<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Knightmare VR Demonstrator [re-post]]]></title><description><![CDATA[<p dir="auto">There seems some confusion as to the nature and purpose of the Knightmare VR demonstrator.</p>
<p dir="auto">So to clarify: the demonstrator (or simulator) is is a real time virtual reality gaming platform.</p>
<p dir="auto">Loaded into the system is the equivalent of one level of the old Knightmare, including a tunnel/maze layout.</p>
<p dir="auto">Currently the simulator will operate two synchronous view points. View one is a topdown angled isometric and is simular to the controller's viewpoint in the TimeGate pilot. Once again - there will be a controller or perhaps even two (but not three).</p>
<p dir="auto">View two is thru the eyes of the dungeoneer, who</p>
<p dir="auto">is represented as an avatar (or player).</p>
<p dir="auto">The simulator contains and controls four other non-playing (encounter) characters. All of these can conduct two way conversation. Some of these have a computerised database and some are directly connected through real actors behind the scenes. We hope and believe that teams  using the simulator will be unable to tell the differerence!</p>
<p dir="auto">There are also three other NPCs but these are drama characters. You can guess that they include Lord F and Lissard. There is also a new Goblin creation who is currently codenamed Beveryafraid, until I can think of a better name for him. Teams invited to play on the simulator at the London launch should be able to enjoy about 20 minutes continuous gameplay.</p>
<p dir="auto">The simulator runs on a three machine network of 3.4 gig PCs with professional quality NVidia graphics boards.</p>
<p dir="auto">Two machines provide the viewpoints described, and the third machine is system management.</p>
<p dir="auto">The whole setup includes the ability to data record and store, so when it is eventually used for TV programme production, you can go back and shoot all the action again from different cameras.</p>
<p dir="auto">Finally, Treguard's avatar version may not be used when the simulator is launched in London this spring.</p>
<p dir="auto">Instead, he will probably attend in person.</p>
]]></description><link>https://www.knightmare.com/forum/topic/936/knightmare-vr-demonstrator-re-post</link><generator>RSS for Node</generator><lastBuildDate>Sun, 13 Sep 2026 06:42:12 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/936.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 24 Mar 2004 22:41:13 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Knightmare VR Demonstrator [re-post] on Sat, 20 Nov 2004 21:34:48 GMT]]></title><description><![CDATA[<p dir="auto">My view on the theme tune is this -</p>
<p dir="auto">the one we all currently know and love should stand for the bluescreen era of the Dungeon Dimension.</p>
<p dir="auto">Let the new generation of fans enjoy a new tune for a new era.</p>
<p dir="auto">I know i'd love to have a shot at questing (as would many others) in both old and new formats, but being 22, i think my luck would hold better with the TimeGate rather than the Dungeon Dimension.</p>
<p dir="auto">I don't know if BVA is accepting names just in case, but if BVA does, i will quite happily send him my contact details as and when needed, for either TG or KMVR.</p>
<p dir="auto">The Greater Game's evolved over the years, so let the theme music evolve. It worked on Red Dwarf from the ochestral to "Fun Fun Fun in the Sun Sun Sun." (Opening Credits Reference for anyone who remembers)</p>
<p dir="auto">Besides, BVA's gotten loads of feedback from just posting a demo vid, i'm sure he'd let us demo the new theme music to go with it.</p>
<p dir="auto">And there's nothing stopping old cameos (Maybe the eyeshield in the Antechamber? The Helm of Justice sat around in the distance? A picture frame with a difference Knightmare character in it each week?)</p>
<p dir="auto">I'm still looking forward to seeing the Greater Game make it's return, even though a few comprimises have to made. After all, it's better than not at all, now, isn't it?</p>
]]></description><link>https://www.knightmare.com/forum/post/29926</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/29926</guid><dc:creator><![CDATA[jaydrive]]></dc:creator><pubDate>Sat, 20 Nov 2004 21:34:48 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare VR Demonstrator [re-post] on Wed, 23 Jun 2004 18:31:34 GMT]]></title><description><![CDATA[<p dir="auto">Well if any of the theme music simalar to any of the original ones is to be used, I prefer the series 6-8 theme music and the titles also.</p>
]]></description><link>https://www.knightmare.com/forum/post/26755</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/26755</guid><dc:creator><![CDATA[MoanaLiza]]></dc:creator><pubDate>Wed, 23 Jun 2004 18:31:34 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare VR Demonstrator [re-post] on Wed, 23 Jun 2004 17:45:04 GMT]]></title><description><![CDATA[<p dir="auto">"Please don't have anything 'techno' or 'nu-metal' though."</p>
