<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Life force footage]]></title><description><![CDATA[<p dir="auto">The life force clock quite often appears on screen,  along a back wall or on the floor, but the advisors see it? or ahs it been edited in for the audience at home?    Whenever it just pops up nobody in the team seems to acknowledge it.</p>
]]></description><link>https://www.knightmare.com/forum/topic/2530/life-force-footage</link><generator>RSS for Node</generator><lastBuildDate>Mon, 14 Sep 2026 08:53:23 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/2530.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 31 Jul 2013 19:29:56 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Life force footage on Sun, 04 Aug 2013 16:47:22 GMT]]></title><description><![CDATA[<p dir="auto">Yes I agree.</p>
<p dir="auto">As a kid I didn't realise it was added in post, and as fair as I was concerned it was a real threat.    It's only been watching the repeats I noticed how the teams never acknowledged it.   Best thing about being a kid it's easier to believe what you're seeing, you let your imagination run wild.</p>
]]></description><link>https://www.knightmare.com/forum/post/45030</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/45030</guid><dc:creator><![CDATA[wombstar]]></dc:creator><pubDate>Sun, 04 Aug 2013 16:47:22 GMT</pubDate></item><item><title><![CDATA[Reply to Life force footage on Sun, 04 Aug 2013 10:18:04 GMT]]></title><description><![CDATA[<p dir="auto">Interestingly, a 'hit-taking' lifeforce would be more in line with the vast majority of computer and role-playing games. However, in KM's gameplay such hits are relatively rare so most of the time dungeoneers would be wandering around in no need of food. It would also lose the hurry up mechanic which is its main purpose.</p>
<p dir="auto">The original animation was so fantastic that personally I have no problem with them using it just as they used to - the design outweighs any gameplay limitations. I love the blackly comic touch of the glances left and right as various bits peel away, and the flying eyeballs, accompanied with the tolling bells, could make any death seem incredibly dramatic. For me, it's definitely an instance where the need to create good television is more important than the need to create a robust and consistent gameplay mechanic.</p>
<p dir="auto">The two later animations, while more 'hit-friendly', just didn't have the same impact.</p>
]]></description><link>https://www.knightmare.com/forum/post/45029</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/45029</guid><dc:creator><![CDATA[HobGoblin]]></dc:creator><pubDate>Sun, 04 Aug 2013 10:18:04 GMT</pubDate></item><item><title><![CDATA[Reply to Life force footage on Sat, 03 Aug 2013 20:20:19 GMT]]></title><description><![CDATA[<p dir="auto">True.</p>
<p dir="auto">I do like the idea that it doesn't count down but take 'hits'</p>
<p dir="auto">Like touching the skull or spikes, as well as other things that can drain your life force such as that symbol we saw a few weeks ago or some other nasty in a room.</p>
<p dir="auto">Be interesting to see how the life force is use in the future.</p>
]]></description><link>https://www.knightmare.com/forum/post/45024</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/45024</guid><dc:creator><![CDATA[wombstar]]></dc:creator><pubDate>Sat, 03 Aug 2013 20:20:19 GMT</pubDate></item><item><title><![CDATA[Reply to Life force footage on Sat, 03 Aug 2013 18:23:09 GMT]]></title><description><![CDATA[<p dir="auto">Though by showing the team the lifeforce the producers are committing to kill a dungeoneer in x minutes unless they get food.</p>
<p dir="auto">Going back to Barry's winning quest - if the producers had shown a critical lifeforce status, estimating how long the team would need to guide Barry to the water drop, they probably would have died. By adding it in post production they can just make it look like a last second reprieve.</p>
<p dir="auto">Some might say giving the team a finite amount of time would be a fairer way to play the game but it would have led to more boring lifeforce deaths.</p>
]]></description><link>https://www.knightmare.com/forum/post/45023</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/45023</guid><dc:creator><![CDATA[HobGoblin]]></dc:creator><pubDate>Sat, 03 Aug 2013 18:23:09 GMT</pubDate></item><item><title><![CDATA[Reply to Life force footage on Sat, 03 Aug 2013 15:34:06 GMT]]></title><description><![CDATA[<p dir="auto">Well no, not at all.   Because it wouldn't be left to just run it's course, you wouldn't click a start button and let it tick over.</p>
<p dir="auto">The life force would be at whatever stage they needed it to be, which is exactly what happens now anyway.. but without showing the teams on their screen.</p>
