<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Has anyone noticed?(life force related)]]></title><description><![CDATA[<p dir="auto">Has anyone noticed how life force has over the 8 years become less significant?.</p>
<p dir="auto">If you watch say series 1 2 &amp; 3 treguard always tends to bring it up like you really have to conserve it yet in S4 onwards it only ever appears when they are picking up food and its always in the same part IE yellow or armour just starting to fall off (in s6) by the time s8 is here Life force doesnt matter at all really well to be honest it seems to become most insignificant from S4 onwards really but in series 6 as alot of you will see if its shown whenever life force appeared it would always come on when they are at a clue table or by food only and would be going into the yellow zone always every time IE the bottom half of the armour starting to come off or in S4 and 5 the head going into yellow zone and just beggining to peel.</p>
<p dir="auto">S1 2 &amp;3 I was a legit hazzard and even teams died from it running out but from series 4 onwards it became insignificant really and posed no threat at all.</p>
<p dir="auto">Do you guys here agree with my comments?</p>
]]></description><link>https://www.knightmare.com/forum/topic/666/has-anyone-noticed-life-force-related</link><generator>RSS for Node</generator><lastBuildDate>Sun, 13 Sep 2026 11:31:17 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/666.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 07 Nov 2003 03:32:39 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Has anyone noticed?(life force related) on Thu, 13 Nov 2003 22:50:53 GMT]]></title><description><![CDATA[<p dir="auto">Simply put, the Life Force has no "set speed"... it runs at varying speeds for no major reason (or at least it would seem).</p>
<p dir="auto">If you're going to consider the end credit versions for speeds, consider the one at the very end of Season 3... it appeared just after the credits started, and began from the start of Condition Orange.</p>
<p dir="auto">I think the only reason it would get particularly sped up would be if there was reason for it (e.g. dungeoneer getting damaged by magic sword), but that aside it didn't really have a "speed"... plus in some cases it was deliberately slowed down (e.g. team walks into L2 Clue Room, with LF already at red. The LF clock goes pretty slowly, giving the team time to get down the stairs and reach the food just as the eyes are beginning to peel away).</p>
]]></description><link>https://www.knightmare.com/forum/post/13213</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/13213</guid><dc:creator><![CDATA[Cull]]></dc:creator><pubDate>Thu, 13 Nov 2003 22:50:53 GMT</pubDate></item><item><title><![CDATA[Reply to Has anyone noticed?(life force related) on Wed, 12 Nov 2003 22:49:19 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">The Life Force ISN'T consistant for a very simple reason:- The entire face animation only lasts between 30-40 seconds (Check the end credits piece in the site 'clips' if you don't believe me). That would mean that , if ran like a stopwatch as you suggest, the team would need to eat several times in the one room!  <img src="https://www.knightmare.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f62e.png?v=d0be30d29f0" class="not-responsive emoji emoji-android emoji--open_mouth" style="height:23px;width:auto;vertical-align:middle" title=":o" alt="😮" /></p>
</blockquote>
<p dir="auto">But if I'm not mistaken the lifeforce sequence used at the end of that episode was sped up if I remember correctly, probably to last the length of the credits. If you look when the first put something in the knapsack the lifeforce clock goes pretty slowly and goes really fast as it's about to run out. Something I wonder sometimes is if a dungeoneer uses up any lifeforce when they meet a character sometimes like a wall monster, because they seem to have the same amount of lifeforce when they finish with the character goes away as they did before the character appeared. I remember one episode (s3) the dungeoneer was low on lifeforce and put something into the knapsack, which the lifeforce went to green. Golgarach (I think) appeared and the dungeoneer took the food out of the knapsack and the lifeforce went back to the exact place it was before they had put the food into the knapsack. They were then asked the three questions, etc. and after the wall monster dissapeared I am pretty sure that the lifeforce was the same amount as when they took the food out of the knapsack. I might be wrong though or has anyone else seemed to think that?</p>
