<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[That damned life force....]]></title><description><![CDATA[<p dir="auto">Right.</p>
<p dir="auto">I've got to get rid of this fear of the series 1-5 life force. Knightmare is an awesome program, but after watching it again I've starting having (K)nightmares about it. I have to sleep with the light on.</p>
<p dir="auto">Yes, this is depressing.</p>
<p dir="auto">Does anyone have ANY ideas how to get it out of my head?</p>
]]></description><link>https://www.knightmare.com/forum/topic/241/that-damned-life-force....</link><generator>RSS for Node</generator><lastBuildDate>Sun, 13 Sep 2026 07:47:22 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/241.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 02 Mar 2003 00:30:54 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to That damned life force.... on Wed, 28 Mar 2007 09:49:44 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">I heard once that Lord Fear has a love of Quiches...</p>
<p dir="auto"><em>Hush-finger gesture</em> But you didn't hear it from me!  <img src="https://www.knightmare.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f62e.png?v=d0be30d29f0" class="not-responsive emoji emoji-android emoji--open_mouth" style="height:23px;width:auto;vertical-align:middle" title=":o" alt="😮" /></p>
</blockquote>
<p dir="auto">Just because Lord Fear has a certain amount of celebrity doesn't give you the right to write these libellous "Quiche-and-Tell" stories.</p>
]]></description><link>https://www.knightmare.com/forum/post/35512</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/35512</guid><dc:creator><![CDATA[DJones]]></dc:creator><pubDate>Wed, 28 Mar 2007 09:49:44 GMT</pubDate></item><item><title><![CDATA[Reply to That damned life force.... on Tue, 27 Mar 2007 21:54:12 GMT]]></title><description><![CDATA[<p dir="auto">I heard once that Lord Fear has a love of Quiches...</p>
<p dir="auto"><em>Hush-finger gesture</em> But you didn't hear it from me!  <img src="https://www.knightmare.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f62e.png?v=d0be30d29f0" class="not-responsive emoji emoji-android emoji--open_mouth" style="height:23px;width:auto;vertical-align:middle" title=":o" alt="😮" /></p>
]]></description><link>https://www.knightmare.com/forum/post/35506</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/35506</guid><dc:creator><![CDATA[WhiteFloatingSkull]]></dc:creator><pubDate>Tue, 27 Mar 2007 21:54:12 GMT</pubDate></item><item><title><![CDATA[Reply to That damned life force.... on Fri, 23 Mar 2007 13:18:58 GMT]]></title><description><![CDATA[<p dir="auto">The first lifeforce with the head was defenitly the best, interesting that they slowed it down in the latter part of its use.  When watching nightmare as a kid I never noticed that the lifeforce was actually way too fast to be real time, but now watching the repeats it was noticeble quickly but I am watching season 6 which has a faster draining lifeforce animation.</p>
<p dir="auto">My question is this tho, if the lifeforce wasnt relevant in scenes where there was no food and the team wasnt been rushed, does it have an affect if the teams lifeforce is damaged (not destroyed) by a monster or something?</p>
]]></description><link>https://www.knightmare.com/forum/post/35421</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/35421</guid><dc:creator><![CDATA[chrysalis]]></dc:creator><pubDate>Fri, 23 Mar 2007 13:18:58 GMT</pubDate></item><item><title><![CDATA[Reply to That damned life force.... on Sat, 22 Jul 2006 18:44:03 GMT]]></title><description><![CDATA[<p dir="auto">If they did, i think a great opening title sequence would be a similar knight riding to a castle/fortress and on the way his helmet disintegrates and his skin starts to peel of.</p>
]]></description><link>https://www.knightmare.com/forum/post/34778</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34778</guid><dc:creator><![CDATA[TomDread]]></dc:creator><pubDate>Sat, 22 Jul 2006 18:44:03 GMT</pubDate></item><item><title><![CDATA[Reply to That damned life force.... on Sat, 22 Jul 2006 15:28:22 GMT]]></title><description><![CDATA[<p dir="auto">It had never occurred to me before... but it would (possibly) have made sense if there was any way to use the same graphics.</p>
]]></description><link>https://www.knightmare.com/forum/post/34777</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34777</guid><dc:creator><![CDATA[Ironlord]]></dc:creator><pubDate>Sat, 22 Jul 2006 15:28:22 GMT</pubDate></item><item><title><![CDATA[Reply to That damned life force.... on Sat, 22 Jul 2006 06:25:33 GMT]]></title><description><![CDATA[<p dir="auto">You think 1-5 life force was based on knight in  1-5 opening titles, Ironlord?</p>
