<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[The Eye Shield Issue 53]]></title><description><![CDATA[<p dir="auto">Go to the "New Issues" index page in the "Eye Shield" section of the website, or straight to <a href="http://www.knightmare.com/tes/issue53" target="_blank" rel="noopener noreferrer nofollow ugc">www.knightmare.com/tes/issue53</a> to view the new issue.</p>
<p dir="auto">Remember, post your comments here!</p>
]]></description><link>https://www.knightmare.com/forum/topic/1874/the-eye-shield-issue-53</link><generator>RSS for Node</generator><lastBuildDate>Mon, 14 Sep 2026 21:49:12 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/1874.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 01 Sep 2008 07:53:17 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to The Eye Shield Issue 53 on Wed, 05 Nov 2008 22:24:38 GMT]]></title><description><![CDATA[<p dir="auto">I always enjoy the atmosphere created by the first life force clock, a big part of which is thanks to the heartbeat sound, and although I'm personally not really bothered about the fact that the life force clock really had no practical use, I can understand the point of view that if they're going to bother to include the thing, they should make it do what it says on the tin.</p>
]]></description><link>https://www.knightmare.com/forum/post/37338</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/37338</guid><dc:creator><![CDATA[Eyeshield]]></dc:creator><pubDate>Wed, 05 Nov 2008 22:24:38 GMT</pubDate></item><item><title><![CDATA[Reply to The Eye Shield Issue 53 on Wed, 05 Nov 2008 14:04:45 GMT]]></title><description><![CDATA[<p dir="auto">Re: The lifeforce clock</p>
<p dir="auto">I don't think I was ever under the impression that the lifeforce clock was continually running. Nor that spending any period of time in a room actually affected it.</p>
<p dir="auto">I had actually never assumed they had the whole animation. Only one for the beginning of green, one for amber, one for red and one for dead. And that it decreased by one stage on entering each room.</p>
<p dir="auto">I think the problem with having the clock done in a"real time" (or at least an approximation), which the article seems to suggest is desirable, is that it'd take forever to actually show any changes to the clock. You'd probably have to wait a full 30 seconds to see even one part of the face (knight/pie) disappear.</p>
]]></description><link>https://www.knightmare.com/forum/post/37335</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/37335</guid><dc:creator><![CDATA[Mystara]]></dc:creator><pubDate>Wed, 05 Nov 2008 14:04:45 GMT</pubDate></item><item><title><![CDATA[Reply to The Eye Shield Issue 53 on Tue, 04 Nov 2008 21:39:49 GMT]]></title><description><![CDATA[<p dir="auto">Following that post I made a minute ago for issue 51, did anyone read my <a href="http://www.knightmare.com/tes/issue53/12.htm" target="_blank" rel="noopener noreferrer nofollow ugc">Life Force Clocks Reconsidered</a> article?</p>
<p dir="auto">That took a lot of time and scrupulous analysis to the point of OCD to be able to write...</p>
]]></description><link>https://www.knightmare.com/forum/post/37334</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/37334</guid><dc:creator><![CDATA[Ironlord]]></dc:creator><pubDate>Tue, 04 Nov 2008 21:39:49 GMT</pubDate></item></channel></rss>