]]></description><link>https://www.knightmare.com/forum/post/13173</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/13173</guid><dc:creator><![CDATA[MoanaLiza]]></dc:creator><pubDate>Wed, 12 Nov 2003 22:49:19 GMT</pubDate></item><item><title><![CDATA[Reply to Has anyone noticed?(life force related) on Wed, 12 Nov 2003 16:56:28 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Dont you think life force was a fix?.  Life force certainly brought fun and tension to some episodes but I definatly think the whole thing was a fix.  Was there actualy an amount of time that green yellow and red lasted?.  I personaly think they just made up the life force indicators as they went along to build tension or speed things up.  The life force clock just never seems to be consistant with the amount of time it takes.  What do you think?.</p>
</blockquote>
<p dir="auto">The Life Force ISN'T consistant for a very simple reason:- The entire face animation only lasts between 30-40 seconds (Check the end credits piece in the site 'clips' if you don't believe me). That would mean that , if ran like a stopwatch as you suggest, the team would need to eat several times in the one room!  <img src="https://www.knightmare.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f62e.png?v=d0be30d29f0" class="not-responsive emoji emoji-android emoji--open_mouth" style="height:23px;width:auto;vertical-align:middle" title=":o" alt="😮" /></p>
<p dir="auto">My guess is that the LF was used as a prod to speed dithering teams along (Pookas and Skulls were also regularly used for this purpose) and add that little bit of danger when the team had a movement/floor puzzle to face.</p>
<p dir="auto">In later series, other methods of this had been developed (ie those beautifully distinctive goblin horns among others). The Life Force was effectively no longer needed for its original purpose and literally faded away to those terrible 'Walking Man' and 'Quiche of doom' versions.</p>
<p dir="auto">Having said that, I found the 'Walking man' an interesting change even if not as good as the original 'face'....</p>
<p dir="auto">"There's a certain snobbery for those who arrive, on the SECOND boat..."</p>
<p dir="auto">The animations weren't original Knightmare hence instantly crap. It's the same kind of Argument as having Hugo Myatt back as Treguard...</p>
<p dir="auto">WE NEED THE ORIGINAL!!!!!!!  </p>
<p dir="auto">AJK</p>
]]></description><link>https://www.knightmare.com/forum/post/13143</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/13143</guid><dc:creator><![CDATA[Snowcat]]></dc:creator><pubDate>Wed, 12 Nov 2003 16:56:28 GMT</pubDate></item><item><title><![CDATA[Reply to Has anyone noticed?(life force related) on Tue, 11 Nov 2003 23:55:27 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Btw, the skeleton Life Force was a feature of series 6 and 7 - the Pie/Cake/Quiche was in series 8 only.</p>
</blockquote>
<p dir="auto">So maybe Majida weren't the only 'pointless' thing that came out of the bottle then!</p>
<blockquote>
<p dir="auto">That's another thing with s5...there's hardly any sound at all in the episodes...no funky s1-3 music-on-one-instrument (I assume), and I think there was some music in later series...</p>
</blockquote>
<p dir="auto">I liked some of the s4 death sound effects such as when simon went into the pit and when Nicky was munched by Ariadne.</p>
]]></description><link>https://www.knightmare.com/forum/post/13110</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/13110</guid><dc:creator><![CDATA[MoanaLiza]]></dc:creator><pubDate>Tue, 11 Nov 2003 23:55:27 GMT</pubDate></item><item><title><![CDATA[Reply to Has anyone noticed?(life force related) on Mon, 10 Nov 2003 23:47:30 GMT]]></title><description><![CDATA[<p dir="auto">That's another thing with s5...there's hardly any sound at all in the episodes...no funky s1-3 music-on-one-instrument (I assume), and I think there was some music in later series...</p>
<p dir="auto">But series 5 is so quiet...the lack of a heartbeat can make it feel..well...dead at times. Yet still absorbing the rest of the time.</p>
]]></description><link>https://www.knightmare.com/forum/post/13044</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/13044</guid><dc:creator><![CDATA[FrightKnight]]></dc:creator><pubDate>Mon, 10 Nov 2003 23:47:30 GMT</pubDate></item><item><title><![CDATA[Reply to Has anyone noticed?(life force related) on Mon, 10 Nov 2003 23:30:54 GMT]]></title><description><![CDATA[<p dir="auto">I would also favour the 6 and 7 life force clock. I love the fact that chunks would fall off, especially the armour which made a clanging sound as it hit the floor.</p>
<p dir="auto">Its really funny how much you miss the heartbeat of the LF clock, series 5 doesnt feel right without it.</p>
<p dir="auto">And as for the quiche, well we all have bad ideas every now and again...........</p>
]]></description><link>https://www.knightmare.com/forum/post/13042</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/13042</guid><dc:creator><![CDATA[MPK]]></dc:creator><pubDate>Mon, 10 Nov 2003 23:30:54 GMT</pubDate></item><item><title><![CDATA[Reply to Has anyone noticed?(life force related) on Mon, 10 Nov 2003 19:39:49 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Oh, it was better than the quiche! That's not difficult, however.</p>
