<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Series 1 - Episode 7]]></title><description><![CDATA[<p dir="auto">I thought that 'quest objects were not specified' according to the Series guide in series 1. However, in the last quest, in only the second room (the normal first room for series 1, after a 'one off' room), they chose the chalice door. Now this would make sense if the quest was for the chalice, but there were no clues up until this point that the chalice was ever a quest object. This door was not on the right. I would have thought the right-hand door (marked 'FIRE EXIT') would have been the choice, or perhaps the key. Additionally, in the early series, the team were not told the quest object at this point.</p>
<p dir="auto">Also, in the corridor of the catacombs, they took the door marked by the chalice. The series guide says that this is the symbol of their quest. And this is a left-hand door!</p>
]]></description><link>https://www.knightmare.com/forum/topic/561/series-1-episode-7</link><generator>RSS for Node</generator><lastBuildDate>Sun, 13 Sep 2026 13:22:58 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/561.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 05 Sep 2003 00:41:21 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Series 1 - Episode 7 on Wed, 30 Sep 2020 17:42:29 GMT]]></title><description><![CDATA[<p dir="auto">Team 6 made easy work of level 1 and looked competent.</p>
<p dir="auto">Had a near miss taking the grub from in front of the catacombite tho.</p>
<p dir="auto">Notable that one advisor started almost every sentence by saying "Right". Possibility of confusion when they wanted Richard to go left....</p>
<blockquote>
<p dir="auto">Given it was the first <em>ever</em> 'set-piece' scene to include more than one dungeon character, I guess the insults duel was bound to have quite an experimental aspect to it. It did go on too long, and it also had, to my mind, excessive consequences, in that the team didn't really have to do anything much at all to get through Level 2, as Folly basically laid it all on a plate for them by defeating Cedric on their behalf.</p>
<p dir="auto">If this scene had happened in this form in, just for instance, season 6, it would have been completely unforgivable. I think, given how young the show was in 1987, the slowness and clumsy execution can be overlooked, and the scene can be given a pass. Just.</p>
</blockquote>
<p dir="auto">Yes, i agree. There were a few things in series 1 which didn't quite work-out perfectly, but as you say, that was understandable as it was a brand new concept.</p>
]]></description><link>https://www.knightmare.com/forum/post/51854</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/51854</guid><dc:creator><![CDATA[Morghanna]]></dc:creator><pubDate>Wed, 30 Sep 2020 17:42:29 GMT</pubDate></item><item><title><![CDATA[Reply to Series 1 - Episode 7 on Mon, 28 Sep 2020 17:40:13 GMT]]></title><description><![CDATA[<p dir="auto">Given it was the first <em>ever</em> 'set-piece' scene to include more than one dungeon character, I guess the insults duel was bound to have quite an experimental aspect to it. It did go on too long, and it also had, to my mind, excessive consequences, in that the team didn't really have to do anything much at all to get through Level 2, as Folly basically laid it all on a plate for them by defeating Cedric on their behalf.</p>
<p dir="auto">If this scene had happened in this form in, just for instance, season 6, it would have been completely unforgivable. I think, given how young the show was in 1987, the slowness and clumsy execution can be overlooked, and the scene can be given a pass. Just.</p>
