<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[Script] Doodle Bug]]></title><description><![CDATA[<p dir="auto">Scene 1 Shot 1: Wide shot of dungeon</p>
<p dir="auto">The dungeonaut Freddy enters a room with six doors - two on each of the visible walls. However, the projected image is not the final illustration but rather a black and white preliminary sketch. Someone's handwriting labels each door with the next room: acid pit, instant death, evil wizard, short cut, impossible causeway, fiery hell.</p>
<p dir="auto">In addition to these notes someone has doodled on the drawing as follows:</p>
<p dir="auto">Between the two doors on the left wall is a classic graffiti cock and balls (it is just a bit smaller than the doors) - though this one has been given a face and arms. Droplets have been drawn coming from its head.</p>
<p dir="auto">In between the doors on the rear wall is a primitive doodle of a topless woman (a stick figure but with long hair, very large boobs and a skirt).</p>
<p dir="auto">In between the doors on the right wall is a mobile number alongside the name ‘Stallion Stanley’.</p>
<p dir="auto">In the middle of the room is a table, on it there is a scroll and three chained up boxes.</p>
<p dir="auto">DUNGEONAUT</p>
<p dir="auto">Where is this?</p>
<p dir="auto">ADVISOR 1</p>
<p dir="auto">(Voiceover:)</p>
<p dir="auto">You're in a room with six doors. On the left wall is a tall, thin man; I think he’s kneeling down. On the back wall is a barbarian carrying two big shields. There’s also some graffiti on the walls. In the middle of the room is a table; it looks like there’re some boxes on it.</p>
<p dir="auto">Scene 2 Shot 1: Wide shot of antechamber</p>
<p dir="auto">Scene 2 Shot 2: Closeup of Trebake</p>
<p dir="auto">TREBAKE</p>
<p dir="auto">Well now, this is most unusual. Never before have I seen such strange wall markings in the dungeon. One wonders how they got there.</p>
<p dir="auto">(Looking accusingly at Gerkin:)</p>
<p dir="auto">Any ideas Gerkin?</p>
<p dir="auto">Scene 3 Shot 1: Closeup of Gerkin</p>
<p dir="auto">Scene 3 Shot 2: Midshot of Gerkin with Advisors watching</p>
<p dir="auto">GERKIN</p>
<p dir="auto">'Tis a mystery both profound and perplexing master. It's worth investigating them team - perhaps they contain useful information.</p>
<p dir="auto">Scene 4 Shot 1: Midshot of Gerkin and Trebake</p>
<p dir="auto">TREBAKE</p>
<p dir="auto">Oh, I doubt it - they look like the scribblings of a more… primitive intelligence.</p>
<p dir="auto">Gerkin glares at Trebake.</p>
<p dir="auto">Scene 5 Shot 1: Wide shot of dungeon</p>
<p dir="auto">ADVISOR 1</p>
<p dir="auto">Freddy, can you walk forward to the table?</p>
<p dir="auto">INT. SIX DOOR ROOM - DAY</p>
<p dir="auto">The dungeonaut does as directed.</p>
<p dir="auto">DUNGEONAUT</p>
<p dir="auto">Ok, there's a scroll and three boxes. Each box is chained up and there are a number of different combination locks.</p>
<p dir="auto">Scene 6 Shot 1: Closeup of advisor 2</p>
<p dir="auto">ADVISOR 2</p>
<p dir="auto">Can you read the scroll please Freddy?</p>
<p dir="auto">Scene 7 Shot 1: Wide shot of dungeon</p>
<p dir="auto">The dungeonaut has the scroll unfurled.</p>
<p dir="auto">DUNGEONAUT</p>
<p dir="auto">(Reading:)</p>
<p dir="auto">There is only one safe path from this chamber. To find it you must solve a series of clues, each more fiendish than the last. Clue number one: The Battle of Agincourt.</p>
<p dir="auto">Scene 8 Shot 1: Midshot of Trebake and advisors</p>
<p dir="auto">TREBAKE</p>
<p dir="auto">(Rubbing his hands together:)</p>
<p dir="auto">Well, this sounds like an intricate and exceptionally well designed puzzle. Er, by which I mean to say devious in the extreme. How's your history team? Later clues will touch on other subjects. Er, I imagine.</p>
<p dir="auto">ADVISOR 1</p>