</blockquote>
<p dir="auto">Well anything beats the Quiche.</p>
<p dir="auto">Personally, I liked the Knight LF. True, it was nowhere near as great as the Face LF, but it had it's charm. And when you see it "end" for the first time, it's a quality moment.</p>
<p dir="auto">And I agree on the main part - it did drop in significance over time. S1-3, it would appear in nigh on every room, with replenishment needed every couple of rooms. Immediately after that it went more into <em>not</em> appearing so often (mainly just with food and death), but food was still needed regularly (maybe just a little less than before). Then it started going to the stage of something like "once in the clue room, once later in the level" (or at least that's how it felt), so that sense of "you're in need of food... better get some soon or the next room'll have us finished before we're halfway through it" was gone.</p>
]]></description><link>https://www.knightmare.com/forum/post/13023</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/13023</guid><dc:creator><![CDATA[Cull]]></dc:creator><pubDate>Mon, 10 Nov 2003 19:39:49 GMT</pubDate></item><item><title><![CDATA[Reply to Has anyone noticed?(life force related) on Mon, 10 Nov 2003 14:35:24 GMT]]></title><description><![CDATA[<p dir="auto">Indeed, I'm pretty certain that it was added in afterwards as well. All the close shaves that have occurred in the past have been extremely well-timed.</p>
<p dir="auto">I still think that it was one of the best (if not the best) tension-building devices in the show. I'd really love it to be a feature in the revived show.</p>
]]></description><link>https://www.knightmare.com/forum/post/13008</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/13008</guid><dc:creator><![CDATA[Malefact]]></dc:creator><pubDate>Mon, 10 Nov 2003 14:35:24 GMT</pubDate></item><item><title><![CDATA[Reply to Has anyone noticed?(life force related) on Mon, 10 Nov 2003 14:00:12 GMT]]></title><description><![CDATA[<p dir="auto">In my opinion, the life force was only ever added to heighten tension in post-production. I don't believe that the team ever saw their life force clock during their quest.</p>
<p dir="auto">Given that, it would seem a little harsh to ever actually kill a team for failing to top up something which they can't even see. In think it served only two purposes - it gave Treguard a means of hurrying teams along when dithering set in, and it added tension at key points in certain quests.</p>
<p dir="auto">My theory as to why it became less significant is that the production team wanted to explore other means of building tension - i.e. more music/atmospherics in the background, chasing footsteps, goblin horns etc.</p>
]]></description><link>https://www.knightmare.com/forum/post/13007</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/13007</guid><dc:creator><![CDATA[MrP]]></dc:creator><pubDate>Mon, 10 Nov 2003 14:00:12 GMT</pubDate></item><item><title><![CDATA[Reply to Has anyone noticed?(life force related) on Mon, 10 Nov 2003 13:46:46 GMT]]></title><description><![CDATA[<p dir="auto">I think the original Clock may well have been based on somebody's face. I've always wanted to know exactly how it was done. Maybe one day we'll be lucky enough to find out.</p>
<p dir="auto">Btw, the skeleton Life Force was a feature of series 6 and 7 - the Pie/Cake/Quiche was in series 8 only.</p>
]]></description><link>https://www.knightmare.com/forum/post/13006</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/13006</guid><dc:creator><![CDATA[Malefact]]></dc:creator><pubDate>Mon, 10 Nov 2003 13:46:46 GMT</pubDate></item><item><title><![CDATA[Reply to Has anyone noticed?(life force related) on Sun, 09 Nov 2003 19:55:33 GMT]]></title><description><![CDATA[<p dir="auto">A slight change of subject, but was the lifeforce face actually based on somebody's face or was it one which was just created, i.e. through a drawing or painting or by computer? Also was there a reason that the s6 lifeforce was used for only one series other than the fact that they changed it for a cake/pie/quiche. (Or have I not done my homework?). I suppose the whole idea of the s7/8 lifeforce was to getaway from the whole death thing and since food was what was required to go into the knapsack that lifeforce was a certain reminder that they needed more food (I waffle as usual).</p>
]]></description><link>https://www.knightmare.com/forum/post/12985</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/12985</guid><dc:creator><![CDATA[MoanaLiza]]></dc:creator><pubDate>Sun, 09 Nov 2003 19:55:33 GMT</pubDate></item><item><title><![CDATA[Reply to Has anyone noticed?(life force related) on Sun, 09 Nov 2003 00:24:39 GMT]]></title><description><![CDATA[<p dir="auto">Someone here has said the show loses its feeling of urgency and claustrophobia with the loss of the lifeforce...</p>
