<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[KM Universe - cartographers needed]]></title><description><![CDATA[<p dir="auto">How about we design a map of the entire <em>Knightmare</em> realm; all the castles, forests, villages etc, laid out in a logical order, with Dunshelm presumably at the centre?</p>
<p dir="auto">All the locations we can think of should be listed here, and then we'd need some good artists to draw it. Any volunteers?</p>
]]></description><link>https://www.knightmare.com/forum/topic/1811/km-universe-cartographers-needed</link><generator>RSS for Node</generator><lastBuildDate>Sun, 13 Sep 2026 17:27:44 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/1811.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 19 Dec 2007 16:37:54 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to KM Universe - cartographers needed on Wed, 21 Aug 2013 10:49:17 GMT]]></title><description><![CDATA[<p dir="auto">Knice!</p>
<p dir="auto">Now we just need to relaunch the Knightmare gamebooks in a more Fighting Fantasy style and we're SORE-TED!</p>
]]></description><link>https://www.knightmare.com/forum/post/45672</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/45672</guid><dc:creator><![CDATA[Mashibinbin]]></dc:creator><pubDate>Wed, 21 Aug 2013 10:49:17 GMT</pubDate></item><item><title><![CDATA[Reply to KM Universe - cartographers needed on Tue, 20 Aug 2013 19:01:53 GMT]]></title><description><![CDATA[<p dir="auto">Well if Km Castle is up top and load fear below and the dungeon inbetween.</p>
<p dir="auto">T</p>
<p dir="auto">I'm also sure Folly called it an 'underworld' at some point in the tv series,, possibility a episode which aired recently. Which makes sense really.</p>
<p dir="auto">And as the dungeon is all magic, originally conceived by Mogdred (at least the wizard in the book meets his description) the dungeon wont have a logical structure, always shape shifting, portals to and from different works being opened and closed.</p>
<p dir="auto">I'm reminded a little of the show Trapdoor, in which the trap door under the castle lead to the swamp outside the castle.</p>
]]></description><link>https://www.knightmare.com/forum/post/45663</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/45663</guid><dc:creator><![CDATA[wombstar]]></dc:creator><pubDate>Tue, 20 Aug 2013 19:01:53 GMT</pubDate></item><item><title><![CDATA[Reply to KM Universe - cartographers needed on Tue, 20 Aug 2013 18:06:15 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">That the troll fell through portals is a reasonable explanation given the 'logic' of the dungeon. But it's not a satisfying one - I get the feeling the producers were trying to show the troll plummeting down through the levels of the dungeon rather than just portalling here and there.</p>
</blockquote>
<p dir="auto">The Brollachan also says that it's been asked to build a 'shaft' (having first ascertained what a 'shaft' is) from Goth up to Knightmare Castle, which does suggest that the one is vertically below the other.</p>
<p dir="auto">Then in Series 8 there's the matter of the Great Mire, which I'm sure was said to be hundreds of miles across, and manages to be located underneath two more or less conventional dungeon levels.</p>
]]></description><link>https://www.knightmare.com/forum/post/45661</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/45661</guid><dc:creator><![CDATA[johnamendall]]></dc:creator><pubDate>Tue, 20 Aug 2013 18:06:15 GMT</pubDate></item><item><title><![CDATA[Reply to KM Universe - cartographers needed on Tue, 20 Aug 2013 17:28:52 GMT]]></title><description><![CDATA[<p dir="auto">Yes, Dunshelm is supposed to be a border fortress constructed at the command of William II ('Rufus') to defend the north from Scots marauders, such as McGrew and presumably Gibbet (and a recruitment point for Saxon warriors who might rebel against the Norman aristocracy if they didn't have battles against 'outsiders' to keep them occupied).</p>