<p dir="auto">So we probably need the date of that battle to open the first lock. Do you know?</p>
<p dir="auto">The other advisors shake their heads.</p>
<p dir="auto">Scene 9 Shot 1: Midshot of Gerkin and Trebake</p>
<p dir="auto">GERKIN</p>
<p dir="auto">Perhaps the wall markings could be of some assistance team.</p>
<p dir="auto">TREBAKE</p>
<p dir="auto">Oh, I really don't think…</p>
<p dir="auto">GERKIN</p>
<p dir="auto">Maybe that ‘thin man’ knows the answer?</p>
<p dir="auto">Trebake glares at Gerkin.</p>
<p dir="auto">Scene 10 Shot 1: Closeup of advisor 1</p>
<p dir="auto">Scene 10 Shot 2: Wide shot of dungeon</p>
<p dir="auto">ADVISOR 1</p>
<p dir="auto">Ok Freddy, turn left. And walk forward. Stop.</p>
<p dir="auto">Scene 11 Shot 1: Wide shot of dungeon</p>
<p dir="auto">The dungeonaut is now standing in front of the cock and balls.</p>
<p dir="auto">ADVISOR 1</p>
<p dir="auto">(Voiceover:)</p>
<p dir="auto">Freddy, try talking to the man.</p>
<p dir="auto">DUNGEONAUT</p>
<p dir="auto">Hello. Do you know the date of the battle of Agincourt?</p>
<p dir="auto">Linger for a moment on shot of dungeonaut standing in front of the cock. There is obviously no response.</p>
<p dir="auto">Scene 12 Shot 1: Wide shot of antechamber</p>
<p dir="auto">TREBAKE</p>
<p dir="auto">I really don't think you should waste any more time…</p>
<p dir="auto">GERKIN</p>
<p dir="auto">The man seems to be crying master - look how the salty tears flood from his face. If you cheer him up team, perhaps he will give you the answer…</p>
<p dir="auto">Scene 13 Shot 1: Mid shot of Trebake and advisors</p>
<p dir="auto">TREBAKE</p>
<p dir="auto">(Angry:)</p>
<p dir="auto">Enough!</p>
<p dir="auto">The team turn to Trebake, taken aback.</p>
<p dir="auto">TREBAKE</p>
<p dir="auto">(Recovering:)</p>
<p dir="auto">I mean, er, life force fading team.</p>
<p dir="auto">(Pleading/whining:)</p>
<p dir="auto">Can you really not remember when the battle of Agincourt took place?</p>
<p dir="auto">Scene 14 Shot 1: Wide shot of antechamber</p>
<p dir="auto">GERKIN</p>
<p dir="auto">Ooh, is that a number on the right hand wall team?</p>
<p dir="auto">TREBAKE</p>
<p dir="auto">Gerkin!</p>
<p dir="auto">ADVISOR 3</p>
<p dir="auto">Oh yeah - there is a number. It looks quite long though…</p>
<p dir="auto">ADVISOR 1</p>
<p dir="auto">Freddy can you turn around and walk back to the table please.</p>
<p dir="auto">Scene 15 Shot 1: Wide shot of dungeon</p>
<p dir="auto">The dungeonaut returns to the table.</p>
<p dir="auto">ADVISOR 1</p>
<p dir="auto">(Voiceover:)</p>
<p dir="auto">How many numbers do we need to open the first lock?</p>
<p dir="auto">DUNGEONAUT</p>
<p dir="auto">Three.</p>
<p dir="auto">Scene 16 Shot 1: Mid shot of advisors</p>
<p dir="auto">ADVISOR 1</p>
<p dir="auto">Hmm, that number’s too long.</p>
<p dir="auto">ADVISOR 2</p>
<p dir="auto">Let's make a note of it though - it might come in handy later.</p>
<p dir="auto">ADVISOR 3</p>
<p dir="auto">Yeah and that name ‘Stallion Stanley’ - that could be a password or something.</p>
<p dir="auto">Scene 17 Shot 1: Mid shot of Gerkin and Trebake</p>
<p dir="auto">GERKIN</p>
<p dir="auto">Do you know who Stallion Stanley is master?</p>
<p dir="auto">TREBAKE</p>
<p dir="auto">No, and I don't want to.</p>
<p dir="auto">GERKIN</p>
<p dir="auto">(Sotto voce:)</p>
<p dir="auto">You don't know what you're missing.</p>
<p dir="auto">Scene 18 Shot 1: Mid shot of advisors</p>
<p dir="auto">ADVISOR 1</p>
<p dir="auto">Ok, I think we’re just going to have to pick a door.</p>
<p dir="auto">Scene 19 Shot 1: Closeup of Trebake</p>
<p dir="auto">TREBAKE</p>
<p dir="auto">(Frustrated:)</p>
<p dir="auto">Good heavens team, the battle of Agincourt took place on the 25th October 1415!</p>
<p dir="auto">Scene 20 Shot 1: Closeup of Gerkin over Trebake's shoulder</p>
<p dir="auto">GERKIN</p>
<p dir="auto">That was…unusually helpful of you master.</p>
