<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Incidental music...]]></title><description><![CDATA[<p dir="auto">A thought occurs.</p>
<p dir="auto">Do you think Km was better with or without incidental music (which was first introduced in series 6)?</p>
<p dir="auto">Also, if the new Km is going to be live, will it be able to have incidental music? Do you think it should?</p>
]]></description><link>https://www.knightmare.com/forum/topic/529/incidental-music...</link><generator>RSS for Node</generator><lastBuildDate>Sun, 13 Sep 2026 09:45:36 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/529.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 10 Aug 2003 18:50:28 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Incidental music... on Sun, 21 Sep 2008 15:55:18 GMT]]></title><description><![CDATA[<p dir="auto">It's hard to imagine either incidental music not being used on any modern non-live production, or incidental music being used on any live non-scripted production. [...He says, glances to his videogame shelves, and then reconsiders]</p>
<p dir="auto">...Actually, scratch that, although you'd probably want to go for hiring a videogame composer who's used to dealing with a need for composed music to be interactive, and probably need someone to tell the music 'what to do' manually since the conditions would be far subtler for Knightmare than in an actual videogame.</p>
]]></description><link>https://www.knightmare.com/forum/post/37233</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/37233</guid><dc:creator><![CDATA[Gizensha]]></dc:creator><pubDate>Sun, 21 Sep 2008 15:55:18 GMT</pubDate></item><item><title><![CDATA[Reply to Incidental music... on Fri, 19 Sep 2008 13:48:32 GMT]]></title><description><![CDATA[<p dir="auto">Presumably nobody knew what these parts were and so included the Incidental Music to create the mood. The Series 8 music in Rebecca's quest (Team 5) (In the Corridors of Goth) their death scene would have been (IMO) fabulous for a dwarf tunnel background mood.</p>
]]></description><link>https://www.knightmare.com/forum/post/37231</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/37231</guid><dc:creator><![CDATA[Fidjit]]></dc:creator><pubDate>Fri, 19 Sep 2008 13:48:32 GMT</pubDate></item><item><title><![CDATA[Reply to Incidental music... on Sun, 14 Sep 2008 14:01:01 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Do you think the teams heard the music?.  That would be rather hard as they have to communicate with each other.  I suspect it was only added to episodes for our benefit and therefore I dont think its essential or needed.  If somehow it was to be heard by the team then that would have a worth while effect as teams may panic or rush into stupid mistakes.  Tension music works well in films or video games but in KM I prefer to judge danger for myself rather than be tipped off about an ending or close shave.</p>
</blockquote>
<p dir="auto">Don't think so, why did the music end perfectly when they either died or escaped? Too coincidental if you ask me LOL</p>
]]></description><link>https://www.knightmare.com/forum/post/37212</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/37212</guid><dc:creator><![CDATA[Fidjit]]></dc:creator><pubDate>Sun, 14 Sep 2008 14:01:01 GMT</pubDate></item><item><title><![CDATA[Reply to Incidental music... on Wed, 10 Sep 2008 14:52:17 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">So, although the original question is ambiguous, my opinion is: better without. Its use from S6 onwards made it a distraction and a detraction for me. Though if other people have found that the incidental music enhanced their experience, I'm glad.</p>
</blockquote>
<p dir="auto">It definately enhanced the experience for me!!</p>
<p dir="auto">(Sorry for bumping such an old topic but let's face it, there's not much else going on).</p>
<p dir="auto">I agree with Drassil that the S6 onwards music was often VERY loud, but it's just a personal thing as to whether that annoyed you or not. Personally, I loved it.</p>
<p dir="auto">I didn't feel patronised or that I was being told "You WILL find this bit tense". All I felt was that the music made otherwise boring scenes interesting. It also broke the overhwelmingly still silence of Series 4 and 5.</p>
<p dir="auto">Dwarf tunnels, for example, were spooky and atmospheric thanks to that music. Otherwise they would have just seemed like cardboard tubes in a TV studio.</p>
<p dir="auto">I loved the ambiguity of its use as well. Sometimes it would be used just as a dungeoneer was about to die horribly. But other times the same piece of music would be used during an eyeshield sequence. So you constantly got the impression through continuity of music, that danger was always around the corner.</p>
<p dir="auto">You definately did NOT get this impression through the dull Series 4 and 5 eyeshield sequences, or indeed many of the other clue rooms or foor puzzles in earlier years.</p>
