<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Knightmare Werewolf - Weremare?]]></title><description><![CDATA[<p dir="auto">After popular request and after having now seen the game's popularity at a few meetups, I have developed a Knightmare themed version of one night ultimate werewolf for Knightmare chat.</p>
<p dir="auto">Testing/playing this Sunday.</p>
]]></description><link>https://www.knightmare.com/forum/topic/2915/knightmare-werewolf-weremare</link><generator>RSS for Node</generator><lastBuildDate>Tue, 15 Sep 2026 05:25:08 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/2915.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 20 Aug 2016 05:49:41 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Knightmare Werewolf - Weremare? on Sun, 12 Nov 2017 19:04:36 GMT]]></title><description><![CDATA[<p dir="auto">merlin sounds a great card......... some great roles lined up there...</p>
]]></description><link>https://www.knightmare.com/forum/post/50762</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50762</guid><dc:creator><![CDATA[Picklemyfav]]></dc:creator><pubDate>Sun, 12 Nov 2017 19:04:36 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Werewolf - Weremare? on Mon, 30 Oct 2017 15:53:56 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Prevents a player's card from being looked at or moved.</strong></p>
<p dir="auto">The Gatekeeper?</p>
</blockquote>
<p dir="auto">I was going to suggest a Blocker for this, but I like The Gatekeeper too!</p>
<blockquote>
<p dir="auto"><strong>Looks at two cards, one after the other. If one of the cards is a goblin or gargoyle, the paranormal investigator becomes a goblin or gargoyle (respectively). This can make the game quite dynamic, since it adds the rare possibility that the Opposition control the town.</strong></p>
<p dir="auto">Majida?</p>
</blockquote>
<p dir="auto">Perhaps the Oracle?</p>
<p dir="auto">Oh, and yes - Merlin sounds great!</p>
]]></description><link>https://www.knightmare.com/forum/post/50742</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50742</guid><dc:creator><![CDATA[Pooka]]></dc:creator><pubDate>Mon, 30 Oct 2017 15:53:56 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Werewolf - Weremare? on Sun, 29 Oct 2017 18:26:40 GMT]]></title><description><![CDATA[<p dir="auto"><strong>Has a random player selected. Wins only if that player is killed.</strong></p>
<p dir="auto">The Boatman?</p>
<p dir="auto"><strong>Prevents a player's card from being looked at or moved.</strong></p>
<p dir="auto">The Gatekeeper?</p>
<p dir="auto"><strong>Looks at two cards, one after the other. If one of the cards is a goblin or gargoyle, the paranormal investigator becomes a goblin or gargoyle (respectively). This can make the game quite dynamic, since it adds the rare possibility that the Opposition control the town.</strong></p>
<p dir="auto">Majida?</p>
<p dir="auto"><strong>Finds out those players that have looked at or moved a card.</strong></p>
<p dir="auto">Snapper-Jack?</p>
<p dir="auto">Merlin sounds great!</p>
]]></description><link>https://www.knightmare.com/forum/post/50740</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50740</guid><dc:creator><![CDATA[Mashibinbin]]></dc:creator><pubDate>Sun, 29 Oct 2017 18:26:40 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Werewolf - Weremare? on Sun, 29 Oct 2017 17:33:55 GMT]]></title><description><![CDATA[<ul>
<li>Added role <strong>Mrs Grimwold</strong> (PTB).  Appears as a goblin to other members of the opposition (except to Lord Fear's ability to look at a player's card)</li>
</ul>
<p dir="auto">Future Roles</p>
<ul>
<li>
<p dir="auto">Merlin(?): Knows all the members of the opposition.  However, if all the opposition identify (or all vote for) Merlin, then the opposition win.</p>
</li>
<li>
<p dir="auto">?: Has a random player selected.  Wins only if that player is killed.</p>
</li>
<li>
<p dir="auto">?: Prevents a player's card from being looked at or moved.</p>
</li>
<li>
<p dir="auto">?: Looks at two cards, one after the other. If one of the cards is a goblin or gargoyle, the paranormal investigator becomes a goblin or gargoyle (respectively). This can make the game quite dynamic, since it adds the rare possibility that the Opposition control the town.</p>
</li>
<li>
<p dir="auto">?: Finds out those players that have looked at or moved a card.</p>
</li>
</ul>
]]></description><link>https://www.knightmare.com/forum/post/50739</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50739</guid><dc:creator><![CDATA[Mystara]]></dc:creator><pubDate>Sun, 29 Oct 2017 17:33:55 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Werewolf - Weremare? on Tue, 18 Jul 2017 19:36:10 GMT]]></title><description><![CDATA[<p dir="auto">Good to know that Werewolf is having such a positive effect on the health of the chatroom.</p>