<p dir="auto">That does appear to have been the notion that the early seasons of <em>Knightmare</em> more or less adhered to, and the idea was that the dungeoneers from the modern world were explicitly travelling into the past.</p>
<p dir="auto">From about season 4 onwards though, the series seemed very gradually to divorce itself from that concept, though without admitting it. The idea was slowly replaced with the notion that the <em>Knightmare</em> universe is not in any specific timezone as such, but exists in a reality 'below' our own - whatever that means. This was why, when Dicken's team won their quest, Merlin was able to say, "Nothing like this has happened since 1988!" which would have been a very weird thing to say in previous seasons, if the series were set in the early 13th Century, as had been implied. So from about that point, dungeoneers were not travelling into the past as such, but dimension-jumping. And that also meant that Dunshelm could be almost anywhere, in almost any reality, and any timezone.</p>
<p dir="auto">For my own part, I still feel the earlier notion needs acknowledging, and that it's perfectly possible to assume that the future 'lies above' the past, when thinking fourth-dimensionally. (Nod of thanks to Doc Emmett L Brown there.) This, in case anyone was wondering, is why the audio plays always make very specific, very contemporary references to early-13th Century England.</p>
<p dir="auto">Ultimately though, the 'world below our own' references can mean almost anything you want them to mean. Which is why no map could ever be definitive, even from an official source.</p>
]]></description><link>https://www.knightmare.com/forum/post/45659</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/45659</guid><dc:creator><![CDATA[HStorm]]></dc:creator><pubDate>Tue, 20 Aug 2013 17:28:52 GMT</pubDate></item><item><title><![CDATA[Reply to KM Universe - cartographers needed on Tue, 20 Aug 2013 09:30:15 GMT]]></title><description><![CDATA[<p dir="auto">I need to dig out the books - think they're in my parents garage!</p>
<p dir="auto">Im sure I remember it being called a 'grim, northern keep' though. I suppose everything's relative!</p>
]]></description><link>https://www.knightmare.com/forum/post/45658</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/45658</guid><dc:creator><![CDATA[HobGoblin]]></dc:creator><pubDate>Tue, 20 Aug 2013 09:30:15 GMT</pubDate></item><item><title><![CDATA[Reply to KM Universe - cartographers needed on Tue, 20 Aug 2013 00:23:58 GMT]]></title><description><![CDATA[<p dir="auto">Well it's like the Red Dragon that was sent,  the never flew across the landscape, it looked like it was in a different dimension heading towards a portal.    But once shot it fell on top of Lord fears castle...  one would have thought the dragon was no where near it.  lol</p>
<p dir="auto">Knightmare castle is in Norfolk, according to the first book.</p>
]]></description><link>https://www.knightmare.com/forum/post/45656</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/45656</guid><dc:creator><![CDATA[wombstar]]></dc:creator><pubDate>Tue, 20 Aug 2013 00:23:58 GMT</pubDate></item><item><title><![CDATA[Reply to KM Universe - cartographers needed on Mon, 19 Aug 2013 21:02:21 GMT]]></title><description><![CDATA[<p dir="auto">That the troll fell through portals is a reasonable explanation given the 'logic' of the dungeon. But it's not a satisfying one - I get the feeling the producers were trying to show the troll plummeting down through the levels of the dungeon rather than just portalling here and there.</p>
<p dir="auto">And isn't KM Castle in the north of England? Are all the other places supposed to be there too or is the castle a gateway to this other world?</p>
<p dir="auto">No doubt this has been discussed to death somewhere on the forum so if someone knows where please let me know!</p>