<p dir="auto">I'd LOVE to get clean copies of the incidental music used in Series 6-8, just so that I could edit them over some of my favourite pre-S6 moments, and make them all the more "nasty".</p>
]]></description><link>https://www.knightmare.com/forum/post/37198</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/37198</guid><dc:creator><![CDATA[AriadnesLayer]]></dc:creator><pubDate>Wed, 10 Sep 2008 14:52:17 GMT</pubDate></item><item><title><![CDATA[Reply to Incidental music... on Tue, 27 Sep 2005 20:32:22 GMT]]></title><description><![CDATA[<p dir="auto">With the episodes not readily available, it's hard for me to be specific: but the sound effect occurs a couple of times in short bursts during the final episodes of T-Bag And The Pearls Of Wisdom, and possibly in other T-Bag series too.</p>
]]></description><link>https://www.knightmare.com/forum/post/32473</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/32473</guid><dc:creator><![CDATA[Drassil]]></dc:creator><pubDate>Tue, 27 Sep 2005 20:32:22 GMT</pubDate></item><item><title><![CDATA[Reply to Incidental music... on Tue, 27 Sep 2005 20:17:30 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">the floating sword sound (also used in T-Bag...).</p>
</blockquote>
<p dir="auto">Was it?</p>
<p dir="auto">Remind me where, because trying to work it out after a gap of anything up to 20 years is going to drive me up the wall.</p>
]]></description><link>https://www.knightmare.com/forum/post/32471</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/32471</guid><dc:creator><![CDATA[Ironlord]]></dc:creator><pubDate>Tue, 27 Sep 2005 20:17:30 GMT</pubDate></item><item><title><![CDATA[Reply to Incidental music... on Sat, 24 Sep 2005 20:20:56 GMT]]></title><description><![CDATA[<p dir="auto">Series 4-5 were always a little quiet for my liking, with just the rustling of the leaves as the dungeoneer, through the eyeshield, trudges through the forests.</p>
<p dir="auto">I preferred music, although not too loud it drowns out what anybody's saying. I'm one of those types of people where if more than one person talks I go "You wha'?", so it doesn't help things!</p>
<p dir="auto">I like threads that become active after 23 months, it's a bit like forum members who awake from hibernation, don't 'cha think?</p>
]]></description><link>https://www.knightmare.com/forum/post/32452</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/32452</guid><dc:creator><![CDATA[FrightKnight]]></dc:creator><pubDate>Sat, 24 Sep 2005 20:20:56 GMT</pubDate></item><item><title><![CDATA[Reply to Incidental music... on Fri, 23 Sep 2005 18:05:20 GMT]]></title><description><![CDATA[<p dir="auto">I'm glad that you mentioned that Series 1 had incidental music, because I wasn't going to comment on this topic until I saw that!</p>
<p dir="auto">I'd say better with - again, I am one of the 'bring on tension' breed - but the KM S1 Knightmare Haunt music really stands out for me as an example of brilliant incidental music. It was in no way intrusive and really built up the eerie, spooky feeling of Level 3. It's a shame it was only really heard twice, though, as I'd have liked to hear more of it!</p>
]]></description><link>https://www.knightmare.com/forum/post/32449</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/32449</guid><dc:creator><![CDATA[Pooka]]></dc:creator><pubDate>Fri, 23 Sep 2005 18:05:20 GMT</pubDate></item><item><title><![CDATA[Reply to Incidental music... on Wed, 21 Sep 2005 01:39:01 GMT]]></title><description><![CDATA[<p dir="auto">Incidental music has been in use since Knightmare Series 1. At its most successful, it's subtle to the point of unnoticeable, while still complementing/enhancing the mood. (I wonder, is the error/ambiguity in the first post of this topic an indication that pre-S6 incidental music was successful in that way?) I liked the way that in Series 1-5, sound effects doubled as incidental music, adding marvellously to the atmosphere, e.g. the spellcasting tune, Grimwold's comical yet menacing walking-down-the-dwarf-tunnel theme, the floating sword sound (also used in T-Bag...).</p>
<p dir="auto">And then came Series 6. In which, in my opinion, the use of incidental music was awful. Not because the music itself was of poor quality, but because it was overused and overbearing. There were occasions when it was so prominent that it was almost a struggle to hear what the characters and adventurers were saying. When you're overly conscious of incidental music, it doesn't work; and even as a young Watcher, I found it patronising. 'Here's some loud, persistent scary music, because we want you to be scared!' The result is a sense that the programme makers lacked confidence in the visual action to convey tension/emotion on its own. Which, where Knightmare is concerned, would have been a wrongful assumption on their parts.</p>
