<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Knightmare NWN Mod]]></title><description><![CDATA[<p dir="auto">Hi, everyone.</p>
<p dir="auto">I am (just as most people here) a fan of knightmare, but sadly only being old enough to have seen the last couple of series. I intend to (and, indeed, have already started to) create a knightmare module for Neverwinter Nights. For those of you that aren't familiar with NWN (as it will henceforth be referred to), it is essentially a role-playing game, with a sophisticated editor, designed to making your own adventures. It is based around the Dungeons and Dragons universe, and I thought that I would like to make a Knightmare module for this game.</p>
<p dir="auto">Firstly, I'd like anyone who's interested (either in helping or just hearing about the mod's current status) to either post here, e-mail me at:</p>
<p dir="auto"><a href="mailto:oblong@blastock.demon.co.uk" target="_blank" rel="noopener noreferrer nofollow ugc">oblong@blastock.demon.co.uk</a></p>
<p dir="auto">or alternatively send me a message via these forums.</p>
<p dir="auto">Secondly, I'd like to make certain that the creation of such a module does not infringe any copyrights (I strongly doubt this, but, hey, it's worth checking). Secondly, I'd like to know if the helmet that the dungeoneer wears has any particular name (other than just 'helmet'). ?? Is it the Helm of Justice ?? Thirdly, are there only four items to quest for (shield, sword, cup and crown) or are there more I've forgotten (hope not).</p>
<p dir="auto">The mod should include devilish puzzles, inane riddles, and all your favourites like Smirkenoff and the Hall of Blades. Well, this is the idea, anyhow! It should also contain (at least when complete) 4 different quests - one for each of the items.</p>
<p dir="auto">Anyway, just to let you know that such a mod does exist (although not much of it, as of yet), so....hope you think it's a good idea</p>
]]></description><link>https://www.knightmare.com/forum/topic/50/knightmare-nwn-mod</link><generator>RSS for Node</generator><lastBuildDate>Sun, 13 Sep 2026 07:40:48 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/50.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 05 Dec 2002 21:36:29 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Knightmare NWN Mod on Wed, 23 May 2007 00:47:45 GMT]]></title><description><![CDATA[<p dir="auto">There's a good chance this will have been in the forum before but I stumbled across it while wandering around the 'Vault' for NeverWinterNights.</p>
<p dir="auto">('Forgotten Realms' based video game which uses large chunks of the Dungeons and Dragons mythos)</p>
<p dir="auto"><a href="http://nwvault.ign.com/View.php?view=Modules.Detail&amp;id=3806" target="_blank" rel="noopener noreferrer nofollow ugc">http://nwvault.ign.com/View.php?view=Modules.Detail&amp;id=3806</a></p>
<p dir="auto">Simply put, it's a Knightmare module for the game!</p>
<p dir="auto">[EDIT] A couple mouse clicks later and This popped up as well... <a href="http://nwvault.ign.com/View.php?view=Modules.Detail&amp;id=26442&amp;id=4037" target="_blank" rel="noopener noreferrer nofollow ugc">http://nwvault.ign.com/View.php?view=Modules.Detail&amp;id=26442&amp;id=4037</a></p>
]]></description><link>https://www.knightmare.com/forum/post/35718</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/35718</guid><dc:creator><![CDATA[Snowcat]]></dc:creator><pubDate>Wed, 23 May 2007 00:47:45 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare NWN Mod on Mon, 08 Aug 2005 15:38:22 GMT]]></title><description><![CDATA[<p dir="auto">Is there any more news on the NWN module?  My 8 year old son has just been introduced to Knightmare and loves it.  And guess what his favourite game is?  Never Winter Nights.  It would really make his day if the two could be combined.</p>
]]></description><link>https://www.knightmare.com/forum/post/32230</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/32230</guid><dc:creator><![CDATA[hayze]]></dc:creator><pubDate>Mon, 08 Aug 2005 15:38:22 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare NWN Mod on Sun, 06 Mar 2005 15:04:47 GMT]]></title><description><![CDATA[<p dir="auto">Take it no one has the game...</p>
]]></description><link>https://www.knightmare.com/forum/post/30757</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/30757</guid><dc:creator><![CDATA[RobDaZombie]]></dc:creator><pubDate>Sun, 06 Mar 2005 15:04:47 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare NWN Mod on Sat, 05 Mar 2005 16:28:03 GMT]]></title><description><![CDATA[<p dir="auto">Well really its a module I made using the editor from Neverwinter Nights. Unfortunately you need this game, the two expansion packs (Undretide and Underdark) and the Community Expansion pack, but if you have these, then by all means download the module!</p>
<p dir="auto"><a href="http://nwvault.ign.com/Files/modules/data/1109031058000.shtml" target="_blank" rel="noopener noreferrer nofollow ugc">http://nwvault.ign.com/Files/modules/data/1109031058000.shtml</a></p>
<p dir="auto">It's not a direct conversion of the original, and the general character you choose is an evil based alignment, making it kinda dark and twisted so maybe its not for the faint of heart.</p>
