<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Series 4 graphics reimagined]]></title><description><![CDATA[<p dir="auto">I'm not the biggest fan of the artistic changes from series 4 onwards—not just the move away from hand illustrations, but the move away from beauty and dramatic lighting, with everything looking slightly grittier and flatter, with more unnatural colours.</p>
<p dir="auto">Since I'm a graphics guy, I thought it might be fun to reimagine how series 4 might have looked. I took a quick screen grab from YouTube and came up with a couple of alternatives. I really just did this for my own amusement but thought I'd share it here in case anyone else found it interesting <img src="https://www.knightmare.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=cbb8c768457" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":-)" alt="🙂" /> Also because this forum could do with some threads!</p>
<p dir="auto"><img src="https://i.ibb.co/qjX1dK7/Knightmare-reminagined.jpg" alt="" class=" img-fluid img-markdown" /></p>
]]></description><link>https://www.knightmare.com/forum/topic/3170/series-4-graphics-reimagined</link><generator>RSS for Node</generator><lastBuildDate>Mon, 14 Sep 2026 15:37:26 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/3170.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 30 Nov 2019 22:51:25 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Series 4 graphics reimagined on Tue, 24 Dec 2019 17:13:22 GMT]]></title><description><![CDATA[<p dir="auto">Hey, I've just realised you were a contestant! I will have to do some screens from team 8! LOL</p>
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<p dir="auto">That would be great to see, Grandizzy.  Thirty years next year; Tempus fugit ...</p>
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<p dir="auto">May I ask a question about the filming, which I've always wondered? I presume there were lots of breaks in the shooting while the production crew prepared sets etc. I was wondering how often filming would be stopped, and roughly what was the ratio of break time to actual filming? And what happened during the breaks? Did Hugo keep silent/leave the set?</p>
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<p dir="auto">Good question, Grandizzy.  Actually, we left the set!  We lived in a green room for most of the time, with series 3 and a computer for entertainment.  Sometimes we went shopping, or to the cinema of an evening to watch Back to the Future III.  Once I saw Hugo enjoying a pipe in a side room.</p>
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<p dir="auto">How long between filming for series 4?  About an hour, give or take 30 mins or so I would say.  There were very short breaks if an eye shield sequence was attached to a location, and some latter sequences were recorded virtually back-to-back (the three river crossing shots and the three Falling Bridge/Valley of Decision shots).  The longest break was probably before Ariadne's lair, not least because we had a Fire Drill to delay things (and tricky for Paul Valentine to get right in rehearsal, I would imagine).</p>
<p dir="auto">Merry Christmas to everyone reading this on Christmas Eve!</p>
]]></description><link>https://www.knightmare.com/forum/post/51269</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/51269</guid><dc:creator><![CDATA[s4t8brett]]></dc:creator><pubDate>Tue, 24 Dec 2019 17:13:22 GMT</pubDate></item><item><title><![CDATA[Reply to Series 4 graphics reimagined on Thu, 05 Dec 2019 14:17:00 GMT]]></title><description><![CDATA[<p dir="auto">Another one…</p>
<p dir="auto"><img src="https://i.ibb.co/Wnmmph3/castle.png" alt="" class=" img-fluid img-markdown" /></p>
]]></description><link>https://www.knightmare.com/forum/post/51262</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/51262</guid><dc:creator><![CDATA[GrandDizzy]]></dc:creator><pubDate>Thu, 05 Dec 2019 14:17:00 GMT</pubDate></item><item><title><![CDATA[Reply to Series 4 graphics reimagined on Thu, 05 Dec 2019 08:13:03 GMT]]></title><description><![CDATA[<p dir="auto">Awesome stuff</p>
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<p dir="auto">I suppose Tim Child's vision was always for Knightmare to be like a videogame, so I guess, technically, the show was merely fulfilling its original brief by moving more over to CGI.</p>
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<p dir="auto">That's generally been my take on things and I think he's even said as much.  More recent incarnations of Knightmare (such as Knightmare VR) have often done away with the helmet, too.</p>
]]></description><link>https://www.knightmare.com/forum/post/51261</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/51261</guid><dc:creator><![CDATA[Mystara]]></dc:creator><pubDate>Thu, 05 Dec 2019 08:13:03 GMT</pubDate></item><item><title><![CDATA[Reply to Series 4 graphics reimagined on Wed, 04 Dec 2019 22:05:20 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">More of those re-touched Series 4 scenes would be lovely, Grandizzy!!  I always thought the Dunswater scene unnecessarily grey.</p>
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<p dir="auto">Just a bit of fun, really, but I will have to do some more when I get a chance.</p>
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<p dir="auto">What Series 4 does have in its favour, though, in my opinion, is a good mix of David Rowe-painted scenes, CGI animations (like the Swinging Axe chamber) and location recording.</p>
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<p dir="auto">I agree, it is a nice mix. I mean no disrespect at all to the creative team behind series 4. I really enjoyed the series. I'm just ultra-nostalgic about the first three series.</p>
<p dir="auto">I suppose Tim Child's vision was always for Knightmare to be like a videogame, so I guess, technically, the show was merely fulfilling its original brief by moving more over to CGI.</p>
<p dir="auto">It's just that I loved the "fantasy storybook" style of the earlier series.</p>
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<p dir="auto">One possible exception was the first forest trail after we obtained the Eye Shield, which always seemed pixellated and weirdly psychedelic.</p>
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<p dir="auto">LOL, yes, there is a fine line between a colourful fantasy world and, as you rightly put it, 'psychadelic'. Some of the pink and purple was a little heavy.</p>
<p dir="auto">Hey, I've just realised you were a contestant! I will have to do some screens from team 8! LOL</p>
<p dir="auto">May I ask a question about the filming, which I've always wondered? I presume there were lots of breaks in the shooting while the production crew prepared sets etc. I was wondering how often filming would be stopped, and roughly what was the ratio of break time to actual filming? And what happened during the breaks? Did Hugo keep silent/leave the set?</p>
]]></description><link>https://www.knightmare.com/forum/post/51260</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/51260</guid><dc:creator><![CDATA[GrandDizzy]]></dc:creator><pubDate>Wed, 04 Dec 2019 22:05:20 GMT</pubDate></item><item><title><![CDATA[Reply to Series 4 graphics reimagined on Wed, 04 Dec 2019 19:42:54 GMT]]></title><description><![CDATA[<p dir="auto">More of those re-touched Series 4 scenes would be lovely, Grandizzy!!  I always thought the Dunswater scene unnecessarily grey.</p>
<p dir="auto">What Series 4 does have in its favour, though, in my opinion, is a good mix of David Rowe-painted scenes, CGI animations (like the Swinging Axe chamber) and location recording.</p>
<p dir="auto">Also, when we filmed it, I didn't think the backgrounds noticeably bad in the high-res shots we were getting in the studio.  One possible exception was the first forest trail after we obtained the Eye Shield, which always seemed pixellated and weirdly psychedelic.</p>
]]></description><link>https://www.knightmare.com/forum/post/51259</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/51259</guid><dc:creator><![CDATA[s4t8brett]]></dc:creator><pubDate>Wed, 04 Dec 2019 19:42:54 GMT</pubDate></item></channel></rss>