]]></description><link>https://www.knightmare.com/forum/post/45018</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/45018</guid><dc:creator><![CDATA[wombstar]]></dc:creator><pubDate>Sat, 03 Aug 2013 15:34:06 GMT</pubDate></item><item><title><![CDATA[Reply to Life force footage on Sat, 03 Aug 2013 05:29:58 GMT]]></title><description><![CDATA[<p dir="auto">They'd be long dead in something like Series 1's battle of insults <img src="https://www.knightmare.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f61b.png?v=cbb8c768457" class="not-responsive emoji emoji-android emoji--stuck_out_tongue" style="height:23px;width:auto;vertical-align:middle" title=":p" alt="😛" /></p>
<p dir="auto">"Ooh, nasty. Sorry team, but sometimes our supporting cast members just get too carried away..."</p>
]]></description><link>https://www.knightmare.com/forum/post/45013</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/45013</guid><dc:creator><![CDATA[Billy]]></dc:creator><pubDate>Sat, 03 Aug 2013 05:29:58 GMT</pubDate></item><item><title><![CDATA[Reply to Life force footage on Sat, 03 Aug 2013 04:37:00 GMT]]></title><description><![CDATA[<p dir="auto">Yes, Hobgoblin has phrased it better than I did.</p>
<p dir="auto">If you show a team that they're on 50% health and they subsequently take 5 minutes to complete the room, by all accounts they're dead.</p>
<p dir="auto">Certainly you'd run the risk of them panicking and rushing the room.</p>
]]></description><link>https://www.knightmare.com/forum/post/45011</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/45011</guid><dc:creator><![CDATA[Mystara]]></dc:creator><pubDate>Sat, 03 Aug 2013 04:37:00 GMT</pubDate></item><item><title><![CDATA[Reply to Life force footage on Fri, 02 Aug 2013 23:04:33 GMT]]></title><description><![CDATA[<p dir="auto">That's a good point.</p>
]]></description><link>https://www.knightmare.com/forum/post/45006</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/45006</guid><dc:creator><![CDATA[wombstar]]></dc:creator><pubDate>Fri, 02 Aug 2013 23:04:33 GMT</pubDate></item><item><title><![CDATA[Reply to Life force footage on Fri, 02 Aug 2013 22:57:22 GMT]]></title><description><![CDATA[<p dir="auto">Probably because they didn't track the animation against the quest in real time - it was only in the edit suite they decided what would be a suitable point of the animation to show. The technical limitations of the time perhaps meant it was never instantly 'good to go' at a specific point in the sequence.</p>
<p dir="auto">I imagine...</p>
]]></description><link>https://www.knightmare.com/forum/post/45003</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/45003</guid><dc:creator><![CDATA[HobGoblin]]></dc:creator><pubDate>Fri, 02 Aug 2013 22:57:22 GMT</pubDate></item><item><title><![CDATA[Reply to Life force footage on Fri, 02 Aug 2013 22:47:31 GMT]]></title><description><![CDATA[<p dir="auto">Yes I know that, I don't mean in every room, and not on the screen all the time. I mean when the views sees it there was no reason not to show the team.. some how? like they did with skulls floating around.</p>
]]></description><link>https://www.knightmare.com/forum/post/44999</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44999</guid><dc:creator><![CDATA[wombstar]]></dc:creator><pubDate>Fri, 02 Aug 2013 22:47:31 GMT</pubDate></item><item><title><![CDATA[Reply to Life force footage on Fri, 02 Aug 2013 21:11:09 GMT]]></title><description><![CDATA[<p dir="auto">Because it's fake.  It's not real and has no effect on gameplay.  Given that one room might take one team 30 seconds to figure out and might take another team five minutes to complete, there wouldn't be any way to keep it consistent without killing every single team due to "life loss".</p>
<p dir="auto">I understand it had originally been Tim Child's intention to have a proper life force clock that would act as a sort of measurement of "health" or "hit points" but it was too complicated, probably for the above reasons.  Indeed, I do believe that there is one episode where a team is hit by the spectral scorpion and appears to take a hit to life force, but again, this was all post production.</p>
]]></description><link>https://www.knightmare.com/forum/post/44990</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44990</guid><dc:creator><![CDATA[Mystara]]></dc:creator><pubDate>Fri, 02 Aug 2013 21:11:09 GMT</pubDate></item><item><title><![CDATA[Reply to Life force footage on Fri, 02 Aug 2013 21:04:28 GMT]]></title><description><![CDATA[<p dir="auto">So why couldn't they throw it up on the teams screen?  Showing the Skull and Green man face always hurried them along.</p>
<p dir="auto">A team so fair has already died due to a ghost draining the life force.</p>