<blockquote>
<p dir="auto">So out of curiosity (and because I was binning some of the server logs)...</p>
</blockquote>
<p dir="auto">I'm sure there's a proverb about the binning of server logs being unsafe for felines, but I just can't remember it.</p>
<blockquote>
<p dir="auto">the one that changes into a goblin if they find a goblin could be called sly hands...... as he turned into a goblin.</p>
</blockquote>
<p dir="auto">According to Pickle, it was a hobgoblin that Hands was turned into. There's a official ITV clip of it <a href="https://www.youtube.com/watch?v=d5rNpMKWyFs&amp;list=PLAdreVUCVCyvnJKJOLuoySOe3GUWTE-ez&amp;index=92" target="_blank" rel="noopener noreferrer nofollow ugc">here</a>. Though we did see dungeoneer Christopher turned into a goblin later in Series 5.</p>
]]></description><link>https://www.knightmare.com/forum/post/50596</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50596</guid><dc:creator><![CDATA[Drassil]]></dc:creator><pubDate>Tue, 18 Jul 2017 19:36:10 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Werewolf - Weremare? on Tue, 18 Jul 2017 13:26:53 GMT]]></title><description><![CDATA[<p dir="auto">sounds cool and can't wait to play with lord fear in one of the games....... the one that changes into a goblin if they find a goblin could be called sly hands...... as he turned into a goblin.</p>
]]></description><link>https://www.knightmare.com/forum/post/50594</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50594</guid><dc:creator><![CDATA[Picklemyfav]]></dc:creator><pubDate>Tue, 18 Jul 2017 13:26:53 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Werewolf - Weremare? on Thu, 13 Jul 2017 17:07:23 GMT]]></title><description><![CDATA[<p dir="auto">Sounds good, well done for all your efforts so far and for wordplay alone may I suggest changing the Sentinel to Blocker</p>
]]></description><link>https://www.knightmare.com/forum/post/50583</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50583</guid><dc:creator><![CDATA[Mashibinbin]]></dc:creator><pubDate>Thu, 13 Jul 2017 17:07:23 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Werewolf - Weremare? on Wed, 12 Jul 2017 21:10:57 GMT]]></title><description><![CDATA[<p dir="auto">So out of curiosity (and because I was binning some of the server logs), I did a little number crunching on KM chat numbers and Werewolf:</p>
<ul>
<li>
<p dir="auto">Between introducing Werewolf (which was the first of the weekly games that we added) and last week, the average number of chat participants each week has more than <em><strong>tripled</strong></em> as compared to the same length of time before we added Werewolf.  Of course, it's still far short of the good old days.</p>
</li>
<li>
<p dir="auto">Each Werewolf game averages just under 6 players.</p>
</li>
<li>
<p dir="auto">The average number of "person minutes" in chat increases by (on average) 417% on weeks where we've played one of the games.</p>
</li>
</ul>
<p dir="auto">Let me therefore take a moment to give a big THANK YOU to everyone that has contributed to the game!</p>
<p dir="auto">Future roles</p>
<p dir="auto">I'm rapidly coming to the end of official roles to add.  Some of the remaining official roles are:</p>
<ul>
<li>
<p dir="auto">Sentinel: Prevents a card from being looked at or moved.  I'm not sure this adds much, but I'm open to input.</p>
</li>
<li>
<p dir="auto">Paranormal investigator: Looks at two cards, one after the other.  If one of the cards is a goblin or gargoyle, the paranormal investigator becomes a goblin or gargoyle (respectively).  This can make the game quite dynamic, since it adds the rare possibility that the Opposition control the town.</p>
</li>
<li>
<p dir="auto">Aura Seer: Finds out those players that have looked at or moved a card.</p>
</li>
<li>
<p dir="auto">Mystic wolf: Wakes up with the other goblins (werewolves).  Afterwards, the mystic wolf is able to look at one player's card.  I think this character <em>has</em> to be "Lord Fear"?</p>
</li>
</ul>
<p dir="auto">Avalon</p>
<p dir="auto">I really need to add some of the optional features to this so that it isn't so mundane.</p>
<p dir="auto">Mascarade</p>
<p dir="auto">Ironically, I think this is finished, but it needs more testing.</p>
<p dir="auto">Others</p>
<p dir="auto">I have a couple of ideas for one or two other games that I might implement if they have sufficient support.</p>
<p dir="auto">Someone asked me if we could have Knightmare-themed Cards Against Humanity.  I'll admit it would be easy to implement</p>
