<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[The Stuff of Knightmare]]></title><description><![CDATA[<p dir="auto">A review of Knightmare that has recently been published online, undoubtedly worth admiring for the drawings alone! You can read it by clicking on the link below:</p>
<p dir="auto"><a href="http://gameological.com/2012/11/the-stuff-of-knightmare/" target="_blank" rel="noopener noreferrer nofollow ugc">http://gameological.com/2012/11/the-stuff-of-knightmare/</a></p>
]]></description><link>https://www.knightmare.com/forum/topic/2417/the-stuff-of-knightmare</link><generator>RSS for Node</generator><lastBuildDate>Tue, 15 Sep 2026 04:07:11 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/2417.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 29 Nov 2012 10:19:38 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to The Stuff of Knightmare on Sat, 05 Jan 2013 10:19:38 GMT]]></title><description><![CDATA[<p dir="auto">Jonathan Green, an esteemed author whose works include contributions to the Fighting Fantasy and Pax Britannia series, has written his own blog review of Knightmare in time for the CITV channel repeats. You can read the review by clicking on the link below:</p>
<p dir="auto"><a href="http://jonathangreenauthor.blogspot.co.uk/2013/01/the-gamebook-renaissance-knightmare.html" target="_blank" rel="noopener noreferrer nofollow ugc">http://jonathangreenauthor.blogspot.co.uk/2013/01/the-gamebook-renaissance-knightmare.html</a></p>
]]></description><link>https://www.knightmare.com/forum/post/43666</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/43666</guid><dc:creator><![CDATA[JamesA]]></dc:creator><pubDate>Sat, 05 Jan 2013 10:19:38 GMT</pubDate></item><item><title><![CDATA[Reply to The Stuff of Knightmare on Sun, 02 Dec 2012 18:41:39 GMT]]></title><description><![CDATA[<p dir="auto">Brilliant article, it's incredible how fascinating little tidbits like Gatwick can be.</p>
]]></description><link>https://www.knightmare.com/forum/post/43465</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/43465</guid><dc:creator><![CDATA[SpectralScorpion]]></dc:creator><pubDate>Sun, 02 Dec 2012 18:41:39 GMT</pubDate></item><item><title><![CDATA[Reply to The Stuff of Knightmare on Thu, 29 Nov 2012 21:51:14 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Agreed, it's a brilliant article, especially with Hugo's input. I loved the part about 'Gatwick' - never heard that nickname before! It's also nice to see him echoing what most of us think, that the original limitations (having to blindfold the dungeoneer, etc) are actually what made the game work so well. And, wow, he always made it look so easy being Treguard, I hadn't appreciated just what a difficult job he had with all those different scenarios to memorise. (Shocked to hear about the stalkers, too!)</p>
<p dir="auto">The comment pointing out the similarity between Knightmare and Logo made me laugh; now there's a blast from the past!</p>
</blockquote>
<p dir="auto">My thoughts exactly! Shame Hugo had to change numbers and move as well. I didn't realise how much work Hugo had to put into the role of Treguard. For me Hugo made Knightmare a huge sucess and is one of the reasons why Knightmare is still talked about today.</p>
]]></description><link>https://www.knightmare.com/forum/post/43457</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/43457</guid><dc:creator><![CDATA[pjmlfc05]]></dc:creator><pubDate>Thu, 29 Nov 2012 21:51:14 GMT</pubDate></item><item><title><![CDATA[Reply to The Stuff of Knightmare on Thu, 29 Nov 2012 16:52:07 GMT]]></title><description><![CDATA[<p dir="auto">Agreed, it's a brilliant article, especially with Hugo's input. I loved the part about 'Gatwick' - never heard that nickname before! It's also nice to see him echoing what most of us think, that the original limitations (having to blindfold the dungeoneer, etc) are actually what made the game work so well. And, wow, he always made it look so easy being Treguard, I hadn't appreciated just what a difficult job he had with all those different scenarios to memorise. (Shocked to hear about the stalkers, too!)</p>
<p dir="auto">The comment pointing out the similarity between Knightmare and Logo made me laugh; now there's a blast from the past!</p>
]]></description><link>https://www.knightmare.com/forum/post/43454</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/43454</guid><dc:creator><![CDATA[Canadanne]]></dc:creator><pubDate>Thu, 29 Nov 2012 16:52:07 GMT</pubDate></item></channel></rss>