]]></description><link>https://www.knightmare.com/forum/post/34776</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34776</guid><dc:creator><![CDATA[TomDread]]></dc:creator><pubDate>Sat, 22 Jul 2006 06:25:33 GMT</pubDate></item><item><title><![CDATA[Reply to That damned life force.... on Fri, 21 Jul 2006 20:05:11 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Who's this aimed at?</p>
</blockquote>
<p dir="auto">Naitch, presumably. Strangely enough, I imagined Dark Descender's comment narrated by the dog from the Churchill adverts.</p>
]]></description><link>https://www.knightmare.com/forum/post/34775</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34775</guid><dc:creator><![CDATA[Ironlord]]></dc:creator><pubDate>Fri, 21 Jul 2006 20:05:11 GMT</pubDate></item><item><title><![CDATA[Reply to That damned life force.... on Fri, 21 Jul 2006 14:40:41 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Steady now.</p>
</blockquote>
<p dir="auto">Who's this aimed at?</p>
]]></description><link>https://www.knightmare.com/forum/post/34774</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34774</guid><dc:creator><![CDATA[TomDread]]></dc:creator><pubDate>Fri, 21 Jul 2006 14:40:41 GMT</pubDate></item><item><title><![CDATA[Reply to That damned life force.... on Fri, 21 Jul 2006 11:41:00 GMT]]></title><description><![CDATA[<p dir="auto">Steady now.</p>
]]></description><link>https://www.knightmare.com/forum/post/34773</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34773</guid><dc:creator><![CDATA[darkDescender]]></dc:creator><pubDate>Fri, 21 Jul 2006 11:41:00 GMT</pubDate></item><item><title><![CDATA[Reply to That damned life force.... on Wed, 19 Jul 2006 09:51:40 GMT]]></title><description><![CDATA[<p dir="auto">I really liked the original life force.</p>
<p dir="auto">I mean it was creepy, but that added to it in my opinion.</p>
<p dir="auto">Esp. when it got to life force red, and the skull was disintergrating and the eyes would be spinning around.</p>
<p dir="auto">I quite liked the walking life force as well.  Not as much as the original face, but I liked the way that too disintergrated at the end.</p>
<p dir="auto">The pie I was neither here or there with it.  I thought it was a bit silly at first, but it didn't get me hot under the collar.</p>
<p dir="auto">Well, not as much as Majida anyway</p>
]]></description><link>https://www.knightmare.com/forum/post/34769</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34769</guid><dc:creator><![CDATA[Naitch]]></dc:creator><pubDate>Wed, 19 Jul 2006 09:51:40 GMT</pubDate></item><item><title><![CDATA[Reply to That damned life force.... on Mon, 17 Jul 2006 12:42:50 GMT]]></title><description><![CDATA[<p dir="auto">Ye gods... an old thread.</p>
<p dir="auto">Definitely one more vote for the original life force clock - and not just because I never* saw the second or third first time round, either.</p>
<ul>
<li>For certain values of "Never", that is. I saw a couple of clips of series 6 first time round, at least one containing the walking knight clock - which I thought was unmemorable at the time, but since then when I've seen it on Challenge it does have a very impressive CLANG! every time a bit of armour drops off.</li>
</ul>
<p dir="auto">The main problem with the S6-7 clock, though, is the same problem that the S1-2 clock had - it ran far too quickly, and there are a number of rooms where the clock could have started at full power and the dungeoneer would have been dead by the end of it. (Examples: every single level one clue room...) Did anyone ever manage to piece together how long the S6-7 clock ran out? I reckon that one was the shortest of the lot.</p>
]]></description><link>https://www.knightmare.com/forum/post/34765</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34765</guid><dc:creator><![CDATA[Ironlord]]></dc:creator><pubDate>Mon, 17 Jul 2006 12:42:50 GMT</pubDate></item><item><title><![CDATA[Reply to That damned life force.... on Sun, 16 Jul 2006 15:19:26 GMT]]></title><description><![CDATA[<p dir="auto">I think the face was based on that knight in the 1-5 opening titles. Both faces are purple and the life force face has a helmet which makes me think it is a knight.</p>
]]></description><link>https://www.knightmare.com/forum/post/34760</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34760</guid><dc:creator><![CDATA[TomDread]]></dc:creator><pubDate>Sun, 16 Jul 2006 15:19:26 GMT</pubDate></item><item><title><![CDATA[Reply to That damned life force.... on Fri, 14 Jul 2006 18:02:39 GMT]]></title><description><![CDATA[<p dir="auto">I agree that life force was crap. Not scary at all. And i think there's a very good reason why it wasnt show when someone died- imagine it- someone dead; a plate fills up the screen. That dunt show a death.</p>