]]></description><link>https://www.knightmare.com/forum/post/45651</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/45651</guid><dc:creator><![CDATA[HobGoblin]]></dc:creator><pubDate>Mon, 19 Aug 2013 21:02:21 GMT</pubDate></item><item><title><![CDATA[Reply to KM Universe - cartographers needed on Sun, 18 Aug 2013 17:38:11 GMT]]></title><description><![CDATA[<p dir="auto">Great stuff, you did a good job!</p>
]]></description><link>https://www.knightmare.com/forum/post/45641</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/45641</guid><dc:creator><![CDATA[pjmlfc05]]></dc:creator><pubDate>Sun, 18 Aug 2013 17:38:11 GMT</pubDate></item><item><title><![CDATA[Reply to KM Universe - cartographers needed on Sun, 18 Aug 2013 17:37:36 GMT]]></title><description><![CDATA[<p dir="auto">Perhaps the castle should be in the centre?</p>
<p dir="auto">Moving around the dungeon and surrounds was done using portals, hence one minutes your in dungeon or woods and next on a boat or something.</p>
<p dir="auto">The troll came up through he dungeon beneath the castle but when fell back he must have fell through a few portals.</p>
<p dir="auto">The dungeon must be behind the whole of the town/woods than just beneath the castle itself.</p>
]]></description><link>https://www.knightmare.com/forum/post/45640</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/45640</guid><dc:creator><![CDATA[wombstar]]></dc:creator><pubDate>Sun, 18 Aug 2013 17:37:36 GMT</pubDate></item><item><title><![CDATA[Reply to KM Universe - cartographers needed on Sun, 18 Aug 2013 17:23:52 GMT]]></title><description><![CDATA[<p dir="auto">Excellent map!</p>
<p dir="auto">It does make me think about the issue of dungeon dimensions though. In my head, everything on this map is actually within Knightmare Castle. Does anyone know the official position on this or is it just wildly inconsistent.</p>
<p dir="auto">The S7 troll for example - infiltrates KM castle but then falls down through level three which is in Goth...?</p>
<p dir="auto">Regardless, great map!</p>
]]></description><link>https://www.knightmare.com/forum/post/45639</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/45639</guid><dc:creator><![CDATA[HobGoblin]]></dc:creator><pubDate>Sun, 18 Aug 2013 17:23:52 GMT</pubDate></item><item><title><![CDATA[Reply to KM Universe - cartographers needed on Sun, 18 Aug 2013 17:01:11 GMT]]></title><description><![CDATA[<p dir="auto">Very good.</p>
]]></description><link>https://www.knightmare.com/forum/post/45638</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/45638</guid><dc:creator><![CDATA[HStorm]]></dc:creator><pubDate>Sun, 18 Aug 2013 17:01:11 GMT</pubDate></item><item><title><![CDATA[Reply to KM Universe - cartographers needed on Sun, 18 Aug 2013 16:12:05 GMT]]></title><description><![CDATA[<p dir="auto">Looking good,  can't quite make out what the small text says.</p>
]]></description><link>https://www.knightmare.com/forum/post/45637</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/45637</guid><dc:creator><![CDATA[wombstar]]></dc:creator><pubDate>Sun, 18 Aug 2013 16:12:05 GMT</pubDate></item><item><title><![CDATA[Reply to KM Universe - cartographers needed on Sun, 18 Aug 2013 10:08:24 GMT]]></title><description><![CDATA[<p dir="auto">Updated version, sorry it's taken so long, full version on my DA.</p>
<p dir="auto"><img src="http://fc07.deviantart.net/fs71/i/2012/245/c/f/knightmare_map_2__updated_version_by_hordriss-d5danyf.jpg" alt="" class=" img-fluid img-markdown" /></p>
]]></description><link>https://www.knightmare.com/forum/post/45632</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/45632</guid><dc:creator><![CDATA[Hordriss]]></dc:creator><pubDate>Sun, 18 Aug 2013 10:08:24 GMT</pubDate></item><item><title><![CDATA[Reply to KM Universe - cartographers needed on Mon, 03 Sep 2012 20:22:49 GMT]]></title><description><![CDATA[<p dir="auto">Looks very promising.</p>
