<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[energy bars]]></title><description><![CDATA[<p dir="auto">what does everyobe think about the idea of egtting rid of life force for series 6 i hated the idea at first but if the walkingh man had been used more in general eaths and status it would have had more of a status especially when treguard said life force damage and it did not do anything to the walking man!!!</p>
]]></description><link>https://www.knightmare.com/forum/topic/402/energy-bars</link><generator>RSS for Node</generator><lastBuildDate>Sun, 13 Sep 2026 10:18:15 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/402.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 17 Jun 2003 01:27:32 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to energy bars on Wed, 18 Jun 2003 00:26:17 GMT]]></title><description><![CDATA[<p dir="auto">The face was best, imo.</p>
<p dir="auto">Incidentally, does anyone know how it was done? It's such a stunningly sophisticated animation - it still looks good today.</p>
]]></description><link>https://www.knightmare.com/forum/post/7588</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/7588</guid><dc:creator><![CDATA[Malefact]]></dc:creator><pubDate>Wed, 18 Jun 2003 00:26:17 GMT</pubDate></item><item><title><![CDATA[Reply to energy bars on Tue, 17 Jun 2003 22:38:18 GMT]]></title><description><![CDATA[<p dir="auto">well it depends on whats in the room at the time and if they ever touch one of the skulls or whatever.</p>
]]></description><link>https://www.knightmare.com/forum/post/7564</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/7564</guid><dc:creator><![CDATA[Purgatory]]></dc:creator><pubDate>Tue, 17 Jun 2003 22:38:18 GMT</pubDate></item><item><title><![CDATA[Reply to energy bars on Tue, 17 Jun 2003 22:33:28 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Was it me or did the life force only appear to be very low when there was food close by that the dungeoneer could pick up? It seemed to me sometimes they could go for rooms without any problem and then suddenly, when there's food around Treguard would issue a 'lifeforce warning team!'</p>
</blockquote>
<p dir="auto">Indeed time was rather 'elastic' in relation to the life force. It's always changing at a very fast pace when it's on the screen. Though, once again that's half the charm of the program isn't it? I would miss having the kids panic that they're not going to get the food in the bag quick enough.</p>
]]></description><link>https://www.knightmare.com/forum/post/7561</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/7561</guid><dc:creator><![CDATA[grumphicks]]></dc:creator><pubDate>Tue, 17 Jun 2003 22:33:28 GMT</pubDate></item><item><title><![CDATA[Reply to energy bars on Tue, 17 Jun 2003 22:26:18 GMT]]></title><description><![CDATA[<p dir="auto">Lifeforce always added something extra, and it was sadly missing from S8</p>
<p dir="auto">And KMDave, I didn't like the man to start with, but after a while watching him fall to pieces was funny <img src="https://www.knightmare.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=d0be30d29f0" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":-)" alt="🙂" /></p>
]]></description><link>https://www.knightmare.com/forum/post/7555</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/7555</guid><dc:creator><![CDATA[Kieran]]></dc:creator><pubDate>Tue, 17 Jun 2003 22:26:18 GMT</pubDate></item><item><title><![CDATA[Reply to energy bars on Tue, 17 Jun 2003 17:20:31 GMT]]></title><description><![CDATA[<p dir="auto">i know but the helmut and face colour seem to match  just a thought.</p>
]]></description><link>https://www.knightmare.com/forum/post/7471</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/7471</guid><dc:creator><![CDATA[Pickle123]]></dc:creator><pubDate>Tue, 17 Jun 2003 17:20:31 GMT</pubDate></item><item><title><![CDATA[Reply to energy bars on Tue, 17 Jun 2003 15:29:45 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Was it me or did the life force only appear to be very low when there was food close by that the dungeoneer could pick up? It seemed to me sometimes they could go for rooms without any problem and then suddenly, when there's food around Treguard would issue a 'lifeforce warning team!'</p>
</blockquote>
<p dir="auto">Well, it still added to the atmosphere, especially when the kidsies are still trying to put that lettuce or roast chicken into the knapsack as the life force face's eyes are rolling out.</p>
]]></description><link>https://www.knightmare.com/forum/post/7454</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/7454</guid><dc:creator><![CDATA[GrimaldineGrimwold]]></dc:creator><pubDate>Tue, 17 Jun 2003 15:29:45 GMT</pubDate></item><item><title><![CDATA[Reply to energy bars on Tue, 17 Jun 2003 13:45:27 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">And the lifeforce was definitely an integral part of the Knightmare experience. The tension it induces still gets me on the edge of the my seat (used to induce pant-wetting hysetria, but we'll gloss over that) .</p>
</blockquote>
<p dir="auto">Was it me or did the life force only appear to be very low when there was food close by that the dungeoneer could pick up? It seemed to me sometimes they could go for rooms without any problem and then suddenly, when there's food around Treguard would issue a 'lifeforce warning team!'</p>
]]></description><link>https://www.knightmare.com/forum/post/7441</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/7441</guid><dc:creator><![CDATA[RoxxAatherton]]></dc:creator><pubDate>Tue, 17 Jun 2003 13:45:27 GMT</pubDate></item><item><title><![CDATA[Reply to energy bars on Tue, 17 Jun 2003 13:39:57 GMT]]></title><description><![CDATA[<p dir="auto">I don't <em>think</em> the lifeforce represented the cartoon knight...it didn't have blue hair for one thing. But, you never know, maybe the Knight was riding up to the castle for a #1 haircut before riding down again to pose for the lifeforce pic?</p>
<p dir="auto">And the lifeforce was definitely an integral part of the Knightmare experience. The tension it induces still gets me on the edge of the my seat (used to induce pant-wetting hysetria, but we'll gloss over that) . Although, as has been said before, the person who changed it to a cake/quiche/whatever-the-hell-it-was should be....made to feel very uncomfortable indeed  <img src="https://www.knightmare.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f62e.png?v=d0be30d29f0" class="not-responsive emoji emoji-android emoji--open_mouth" style="height:23px;width:auto;vertical-align:middle" title=":o" alt="😮" /></p>
]]></description><link>https://www.knightmare.com/forum/post/7439</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/7439</guid><dc:creator><![CDATA[Werewolf]]></dc:creator><pubDate>Tue, 17 Jun 2003 13:39:57 GMT</pubDate></item><item><title><![CDATA[Reply to energy bars on Tue, 17 Jun 2003 05:33:48 GMT]]></title><description><![CDATA[<p dir="auto">well, erm...im afriad i didn't fully undersatand that post even after a second read through...</p>
<p dir="auto">i think they changed life force because they changed the opening credits. the original life force is blainetly the cartoon knight d00d riding to the castle from...well, at least series four (havent seen 1-3) which sort of makes sense. Hence when the opening sequence changes the life force does too...anyone agree/disagree? hate me possibly</p>
]]></description><link>https://www.knightmare.com/forum/post/7420</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/7420</guid><dc:creator><![CDATA[Pickle123]]></dc:creator><pubDate>Tue, 17 Jun 2003 05:33:48 GMT</pubDate></item></channel></rss>