]]></description><link>https://www.knightmare.com/forum/post/50580</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50580</guid><dc:creator><![CDATA[Mystara]]></dc:creator><pubDate>Wed, 12 Jul 2017 21:10:57 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Werewolf - Weremare? on Sun, 04 Jun 2017 18:02:56 GMT]]></title><description><![CDATA[<ul>
<li>Added role <strong>Oracle</strong> (PTB).  During the night, the oracle specifies a player.  That player's card is flipped over.  If it is the gargoyle or a member of the opposition then the card is flipped back over.  Otherwise, the card remains visible for all to see.</li>
</ul>
]]></description><link>https://www.knightmare.com/forum/post/50500</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50500</guid><dc:creator><![CDATA[Mystara]]></dc:creator><pubDate>Sun, 04 Jun 2017 18:02:56 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Werewolf - Weremare? on Sun, 04 Jun 2017 15:10:02 GMT]]></title><description><![CDATA[<ul>
<li>
<p dir="auto">Renamed <strong>Sidriss</strong> to <strong>Elita</strong>.</p>
</li>
<li>
<p dir="auto">Added <strong>Sidriss</strong>, a weaker version of Hordriss, who can only look at one of the central cards.  Sidriss has been added to add some variety to games rather than always requiring Hordriss.</p>
</li>
</ul>
]]></description><link>https://www.knightmare.com/forum/post/50499</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50499</guid><dc:creator><![CDATA[Mystara]]></dc:creator><pubDate>Sun, 04 Jun 2017 15:10:02 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Werewolf - Weremare? on Sun, 28 May 2017 18:09:09 GMT]]></title><description><![CDATA[<ul>
<li>
<p dir="auto">Added <strong>Gwendoline</strong>, a member of the powers that be.  If Gwendoline is killed then the person she votes for is also killed.  In practice, Gwendoline makes it a little harder for the goblins, since they need to discourage people for voting for her.</p>
</li>
<li>
<p dir="auto">In order to discourage last minute vote flipping:</p>
</li>
<li>
<p dir="auto">The game length will vary slightly by a few seconds.  However, the exact value will not be revealed.</p>
</li>
<li>
<p dir="auto">The final vote warning will occur at "less than 1 minute"</p>
</li>
<li>
<p dir="auto">New command: !ww_explain &lt;role&gt; to explain how a role works.</p>
</li>
</ul>
]]></description><link>https://www.knightmare.com/forum/post/50489</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50489</guid><dc:creator><![CDATA[Mystara]]></dc:creator><pubDate>Sun, 28 May 2017 18:09:09 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Werewolf - Weremare? on Sun, 01 Jan 2017 14:07:14 GMT]]></title><description><![CDATA[<ul>
<li>
<p dir="auto">Specifying player names is no longer cAsE sEnSiTiVe</p>
</li>
<li>
<p dir="auto">Added <strong>brother mace</strong>, a member of the powers-that-be, who swaps his card with one of the centre cards.</p>
</li>
</ul>
]]></description><link>https://www.knightmare.com/forum/post/50279</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50279</guid><dc:creator><![CDATA[Mystara]]></dc:creator><pubDate>Sun, 01 Jan 2017 14:07:14 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Werewolf - Weremare? on Thu, 29 Dec 2016 21:43:02 GMT]]></title><description><![CDATA[<p dir="auto">Just to let you know I've made a couple of changes to the way that the script runs.</p>
<ul>
<li>
<p dir="auto">From now on, the night sequence always lasts 90 seconds, no matter which roles are selected.</p>
</li>
<li>
<p dir="auto">If your role has a night action, you will be asked what to do at the same time as everyone else.  Hence, you now have 90 seconds (up from 60) to specify what you want to do.</p>
</li>
<li>
<p dir="auto">Having specified what you would like to do, actions are resolved in the same order as before.</p>
</li>
</ul>
<p dir="auto">As a consequence, the game now runs about 2 minutes faster, yet everyone has a further 30 seconds to act at night.  This also eliminates the slightly naughty tactic of being able to deduce which roles are selected by how long the night sequence lasts.</p>
<p dir="auto">Doubtless I'll have broken the script while updating it, so there's possibly some bugs that need fixing.</p>
]]></description><link>https://www.knightmare.com/forum/post/50272</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50272</guid><dc:creator><![CDATA[Mystara]]></dc:creator><pubDate>Thu, 29 Dec 2016 21:43:02 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Werewolf - Weremare? on Wed, 09 Nov 2016 10:59:27 GMT]]></title><description><![CDATA[<p dir="auto">OOOPPPPS!........ I think the_mart thinks i'm male on the chat........Awkward...... EERRR..... no i'm not male...... I'm female............ I'm a woman...........</p>