]]></description><link>https://www.knightmare.com/forum/post/30754</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/30754</guid><dc:creator><![CDATA[RobDaZombie]]></dc:creator><pubDate>Sat, 05 Mar 2005 16:28:03 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare NWN Mod on Mon, 24 Feb 2003 17:22:24 GMT]]></title><description><![CDATA[<p dir="auto">Regarding the copyright issue: if Broadsword cared about copyright, this site wouldn't be here.</p>
]]></description><link>https://www.knightmare.com/forum/post/4054</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/4054</guid><dc:creator><![CDATA[Kawaii_Catgirl]]></dc:creator><pubDate>Mon, 24 Feb 2003 17:22:24 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare NWN Mod on Sat, 22 Feb 2003 21:54:47 GMT]]></title><description><![CDATA[<p dir="auto">Oh well, never mind. Well done on the work you did manage to get done.</p>
]]></description><link>https://www.knightmare.com/forum/post/3949</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/3949</guid><dc:creator><![CDATA[GrimaldineGrimwold]]></dc:creator><pubDate>Sat, 22 Feb 2003 21:54:47 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare NWN Mod on Fri, 21 Feb 2003 21:01:29 GMT]]></title><description><![CDATA[<p dir="auto">Just to let you know that I haven't really got enough time to continue work on this mod. I know that I won't really be able to do Knightmare justice, so, until further notice, this mod has been discontinued.</p>
<p dir="auto">Sorry.</p>
]]></description><link>https://www.knightmare.com/forum/post/3915</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/3915</guid><dc:creator><![CDATA[Yttrium]]></dc:creator><pubDate>Fri, 21 Feb 2003 21:01:29 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare NWN Mod on Sun, 05 Jan 2003 19:41:45 GMT]]></title><description><![CDATA[<p dir="auto">Ah, many thanks. That definitely helps. If there's anything we can do to help, let us know.</p>
]]></description><link>https://www.knightmare.com/forum/post/2101</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/2101</guid><dc:creator><![CDATA[GrimaldineGrimwold]]></dc:creator><pubDate>Sun, 05 Jan 2003 19:41:45 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare NWN Mod on Sun, 05 Jan 2003 11:04:23 GMT]]></title><description><![CDATA[<p dir="auto">Right, sorry I haven't had a chance to reply sooner, but what with Christmas and New Year and being away in Russia, I'm sure you'll understand  As requested, here is some more (semi-technical) information on Neverwinter Nights :</p>
<p dir="auto">Neverwinter Nights is a recently released role-playing game, set in a third-person 3D perspective. It is based around, and set in, the "Dungeons and Dragons" universe. Alongside a single-player campaign, a powerful editor is released with the game. This allows the creation of modules relatively easily (as many small details, in, say, a temple, are placed in automatically). This easy-to-use editor means that there are thousands of modules, all of different plot (and quality, naturally  ;)) which are out on the web. I hope to create my module (loosely) based around knightmare; with 4 different quests to choose from. However, being fairly unexperienced in scripting, or programming (NWN, as far as I know, uses a slightly-modified C+ language) except for the wonderfully archaic BASIC, I am already encountering many problems with scripting.</p>
<p dir="auto">Without attempting to spoil my module, I want to get Motley to open a door when you get his riddle right; and for Smirkenoff to fly you off (even just a straight teleport would do for the moment) to a different area. Sadly, this is beyond the scope of any tutorial that I have found; but I am scouting around for help in that area. I would invite you all (anyone that's interested, that is) to take a look at <a href="http://www.neverwinternights.com" target="_blank" rel="noopener noreferrer nofollow ugc">www.neverwinternights.com</a> for more information about the game (if you find the right forum, there's even a thread about the mod, too !!) Anyway, hope this clears a few things up for anyone who was confused about what NWN is, and I repeat that the module should be out 1/4 complete in the [early] spring. I'll keep you guys posted, anyway!</p>
<p dir="auto">Thanks for showing an interest, and "Happy New Year!" to all !!!</p>
<p dir="auto">PS: I have just [now] found a program which claims to allow simpler scripting for simple folk like me; I'll check it out and hope it's a breakthrough!!</p>
]]></description><link>https://www.knightmare.com/forum/post/2097</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/2097</guid><dc:creator><![CDATA[Yttrium]]></dc:creator><pubDate>Sun, 05 Jan 2003 11:04:23 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare NWN Mod on Sun, 29 Dec 2002 11:35:38 GMT]]></title><description><![CDATA[<p dir="auto">Yeah, (belated) Christmas wishes to you sir  <img src="https://www.knightmare.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f609.png?v=d0be30d29f0" class="not-responsive emoji emoji-android emoji--wink" style="height:23px;width:auto;vertical-align:middle" title=";)" alt="😉" /></p>