]]></description><link>https://www.knightmare.com/forum/post/51831</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/51831</guid><dc:creator><![CDATA[HStorm]]></dc:creator><pubDate>Mon, 28 Sep 2020 17:40:13 GMT</pubDate></item><item><title><![CDATA[Reply to Series 1 - Episode 7 on Thu, 21 May 2020 18:42:46 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">I thought so too - you suddenly notice just how long it goes on for, when it's taking up a good chunk of your weekly viewing time, and it does seem really strange how the dungeoneer is just standing silently in the corner while the actors do their thing! It almost reminded me of the spyglass scenes from later years, with the key difference that the team learned absolutely nothing useful from watching this.</p>
</blockquote>
<p dir="auto">I'm not a fan of this scene. The idea was ok, but it went on way too long.</p>
<p dir="auto">One of the minor problems with the inaugural series was the pacing of the episodes.</p>
]]></description><link>https://www.knightmare.com/forum/post/51457</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/51457</guid><dc:creator><![CDATA[Morghanna]]></dc:creator><pubDate>Thu, 21 May 2020 18:42:46 GMT</pubDate></item><item><title><![CDATA[Reply to Series 1 - Episode 7 on Sat, 29 Jun 2013 18:19:04 GMT]]></title><description><![CDATA[<p dir="auto">I noticed that too and wondered why - it seemed like they had broadcast the Saturday morning version on Friday, for some reason. (There were no popups like "Bob's Full House next" either.) I particularly liked the absence of annoying / irrelevant continuity over the credits!</p>
]]></description><link>https://www.knightmare.com/forum/post/44425</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44425</guid><dc:creator><![CDATA[Canadanne]]></dc:creator><pubDate>Sat, 29 Jun 2013 18:19:04 GMT</pubDate></item><item><title><![CDATA[Reply to Series 1 - Episode 7 on Sat, 29 Jun 2013 11:26:07 GMT]]></title><description><![CDATA[<p dir="auto">A couple of noteworthy points about the recent broadcasts of this episode:</p>
<p dir="auto">On the Friday, the standard Challenge logo was used in place of the Challenge Late Zone logo;</p>
<p dir="auto">On both the Friday and the Saturday, there were no continuity announcements over the end credits.</p>
]]></description><link>https://www.knightmare.com/forum/post/44413</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44413</guid><dc:creator><![CDATA[Drassil]]></dc:creator><pubDate>Sat, 29 Jun 2013 11:26:07 GMT</pubDate></item><item><title><![CDATA[Reply to Series 1 - Episode 7 on Sun, 23 Jun 2013 08:59:40 GMT]]></title><description><![CDATA[<p dir="auto">I always found the Folly V Cedric scene highly entertaining, however it does mean the quest pretty much cuts out during this scene.  I suppose variety is the reason why this was done in the first place.</p>
<p dir="auto">One more part to Series 1 to go,and soon the end of the generic intros and outros</p>
]]></description><link>https://www.knightmare.com/forum/post/44380</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44380</guid><dc:creator><![CDATA[Kieran]]></dc:creator><pubDate>Sun, 23 Jun 2013 08:59:40 GMT</pubDate></item><item><title><![CDATA[Reply to Series 1 - Episode 7 on Sat, 22 Jun 2013 21:57:57 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">This is the first time I've ever really analysed the show on an episode by episode basis and a key trend appears to be the heavy manipulation of quest length by the production team. Will be interesting to see if this continues into series 2.</p>
<p dir="auto">(Hmm, gameplay integrity vs good television - might make an interesting article   )</p>
<p dir="auto">Of course, another theme is experimentation as the show finds its feet and the insult contest could simply be viewed in this context - the producers trying something out to see if it worked and to provide some variety.</p>
</blockquote>
<p dir="auto">Yes I see what you mean. While Folly and Cedric's scene might have made good tv to the viewer, at the same time the team suffered and all of a sudden their quest took a back step. It was still good the production team tried to do something different though. Just one episode left of series 1 to go!</p>