]]></description><link>https://www.knightmare.com/forum/post/43121</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/43121</guid><dc:creator><![CDATA[HStorm]]></dc:creator><pubDate>Mon, 03 Sep 2012 20:22:49 GMT</pubDate></item><item><title><![CDATA[Reply to KM Universe - cartographers needed on Mon, 20 Aug 2012 17:35:45 GMT]]></title><description><![CDATA[<p dir="auto">Thanks, you can see the full one on my DA page, user name Hordriss.</p>
<p dir="auto">The writing is a bit small in places, the Cloudwalker galleon, Wolfenden, Dungarth etc.</p>
]]></description><link>https://www.knightmare.com/forum/post/43088</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/43088</guid><dc:creator><![CDATA[Hordriss]]></dc:creator><pubDate>Mon, 20 Aug 2012 17:35:45 GMT</pubDate></item><item><title><![CDATA[Reply to KM Universe - cartographers needed on Mon, 20 Aug 2012 17:17:59 GMT]]></title><description><![CDATA[<p dir="auto">I like it!</p>
]]></description><link>https://www.knightmare.com/forum/post/43085</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/43085</guid><dc:creator><![CDATA[shadow6162]]></dc:creator><pubDate>Mon, 20 Aug 2012 17:17:59 GMT</pubDate></item><item><title><![CDATA[Reply to KM Universe - cartographers needed on Mon, 20 Aug 2012 17:02:51 GMT]]></title><description><![CDATA[<p dir="auto">Unfortunately a large part of the map appears to have been cropped off...  :s</p>
]]></description><link>https://www.knightmare.com/forum/post/43083</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/43083</guid><dc:creator><![CDATA[Hordriss]]></dc:creator><pubDate>Mon, 20 Aug 2012 17:02:51 GMT</pubDate></item><item><title><![CDATA[Reply to KM Universe - cartographers needed on Mon, 20 Aug 2012 17:01:57 GMT]]></title><description><![CDATA[<p dir="auto">A map of the Greater Dungeon.</p>
<p dir="auto"><img src="http://fc02.deviantart.net/fs71/i/2012/233/4/e/knightmare_map_by_hordriss-d5bwgba.jpg" alt="" class=" img-fluid img-markdown" /></p>
<p dir="auto">I always like to believe that the whole place exists and that the big shift at season's end was just the path through changing and various locations still appear or are mentioned one season to the next.</p>
<p dir="auto">The map is not complete yet.</p>
<p dir="auto">What do you think?</p>
]]></description><link>https://www.knightmare.com/forum/post/43082</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/43082</guid><dc:creator><![CDATA[Hordriss]]></dc:creator><pubDate>Mon, 20 Aug 2012 17:01:57 GMT</pubDate></item><item><title><![CDATA[Reply to KM Universe - cartographers needed on Fri, 14 Nov 2008 11:17:36 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">I always prefered to think that the places and characters were not destroyed and reformed but what changes between the seasons is the path, the quest itself, not the dungeon.</p>
</blockquote>
<p dir="auto">My take on it is that the dungeon 'surfaces' or becomes available to outsiders for a short time, hence the seasons in which dungeoneers head down there. Then it 'folds up' and becomes unavailable for a while. Because of its tendency to shift, sometimes old characters get caught outside of the available challenge area but are still safe, we just don't see them. And whtn new characters turn up they've just happened to have been released on that particular season.</p>
<p dir="auto">Perhaps?</p>
<p dir="auto">But I'm up for seeing a map!</p>
]]></description><link>https://www.knightmare.com/forum/post/37361</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/37361</guid><dc:creator><![CDATA[Velvet]]></dc:creator><pubDate>Fri, 14 Nov 2008 11:17:36 GMT</pubDate></item><item><title><![CDATA[Reply to KM Universe - cartographers needed on Sun, 09 Nov 2008 18:10:17 GMT]]></title><description><![CDATA[<p dir="auto">I always prefered to think that the places and characters were not destroyed and reformed but what changes between the seasons is the path, the quest itself, not the dungeon.</p>