<p dir="auto">That reminds me of a old joke that my dad once told me......... When is a man not a man? When he's a woman....</p>
<p dir="auto">In fact just to clear up any misunderstandings I will tell you my first name........ My first name is Elizabeth....and I have aspergers........ I love arts and crafts and I really love watching game shows.... I was born with no eyebrows, no eyelashes and no fingernails and I didn't need help to breathe when I was born.....I like the werewolf game and I am a chatterbox.</p>
<p dir="auto">I am really looking forward to chatting on Friday, saturday and sunday....... Please come if you can....... so I can tell you about the weird dream on Halloween night............. that seems to have been a prediction that has now to my horror come true............ i'm not joking......</p>
]]></description><link>https://www.knightmare.com/forum/post/50029</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50029</guid><dc:creator><![CDATA[Picklemyfav]]></dc:creator><pubDate>Wed, 09 Nov 2016 10:59:27 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Werewolf - Weremare? on Mon, 07 Nov 2016 07:41:09 GMT]]></title><description><![CDATA[<p dir="auto">Yes Weremere is great to play and it's nice to see a good turnout for it.</p>
<p dir="auto">I try a bit of both and hope for the best!! I just enjoy playing it.</p>
]]></description><link>https://www.knightmare.com/forum/post/50019</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50019</guid><dc:creator><![CDATA[pjmlfc05]]></dc:creator><pubDate>Mon, 07 Nov 2016 07:41:09 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Werewolf - Weremare? on Sun, 06 Nov 2016 23:42:13 GMT]]></title><description><![CDATA[<p dir="auto">It was a great chat with zoe on the Friday.....</p>
<p dir="auto">That was a great round of the werewolf game....... Told the truth the whole time and only got firebombed once.......... Maybe I should just tell them what I am straight away..... Maybe that's the best tactic? What do you think?</p>
<p dir="auto">Would be great to see you in the chat room on a Saturday or a Friday canadanne.......... who knows I might have a funny story to tell you...... lol.</p>
]]></description><link>https://www.knightmare.com/forum/post/50017</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50017</guid><dc:creator><![CDATA[Picklemyfav]]></dc:creator><pubDate>Sun, 06 Nov 2016 23:42:13 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Werewolf - Weremare? on Sun, 06 Nov 2016 21:38:21 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Had a nice chat with Zoe on Friday...... was surprised that anyone else turned up if i'm honest...... its very quiet on Fridays and Saturdays..... I learned that from Zoe.</p>
</blockquote>
<p dir="auto">I didn't know anyone visited the chat room on Fridays or Saturdays. Might pop in sometime if I remember!</p>
]]></description><link>https://www.knightmare.com/forum/post/50013</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50013</guid><dc:creator><![CDATA[Canadanne]]></dc:creator><pubDate>Sun, 06 Nov 2016 21:38:21 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Werewolf - Weremare? on Sun, 06 Nov 2016 19:18:43 GMT]]></title><description><![CDATA[<p dir="auto">Yeah the changes sounds good! Yeah it's on Sundays that people really visit the chat room.</p>
<p dir="auto">See you in a bit!</p>
]]></description><link>https://www.knightmare.com/forum/post/50012</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50012</guid><dc:creator><![CDATA[pjmlfc05]]></dc:creator><pubDate>Sun, 06 Nov 2016 19:18:43 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Werewolf - Weremare? on Sun, 06 Nov 2016 17:59:22 GMT]]></title><description><![CDATA[<p dir="auto">The new changes sound really cool...... hope it behaves better then last time....... I remember last sunday we had to restart it a few times as it kept crashing..... I had to tell you alan at one point.... "calm down its only a programme".... I was quite shocked that I won a couple of games as I can't lie to save my life..... I am just that type of person....... It can be hard for me to tell if people are lying or not...... I was following the one rule I was given the whole way...... if you find out that you are a goblin don't tell them.....</p>
<p dir="auto">I've got my Robert Burns poem book ready just in case I need it for anything......lol.</p>
<p dir="auto">Had a nice chat with Zoe on Friday...... was surprised that anyone else turned up if i'm honest...... its very quiet on Fridays and Saturdays..... I learned that from Zoe.</p>