<p dir="auto">Scene 21 Shot 1: Closeup of Trebake over Gerkin's shoulder</p>
<p dir="auto">TREBAKE</p>
<p dir="auto">(Slightly embarrassed:)</p>
<p dir="auto">Yes, well, given that there are a whole series of these fiendish clues a little help on the first one is only fair. Ahem. After all, we want young Freddy to take the correct door don't we?</p>
<p dir="auto">Scene 22 Shot 1: Gerkin over Trebake's shoulder</p>
<p dir="auto">GERKIN</p>
<p dir="auto">Oh we certainly do master. And actually, it looks like each door is labelled - that's not just graffiti team.</p>
<p dir="auto">Scene 23 Shot 1: Midshot of Trebake and Gerkin</p>
<p dir="auto">TREBAKE</p>
<p dir="auto">Oh we can't trust…</p>
<p dir="auto">GERKIN</p>
<p dir="auto">In fact I think they're all very, very clearly labelled with the room they lead to.</p>
<p dir="auto">TREBAKE</p>
<p dir="auto">Oh are they now?</p>
<p dir="auto">GERKIN</p>
<p dir="auto">Yes - I don't think the team will have to bother with the boxes at all!</p>
<p dir="auto">TREBAKE</p>
<p dir="auto">(Sarcastically:)</p>
<p dir="auto">Oh good.</p>
<p dir="auto">Scene 24 Shot 1: Mid shot of advisors</p>
<p dir="auto">ADVISOR 1</p>
<p dir="auto">Oh yeah, that door says ‘acid pit’.</p>
<p dir="auto">Scene 25 Shot 1: Mid shot of Gerkin over heads of advisors</p>
<p dir="auto">GERKIN</p>
<p dir="auto">Well that sounds incredibly dangerous. And ‘instant death’ sounds like one to be avoided too.</p>
<p dir="auto">Scene 26 Shot 1: Mid shot of Advisors</p>
<p dir="auto">ADVISOR 2</p>
<p dir="auto">(Pointing at screen:)</p>
<p dir="auto">Yeah ok…so not ‘evil wizard’, not ‘impossible causeway’…</p>
<p dir="auto">ADVISOR 1</p>
<p dir="auto">Which leaves us with a choice between ‘short cut’ and ‘fiery hell’… Ok Freddy, we think we know which door to take. We’re going to guide you to one marked ‘short cut’.</p>
<p dir="auto">Scene 27 Shot 1: Closeup of Gerkin</p>
<p dir="auto">GERKIN</p>
<p dir="auto">An excellent choice team! The dungeon has a number of secret short cuts - if you're lucky perhaps Stallion Stanley will take you up the back passage.</p>
<p dir="auto">Trebake clips Gerkin around the ear.</p>
<p dir="auto">Scene 28 Shot 1: Wide shot of dungeon</p>
<p dir="auto">ADVISOR 1</p>
<p dir="auto">(Voiceover:)</p>
<p dir="auto">Ok, turn left Freddy. Walk forward.</p>
<p dir="auto">The dungeonaut moves as directed.</p>
<p dir="auto">INT. TREBAKE’S ANTECHAMBER - DAY</p>
<p dir="auto">The advisors continue to guide the dungeonaut in the background.</p>
<p dir="auto">Scene 29 Shot 1: Mid shot of Gerkin and Trebake</p>
<p dir="auto">GERKIN</p>
<p dir="auto">It's sort of a shame isn't master? Someone probably spent a lot of time putting that puzzle together - all those boxes and clues and codes…</p>
<p dir="auto">TREBAKE</p>
<p dir="auto">(Jaw clenched:)</p>
<p dir="auto">Yes, well…</p>
<p dir="auto">GERKIN</p>
<p dir="auto">For all we know they could have spent most of their weekend on it. And as it turns out, it was all a complete and utter waste of time!</p>
<p dir="auto">TREBAKE</p>
<p dir="auto">(Staring straight ahead, barely audible:)</p>
<p dir="auto">Uh-huh.</p>
<p dir="auto">Gerkin gives a hideous smirk.</p>
<p dir="auto">Scene 30 Shot 1: Wide shot of dungeon</p>
<p dir="auto">ADVISOR 1</p>
<p dir="auto">(Voiceover:)</p>
<p dir="auto">…and walk forward.</p>
<p dir="auto">The dungeonaut walks to the short cut door and disappears.</p>
<p dir="auto">Portal whoosh.</p>
<p dir="auto">FADE TO BLACK.</p>
<p dir="auto">END.</p>
]]></description><link>https://www.knightmare.com/forum/topic/3297/script-doodle-bug</link><generator>RSS for Node</generator><lastBuildDate>Sun, 13 Sep 2026 11:58:22 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/3297.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 04 Jun 2021 20:05:50 GMT</pubDate><ttl>60</ttl></channel></rss>