]]></description><link>https://www.knightmare.com/forum/post/44988</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44988</guid><dc:creator><![CDATA[wombstar]]></dc:creator><pubDate>Fri, 02 Aug 2013 21:04:28 GMT</pubDate></item><item><title><![CDATA[Reply to Life force footage on Fri, 02 Aug 2013 09:33:57 GMT]]></title><description><![CDATA[<p dir="auto">Most of you will have seen this but seems worth mentioning that there are a couple of relevant sections in the Tim Child interview at <a href="http://www.bothersbar.co.uk/?page_id=193" target="_blank" rel="noopener noreferrer nofollow ugc">http://www.bothersbar.co.uk/?page_id=193</a>:</p>
<p dir="auto">"The principle of the first life force clock was again borrowed from Atic Atac. There was no programming involved – it was just a linear cgi animation sequence. The Travelling Matte Company built it to my brief. It looked great but the trouble is it was always too short and there were not enough frames in it to slow it down and make it longer. It also didn’t edit too well for Life refresh purposes."</p>
<p dir="auto">"Life Force is really what we call a hurry-up, but starvation makes for a rather boring death, so if a team were really slow, we’d summon up a monster and kill them with that instead. After all: they deserved to die, and we gave them an interesting death instead."</p>
]]></description><link>https://www.knightmare.com/forum/post/44950</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44950</guid><dc:creator><![CDATA[HobGoblin]]></dc:creator><pubDate>Fri, 02 Aug 2013 09:33:57 GMT</pubDate></item><item><title><![CDATA[Reply to Life force footage on Fri, 02 Aug 2013 00:22:04 GMT]]></title><description><![CDATA[<p dir="auto">Even at the age of 12 I realised that the so called "life force warnings" were pretty meaningless. Perhaps if they'd have been a bit more careful with its usage, but when teams are constantly about 0.3 seconds away from it running out just as they're putting some food in their knapsack it starts to look a bit suspicious. Never was a team ever in danger of dying by their so-called life force running out.</p>
<p dir="auto">And before anyone mentions a certain future team of Series 2 (not yet shown on the life force but easily look-upable on the site), I count that more as a forced lock-in rather than the life-force drain it claimed to be, including by someone who's put it on Wikipedia as apparently the only life force drain death of the entire series. I don't want to cause an argument so I've left it as is even though I don't agree with it.</p>
]]></description><link>https://www.knightmare.com/forum/post/44948</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44948</guid><dc:creator><![CDATA[Billy]]></dc:creator><pubDate>Fri, 02 Aug 2013 00:22:04 GMT</pubDate></item><item><title><![CDATA[Reply to Life force footage on Thu, 01 Aug 2013 21:33:15 GMT]]></title><description><![CDATA[<p dir="auto">That's interesting.</p>
<p dir="auto">It certainly added to the drama from the viewers point, and used as a way for the dungeon master to hurry the teams up by giving them a 'potential' threat.</p>
<p dir="auto">I'm a bit surprised it wasn't shown to the team on a death, in particular the early ones where they got locked in a room or turning off the lamp and bascily died because it drained away.</p>
<p dir="auto">I guess that's why by the end it was just a pie and served even less.</p>
]]></description><link>https://www.knightmare.com/forum/post/44943</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44943</guid><dc:creator><![CDATA[wombstar]]></dc:creator><pubDate>Thu, 01 Aug 2013 21:33:15 GMT</pubDate></item><item><title><![CDATA[Reply to Life force footage on Thu, 01 Aug 2013 21:18:56 GMT]]></title><description><![CDATA[<p dir="auto">For some reason, I have a memory of being told whether our life force was red, amber, or green by a production assistant just as we were prepping to resume filming in a room.</p>
<p dir="auto">But realistically, it was meaningless.  If you needed food, it was there and you took it.</p>
]]></description><link>https://www.knightmare.com/forum/post/44942</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44942</guid><dc:creator><![CDATA[Mystara]]></dc:creator><pubDate>Thu, 01 Aug 2013 21:18:56 GMT</pubDate></item><item><title><![CDATA[Reply to Life force footage on Thu, 01 Aug 2013 21:09:13 GMT]]></title><description><![CDATA[<p dir="auto">Just to clarify my last post - I meant they wouldn't know that lifeforce was now an armored skeleton/ a pie. Unless they were simply told about it?</p>
]]></description><link>https://www.knightmare.com/forum/post/44941</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44941</guid><dc:creator><![CDATA[HobGoblin]]></dc:creator><pubDate>Thu, 01 Aug 2013 21:09:13 GMT</pubDate></item><item><title><![CDATA[Reply to Life force footage on Thu, 01 Aug 2013 21:01:11 GMT]]></title><description><![CDATA[<p dir="auto">This was mentioned in one of the letters provided by Ray Lockton, which seem to have gone missing from the website but I found it on an archived version:</p>
