<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Writing a Knightmare Gamebook]]></title><description><![CDATA[<p dir="auto">Im tinkering with an idea for a Knightmare Homage Gamebook, akin to the original books and was wondering what folk would do to update them or make them better</p>
]]></description><link>https://www.knightmare.com/forum/topic/3389/writing-a-knightmare-gamebook</link><generator>RSS for Node</generator><lastBuildDate>Sun, 13 Sep 2026 05:09:39 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/3389.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 07 May 2023 13:08:11 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Writing a Knightmare Gamebook on Thu, 25 May 2023 16:11:34 GMT]]></title><description><![CDATA[<p dir="auto">Interesting, but I don't think gamebook technology has really moved on in the last few decades.  Aside from supplying some props that allow interaction with the book (e.g. to reveal words in a word jumble) and generally "writing well", I don't know what scope there would be for improvement.</p>
]]></description><link>https://www.knightmare.com/forum/post/52926</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/52926</guid><dc:creator><![CDATA[Mystara]]></dc:creator><pubDate>Thu, 25 May 2023 16:11:34 GMT</pubDate></item></channel></rss>