<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Re:Here's a mad idea...]]></title><description><![CDATA[<p dir="auto">Hey boys and girls!</p>
<p dir="auto">It's <strong>Skippy The Dreadnought</strong>, everyone's favourite bone-grinding mechanized killing machine.  Since joining this community five days ago I've had my head fried with memories of long-lost <em>Knightmare</em> characters, obstacles and deaths.  And yes, I have dreamt about it.  I've even joined the <em>Knightmare Roleplay</em> board, marking the first time I've indulged in any kind of freeform RPG in a decade.  Cool stuff.</p>
<p dir="auto">I'm a graphic and web designer in my spare time, and I'm currently teaching myself Macromedia Flash MX.  It was during one of my coding sessions that I had a mad idea.  And it's this:</p>
<p dir="auto"><strong>What would you say to a playable, completely Web-based, singleplayer <em>Knightmare</em> adventure?</strong></p>
<p dir="auto">You wouldn't need to download the game, you could just play it in the Web browser (hopefully).  It would take the traditional TV show route, where you have to guide a lone dungeoneer (classic Helm Of Justice only, of course) through a perilous series of hazards and levels to complete the quest.</p>
<p dir="auto">Gimme you views on the following:</p>
<ul>
<li>
<p dir="auto">Is it a good idea?</p>
</li>
<li>
<p dir="auto">Would you play it?</p>
</li>
<li>
<p dir="auto">How should the dungeoneer be controlled?</p>
</li>
<li>
<p dir="auto">What kind of hazards would you like to see included?</p>
</li>
<li>
<p dir="auto">Locations, characters, objects, puzzles, etc.</p>
</li>
</ul>
<p dir="auto">I'm prepared to invest a fair bit of time on this (between my other design projects, which unfortunately must take precedence in this case).  Post up here with ANY ideas or opinions you might have.</p>
<p dir="auto">Anyone interested?</p>
<p dir="auto"><strong>Skip</strong></p>
]]></description><link>https://www.knightmare.com/forum/topic/974/re-here-s-a-mad-idea...</link><generator>RSS for Node</generator><lastBuildDate>Sun, 13 Sep 2026 05:02:54 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/974.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 13 Apr 2004 11:34:26 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Re:Here's a mad idea... on Tue, 26 Sep 2006 14:32:40 GMT]]></title><description><![CDATA[<p dir="auto">This does look quality</p>
<p dir="auto">If you need any beta testers to try out any of the levels then I'd love to do it</p>
<p dir="auto">Knice to see an actual tv knightmare brought to a game!  With the editor being made should allow for a whole variety of quests!</p>
<p dir="auto">For game deaths how about having the wrong item in a clue room being part of the death.  For example, drinking a potion actually causes them to explode or something.  Could be a level 3 one where they need to select the right 2 potions.  Taking the worng wrong means drinking to their death literally!</p>
]]></description><link>https://www.knightmare.com/forum/post/34878</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34878</guid><dc:creator><![CDATA[37Herbie]]></dc:creator><pubDate>Tue, 26 Sep 2006 14:32:40 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Here's a mad idea... on Wed, 12 Apr 2006 18:25:25 GMT]]></title><description><![CDATA[<p dir="auto">Yeah, I want to know how you're doing on this (i.e. percentage-wise)?  Good luck and thanks for giving to the fans bud.</p>
]]></description><link>https://www.knightmare.com/forum/post/34405</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34405</guid><dc:creator><![CDATA[nin_ken_dog]]></dc:creator><pubDate>Wed, 12 Apr 2006 18:25:25 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Here's a mad idea... on Sat, 01 Apr 2006 00:44:30 GMT]]></title><description><![CDATA[<p dir="auto">Hey was wondering how this project was getting on. Im sure your busy doing other things but would love to know if there was an update. Cheers</p>
]]></description><link>https://www.knightmare.com/forum/post/34315</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/34315</guid><dc:creator><![CDATA[Brendy]]></dc:creator><pubDate>Sat, 01 Apr 2006 00:44:30 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Here's a mad idea... on Fri, 10 Feb 2006 21:42:22 GMT]]></title><description><![CDATA[<p dir="auto">cool. i'll see if i can do some more sidesteps but in different angles. and perhaps a larger sidestep</p>