<p dir="auto">Uggh!  That would be absolutely horrible.  A complete no-no.  Perhaps the new theme should have a similar style to the old one (ie - sort of neo-classical).</p>
]]></description><link>https://www.knightmare.com/forum/post/26742</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/26742</guid><dc:creator><![CDATA[WillsOfDoom]]></dc:creator><pubDate>Wed, 23 Jun 2004 17:45:04 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare VR Demonstrator [re-post] on Tue, 22 Jun 2004 16:31:10 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Thanks for all suggestions and comments in this thread.</p>
<p dir="auto">Grolsch would be a good goblin name if the lager company didn't sue us.....</p>
<p dir="auto">Ed Welch wrote the original Knightmare theme, but I probably can't afford to use it again.</p>
<p dir="auto">Trouble is its contracted on 1986 terms, which means very time a Knightmare series is sold to say - Challenge - Ed earns more than most of the cast.</p>
<p dir="auto">It's not his fault - it's just contracts.</p>
<p dir="auto">Please don't get frustrated when you encounter comments from a KM fan who wants everything as it was.</p>
<p dir="auto">I don't,  as it's actually very flattering that they/you liked it so much. Also when something's a landmark in you're childhood, and revision can seem like sacrilege.</p>
<p dir="auto">BTW, there's nothing new about making KM a global media brand.</p>
<p dir="auto">In 1990 we sold versions to France and Spain, and almost to Germany. Would have sold to the US with 'Lords of the Game' but they weren't prepared to cope with blue-screen issues with less lines and NTSC.</p>
<p dir="auto">Incidentally if we had sold to Germany, Knightmare would not have finished. We could have afforded to carry on making programmes ourselves and sold them on the open market - as opposed to commissioned market.</p>
<p dir="auto">The helmet blindfold and the crude compositing were great at the time, but torturously slow.</p>
<p dir="auto">Many of you in the threads wonder why so many good, bright teams perished by making such dreadful mistakes?</p>
<p dir="auto">You should understand that with up to an hour and a half to wait between scenes (often lasting only 1 min 40 secs) it was almost impossible to maintain good concentration. When you watch a 24 miunute show, you are often watching  (particularly in series 3/4) up to 2 days of work &amp; play.</p>
<p dir="auto">best wishes</p>
<p dir="auto">BVA</p>
</blockquote>
<p dir="auto">I had a feeling that the situation regarding the theme tune would be like this. Having a different theme tune open up the show would be a bit difficult to swallow (in purely irrational/sentimental terms) but the original theme was new back in 1987 and the show got its fan base. If the new series works its magic then I don't see how the situation could be different.</p>
<p dir="auto">(Please don't have anything 'techno' or 'nu-metal', though. )</p>
<p dir="auto">It must have been very interesting to see how the new game played out compared to the old one. I'm guessing that it was played continuously, as opposed to the hour-plus breaks between scenes in the old format that you mention.</p>
<p dir="auto">A thought occurs: this new continuity might benefit the show enormously. In the old, disjointed style, teams might have got a bit worked up but the tension might have dispelled a bit during breaks. In a mostly continuous quest, this won't be the case. Also, being live, the increasing tension of the proceedings will be very detectable by the audience on all levels. Consequently, the show might evoke a kind of empathy on the part of the audience that wasn't possible before.</p>
<p dir="auto">Thanks for staying with us. Much</p>
]]></description><link>https://www.knightmare.com/forum/post/26659</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/26659</guid><dc:creator><![CDATA[Malefact]]></dc:creator><pubDate>Tue, 22 Jun 2004 16:31:10 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare VR Demonstrator [re-post] on Mon, 21 Jun 2004 18:30:05 GMT]]></title><description><![CDATA[<p dir="auto">A revised 'varied' version of the KM theme would probably need the permission of Ed Welch, and even if it were possible not to pay him, it wouldn't be doing the man the justice he deserves.  Whatever the new theme tune is, I hope it's as memorable and as loved as the original.</p>
<p dir="auto">Goblin names?  - Ripper, Snorke, Aalrak, Purzel, Vort, Muderer, Grishnach (Nah, this is a Lord of the Rings one), Gheist.  Playing around with ugly sounds is cool.</p>
]]></description><link>https://www.knightmare.com/forum/post/26548</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/26548</guid><dc:creator><![CDATA[WillsOfDoom]]></dc:creator><pubDate>Mon, 21 Jun 2004 18:30:05 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare VR Demonstrator [re-post] on Mon, 21 Jun 2004 15:12:49 GMT]]></title><description><![CDATA[<p dir="auto">Any situation like this requires a contract of some sort and no 2 set-ups are exactly alike.</p>