]]></description><link>https://www.knightmare.com/forum/post/44379</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44379</guid><dc:creator><![CDATA[pjmlfc05]]></dc:creator><pubDate>Sat, 22 Jun 2013 21:57:57 GMT</pubDate></item><item><title><![CDATA[Reply to Series 1 - Episode 7 on Sat, 22 Jun 2013 19:45:43 GMT]]></title><description><![CDATA[<p dir="auto">This is the first time I've ever really analysed the show on an episode by episode basis and a key trend appears to be the heavy manipulation of quest length by the production team. Will be interesting to see if this continues into series 2.</p>
<p dir="auto">(Hmm, gameplay integrity vs good television - might make an interesting article   )</p>
<p dir="auto">Of course, another theme is experimentation as the show finds its feet and the insult contest could simply be viewed in this context - the producers trying something out to see if it worked and to provide some variety.</p>
]]></description><link>https://www.knightmare.com/forum/post/44378</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44378</guid><dc:creator><![CDATA[HobGoblin]]></dc:creator><pubDate>Sat, 22 Jun 2013 19:45:43 GMT</pubDate></item><item><title><![CDATA[Reply to Series 1 - Episode 7 on Fri, 21 Jun 2013 23:18:35 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">The insult sequence is an interesting one looking back. In the past when I've viewed it I've just thought "Lol funny" and took it as a fun bit of diversion, but watching it today in the context of one episode a week, ala 1987 (even the 2004 Challenge repeats were daily) it's <em>so</em> bizarre and brings what was initially a strongly-paced and energetic episode to a screeching halt.</p>
</blockquote>
<p dir="auto">I thought so too - you suddenly notice just how long it goes on for, when it's taking up a good chunk of your weekly viewing time, and it does seem really strange how the dungeoneer is just standing silently in the corner while the actors do their thing! It almost reminded me of the spyglass scenes from later years, with the key difference that the team learned absolutely nothing useful from watching this.</p>
<blockquote>
<p dir="auto">Imagine the fury if Barry's quest in S7 came to an abrupt end thanks to the seven-minute Hordriss and Grimaldine fireball scene!</p>
</blockquote>
<p dir="auto">LMAO!</p>
]]></description><link>https://www.knightmare.com/forum/post/44371</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44371</guid><dc:creator><![CDATA[Canadanne]]></dc:creator><pubDate>Fri, 21 Jun 2013 23:18:35 GMT</pubDate></item><item><title><![CDATA[Reply to Series 1 - Episode 7 on Fri, 21 Jun 2013 22:52:08 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Always love the corridor room, always looks great, and Folly shows us why he was the best jester in the series.</p>
<p dir="auto">The insult stuff was clearly a 'time waster' they had to fill up the last episodes without a team getting killed or even winning. Pretty much giving the team a free ticket, same with the well spell.  I always thought the boy was making sure his helmet didn't fall off as he climbed in and not 'holding his nose' (unless he thought it was a real well?)</p>
<p dir="auto">Looks like with got our first 'Password' next episode.</p>
<p dir="auto">And I Hate that snake.  it looks so out of place in the dungeon.</p>
<p dir="auto">But everyone loves that giant skeleton  creature... awesome, although their life force should have ran out they took so long and pretty much walked into it.</p>
</blockquote>
<p dir="auto">Yes the snake wasn't very good, not compared to the king cobra in Series 3! Must say Folly and Cedric's insults bit was a bit time consuming but the team were never gonna win anyway as we find out they chose the wrong item.</p>
]]></description><link>https://www.knightmare.com/forum/post/44370</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44370</guid><dc:creator><![CDATA[pjmlfc05]]></dc:creator><pubDate>Fri, 21 Jun 2013 22:52:08 GMT</pubDate></item><item><title><![CDATA[Reply to Series 1 - Episode 7 on Fri, 21 Jun 2013 22:42:29 GMT]]></title><description><![CDATA[<p dir="auto">Canadanne - That's very true. In a parallel universe that could have been their death, imagine Treguard saying "Oh dear, team. What a pity you gave Lillith the soap instead of that silly bar of gold. Now it looks like you're doomed to digestion!" and the life-force death sequence appearing!</p>