]]></description><link>https://www.knightmare.com/forum/post/33651</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/33651</guid><dc:creator><![CDATA[keke]]></dc:creator><pubDate>Fri, 10 Feb 2006 21:42:22 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Here's a mad idea... on Wed, 01 Feb 2006 19:08:02 GMT]]></title><description><![CDATA[<p dir="auto">Actually, Keke, this rocks pretty damn hard.  I can definitely use it.  Inspiring stuff.</p>
<p dir="auto">I know I'm hardly ever on the forum, but I still pay attention to this thread often, so please keep those ideas coming, as I really do plan to get some more work done on this soon.</p>
<p dir="auto">Cheers</p>
<p dir="auto"><strong>Skip</strong></p>
]]></description><link>https://www.knightmare.com/forum/post/33606</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/33606</guid><dc:creator><![CDATA[SkipTheDreadnort]]></dc:creator><pubDate>Wed, 01 Feb 2006 19:08:02 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Here's a mad idea... on Mon, 30 Jan 2006 19:24:44 GMT]]></title><description><![CDATA[<p dir="auto">Woah, this looks like the game of the year .... decade ... century?</p>
<p dir="auto">This game looks so cool, by the looks of it, easily beating the 'official' knightmare games hands down! I hope it succeeds! I'd like to see an offline version tho... and an awesome rendition of the knightmare theme of course ... i love that theme!</p>
<p dir="auto">I'm gonna go see what happened to that AGS game someone was planning last year....</p>
]]></description><link>https://www.knightmare.com/forum/post/33600</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/33600</guid><dc:creator><![CDATA[Thequietone]]></dc:creator><pubDate>Mon, 30 Jan 2006 19:24:44 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Here's a mad idea... on Thu, 26 Jan 2006 18:12:02 GMT]]></title><description><![CDATA[<p dir="auto">I've got come Causeway ideas.</p>
<p dir="auto">Before each would be a clue given.</p>
<p dir="auto">Follow Soot:</p>
<p dir="auto">Images of card suits (hearts, diamonds, clubs, and spades).  The idea is to only step on BLACK suits (therefore, spades and clubs)</p>
<p dir="auto">It's All Language To Me:</p>
<p dir="auto">Only stepping on Greek letters is permitted.</p>
<p dir="auto">Capture the King:</p>
<p dir="auto">Chess pieces on the farthest row, from Rook to King.</p>
<p dir="auto">Even Stevens:</p>
<p dir="auto">Shapes are on the tiles, but stepping on one with an odd number of sides silences you.</p>
<p dir="auto">I also have ideas for quest items if anyone is interested.</p>
]]></description><link>https://www.knightmare.com/forum/post/33590</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/33590</guid><dc:creator><![CDATA[nin_ken_dog]]></dc:creator><pubDate>Thu, 26 Jan 2006 18:12:02 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Here's a mad idea... on Thu, 26 Jan 2006 16:53:19 GMT]]></title><description><![CDATA[<p dir="auto">sorry. only just checked this. thought i'd try anyways, heres the dude sidestepping from behind</p>
<p dir="auto">swf file:</p>
<p dir="auto"><a href="http://img54.imageshack.us/my.php?image=knightmare15dk.swf" target="_blank" rel="noopener noreferrer nofollow ugc">http://img54.imageshack.us/my.php?image=knightmare15dk.swf</a></p>
<p dir="auto">fla file:</p>
<p dir="auto"><a href="http://rapidshare.de/files/11881514/knightmare1.fla.html" target="_blank" rel="noopener noreferrer nofollow ugc">http://rapidshare.de/files/11881514/knightmare1.fla.html</a></p>
<p dir="auto">basically you scroll down and click the download that says free. then next screen scroll down and wait how long it says (bout 20 seconds) then it shud download.</p>
<p dir="auto">if you can actually use that then i'll do some more but its not v.good really</p>
]]></description><link>https://www.knightmare.com/forum/post/33589</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/33589</guid><dc:creator><![CDATA[keke]]></dc:creator><pubDate>Thu, 26 Jan 2006 16:53:19 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Here's a mad idea... on Fri, 30 Dec 2005 17:12:37 GMT]]></title><description><![CDATA[<p dir="auto">Help?  How about you take a big gun and exterminate all the other people who are taking up my time, it would make me feel so much better.  No, wait - they're paying me, so I'd better keep 'em sweet.</p>
<p dir="auto">Keke, if you would like to help, you can have a go at drawing some dungeoneer graphics.  This is the one part I haven't got started yet, simply because it's a mammoth task.  Think about it: I need animations for walking, turning, running, jumping, ducking, picking up, sidestepping, shuffling, 'using' and death animations - in eight different directions!  If you would like to at least do some rough designs, I'm sure I can use them.  Make them vector-based (Flash FLA or Fireworks EPS) and knock yourself out.</p>