<p dir="auto">It's possible but you would need to negotiate a new contract to do so. The up-side of that is that the new contract is written to todays standards rather than 1986's</p>
]]></description><link>https://www.knightmare.com/forum/post/26536</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/26536</guid><dc:creator><![CDATA[Snowcat]]></dc:creator><pubDate>Mon, 21 Jun 2004 15:12:49 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare VR Demonstrator [re-post] on Mon, 21 Jun 2004 15:06:23 GMT]]></title><description><![CDATA[<p dir="auto">'Ed Welch wrote the original Knightmare theme, but I probably can't afford to use it again.'</p>
<p dir="auto">Would you be able to make a variation of that, or would that also require some sort of contract with Mr Welch?</p>
]]></description><link>https://www.knightmare.com/forum/post/26535</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/26535</guid><dc:creator><![CDATA[Kieran]]></dc:creator><pubDate>Mon, 21 Jun 2004 15:06:23 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare VR Demonstrator [re-post] on Mon, 21 Jun 2004 11:44:21 GMT]]></title><description><![CDATA[<p dir="auto">Personally I would like to see some of the rooms from the early series (1-3) taken in to the digital era, and transform them to make them look more realistic.  The corridor of blades would be nice to see again, as that was a popular killer.</p>
<p dir="auto">I like the look of the new 'Slice Me Dice Me' challenge.  If you struggle for new characters names, there are some good member names on this board.</p>
<p dir="auto">Shame that the old contract would make it too expensive to use the original theme.  How about using a variation of the title sequence, but have the sequence computer generated (the knight is version shown in the clips).</p>
]]></description><link>https://www.knightmare.com/forum/post/26511</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/26511</guid><dc:creator><![CDATA[TheBrollachan]]></dc:creator><pubDate>Mon, 21 Jun 2004 11:44:21 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare VR Demonstrator [re-post] on Mon, 21 Jun 2004 11:09:49 GMT]]></title><description><![CDATA[<p dir="auto">Thanks for all suggestions and comments in this thread.</p>
<p dir="auto">Grolsch would be a good goblin name if the lager company didn't sue us.....</p>
<p dir="auto">Ed Welch wrote the original Knightmare theme, but I probably can't afford to use it again.</p>
<p dir="auto">Trouble is its contracted on 1986 terms, which means very time a Knightmare series is sold to say - Challenge - Ed earns more than most of the cast.</p>
<p dir="auto">It's not his fault - it's just contracts.</p>
<p dir="auto">Please don't get frustrated when you encounter comments from a KM fan who wants everything as it was.</p>
<p dir="auto">I don't,  as it's actually very flattering that they/you liked it so much. Also when something's a landmark in you're childhood, and revision can seem like sacrilege.</p>
<p dir="auto">BTW, there's nothing new about making KM a global media brand.</p>
<p dir="auto">In 1990 we sold versions to France and Spain, and almost to Germany. Would have sold to the US with 'Lords of the Game' but they weren't prepared to cope with blue-screen issues with less lines and NTSC.</p>
<p dir="auto">Incidentally if we had sold to Germany, Knightmare would not have finished. We could have afforded to carry on making programmes ourselves and sold them on the open market - as opposed to commissioned market.</p>
<p dir="auto">The helmet blindfold and the crude compositing were great at the time, but torturously slow.</p>
<p dir="auto">Many of you in the threads wonder why so many good, bright teams perished by making such dreadful mistakes?</p>
<p dir="auto">You should understand that with up to an hour and a half to wait between scenes (often lasting only 1 min 40 secs) it was almost impossible to maintain good concentration. When you watch a 24 miunute show, you are often watching  (particularly in series 3/4) up to 2 days of work &amp; play.</p>
<p dir="auto">best wishes</p>
<p dir="auto">BVA</p>
]]></description><link>https://www.knightmare.com/forum/post/26509</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/26509</guid><dc:creator><![CDATA[beveryafraid]]></dc:creator><pubDate>Mon, 21 Jun 2004 11:09:49 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare VR Demonstrator [re-post] on Sun, 20 Jun 2004 12:33:02 GMT]]></title><description><![CDATA[<p dir="auto">I think you may be looking at this back-to-front, KM_Fan. T'Virtual didn't invent the project and then decide to stamp the <em>Knightmare</em> brand name on it. They decided that as there was so much demand for KM, they should bring it back and then had to look for a way to make it that would be commercially viable in the modern (post-<em>Harry Potter</em>, post-<em>Star Wars Special Edition</em>) era.</p>
