<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Treguard Avatar Pic]]></title><description><![CDATA[<p dir="auto">As supplied by Tim Child:</p>
<p dir="auto"><a href="http://www.knightmare.v-2-1.net/knews/knightmare_vr/avhugo.jpg" target="_blank" rel="noopener noreferrer nofollow ugc">http://www.knightmare.v-2-1.net/knews/knightmare_vr/avhugo.jpg</a></p>
]]></description><link>https://www.knightmare.com/forum/topic/205/treguard-avatar-pic</link><generator>RSS for Node</generator><lastBuildDate>Tue, 15 Sep 2026 07:11:32 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/205.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 10 Feb 2003 22:48:51 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Treguard Avatar Pic on Sun, 16 Feb 2003 22:11:05 GMT]]></title><description><![CDATA[<p dir="auto">Charming!  <img src="https://www.knightmare.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=cbb8c768457" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://www.knightmare.com/forum/post/3694</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/3694</guid><dc:creator><![CDATA[Malefact]]></dc:creator><pubDate>Sun, 16 Feb 2003 22:11:05 GMT</pubDate></item><item><title><![CDATA[Reply to Treguard Avatar Pic on Sun, 16 Feb 2003 19:26:58 GMT]]></title><description><![CDATA[<p dir="auto">Yeah I like it, but then again I like HM and stuff... I think he should appear as he looks today... slightly gone to seed would suit Treguard, one suspects...</p>
]]></description><link>https://www.knightmare.com/forum/post/3691</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/3691</guid><dc:creator><![CDATA[Pooka]]></dc:creator><pubDate>Sun, 16 Feb 2003 19:26:58 GMT</pubDate></item><item><title><![CDATA[Reply to Treguard Avatar Pic on Tue, 11 Feb 2003 23:46:28 GMT]]></title><description><![CDATA[<p dir="auto">Never seen it!  <img src="https://www.knightmare.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f604.png?v=cbb8c768457" class="not-responsive emoji emoji-android emoji--smile" style="height:23px;width:auto;vertical-align:middle" title=":D" alt="😄" /></p>
]]></description><link>https://www.knightmare.com/forum/post/3523</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/3523</guid><dc:creator><![CDATA[Malefact]]></dc:creator><pubDate>Tue, 11 Feb 2003 23:46:28 GMT</pubDate></item><item><title><![CDATA[Reply to Treguard Avatar Pic on Tue, 11 Feb 2003 19:57:21 GMT]]></title><description><![CDATA[<p dir="auto">Ever tried taking a step forward and backward at the same time? Most likely, you fall over. &lt;¦-)</p>
<p dir="auto">And my brother pointed out to me that the part where the game character in TimeGate jumps through the portal looks almost exactly like in Timesplitters 2.</p>
]]></description><link>https://www.knightmare.com/forum/post/3520</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/3520</guid><dc:creator><![CDATA[DavidNewton]]></dc:creator><pubDate>Tue, 11 Feb 2003 19:57:21 GMT</pubDate></item><item><title><![CDATA[Reply to Treguard Avatar Pic on Tue, 11 Feb 2003 19:22:27 GMT]]></title><description><![CDATA[<p dir="auto">Personally, I can't see why Hugo can't appear as he is today. I think it would be wrong to try to have him as he was back in 1986. OK, so the revived show will be in the same style as series 1/2/3 but I don't think it's appropriate to try to replicate the feel of them. The feel should come of its own accord.</p>
<p dir="auto">I think it's fine for this new series to be taking a step forward and backward simultaneously, as long as they are steps in the right direction.</p>
]]></description><link>https://www.knightmare.com/forum/post/3518</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/3518</guid><dc:creator><![CDATA[Malefact]]></dc:creator><pubDate>Tue, 11 Feb 2003 19:22:27 GMT</pubDate></item><item><title><![CDATA[Reply to Treguard Avatar Pic on Tue, 11 Feb 2003 19:00:51 GMT]]></title><description><![CDATA[<p dir="auto">Looking at the related posts on other threads, it seems most likely they're thinking about having one advisor. The "silence" issue you mention if there were none is one I know I've mentioned before too.</p>
<p dir="auto">For reference, I also dug up what Tim Child has said about Treguard/HM:</p>
<p dir="auto"><em>"...of course I'd like Hugo to be part of any revived show, but it won't be my say-so, and if it sits within a longer programming strand, then the existing hosts of that strand may host the inserted game. I don't know. One answer would be to clone our own Dungeon Master and insert him into the dungeon as a Help/Oracle. It also means Hugo could be just as he was in 1986. This would make him very happy - as it would me!"</em></p>
<p dir="auto">If that still holds true, it backs up a lot we've been saying, and also shows another problem with a "real" Hugo introducing and such as opposed to an avatar Treguard within the game guiding the team.</p>