<p dir="auto">For a direct comparison, there are the causeways of S5 and S6. S5 had simply the straightforward fact that a fatal plunge into darkness awaited any dungeoneer who put a foot wrong or put it slowly, and the sounds of blocks dropping into oblivion. S6 had this, plus music, plus the frightknight timer. Did it really need both additions? And after all, the advisors didn't need to have incidental music blaring out to make them tense and panicky, so why should the Watchers?</p>
<p dir="auto">So, although the original question is ambiguous, my opinion is: better without. Its use from S6 onwards made it a distraction and a detraction for me. Though if other people have found that the incidental music enhanced their experience, I'm glad.</p>
]]></description><link>https://www.knightmare.com/forum/post/32435</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/32435</guid><dc:creator><![CDATA[Drassil]]></dc:creator><pubDate>Wed, 21 Sep 2005 01:39:01 GMT</pubDate></item><item><title><![CDATA[Reply to Incidental music... on Sun, 17 Aug 2003 09:51:46 GMT]]></title><description><![CDATA[<p dir="auto">The shark music made me laugh to death (not really, I'm a snowwie not a ghost wolf) not scared to death</p>
]]></description><link>https://www.knightmare.com/forum/post/10905</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/10905</guid><dc:creator><![CDATA[Snowwiewolf]]></dc:creator><pubDate>Sun, 17 Aug 2003 09:51:46 GMT</pubDate></item><item><title><![CDATA[Reply to Incidental music... on Sat, 16 Aug 2003 20:10:15 GMT]]></title><description><![CDATA[<p dir="auto">the shark music was a litle too corny for my liking</p>
]]></description><link>https://www.knightmare.com/forum/post/10849</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/10849</guid><dc:creator><![CDATA[Galgarach]]></dc:creator><pubDate>Sat, 16 Aug 2003 20:10:15 GMT</pubDate></item><item><title><![CDATA[Reply to Incidental music... on Sat, 16 Aug 2003 16:36:29 GMT]]></title><description><![CDATA[<p dir="auto">If memory serves me correctly there was also a very bad jaws like june in the giant foot room series 3.</p>
]]></description><link>https://www.knightmare.com/forum/post/10836</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/10836</guid><dc:creator><![CDATA[Moocowthingy]]></dc:creator><pubDate>Sat, 16 Aug 2003 16:36:29 GMT</pubDate></item><item><title><![CDATA[Reply to Incidental music... on Fri, 15 Aug 2003 23:39:19 GMT]]></title><description><![CDATA[<p dir="auto">There was also the tune with shrk scene during Martin's (s3) quest!</p>
]]></description><link>https://www.knightmare.com/forum/post/10822</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/10822</guid><dc:creator><![CDATA[MoanaLiza]]></dc:creator><pubDate>Fri, 15 Aug 2003 23:39:19 GMT</pubDate></item><item><title><![CDATA[Reply to Incidental music... on Fri, 15 Aug 2003 13:11:16 GMT]]></title><description><![CDATA[<p dir="auto">Incidental music WAS used earlier than that, you know...</p>
<p dir="auto">Remember Julie - that little 'tune' that heralded the arrival of all those goblins just REEKED of 'Oooooh, Nasty'.</p>
<p dir="auto">I know it was also used a few more times as well, but I can't remember where else that little tune was used off the top of my head...or what's left of it, anyway.  <img src="https://www.knightmare.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f615.png?v=d0be30d29f0" class="not-responsive emoji emoji-android emoji--confused" style="height:23px;width:auto;vertical-align:middle" title=":-/" alt="😕" /></p>
]]></description><link>https://www.knightmare.com/forum/post/10800</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/10800</guid><dc:creator><![CDATA[WhiteFloatingSkull]]></dc:creator><pubDate>Fri, 15 Aug 2003 13:11:16 GMT</pubDate></item><item><title><![CDATA[Reply to Incidental music... on Thu, 14 Aug 2003 17:15:22 GMT]]></title><description><![CDATA[<p dir="auto">Me too...</p>
<p dir="auto">I think it was series 7 where was that music (Barry on the death of spears) and then the goblin hunting horn I remember I had hid behind my big toy tiger and was yelling for mom.... Now that I think about those moments...    and I always hid under my blankie at night thinking that if I wasnt asleep the Automatum would come and get me (thats what my mom told me....)</p>
]]></description><link>https://www.knightmare.com/forum/post/10783</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/10783</guid><dc:creator><![CDATA[Snowwiewolf]]></dc:creator><pubDate>Thu, 14 Aug 2003 17:15:22 GMT</pubDate></item><item><title><![CDATA[Reply to Incidental music... on Wed, 13 Aug 2003 14:50:55 GMT]]></title><description><![CDATA[<p dir="auto">Even 'back in the day' it was reasonably obvious when a team screwed up. Each room had a purpose which, if missed or not happening at all, spelt a lingering death for the quest. (have a look at some of the old net RPG logs to see what I mean, a couple of teams KNEW they had missed something the second after it happened!)</p>