<p dir="auto">The first life force is best. I think for a new series it should be modified by making more movements- eyes blinking and face movements- &amp; the frame on condition green (where that face opens his mouth really wide) should have a blood curling scream also there shud be ripping sounds on condition amber when skin peels of.  extreme HORROR the way i imagine it but would  put suspense bak into the show.</p>
]]></description><link>https://www.knightmare.com/forum/post/34758</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34758</guid><dc:creator><![CDATA[TomDread]]></dc:creator><pubDate>Fri, 14 Jul 2006 18:02:39 GMT</pubDate></item><item><title><![CDATA[Reply to That damned life force.... on Fri, 18 Jun 2004 11:50:14 GMT]]></title><description><![CDATA[<p dir="auto">that stupid cake it really annoyed me(as it did with all other people i know!)</p>
<p dir="auto">i hated it when i watxched s 8 i say alweays to my friends "that bloody cake thing"</p>
<p dir="auto">the 2nd lfe force was gos whern it was put into action for deaths though!!!! especially series 6 team 2 drednaught death!</p>
]]></description><link>https://www.knightmare.com/forum/post/26178</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/26178</guid><dc:creator><![CDATA[knightmaredave]]></dc:creator><pubDate>Fri, 18 Jun 2004 11:50:14 GMT</pubDate></item><item><title><![CDATA[Reply to That damned life force.... on Sat, 12 Jun 2004 20:07:38 GMT]]></title><description><![CDATA[<p dir="auto">Nowadays, I'm getting better (I started this topic!) with the life force clock. I'm ok looking just until it hits condition red, then I just look away and wait for the "oooh Nasty" or equivalent.</p>
]]></description><link>https://www.knightmare.com/forum/post/25752</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/25752</guid><dc:creator><![CDATA[Arcengal]]></dc:creator><pubDate>Sat, 12 Jun 2004 20:07:38 GMT</pubDate></item><item><title><![CDATA[Reply to That damned life force.... on Wed, 02 Jun 2004 17:27:21 GMT]]></title><description><![CDATA[<p dir="auto">Hi everyone,</p>
<p dir="auto">You folks are just what I need to help me out of a creative rut I'm stuck in.  I'm working on a <em>Knightmare</em> game, and there has been considerable deate about how to implement the Life Force Clock.</p>
<p dir="auto">I'd really appreciate it if you could head over to the **Here's a mad idea... ** thread and lay down some ideas.</p>
<p dir="auto"><a href="http://www.talkknightmare.co.uk/yabbse/http://www.knightmare.com/forum/viewforum.php?f=1;action=display;threadid=1153" target="_blank" rel="noopener noreferrer nofollow ugc">http://www.talkknightmare.co.uk/yabbse/http://www.knightmare.com/forum/viewforum.php?f=1;action=display;threadid=1153</a></p>
<p dir="auto">Thanks a lot!</p>
<p dir="auto"><strong>Skip</strong></p>
]]></description><link>https://www.knightmare.com/forum/post/25066</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/25066</guid><dc:creator><![CDATA[SkipTheDreadnort]]></dc:creator><pubDate>Wed, 02 Jun 2004 17:27:21 GMT</pubDate></item><item><title><![CDATA[Reply to That damned life force.... on Wed, 02 Jun 2004 16:31:28 GMT]]></title><description><![CDATA[<p dir="auto">If you read the interview with Tim Child, he kinda explains why the Life Force became less of a priority, hence the pie.</p>
]]></description><link>https://www.knightmare.com/forum/post/25058</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/25058</guid><dc:creator><![CDATA[Kieran]]></dc:creator><pubDate>Wed, 02 Jun 2004 16:31:28 GMT</pubDate></item><item><title><![CDATA[Reply to That damned life force.... on Wed, 02 Jun 2004 16:09:58 GMT]]></title><description><![CDATA[<p dir="auto">I loved the rotting skull lifeforce  Yeah it was creepy, but then so was a lot of Knightmare...and that certainly is one of the things I remembered from having watched it as a kid. The walking dude was ok...but the pie, ye gads, the pie, what deranged person had the idea that a pie would be good to show the life force?! What on earth has a pie got to do with anything, it just doesn't fir in with the atmosphere of KM, it looks like something out of My Little Pony (which was great in its own right, just not mixable with KM). Nope, the pie was a mistake, I'd take the rotting skull anyday</p>
]]></description><link>https://www.knightmare.com/forum/post/25054</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/25054</guid><dc:creator><![CDATA[Melisandrinoff]]></dc:creator><pubDate>Wed, 02 Jun 2004 16:09:58 GMT</pubDate></item><item><title><![CDATA[Reply to That damned life force.... on Wed, 02 Jun 2004 14:40:52 GMT]]></title><description><![CDATA[<p dir="auto">ah the life force. Its just the bell thats gets me when they run out of life, the eyes comin out of the skull, yeah as a kid it scared me. and as an adult it scares me!</p>