]]></description><link>https://www.knightmare.com/forum/post/26455</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/26455</guid><dc:creator><![CDATA[HStorm]]></dc:creator><pubDate>Sun, 20 Jun 2004 12:33:02 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare VR Demonstrator [re-post] on Sun, 20 Jun 2004 11:58:22 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">A few comments on your comments.</p>
<p dir="auto">There's no decision made about Hugo's contribution as to live action (real) or virtual.</p>
<p dir="auto">What we are trying to build here is a demonstrator of a production system which can produce Knightmare programmes all over the world. And even Hugo can't be everywhere at once.</p>
<p dir="auto">So in some cases he could attend in person - in others - he'd be present in-system.</p>
<p dir="auto">Yes of course let us have ideas as to names of goblins.</p>
<p dir="auto">And any other ideas you have for new monsters?</p>
<p dir="auto">The system we have built is also capable of machinema - or machinima as the Americans term it. Google it and you'll get the picture.</p>
<p dir="auto">best wishes</p>
<p dir="auto">BVA</p>
</blockquote>
<p dir="auto">Personally I think you are trying to go too large-scale with this. Remember how much Knightmare means to us fans, and it is starting to look like Knightmare is being bought back as a small part of a large scale operation. You had a massive success with Knightmare, and its a shame it ever came to an end for no practical reason, however please please don't include such a classic show in one of your 21st century productions. Yes it may well be a success, but if it doesn't stay true in many aspects to the original, why call it Knightmare etc? Its a quick start way to get viewers interested granted, but if you are going to bring back such a classic show, why not at least make it like the original?</p>
<p dir="auto">I don't mean to be rude here, but why can't you see that we didn't watch Knightmare for its graphics or the leading technology it used, but for the show itself, the suspense, the small things LIKE the dungoneer being blindfolded. Surely without these elements, Knightmare is not Knightmare.</p>
<p dir="auto">KM_Fan</p>
]]></description><link>https://www.knightmare.com/forum/post/26453</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/26453</guid><dc:creator><![CDATA[KFan]]></dc:creator><pubDate>Sun, 20 Jun 2004 11:58:22 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare VR Demonstrator [re-post] on Fri, 16 Apr 2004 18:32:31 GMT]]></title><description><![CDATA[<p dir="auto">Nice looking pictures there, and indeed, that sig should not be there, the guy with the beard is lookin' at me funny.....</p>
]]></description><link>https://www.knightmare.com/forum/post/21320</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/21320</guid><dc:creator><![CDATA[Kieran]]></dc:creator><pubDate>Fri, 16 Apr 2004 18:32:31 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare VR Demonstrator [re-post] on Thu, 15 Apr 2004 18:31:49 GMT]]></title><description><![CDATA[<p dir="auto">The signature is rather unnerving because it's true. :S</p>
]]></description><link>https://www.knightmare.com/forum/post/21278</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/21278</guid><dc:creator><![CDATA[Malefact]]></dc:creator><pubDate>Thu, 15 Apr 2004 18:31:49 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare VR Demonstrator [re-post] on Thu, 15 Apr 2004 18:23:44 GMT]]></title><description><![CDATA[<p dir="auto">Ahem ahem, I think you know what Illusion thinks about Graphics in sigs. Just thought I'd warn you  I do like the pic though. Anyway back to the subject!</p>
]]></description><link>https://www.knightmare.com/forum/post/21277</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/21277</guid><dc:creator><![CDATA[MoanaLiza]]></dc:creator><pubDate>Thu, 15 Apr 2004 18:23:44 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare VR Demonstrator [re-post] on Thu, 15 Apr 2004 10:55:12 GMT]]></title><description><![CDATA[<p dir="auto">BVA, sir, majester (BFG mention there!), i think you should contact the second great one (Barry!) and see if he would be interested in appearing!! (Character or Dungey-Person) As far as a name goes - Tiny's Fear? (Tiny = last hobgoblin, Fear = obvious!) Looking superb, any news on final presentation is?</p>
]]></description><link>https://www.knightmare.com/forum/post/21264</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/21264</guid><dc:creator><![CDATA[Lowebo]]></dc:creator><pubDate>Thu, 15 Apr 2004 10:55:12 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare VR Demonstrator [re-post] on Tue, 13 Apr 2004 17:41:47 GMT]]></title><description><![CDATA[<p dir="auto">Very cool!</p>
<p dir="auto">As for name suggestions how about Baz, in homage to Barry! Or Joolz for Julie, perhaps!</p>