]]></description><link>https://www.knightmare.com/forum/post/37342</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/37342</guid><dc:creator><![CDATA[Hordriss]]></dc:creator><pubDate>Sun, 09 Nov 2008 18:10:17 GMT</pubDate></item><item><title><![CDATA[Reply to KM Universe - cartographers needed on Mon, 03 Nov 2008 01:50:32 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">In fact, Knightmare's explicitly shifting geography makes it far from ideal for mapping. (Not just across series, but within: for example, I doubt that there was consistency in the areas Smirkenorff flew over to get from A to B in Series 5.)</p>
</blockquote>
<p dir="auto">...I must admit, when I first heard of this idea I thought it was insane on account of the <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/ChaosArchitecture" target="_blank" rel="noopener noreferrer nofollow ugc">Chaos Architecture</a> involved in the dungeons and surrounding landscape... But there does seem to be something successfully charted.</p>
<p dir="auto">Maybe a topographical map [think London Underground map] of dungeon interiors rather than a geographical map would make more sense for them?</p>
]]></description><link>https://www.knightmare.com/forum/post/37329</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/37329</guid><dc:creator><![CDATA[Gizensha]]></dc:creator><pubDate>Mon, 03 Nov 2008 01:50:32 GMT</pubDate></item><item><title><![CDATA[Reply to KM Universe - cartographers needed on Sun, 02 Nov 2008 15:28:44 GMT]]></title><description><![CDATA[<p dir="auto">Very fancy indeed my grace... Thats a start and very accurate it is indeed.</p>
]]></description><link>https://www.knightmare.com/forum/post/37328</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/37328</guid><dc:creator><![CDATA[Fidjit]]></dc:creator><pubDate>Sun, 02 Nov 2008 15:28:44 GMT</pubDate></item><item><title><![CDATA[Reply to KM Universe - cartographers needed on Sat, 01 Nov 2008 20:57:46 GMT]]></title><description><![CDATA[<p dir="auto">I knocked this up based on a middlearth type of idea, combining elements from as much of the greater dungeon as possible.</p>
<p dir="auto"><a href="http://img379.imageshack.us/my.php?image=knightmaremapcopyejhfhhdv1.jpg" target="_blank" rel="noopener noreferrer nofollow ugc"><img src="http://img379.imageshack.us/img379/8848/knightmaremapcopyejhfhhdv1.th.jpg" alt="" class=" img-fluid img-markdown" /></a><a href="http://g.imageshack.us/thpix.php" target="_blank" rel="noopener noreferrer nofollow ugc"><img src="http://img379.imageshack.us/images/thpix.gif" alt="" class=" img-fluid img-markdown" /></a></p>
<p dir="auto">I did have an idea to make a 3D version with the 3 levels moving down like a layered cliff face, with level one at the top and three at the bottom with Goth towering up the side of all three from the bottom. This will have to be a hand drawn piece I think. Having said that Treguard's blurb and the view from Smirkenorf's flights would seem to imply that the levels are not geographic.</p>
]]></description><link>https://www.knightmare.com/forum/post/37327</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/37327</guid><dc:creator><![CDATA[Hordriss]]></dc:creator><pubDate>Sat, 01 Nov 2008 20:57:46 GMT</pubDate></item><item><title><![CDATA[Reply to KM Universe - cartographers needed on Tue, 02 Sep 2008 17:24:47 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Obviously, Knightmare is not like fantasy worlds such as Middle Earth and Earthsea, which had fixed maps for all adventures. In fact, Knightmare's explicitly shifting geography makes it far from ideal for mapping.</p>
</blockquote>
<p dir="auto">So... Would you say the map should be four or five dimensional, then?</p>
]]></description><link>https://www.knightmare.com/forum/post/37171</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/37171</guid><dc:creator><![CDATA[Gizensha]]></dc:creator><pubDate>Tue, 02 Sep 2008 17:24:47 GMT</pubDate></item></channel></rss>