<p dir="auto">Series 6 in my opinion is by far the most scary and urgent and atmospheric.</p>
<p dir="auto">Series 7 draws on that and is effective in some places, like the troll in level 2 'It comes, It comes!' but I was scared to death of those dwarf tunnels in the dark and the bit where a storm giest appeared, oh and the hand reaching in.</p>
<p dir="auto">Series 6 was scary</p>
]]></description><link>https://www.knightmare.com/forum/post/12943</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/12943</guid><dc:creator><![CDATA[Dunshelm]]></dc:creator><pubDate>Sun, 09 Nov 2003 00:24:39 GMT</pubDate></item><item><title><![CDATA[Reply to Has anyone noticed?(life force related) on Sat, 08 Nov 2003 12:05:47 GMT]]></title><description><![CDATA[<p dir="auto">well actually it is pretty consistant, normally it goes quite slowly and when hit by and enemy their is a drain etc. However in s5 whenever it appears then its usually red and the team are about to pick up food. However at least 1 team in S3 i think it was slowed down a bit to ensure they actually got the food in time</p>
]]></description><link>https://www.knightmare.com/forum/post/12911</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/12911</guid><dc:creator><![CDATA[[[global:guest]]]]></dc:creator><pubDate>Sat, 08 Nov 2003 12:05:47 GMT</pubDate></item><item><title><![CDATA[Reply to Has anyone noticed?(life force related) on Sat, 08 Nov 2003 03:31:01 GMT]]></title><description><![CDATA[<p dir="auto">Dont you think life force was a fix?.  Life force certainly brought fun and tension to some episodes but I definatly think the whole thing was a fix.  Was there actualy an amount of time that green yellow and red lasted?.  I personaly think they just made up the life force indicators as they went along to build tension or speed things up.  The life force clock just never seems to be consistant with the amount of time it takes.  What do you think?.</p>
]]></description><link>https://www.knightmare.com/forum/post/12906</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/12906</guid><dc:creator><![CDATA[Moocowthingy]]></dc:creator><pubDate>Sat, 08 Nov 2003 03:31:01 GMT</pubDate></item><item><title><![CDATA[Reply to Has anyone noticed?(life force related) on Sat, 08 Nov 2003 00:23:28 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Was the knight walking with bits falling off bad? I can barely remember it, but what I do know is that it was better than the cake thing.</p>
</blockquote>
<p dir="auto">Oh, it was better than the quiche! That's not difficult, however.</p>
]]></description><link>https://www.knightmare.com/forum/post/12896</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/12896</guid><dc:creator><![CDATA[GrimaldineGrimwold]]></dc:creator><pubDate>Sat, 08 Nov 2003 00:23:28 GMT</pubDate></item><item><title><![CDATA[Reply to Has anyone noticed?(life force related) on Sat, 08 Nov 2003 00:06:59 GMT]]></title><description><![CDATA[<p dir="auto">Was the knight walking with bits falling off bad? I can barely remember it, but what I do know is that it was better than the cake thing.</p>
]]></description><link>https://www.knightmare.com/forum/post/12890</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/12890</guid><dc:creator><![CDATA[FrightKnight]]></dc:creator><pubDate>Sat, 08 Nov 2003 00:06:59 GMT</pubDate></item><item><title><![CDATA[Reply to Has anyone noticed?(life force related) on Fri, 07 Nov 2003 22:59:10 GMT]]></title><description><![CDATA[<p dir="auto">it is a massive pity they seemed to disregard life force during the latter series. During series 5 its hardly ever shown, the same with the skull when the team die and the dual bell gong. KM changed a lot over the years, but the gong and the lifeforce should have stayed the same..</p>
]]></description><link>https://www.knightmare.com/forum/post/12885</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/12885</guid><dc:creator><![CDATA[WhiteDevil]]></dc:creator><pubDate>Fri, 07 Nov 2003 22:59:10 GMT</pubDate></item><item><title><![CDATA[Reply to Has anyone noticed?(life force related) on Fri, 07 Nov 2003 22:35:31 GMT]]></title><description><![CDATA[<p dir="auto">I mean the original life force instills fear, tension and panic. How many teams didnt blunder in their hurry to get life force in S3 when Treguard reminded them. However by S8 it was a complete joke of a pie. In the new KM can we have a skull style one or no at all because unless it adds something to the quest like the original one then it doesnt matter</p>