<p dir="auto">Anyway, here's a new screenshot.</p>
<p dir="auto"><a href="http://www.skiponline.co.uk/clients/km/kmtest2.html" target="_blank" rel="noopener noreferrer nofollow ugc">http://www.skiponline.co.uk/clients/km/kmtest2.html</a></p>
<p dir="auto">Oh, and Happy New Year!</p>
<p dir="auto">Regards</p>
<p dir="auto"><strong>Skip</strong></p>
]]></description><link>https://www.knightmare.com/forum/post/33284</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/33284</guid><dc:creator><![CDATA[SkipTheDreadnort]]></dc:creator><pubDate>Fri, 30 Dec 2005 17:12:37 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Here's a mad idea... on Thu, 29 Dec 2005 01:37:30 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">It's just taking forever.</p>
</blockquote>
<p dir="auto">need any help? i know flash now just incase you do. lol</p>
]]></description><link>https://www.knightmare.com/forum/post/33271</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/33271</guid><dc:creator><![CDATA[keke]]></dc:creator><pubDate>Thu, 29 Dec 2005 01:37:30 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Here's a mad idea... on Sat, 16 Jul 2005 20:33:55 GMT]]></title><description><![CDATA[<p dir="auto">Still eager for it!</p>
]]></description><link>https://www.knightmare.com/forum/post/32118</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/32118</guid><dc:creator><![CDATA[FrightKnight]]></dc:creator><pubDate>Sat, 16 Jul 2005 20:33:55 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Here's a mad idea... on Wed, 29 Jun 2005 16:06:07 GMT]]></title><description><![CDATA[<p dir="auto">Still working, still working... just think of the Grolsch.  I'm not trying to wind anyone up or anything.  It's just taking forever.</p>
<p dir="auto"><strong>Skip</strong></p>
]]></description><link>https://www.knightmare.com/forum/post/31954</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/31954</guid><dc:creator><![CDATA[SkipTheDreadnort]]></dc:creator><pubDate>Wed, 29 Jun 2005 16:06:07 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Here's a mad idea... on Tue, 28 Jun 2005 02:31:27 GMT]]></title><description><![CDATA[<p dir="auto">Apologies for the threadbump, but I haven't logged in here for quite some time.</p>
<p dir="auto">Has it really been 14 months since this started? I feel old, heh.</p>
<p dir="auto">The sooner this gets done, the better <img src="https://www.knightmare.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=d0be30d29f0" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":-)" alt="🙂" /></p>
]]></description><link>https://www.knightmare.com/forum/post/31934</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/31934</guid><dc:creator><![CDATA[Pipmuk]]></dc:creator><pubDate>Tue, 28 Jun 2005 02:31:27 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Here's a mad idea... on Tue, 03 May 2005 12:08:03 GMT]]></title><description><![CDATA[<p dir="auto"><em>Rocks Backwards And FOrwards On Chair</em></p>
<p dir="auto">Cmon.. Cmon.. CMON!!!</p>
<p dir="auto">Danger team.. your dungeoneer is getting impatient - do something quickly!</p>
<p dir="auto">SPELLCASTING: W A I T</p>
<p dir="auto">Awww.....</p>
<p dir="auto">Seriously tho, if It has a corridor of blades I can wait. I lurve the corridor</p>
]]></description><link>https://www.knightmare.com/forum/post/31344</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/31344</guid><dc:creator><![CDATA[TuragaNuju]]></dc:creator><pubDate>Tue, 03 May 2005 12:08:03 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Here's a mad idea... on Mon, 02 May 2005 17:13:46 GMT]]></title><description><![CDATA[<p dir="auto"><img src="https://www.knightmare.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f610.png?v=d0be30d29f0" class="not-responsive emoji emoji-android emoji--neutral_face" style="height:23px;width:auto;vertical-align:middle" title=":|" alt="😐" /> just read this whole topic again and got all re-excited over it. For flash the graphics look amazing and its oh so moody. awww stupid time being all slow and stuff. oooo <em>goes to make time speeeeeederer</em></p>
<p dir="auto"><em>fails</em></p>
<p dir="auto"><em>cries</em></p>