]]></description><link>https://www.knightmare.com/forum/post/25032</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/25032</guid><dc:creator><![CDATA[LordSmear]]></dc:creator><pubDate>Wed, 02 Jun 2004 14:40:52 GMT</pubDate></item><item><title><![CDATA[Reply to That damned life force.... on Wed, 02 Jun 2004 14:36:31 GMT]]></title><description><![CDATA[<p dir="auto">We have been able to run a full Life Force animation RPG-wise, was taken from a smaller on-screen picture, and pieced together (as no team had a full run-down of the life force within a quest (at once), the frames were made by gathering several quests together).</p>
<p dir="auto">It came out rather well, too.</p>
<p dir="auto">The clock was certainly the reason why I wanted to watch the second episode after watching the first.</p>
]]></description><link>https://www.knightmare.com/forum/post/25029</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/25029</guid><dc:creator><![CDATA[Kieran]]></dc:creator><pubDate>Wed, 02 Jun 2004 14:36:31 GMT</pubDate></item><item><title><![CDATA[Reply to That damned life force.... on Wed, 02 Jun 2004 11:40:49 GMT]]></title><description><![CDATA[<p dir="auto">I reckon the Life Force animation was generated frame by frame on an Amiga or something. It might have taken a while to render each frame of the animation, (remember how long it used to take to 'floodfill' an area on an Amiga paint program) but they might have recorded it frame by frame into a digital framestore, or a supercomputer - then output the final animation to videotape from there.</p>
<p dir="auto">Perhaps they even used the digital framestore in the actual episodes, so it could be easily fast forwarded or cut when the life force got damaged by an enemy or magic.</p>
<p dir="auto">I reckon we should find someone who worked on the programme and see if they still have the original source for the animation. Or even a 'clean' version of the tape with just the full-screen life force animation on it (i.e. without the credits running over it)</p>
<p dir="auto">The Life Force animation (original face/skull) is one of the things that I remember vividly about the early series of Knightmare. I was only about 8 when I first saw it on CITV, but the Life Force death sequence remained lodged in my mind from that very first death!</p>
]]></description><link>https://www.knightmare.com/forum/post/24991</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/24991</guid><dc:creator><![CDATA[Tom41]]></dc:creator><pubDate>Wed, 02 Jun 2004 11:40:49 GMT</pubDate></item><item><title><![CDATA[Reply to That damned life force.... on Tue, 01 Jun 2004 19:03:09 GMT]]></title><description><![CDATA[<p dir="auto">I agree.  Some of the deaths you never forget, and seeing them again you can see why.</p>
<p dir="auto">Has anyone noticed that most of the deaths in series three involve falling off of things?  The ones that don't (a lightning bolt to the head/captured by goblins) were the ones I remembered best.</p>
]]></description><link>https://www.knightmare.com/forum/post/24948</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/24948</guid><dc:creator><![CDATA[WillsOfDoom]]></dc:creator><pubDate>Tue, 01 Jun 2004 19:03:09 GMT</pubDate></item><item><title><![CDATA[Reply to That damned life force.... on Mon, 31 May 2004 18:59:48 GMT]]></title><description><![CDATA[<p dir="auto">The original Life Force clock was great!</p>
<p dir="auto">I don't think it was scary by itself...but it helped to build up the tension. And it's such a vivid image, that most people can remember it years after the event.</p>
]]></description><link>https://www.knightmare.com/forum/post/24891</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/24891</guid><dc:creator><![CDATA[Eldarad]]></dc:creator><pubDate>Mon, 31 May 2004 18:59:48 GMT</pubDate></item><item><title><![CDATA[Reply to That damned life force.... on Mon, 31 May 2004 01:47:29 GMT]]></title><description><![CDATA[<p dir="auto">The sound effects that went with the original life-force really kicked.  I thought some of the most chilling death sequences were in series four - because of the way the life-force was used.</p>
<p dir="auto">The Mogdred sword death was great.</p>
<p dir="auto">They didn't use a knell, just a slowing heart-beat and cracking bone.  Awesome.</p>
]]></description><link>https://www.knightmare.com/forum/post/24862</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/24862</guid><dc:creator><![CDATA[WillsOfDoom]]></dc:creator><pubDate>Mon, 31 May 2004 01:47:29 GMT</pubDate></item></channel></rss>