<p dir="auto">The insult sequence is an interesting one looking back. In the past when I've viewed it I've just thought "Lol funny" and took it as a fun bit of diversion, but watching it today in the context of one episode a week, ala 1987 (even the 2004 Challenge repeats were daily) it's <em>so</em> bizarre and brings what was initially a strongly-paced and energetic episode to a screeching halt. It does literally seem just an excuse for a bit of end-of-series fun and a way for Lawrence Werber and Alec Westwood to really get to exercise their acting skills, along with Hugo getting a rare opportunity for humour with his commentator spiel and Tim's first chance to write some major character interplay. Closest we've had so far are a couple of Merlin/Casper interchanges and Olgarth making digs at Granitas and vice versa, but here it's like everyone's gone "Screw it, this might be the only series so let's go crazy at the end". Can you imagine this happening later on in the series' lifespan? Imagine the fury if Barry's quest in S7 came to an abrupt end thanks to the seven-minute Hordriss and Grimaldine fireball scene! It's like an online fanfic before such things existed <img src="https://www.knightmare.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f61b.png?v=d0be30d29f0" class="not-responsive emoji emoji-android emoji--stuck_out_tongue" style="height:23px;width:auto;vertical-align:middle" title=":p" alt="😛" /></p>
<p dir="auto">They have had a bit of an easy ride to be honest, avoiding the Cedric riddles and haven't really had any tricky challenges so far. Perhaps with the end of the series imminent, they needed at least <em>someone</em> to get to level 3 to actually prove it exists and to be fair they're one of those brilliantly loud and excitsble teams that are always watchable. Definitely agreed with the 'Series 1.5' comment made a few years back!</p>
]]></description><link>https://www.knightmare.com/forum/post/44369</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44369</guid><dc:creator><![CDATA[Billy]]></dc:creator><pubDate>Fri, 21 Jun 2013 22:42:29 GMT</pubDate></item><item><title><![CDATA[Reply to Series 1 - Episode 7 on Fri, 21 Jun 2013 22:38:07 GMT]]></title><description><![CDATA[<p dir="auto">Always love the corridor room, always looks great, and Folly shows us why he was the best jester in the series.</p>
<p dir="auto">The insult stuff was clearly a 'time waster' they had to fill up the last episodes without a team getting killed or even winning. Pretty much giving the team a free ticket, same with the well spell.  I always thought the boy was making sure his helmet didn't fall off as he climbed in and not 'holding his nose' (unless he thought it was a real well?)</p>
<p dir="auto">Looks like with got our first 'Password' next episode.</p>
<p dir="auto">And I Hate that snake.  it looks so out of place in the dungeon.</p>
<p dir="auto">But everyone loves that giant skeleton  creature... awesome, although their life force should have ran out they took so long and pretty much walked into it.</p>
]]></description><link>https://www.knightmare.com/forum/post/44368</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/44368</guid><dc:creator><![CDATA[wombstar]]></dc:creator><pubDate>Fri, 21 Jun 2013 22:38:07 GMT</pubDate></item><item><title><![CDATA[Reply to Series 1 - Episode 7 on Fri, 12 Oct 2012 22:51:59 GMT]]></title><description><![CDATA[<p dir="auto">The first time I watched this, I never noticed how Richard's advisors say "right" every other word, but after hearing Spoony take the piss out of it in his review, I can't NOT notice it now! The Catacombite encounter must have been particularly confusing for the poor dungeoneer: "Take a step to the right! RIGHT! Right! Right, walk forward! Right, turn left! Right, walk forward! Right, turn right! Right, now walk forwards! No, right! Turn right! Right, walk forward! Right, stop! Turn left! Walk forward slowly. Right, turn round, to your right. Right, walk forward. Go on, that's right!" It gets reeeeally irritating after a while. <em>g</em></p>