]]></description><link>https://www.knightmare.com/forum/post/12883</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/12883</guid><dc:creator><![CDATA[[[global:guest]]]]></dc:creator><pubDate>Fri, 07 Nov 2003 22:35:31 GMT</pubDate></item><item><title><![CDATA[Reply to Has anyone noticed?(life force related) on Fri, 07 Nov 2003 20:43:16 GMT]]></title><description><![CDATA[<p dir="auto">I agree totally.</p>
<p dir="auto">Series 5 is the last series to feature the original Clock and this time the heartbeat is gone (save for during the final causeway in today's excellent episode) and its importance has diminished. Apart from a bit of Life Force damage sustained during team 3's quest (opening Merlin's Magic Box) it has only cropped up when a Dungeoneer collects food.</p>
<p dir="auto">Mind you, we still had some stunning Life Force moments in series 6 and 7 (both with winning teams) that are even better than today's one. No bad thing.</p>
]]></description><link>https://www.knightmare.com/forum/post/12876</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/12876</guid><dc:creator><![CDATA[Malefact]]></dc:creator><pubDate>Fri, 07 Nov 2003 20:43:16 GMT</pubDate></item><item><title><![CDATA[Reply to Has anyone noticed?(life force related) on Fri, 07 Nov 2003 17:01:39 GMT]]></title><description><![CDATA[<p dir="auto">Yep, if they died from apparent life force decay, it was always because they'd made a mistake earlier on, rather than down to them running out of life force while still in winning status. It's questionable if they'd have ever killed someone off for solely life force reasons- perhaps if you'd just walked into lots of hauntings. However, often when severe life force damage occurred- even when it was the team's own fault- there was still food reachable in time.</p>
<p dir="auto">Still, even if it didn't kill people, I do think life force was far more important to the programme earlier on. Watching it as a brat, you didn't really realise that it wasn't really quite that important and a pie would always just happen to be there, and it really helped to create an atmosphere. The original life force animation was one of the very best visual sequences in the whole show, and still scares a great deal of people. I think the later series missed that sense of urgency sometimes by not having life force on screen more often, and of course, by replacing the original sequence with the inferior walking man and laughable pie. If they really wanted to forget the life force idea, I'd have preferred to see it go altogether than be replaced by that silly quiche.  </p>
<p dir="auto">As I've said many times before- and I'm sure Tim Child must have seen at least one of our discussions on this topic- I'd love to see life force play a big role in any new Knightmare. I thought towards the end it became too reliant on soap opera and often lacked the sense of ongoing claustrophobia and urgency that the life force theme helped to provide.</p>
]]></description><link>https://www.knightmare.com/forum/post/12864</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/12864</guid><dc:creator><![CDATA[GrimaldineGrimwold]]></dc:creator><pubDate>Fri, 07 Nov 2003 17:01:39 GMT</pubDate></item><item><title><![CDATA[Reply to Has anyone noticed?(life force related) on Fri, 07 Nov 2003 15:57:28 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">S1 2 &amp;3 I was a legit hazzard and even teams died from it running out</p>
</blockquote>
<p dir="auto">Never per se - this only ever happened when the team were trapped in a room or something. If it ever happened, there was always an earlier error.</p>
]]></description><link>https://www.knightmare.com/forum/post/12854</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/12854</guid><dc:creator><![CDATA[JoeGrocottJames]]></dc:creator><pubDate>Fri, 07 Nov 2003 15:57:28 GMT</pubDate></item><item><title><![CDATA[Reply to Has anyone noticed?(life force related) on Fri, 07 Nov 2003 15:28:43 GMT]]></title><description><![CDATA[<p dir="auto">Pity it lost some of its significance. I have a feeling that as Tim Child reads this board when he gets the chance he most likely takes into account these discussions  so maybe it will come back in all its glory in the new km</p>
]]></description><link>https://www.knightmare.com/forum/post/12849</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/12849</guid><dc:creator><![CDATA[Emii]]></dc:creator><pubDate>Fri, 07 Nov 2003 15:28:43 GMT</pubDate></item><item><title><![CDATA[Reply to Has anyone noticed?(life force related) on Fri, 07 Nov 2003 09:57:53 GMT]]></title><description><![CDATA[<p dir="auto">I think you have a good point their, in the most recent of watching s3 and then s5 other than when they die then the life force always appears round food. S3 and it would start to drop very quickly</p>
]]></description><link>https://www.knightmare.com/forum/post/12844</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/12844</guid><dc:creator><![CDATA[[[global:guest]]]]></dc:creator><pubDate>Fri, 07 Nov 2003 09:57:53 GMT</pubDate></item></channel></rss>