<p dir="auto">"<em>It cannot be displayed on the advisors' monitor but its correct status will be given to each team at the commencement of each chamber scene. During the scene any change of Life Force status will be clearly passed on as a warning by the Dungeon Master.</em>"</p>
]]></description><link>https://www.knightmare.com/forum/post/44938</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44938</guid><dc:creator><![CDATA[Canadanne]]></dc:creator><pubDate>Thu, 01 Aug 2013 21:01:11 GMT</pubDate></item><item><title><![CDATA[Reply to Life force footage on Thu, 01 Aug 2013 20:38:17 GMT]]></title><description><![CDATA[<p dir="auto">I assume that teams weren't even aware of changes to the lifeforce animation until they saw it on TV?</p>
]]></description><link>https://www.knightmare.com/forum/post/44937</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44937</guid><dc:creator><![CDATA[HobGoblin]]></dc:creator><pubDate>Thu, 01 Aug 2013 20:38:17 GMT</pubDate></item><item><title><![CDATA[Reply to Life force footage on Thu, 01 Aug 2013 20:04:22 GMT]]></title><description><![CDATA[<p dir="auto">Not if it was post production.</p>
]]></description><link>https://www.knightmare.com/forum/post/44936</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44936</guid><dc:creator><![CDATA[Mystara]]></dc:creator><pubDate>Thu, 01 Aug 2013 20:04:22 GMT</pubDate></item><item><title><![CDATA[Reply to Life force footage on Thu, 01 Aug 2013 20:01:40 GMT]]></title><description><![CDATA[<p dir="auto">I guess it was,   so did any of the teams ever see it on screen?  ever during a death?</p>
]]></description><link>https://www.knightmare.com/forum/post/44935</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44935</guid><dc:creator><![CDATA[wombstar]]></dc:creator><pubDate>Thu, 01 Aug 2013 20:01:40 GMT</pubDate></item><item><title><![CDATA[Reply to Life force footage on Thu, 01 Aug 2013 07:08:54 GMT]]></title><description><![CDATA[<p dir="auto">Yep, entirely post production.</p>
]]></description><link>https://www.knightmare.com/forum/post/44918</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44918</guid><dc:creator><![CDATA[Mystara]]></dc:creator><pubDate>Thu, 01 Aug 2013 07:08:54 GMT</pubDate></item><item><title><![CDATA[Reply to Life force footage on Wed, 31 Jul 2013 20:42:42 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">I believe this was added in post production so the teams didn't see it.</p>
<p dir="auto">I was watching Barry's S7 winning quest the other day and there's a bit I remember well from the original tx where they have to get Barry under a drip of water before lifeforce runs out. I honestly thought they nearly died when I first watched this, but it's clear they only guide Barry over to the water because Treguard becomes increasingly frantic in his lifeforce warnings. They're really quite indifferent to the threat and have no idea the animation has no armor left.</p>
<p dir="auto">Also - back to my mate Anthony from series 4 - he says one of the reasons they took so long to work out that they needed to cover up the lifeforce draining statue was that they didn't fully understand the draining effect due to the fact they couldn't see the animation. Pickle intervened and the rest is history...</p>
</blockquote>
<p dir="auto">Poor Pickle!</p>
]]></description><link>https://www.knightmare.com/forum/post/44913</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44913</guid><dc:creator><![CDATA[pjmlfc05]]></dc:creator><pubDate>Wed, 31 Jul 2013 20:42:42 GMT</pubDate></item><item><title><![CDATA[Reply to Life force footage on Wed, 31 Jul 2013 20:21:59 GMT]]></title><description><![CDATA[<p dir="auto">I believe this was added in post production so the teams didn't see it.</p>
<p dir="auto">I was watching Barry's S7 winning quest the other day and there's a bit I remember well from the original tx where they have to get Barry under a drip of water before lifeforce runs out. I honestly thought they nearly died when I first watched this, but it's clear they only guide Barry over to the water because Treguard becomes increasingly frantic in his lifeforce warnings. They're really quite indifferent to the threat and have no idea the animation has no armor left.</p>
<p dir="auto">Also - back to my mate Anthony from series 4 - he says one of the reasons they took so long to work out that they needed to cover up the lifeforce draining statue was that they didn't fully understand the draining effect due to the fact they couldn't see the animation. Pickle intervened and the rest is history...</p>
]]></description><link>https://www.knightmare.com/forum/post/44912</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44912</guid><dc:creator><![CDATA[HobGoblin]]></dc:creator><pubDate>Wed, 31 Jul 2013 20:21:59 GMT</pubDate></item></channel></rss>