<p dir="auto">The music simply heralded the inevitable.</p>
<p dir="auto">Mind you.... That damn heart-beat had me diving for the sofa every time <img src="https://www.knightmare.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f62e.png?v=d0be30d29f0" class="not-responsive emoji emoji-android emoji--open_mouth" style="height:23px;width:auto;vertical-align:middle" title=":o" alt="😮" /> ..........</p>
]]></description><link>https://www.knightmare.com/forum/post/10763</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/10763</guid><dc:creator><![CDATA[Snowcat]]></dc:creator><pubDate>Wed, 13 Aug 2003 14:50:55 GMT</pubDate></item><item><title><![CDATA[Reply to Incidental music... on Tue, 12 Aug 2003 21:46:44 GMT]]></title><description><![CDATA[<p dir="auto">Better with.</p>
]]></description><link>https://www.knightmare.com/forum/post/10758</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/10758</guid><dc:creator><![CDATA[Thanatos]]></dc:creator><pubDate>Tue, 12 Aug 2003 21:46:44 GMT</pubDate></item><item><title><![CDATA[Reply to Incidental music... on Tue, 12 Aug 2003 14:00:19 GMT]]></title><description><![CDATA[<p dir="auto">Incidental music = even more tension (not as if there isn't much anyway)! I love it  ;D</p>
]]></description><link>https://www.knightmare.com/forum/post/10751</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/10751</guid><dc:creator><![CDATA[Velda]]></dc:creator><pubDate>Tue, 12 Aug 2003 14:00:19 GMT</pubDate></item><item><title><![CDATA[Reply to Incidental music... on Mon, 11 Aug 2003 16:27:43 GMT]]></title><description><![CDATA[<p dir="auto">Oh, I think it was far better with the incidental music, and I hope it might be possible to use it at times in the new KM. I can't imagine something like Play Your Cards Right without the music, really. They used it well to highlight and increase the tension on the deeper levels.</p>
]]></description><link>https://www.knightmare.com/forum/post/10727</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/10727</guid><dc:creator><![CDATA[GrimaldineGrimwold]]></dc:creator><pubDate>Mon, 11 Aug 2003 16:27:43 GMT</pubDate></item><item><title><![CDATA[Reply to Incidental music... on Mon, 11 Aug 2003 15:25:45 GMT]]></title><description><![CDATA[<p dir="auto">I agree with pickle and whitey</p>
]]></description><link>https://www.knightmare.com/forum/post/10723</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/10723</guid><dc:creator><![CDATA[Snowwiewolf]]></dc:creator><pubDate>Mon, 11 Aug 2003 15:25:45 GMT</pubDate></item><item><title><![CDATA[Reply to Incidental music... on Mon, 11 Aug 2003 11:34:15 GMT]]></title><description><![CDATA[<p dir="auto">i agree, the music just makes the danger feel more real (IMO)...</p>
]]></description><link>https://www.knightmare.com/forum/post/10715</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/10715</guid><dc:creator><![CDATA[WhiteDevil]]></dc:creator><pubDate>Mon, 11 Aug 2003 11:34:15 GMT</pubDate></item><item><title><![CDATA[Reply to Incidental music... on Mon, 11 Aug 2003 09:42:04 GMT]]></title><description><![CDATA[<p dir="auto">^doesnt agree with that^</p>
<p dir="auto">you have a valid point, however, no amount of knightmares tension building music will make me cack myself while watching teletubbies.</p>
<p dir="auto">we all judge the onscreen danger ourselves, the music just adds depth and feel.</p>
]]></description><link>https://www.knightmare.com/forum/post/10712</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/10712</guid><dc:creator><![CDATA[Pickle123]]></dc:creator><pubDate>Mon, 11 Aug 2003 09:42:04 GMT</pubDate></item><item><title><![CDATA[Reply to Incidental music... on Mon, 11 Aug 2003 05:40:58 GMT]]></title><description><![CDATA[<p dir="auto">Do you think the teams heard the music?.  That would be rather hard as they have to communicate with each other.  I suspect it was only added to episodes for our benefit and therefore I dont think its essential or needed.  If somehow it was to be heard by the team then that would have a worth while effect as teams may panic or rush into stupid mistakes.  Tension music works well in films or video games but in KM I prefer to judge danger for myself rather than be tipped off about an ending or close shave.</p>
]]></description><link>https://www.knightmare.com/forum/post/10708</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/10708</guid><dc:creator><![CDATA[Moocowthingy]]></dc:creator><pubDate>Mon, 11 Aug 2003 05:40:58 GMT</pubDate></item><item><title><![CDATA[Reply to Incidental music... on Mon, 11 Aug 2003 04:01:04 GMT]]></title><description><![CDATA[<p dir="auto">^agrees with all that^</p>
]]></description><link>https://www.knightmare.com/forum/post/10702</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/10702</guid><dc:creator><![CDATA[Pickle123]]></dc:creator><pubDate>Mon, 11 Aug 2003 04:01:04 GMT</pubDate></item></channel></rss>