]]></description><link>https://www.knightmare.com/forum/post/3517</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/3517</guid><dc:creator><![CDATA[GrimaldineGrimwold]]></dc:creator><pubDate>Tue, 11 Feb 2003 19:00:51 GMT</pubDate></item><item><title><![CDATA[Reply to Treguard Avatar Pic on Tue, 11 Feb 2003 18:02:22 GMT]]></title><description><![CDATA[<p dir="auto">There would have to be at least one advisor to keep an eye on the dungeoneer - and also so they can talk about what they intend to do, allowing the audience to keep up. With just a dungeoneer it would be mostly silence!</p>
<p dir="auto">I agree about having a Treguard avatar just for in-vision mixing a la series 1/2/3 when an image of him appeared in the dungeon every now and then. It would be his "dungeon manifestation" or something - very good for continuity.</p>
]]></description><link>https://www.knightmare.com/forum/post/3516</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/3516</guid><dc:creator><![CDATA[Malefact]]></dc:creator><pubDate>Tue, 11 Feb 2003 18:02:22 GMT</pubDate></item><item><title><![CDATA[Reply to Treguard Avatar Pic on Tue, 11 Feb 2003 16:29:50 GMT]]></title><description><![CDATA[<p dir="auto">I was thinking about these things too.</p>
<p dir="auto">We don't even know if there will be an antechamber. If there were no advisors, it would almost be superfluous. Perhaps the thought is to have Treguard as a face in the wall giving advice. I suppose if there was an advisor, there would be more reason to have an antechamber, and I'd agree it being "real" would be advantageous. I suppose having a Treguard avatar would still be useful- having him occasionally appear as a face in the dungeon instead of having to cut back to the antechamber every time he needed to say something.</p>
<p dir="auto">I guess the live format is also an issue. How potentially problematic would it be to continually cut between the VR and a real antechamber compared to having everything VR? I have no idea what the answer to that is.</p>
<p dir="auto">I suppose one consideration is the dungeoneer entering the dungeon to start with. The TimeGate video has the nice piece of them jumping through into the virtual world, which both looks good and sets up the real/VR distinction well. That would probably be hard to do live, although you could always record that one part for each dungeoneer., I guess.</p>
<p dir="auto">So many questions.</p>
]]></description><link>https://www.knightmare.com/forum/post/3514</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/3514</guid><dc:creator><![CDATA[GrimaldineGrimwold]]></dc:creator><pubDate>Tue, 11 Feb 2003 16:29:50 GMT</pubDate></item><item><title><![CDATA[Reply to Treguard Avatar Pic on Tue, 11 Feb 2003 15:58:16 GMT]]></title><description><![CDATA[<p dir="auto">It's an excellent graphic! One thing concerns me, though:</p>
<p dir="auto">In the original series, the ante-chamber was "real" and the dungeon was "illusion". If both the dungeon and the ante-chamber are VR in the new series, it would be difficult for viewers to make the distinction. It might be better to have Treguard and the ante-chamber real.</p>
<p dir="auto">Besides, looking at the Challenge interview stills, Hugo's got nothing to worry about - he looks fine. There'd be no problem with having him real.</p>
<p dir="auto">P.S.: I wonder if Hugo has seen it himself yet? And I wonder what he thinks?</p>
]]></description><link>https://www.knightmare.com/forum/post/3512</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/3512</guid><dc:creator><![CDATA[Malefact]]></dc:creator><pubDate>Tue, 11 Feb 2003 15:58:16 GMT</pubDate></item><item><title><![CDATA[Reply to Treguard Avatar Pic on Tue, 11 Feb 2003 02:43:47 GMT]]></title><description><![CDATA[<p dir="auto">Very nice! The nose is a bit arse though  <img src="https://www.knightmare.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f61b.png?v=cbb8c768457" class="not-responsive emoji emoji-android emoji--stuck_out_tongue" style="height:23px;width:auto;vertical-align:middle" title=":P" alt="😛" /></p>
]]></description><link>https://www.knightmare.com/forum/post/3506</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/3506</guid><dc:creator><![CDATA[Jericho6]]></dc:creator><pubDate>Tue, 11 Feb 2003 02:43:47 GMT</pubDate></item><item><title><![CDATA[Reply to Treguard Avatar Pic on Tue, 11 Feb 2003 00:02:27 GMT]]></title><description><![CDATA[<p dir="auto">Was this a "just for fun" thing or can we take it to mean HM as Treguard is scheduled to feature in the new KM?</p>
]]></description><link>https://www.knightmare.com/forum/post/3497</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/3497</guid><dc:creator><![CDATA[GrimaldineGrimwold]]></dc:creator><pubDate>Tue, 11 Feb 2003 00:02:27 GMT</pubDate></item><item><title><![CDATA[Reply to Treguard Avatar Pic on Mon, 10 Feb 2003 23:51:08 GMT]]></title><description><![CDATA[<p dir="auto">Looks more or less like the real thing. Nice!</p>
]]></description><link>https://www.knightmare.com/forum/post/3495</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/3495</guid><dc:creator><![CDATA[DavidNewton]]></dc:creator><pubDate>Mon, 10 Feb 2003 23:51:08 GMT</pubDate></item></channel></rss>