<blockquote>
<p dir="auto">Was that the most pointless 'I command you' hint ever, though? The first hint was basically 'Don't take the key or the fish', and the 'I command you' one was basically 'Take the gold and the soap'...</p>
</blockquote>
<p dir="auto">To be fair, it was a bit more useful than that - they were specifically told to give Lillith the gold and keep the soap for later. Lillith said she would accept anything as a gift on this occasion, so they could have messed up if they decided to give her the less valuable item.</p>
]]></description><link>https://www.knightmare.com/forum/post/43278</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/43278</guid><dc:creator><![CDATA[Canadanne]]></dc:creator><pubDate>Fri, 12 Oct 2012 22:51:59 GMT</pubDate></item><item><title><![CDATA[Reply to Series 1 - Episode 7 on Tue, 26 Apr 2011 17:46:47 GMT]]></title><description><![CDATA[<p dir="auto">The toadodile was in the green incarnation of the Great Corridor of the Catacomb in S2. Folly and Cedric both had to stop and "fight it off" (even though it wasn't really moving anyway) on behalf of dungeoneers.</p>
]]></description><link>https://www.knightmare.com/forum/post/40524</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/40524</guid><dc:creator><![CDATA[HStorm]]></dc:creator><pubDate>Tue, 26 Apr 2011 17:46:47 GMT</pubDate></item><item><title><![CDATA[Reply to Series 1 - Episode 7 on Tue, 26 Apr 2011 15:39:56 GMT]]></title><description><![CDATA[<p dir="auto">Um, I think Totodiles* (or "toadodiles" as you say) were part of <em>Virtually Impossible</em>. There were toads in KM, but I can't recall any of them before S3.</p>
<p dir="auto">*[EDIT: I've just realised that Totodile is a Pokémon, and therefore probably not exactly the right spelling! Yikes.]</p>
]]></description><link>https://www.knightmare.com/forum/post/40522</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/40522</guid><dc:creator><![CDATA[Pooka]]></dc:creator><pubDate>Tue, 26 Apr 2011 15:39:56 GMT</pubDate></item><item><title><![CDATA[Reply to Series 1 - Episode 7 on Tue, 26 Apr 2011 13:06:56 GMT]]></title><description><![CDATA[<p dir="auto">The insult contest, we all agree, is a television classic!</p>
<p dir="auto">The dark monster in the corridor - I guess the primitive CGI ensured it could never be any more convincing as a threat than the toadodile of Series 2-3.  Shame - there's the germ of a good secondhand idea there.  Doesn't it remind one of another "fierier" creature that appeared at the end of a long corridor (in the film, not the book) and was initially almost invisible?</p>
]]></description><link>https://www.knightmare.com/forum/post/40520</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/40520</guid><dc:creator><![CDATA[Aldarion]]></dc:creator><pubDate>Tue, 26 Apr 2011 13:06:56 GMT</pubDate></item><item><title><![CDATA[Reply to Series 1 - Episode 7 on Thu, 31 Mar 2011 18:19:00 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Someone remind me... at any stage over the eight series, did any dungeoneer jump or fall into any (simulated) water?</p>
<p dir="auto">The shark tank from series 3 that I have vague memories of doesn't count, as I'm assuming they didn't jump into it.</p>
</blockquote>
<p dir="auto">One dungeoneer did jump into the shark tank, but only after they had emptied it of water. I do remember dungeoneers climbing out of the water in that room though.</p>
]]></description><link>https://www.knightmare.com/forum/post/40339</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/40339</guid><dc:creator><![CDATA[Pooka]]></dc:creator><pubDate>Thu, 31 Mar 2011 18:19:00 GMT</pubDate></item><item><title><![CDATA[Reply to Series 1 - Episode 7 on Thu, 31 Mar 2011 15:43:35 GMT]]></title><description><![CDATA[<p dir="auto">I love the middle advisor's hilariously bizarre suggestion for the beaver riddle: "<em>Could be a swordfish, 'cos it cuts down trees</em>"...!! LOL what??</p>