]]></description><link>https://www.knightmare.com/forum/post/21179</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/21179</guid><dc:creator><![CDATA[MPK]]></dc:creator><pubDate>Tue, 13 Apr 2004 17:41:47 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare VR Demonstrator [re-post] on Thu, 08 Apr 2004 08:16:21 GMT]]></title><description><![CDATA[<p dir="auto">Cool BVA</p>
<p dir="auto">I like the wallmonster too, also the texturing that you've done is very clever. KM VR is looking great -</p>
]]></description><link>https://www.knightmare.com/forum/post/21004</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/21004</guid><dc:creator><![CDATA[WhiteDevil]]></dc:creator><pubDate>Thu, 08 Apr 2004 08:16:21 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare VR Demonstrator [re-post] on Wed, 07 Apr 2004 20:40:57 GMT]]></title><description><![CDATA[<p dir="auto">Yes I would think it's probably a Wall Monster.</p>
<p dir="auto">I see Majida's Dad also appers again.</p>
]]></description><link>https://www.knightmare.com/forum/post/20992</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/20992</guid><dc:creator><![CDATA[Skarkill]]></dc:creator><pubDate>Wed, 07 Apr 2004 20:40:57 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare VR Demonstrator [re-post] on Wed, 07 Apr 2004 19:57:35 GMT]]></title><description><![CDATA[<p dir="auto">I like those - particularly the picture featuring the Wall Monster (I'm guessing that's what it is).</p>
<p dir="auto">Happy Easter to you, too, sir. Many thanks.</p>
]]></description><link>https://www.knightmare.com/forum/post/20991</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/20991</guid><dc:creator><![CDATA[Malefact]]></dc:creator><pubDate>Wed, 07 Apr 2004 19:57:35 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare VR Demonstrator [re-post] on Wed, 07 Apr 2004 16:24:54 GMT]]></title><description><![CDATA[<p dir="auto">New pictures, new scenes, new monsters appearing on the development site at Televirtual.</p>
<p dir="auto">Check them out.</p>
<p dir="auto">Happy Easter</p>
<p dir="auto">BVA</p>
]]></description><link>https://www.knightmare.com/forum/post/20990</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/20990</guid><dc:creator><![CDATA[beveryafraid]]></dc:creator><pubDate>Wed, 07 Apr 2004 16:24:54 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare VR Demonstrator [re-post] on Sun, 04 Apr 2004 21:17:31 GMT]]></title><description><![CDATA[<p dir="auto">On the subject of us suggestion goblin names, have you come to a final decision on (other than monsters) characters, rooms, games, the whole layout yet? If not would you consider using some of our ideas if you liked any of them? Other than Treguard, would you consider bringing back other characters if you hadn't already done so because people want that/those character(s)back? What about knew characters, games, rooms, etc. that people have thought of ideas on, such as an underwater level (which someone thought of). Sorry if this has already been covered.</p>
]]></description><link>https://www.knightmare.com/forum/post/20873</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/20873</guid><dc:creator><![CDATA[MoanaLiza]]></dc:creator><pubDate>Sun, 04 Apr 2004 21:17:31 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare VR Demonstrator [re-post] on Fri, 02 Apr 2004 23:57:05 GMT]]></title><description><![CDATA[<p dir="auto">Ermm.. here goes,</p>
<p dir="auto"><em>after me: KaM should not be shot</em>.</p>
<p dir="auto">But that's unfair sir, because it implies that you would be. Let me serve punishment for getting the simple facts wrong.</p>
]]></description><link>https://www.knightmare.com/forum/post/20809</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/20809</guid><dc:creator><![CDATA[KaM]]></dc:creator><pubDate>Fri, 02 Apr 2004 23:57:05 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare VR Demonstrator [re-post] on Fri, 02 Apr 2004 23:28:25 GMT]]></title><description><![CDATA[<p dir="auto">Repeat after me: KaM should not be shot.</p>
]]></description><link>https://www.knightmare.com/forum/post/20806</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/20806</guid><dc:creator><![CDATA[Malefact]]></dc:creator><pubDate>Fri, 02 Apr 2004 23:28:25 GMT</pubDate></item><item><title><![CDATA[Reply to Knightmare VR Demonstrator [re-post] on Fri, 02 Apr 2004 23:25:23 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Sorry to nitpick but the Dreadnought was in series 6.</p>
</blockquote>
<p dir="auto">Did I say S7!?!? So I did. KaM should be shot.</p>
<p dir="auto">Copyright, maybe ~ but then wouldn't there be minor royalties on reward? Is should be possible to work around it. Anyhow, surely just minor thoughts at this stage(?)</p>
]]></description><link>https://www.knightmare.com/forum/post/20805</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/20805</guid><dc:creator><![CDATA[KaM]]></dc:creator><pubDate>Fri, 02 Apr 2004 23:25:23 GMT</pubDate></item></channel></rss>