]]></description><link>https://www.knightmare.com/forum/post/1601</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/1601</guid><dc:creator><![CDATA[JamesA]]></dc:creator><pubDate>Sun, 29 Dec 2002 11:35:38 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare NWN Mod on Fri, 27 Dec 2002 01:29:47 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Well, it's good to see that there still are some people interested. The mod is progressing, slowly but steadily, but, sadly, I'm already running into problems with the scripting of the thing! If anyone here knows someone who wouldn't mind helping me, or if anyone is willing to do so themselves, then please contact me</p>
</blockquote>
<ol>
<li>
<p dir="auto">I'm sure there are lots of peeps interested.</p>
</li>
<li>
<p dir="auto">Well done on the work you've already put in.</p>
</li>
<li>
<p dir="auto">Perhaps it might help if you gave us a little more idea of exactly what you're producing. I'm afraid I have very little idea of what NWN is. Perhaps if you could give us a little more introduction to it and exactly what scripting it entails? Is it a straight script? Encounter scenario parameters? Or something else? I'd hope you'd get more response and interest if people know more of what you're trying to create.</p>
</li>
</ol>
<p dir="auto">And festive season best wishes to you too.</p>
]]></description><link>https://www.knightmare.com/forum/post/1536</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/1536</guid><dc:creator><![CDATA[GrimaldineGrimwold]]></dc:creator><pubDate>Fri, 27 Dec 2002 01:29:47 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare NWN Mod on Thu, 26 Dec 2002 20:43:13 GMT]]></title><description><![CDATA[<p dir="auto">Well, it's good to see that there still are some people interested. The mod is progressing, slowly but steadily, but, sadly, I'm already running into problems with the scripting of the thing! If anyone here knows someone who wouldn't mind helping me, or if anyone is willing to do so themselves, then please contact me (either here or via e-mail at <a href="mailto:oblong@blastock.demon.co.uk" target="_blank" rel="noopener noreferrer nofollow ugc">oblong@blastock.demon.co.uk</a>).</p>
<p dir="auto">The first beta of the mod should be out, hopefully, in the springtime (with 1 out of the 4 quests completed, most likely).</p>
<p dir="auto">Have a merry christmas and a happy new year, everyone!</p>
]]></description><link>https://www.knightmare.com/forum/post/1531</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/1531</guid><dc:creator><![CDATA[Yttrium]]></dc:creator><pubDate>Thu, 26 Dec 2002 20:43:13 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare NWN Mod on Thu, 12 Dec 2002 20:40:47 GMT]]></title><description><![CDATA[<p dir="auto">Good luck with it - sound like a great idea!  ;D</p>
<p dir="auto">Let us know how you get on  <img src="https://www.knightmare.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f609.png?v=d0be30d29f0" class="not-responsive emoji emoji-android emoji--wink" style="height:23px;width:auto;vertical-align:middle" title=";)" alt="😉" /></p>
]]></description><link>https://www.knightmare.com/forum/post/1049</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/1049</guid><dc:creator><![CDATA[JamesA]]></dc:creator><pubDate>Thu, 12 Dec 2002 20:40:47 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare NWN Mod on Fri, 06 Dec 2002 19:10:01 GMT]]></title><description><![CDATA[<p dir="auto">On your original questions:</p>
<p dir="auto">Yes, the helmet was called the Helmet of Justice.</p>
<p dir="auto">In later series there were indeed only the four quest objects you mentioned. In earlier series other quests were to Free the Maid and Retrieve the Talisman. In the first series the objects weren't specified, but the overall aim was to gain Squiredom.</p>
<p dir="auto">On the copyright issue, I agree it's worth checking. Personally I'd guess it wouldn't be a problem until you intended to market or widely distribute it.</p>
<p dir="auto">I hope it goes well.</p>
]]></description><link>https://www.knightmare.com/forum/post/775</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/775</guid><dc:creator><![CDATA[GrimaldineGrimwold]]></dc:creator><pubDate>Fri, 06 Dec 2002 19:10:01 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare NWN Mod on Fri, 06 Dec 2002 09:30:06 GMT]]></title><description><![CDATA[<p dir="auto">Thanks for your offer of help ! If ever I get stuck, I'll call on you</p>
<p dir="auto">And you can certainly beta-test! (It is likely that I will complete each quest fully before starting on the next)</p>
<p dir="auto">Incidentally, any quest ideas would be good. Oh, and just to say, this mod is not going to be a direct transliteration of the knightmare series. It's gonna be inspired by knightmare; and there should be many recognisable characters.</p>
]]></description><link>https://www.knightmare.com/forum/post/768</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/768</guid><dc:creator><![CDATA[Yttrium]]></dc:creator><pubDate>Fri, 06 Dec 2002 09:30:06 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare NWN Mod on Fri, 06 Dec 2002 03:11:31 GMT]]></title><description><![CDATA[<p dir="auto">very nice... i presume you know enough C to pull it off, if you need a hand or anything then ask (i know enough 3rd ed D&amp;D to think of ideas if you're stuck).</p>
<p dir="auto">if you need beta testers, lemme know...</p>
]]></description><link>https://www.knightmare.com/forum/post/764</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/764</guid><dc:creator><![CDATA[rachelesque]]></dc:creator><pubDate>Fri, 06 Dec 2002 03:11:31 GMT</pubDate></item></channel></rss>