorm]]></dc:creator><pubDate>Mon, 27 Aug 2007 14:11:35 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare MUGEN on Mon, 27 Aug 2007 12:51:38 GMT]]></title><description><![CDATA[<p dir="auto">Ok it's obvious a fighting game isn't going to go down well.  I thought about making a first-person shooter instead but I don't think it'd really fit into the "feel" of Knightmare.  I suppose the best medium for a new Knightmare game would be a text adventure.  With that in mind can anyone suggest which freeware authoring software to use?</p>
]]></description><link>https://www.knightmare.com/forum/post/35944</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/35944</guid><dc:creator><![CDATA[TheMightyMartin]]></dc:creator><pubDate>Mon, 27 Aug 2007 12:51:38 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare MUGEN on Fri, 13 Apr 2007 00:46:56 GMT]]></title><description><![CDATA[<p dir="auto"><a href="http://en.wikipedia.org/wiki/M.U.G.E.N" target="_blank" rel="noopener noreferrer nofollow ugc">http://en.wikipedia.org/wiki/M.U.G.E.N</a> for more info.</p>
<p dir="auto">If MUGEN's too awkward, has anybody got any other ideas for engines? I no longer have access to The Games Factory or Multimedia Fusion.</p>
]]></description><link>https://www.knightmare.com/forum/post/35633</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/35633</guid><dc:creator><![CDATA[TheMightyMartin]]></dc:creator><pubDate>Fri, 13 Apr 2007 00:46:56 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare MUGEN on Wed, 11 Apr 2007 14:58:15 GMT]]></title><description><![CDATA[<p dir="auto">M.U.G.E.N... Of all the game engines to use...</p>
<p dir="auto">Mugen is very difficult to program and requires a lot of effort in order to code indevidual characters,plus the amount of spriting necessary <em>Shudder</em>. Plus, how many characters in Knightmare could be easily translated into a fighting game environment?</p>
]]></description><link>https://www.knightmare.com/forum/post/35626</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/35626</guid><dc:creator><![CDATA[AquaZ90]]></dc:creator><pubDate>Wed, 11 Apr 2007 14:58:15 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Knightmare MUGEN on Sat, 07 Apr 2007 18:48:44 GMT]]></title><description><![CDATA[<p dir="auto">Any chance of a link for a closer look at this 'Mugen'?</p>
]]></description><link>https://www.knightmare.com/forum/post/35607</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/35607</guid><dc:creator><![CDATA[Snowcat]]></dc:creator><pubDate>Sat, 07 Apr 2007 18:48:44 GMT</pubDate></item></channel></rss>