]]></description><link>https://www.knightmare.com/forum/post/50011</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50011</guid><dc:creator><![CDATA[Picklemyfav]]></dc:creator><pubDate>Sun, 06 Nov 2016 17:59:22 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Werewolf - Weremare? on Sun, 06 Nov 2016 09:35:01 GMT]]></title><description><![CDATA[<p dir="auto">The changes sound good, look forward to trying them out! I wonder if Folly would work for the Drunk card? He often appears around playing cards for the early series teams, and causes general confusion with riddles.</p>
]]></description><link>https://www.knightmare.com/forum/post/50003</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/50003</guid><dc:creator><![CDATA[Greystagg]]></dc:creator><pubDate>Sun, 06 Nov 2016 09:35:01 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Werewolf - Weremare? on Fri, 04 Nov 2016 15:05:37 GMT]]></title><description><![CDATA[<ul>
<li>
<p dir="auto">Added "Cavernwight".  A member of the opposition that does not wake up.  Other goblins and the skeletron know who the cavernwight is, but the cavernwight does not know anything.</p>
</li>
<li>
<p dir="auto">Made various code cleanups.  Probably broke some stuff.</p>
</li>
<li>
<p dir="auto">Added the ability to replay a round to see what happened.</p>
</li>
<li>
<p dir="auto">Added restart code for the game to be restarted.</p>
</li>
</ul>
]]></description><link>https://www.knightmare.com/forum/post/49992</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/49992</guid><dc:creator><![CDATA[Mystara]]></dc:creator><pubDate>Fri, 04 Nov 2016 15:05:37 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Werewolf - Weremare? on Thu, 03 Nov 2016 19:13:36 GMT]]></title><description><![CDATA[<p dir="auto">Cool, should be a great addition to the game!</p>
]]></description><link>https://www.knightmare.com/forum/post/49988</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/49988</guid><dc:creator><![CDATA[pjmlfc05]]></dc:creator><pubDate>Thu, 03 Nov 2016 19:13:36 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Werewolf - Weremare? on Thu, 03 Nov 2016 08:17:15 GMT]]></title><description><![CDATA[<ul>
<li>Added "Treguard" who acts at the end of the night phase and looks at his card.</li>
</ul>
]]></description><link>https://www.knightmare.com/forum/post/49984</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/49984</guid><dc:creator><![CDATA[Mystara]]></dc:creator><pubDate>Thu, 03 Nov 2016 08:17:15 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare Werewolf - Weremare? on Sat, 29 Oct 2016 14:38:52 GMT]]></title><description><![CDATA[<p dir="auto"><strong>Updates</strong></p>
<ul>
<li>
<p dir="auto">A vocal minority complained about the use of the term "lynch".  Although I disagree with the objection, I don't think lynching is a very Knightmaresque punishment.  Accordingly, the game now refers to "fireball"ing the losing player(s).  I look forward to there being a dramatic increase in player numbers as a consequence of this change.</p>
</li>
<li>
<p dir="auto">Added "Gargoyle".  The gargoyle tries to get itself killed.  If it succeeds then it wins and all other players lose (this is a slight simplification of the werewolf rules, which get ridiculously complicated).</p>
</li>
<li>
<p dir="auto">Added "Skeletron".  The skeletron knows who the goblins are and wins if the goblins win, but is not a member of the opposition (people neither win nor lose based on the skeletron being voted for).</p>
</li>
<li>
<p dir="auto">Rewrote a few bits of text to make the game a bit easier to follow.</p>
</li>
</ul>
<p dir="auto">Should be able to play with the new version on Sunday if there are enough players.</p>
<p dir="auto">Next roles to implement:</p>
<p dir="auto">"Insomniac" (PTB) acts at the end of the night phase and looks at his card.  Consequently, he knows for certain what his role is when the day begins. I'm not sure who this might correspond with.  Someone that is very much aware of who they are?</p>
<p dir="auto">I don't feel there are any other roles that are essential to the game.  The only other one I would consider is:</p>
<p dir="auto">"Drunk" (PTB) swaps his card with one of the centre cards, but does not look at it.  The character is somewhat random and chaotic, which made me think of possibly Elita or Gundrada?</p>
<p dir="auto">Someone else?  Got a character that you particularly want to see in the game?  Speak up!</p>
]]></description><link>https://www.knightmare.com/forum/post/49950</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/49950</guid><dc:creator><![CDATA[Mystara]]></dc:creator><pubDate>Sat, 29 Oct 2016 14:38:52 GMT</pubDate></item></channel></rss>