]]></description><link>https://www.knightmare.com/forum/post/40336</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/40336</guid><dc:creator><![CDATA[Canadanne]]></dc:creator><pubDate>Thu, 31 Mar 2011 15:43:35 GMT</pubDate></item><item><title><![CDATA[Reply to Series 1 - Episode 7 on Mon, 29 Oct 2007 23:19:55 GMT]]></title><description><![CDATA[<p dir="auto">"Well, there's only one way out of this, well two actually, but we won't go into that!"</p>
<p dir="auto">I found two things funny in this episode:</p>
<p dir="auto">a) The duel of insults with Cedric and Folly.</p>
<p dir="auto">b) When Richard held his nose when climbing into the well.</p>
]]></description><link>https://www.knightmare.com/forum/post/36157</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/36157</guid><dc:creator><![CDATA[DanTheSpellcaster]]></dc:creator><pubDate>Mon, 29 Oct 2007 23:19:55 GMT</pubDate></item><item><title><![CDATA[Reply to Series 1 - Episode 7 on Fri, 01 Jun 2007 18:29:04 GMT]]></title><description><![CDATA[<p dir="auto">hi masterg here</p>
<p dir="auto">my favrote part in this episode was the insult contest bettween cedric and folly</p>
]]></description><link>https://www.knightmare.com/forum/post/35748</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/35748</guid><dc:creator><![CDATA[masterg]]></dc:creator><pubDate>Fri, 01 Jun 2007 18:29:04 GMT</pubDate></item><item><title><![CDATA[Reply to Series 1 - Episode 7 on Fri, 14 Jul 2006 20:33:41 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">watching the ep. it feels like series 1.5- the pace feels like series 2 but has the style of series 1.</p>
</blockquote>
<p dir="auto">Definitely agree there - by that time they had obviously found their feet. In fact, I thought that team was in series 2 until I found this site (nearly five years ago!) and was able to see the episode guides.</p>
]]></description><link>https://www.knightmare.com/forum/post/34759</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34759</guid><dc:creator><![CDATA[Malefact]]></dc:creator><pubDate>Fri, 14 Jul 2006 20:33:41 GMT</pubDate></item><item><title><![CDATA[Reply to Series 1 - Episode 7 on Fri, 14 Jul 2006 17:26:16 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Today's episode was all about seconds- this was the SECOND time a snake was shown to roll out on the floor, the SECOND time the serpent's stomach appeared, the SECOND time Treguard said 'Ooh, nasty' and the episode ended in the SECOND level.</p>
</blockquote>
<p dir="auto">i think it was also the SECOND time a catacombite room was used and the SECOND time 2 food objects were in a clue room.</p>
]]></description><link>https://www.knightmare.com/forum/post/34757</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34757</guid><dc:creator><![CDATA[TomDread]]></dc:creator><pubDate>Fri, 14 Jul 2006 17:26:16 GMT</pubDate></item><item><title><![CDATA[Reply to Series 1 - Episode 7 on Fri, 14 Jul 2006 17:22:12 GMT]]></title><description><![CDATA[<p dir="auto">watching the ep. it feels like series 1.5- the pace feels like series 2 but has the style of series 1.</p>
]]></description><link>https://www.knightmare.com/forum/post/34756</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34756</guid><dc:creator><![CDATA[TomDread]]></dc:creator><pubDate>Fri, 14 Jul 2006 17:22:12 GMT</pubDate></item><item><title><![CDATA[Reply to Series 1 - Episode 7 on Sun, 08 Jan 2006 21:15:25 GMT]]></title><description><![CDATA[<p dir="auto">Sorry to bring this up after a long time, but I watched the video of this episode over the weekend and the team clearly knew what to do in the clue-room. As Richard entered, the advisor in the middle clearly said "I have seen this room before" to suggest that the team had seen the recording of the first quest, and knew what to do!</p>
]]></description><link>https://www.knightmare.com/forum/post/33372</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/33372</guid><dc:creator><![CDATA[keeds]]></dc:creator><pubDate>Sun, 08 Jan 2006 21:15:25 GMT</pubDate></item></channel></rss>