<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Series 7 - sight spells]]></title><description><![CDATA[<p dir="auto">Anyone else feel the were a waste of time? I guess that's why the helmet was changed so as to have a visor - the production team simply raised the visor a little when the spell was cast. But it got really tiring hearing Majita whine so often that 'HE CAN'T EVEN SEE!/IT'S TOO DARK!' etc. especially when the spell barely seemed to work anyway. Given that they managed 6 series without dungeoneers ever being able to see, what difference did those spells even make?</p>
]]></description><link>https://www.knightmare.com/forum/topic/2675/series-7-sight-spells</link><generator>RSS for Node</generator><lastBuildDate>Mon, 14 Sep 2026 06:54:56 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/2675.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 16 Apr 2014 16:58:35 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Series 7 - sight spells on Fri, 25 Apr 2014 17:30:28 GMT]]></title><description><![CDATA[<p dir="auto">If you've read my <a href="http://www.knightmare.com/articles/commentary/1519-shark-two" target="_blank" rel="noopener noreferrer nofollow ugc">'Jumped the Shark' article</a> on the website, you'll know that I am not a fan of sight spells either. Jake/Eyeshield once described me as a 'fellow member of the newly-formed "Seeing Eye spells are pointless" club'.</p>
]]></description><link>https://www.knightmare.com/forum/post/47085</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/47085</guid><dc:creator><![CDATA[Drassil]]></dc:creator><pubDate>Fri, 25 Apr 2014 17:30:28 GMT</pubDate></item><item><title><![CDATA[Reply to Series 7 - sight spells on Wed, 16 Apr 2014 17:16:23 GMT]]></title><description><![CDATA[<p dir="auto">I'm not sure it worked liked that, lifting the visor would just allow the dungeonner to see the blue screens, so i think the helmet had a screen inside so they could see the room or they took a peak on a monitor.  I really don't know.</p>
<p dir="auto">And even though he could see they still had to guide him</p>
<p dir="auto">It was one of the biggest mistakes to include in the show along with the reach wand i think.</p>
]]></description><link>https://www.knightmare.com/forum/post/47047</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/47047</guid><dc:creator><![CDATA[wombstar]]></dc:creator><pubDate>Wed, 16 Apr 2014 17:16:23 GMT</pubDate></item></channel></rss>