]]></description><link>https://www.knightmare.com/forum/post/31339</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/31339</guid><dc:creator><![CDATA[keke]]></dc:creator><pubDate>Mon, 02 May 2005 17:13:46 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Here's a mad idea... on Fri, 29 Apr 2005 22:44:32 GMT]]></title><description><![CDATA[<p dir="auto">yay hello. and yay some more. <em>bes excited</em> yay.</p>
<p dir="auto">also yay.</p>
<blockquote>
<p dir="auto">What with Keke's <strong>super</strong> little game appearing out of the blue</p>
</blockquote>
<p dir="auto">awww shucks...</p>
]]></description><link>https://www.knightmare.com/forum/post/31287</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/31287</guid><dc:creator><![CDATA[keke]]></dc:creator><pubDate>Fri, 29 Apr 2005 22:44:32 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Here's a mad idea... on Wed, 27 Apr 2005 17:36:26 GMT]]></title><description><![CDATA[<p dir="auto">What with Keke's super little game appearing out of the blue, and people still showing interest, I thought I'd be courteous and say hello to you all.</p>
<p dir="auto">Believe it or not, the project is still in development.  I'm actually developing the editor as the finished product, so that you can all make your own adventures and share them around.  I will have my own adventure ship with the editor, which will demonstrate what the package can do, and which will hopefully incorporate all the cool mad ideas you've outlined here.</p>
<p dir="auto">So, er... I'll keep you posted.</p>
<p dir="auto">Regards</p>
<p dir="auto"><strong>Skip</strong></p>
]]></description><link>https://www.knightmare.com/forum/post/31263</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/31263</guid><dc:creator><![CDATA[SkipTheDreadnort]]></dc:creator><pubDate>Wed, 27 Apr 2005 17:36:26 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Here's a mad idea... on Thu, 14 Apr 2005 07:04:07 GMT]]></title><description><![CDATA[<p dir="auto">Stumbled over this old thread.</p>
<p dir="auto">Just out of curiosity did this game ever appear? how far developed is it etc?</p>
<p dir="auto">I used to have the old spectrum game but couldnt understand it at all and never got out the first room!!</p>
]]></description><link>https://www.knightmare.com/forum/post/31173</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/31173</guid><dc:creator><![CDATA[JonStitcher]]></dc:creator><pubDate>Thu, 14 Apr 2005 07:04:07 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Here's a mad idea... on Mon, 13 Dec 2004 00:36:53 GMT]]></title><description><![CDATA[<p dir="auto">Found this topic again, and just wanted to find out how this was coming along, I can't wait to have a go!</p>
]]></description><link>https://www.knightmare.com/forum/post/30146</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/30146</guid><dc:creator><![CDATA[angelordevil4585]]></dc:creator><pubDate>Mon, 13 Dec 2004 00:36:53 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Here's a mad idea... on Fri, 27 Aug 2004 19:33:45 GMT]]></title><description><![CDATA[<p dir="auto">Oh, I played Black and White. And it's a great game. The reason people, for the most part, don't think much part is that they developed the concept about 70 degrees angular from the direction people were expecting them to take. I hear Black and White 2 will be more in line with what people expected Black and White 1 to be than an actual sequel.</p>
]]></description><link>https://www.knightmare.com/forum/post/28669</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/28669</guid><dc:creator><![CDATA[Gizensha]]></dc:creator><pubDate>Fri, 27 Aug 2004 19:33:45 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Here's a mad idea... on Fri, 27 Aug 2004 19:27:42 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Oh goody. A non commercial game going by the standards the commercial game world should be going by. Well, commercially there is the occasional 'when it's ready', but most of those are by the smaller companies (eg, Lionhead).</p>
</blockquote>
<p dir="auto">lol, you obviously didn't play Black and White then... <img src="https://www.knightmare.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f609.png?v=d0be30d29f0" class="not-responsive emoji emoji-android emoji--wink" style="height:23px;width:auto;vertical-align:middle" title=";-)" alt="😉" /></p>
<p dir="auto">As for the game, just keep plodding away - it will be all the more satisfying when you finally finish...for everyone concerned.</p>
]]></description><link>https://www.knightmare.com/forum/post/28668</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/28668</guid><dc:creator><![CDATA[Eldarad]]></dc:creator><pubDate>Fri, 27 Aug 2004 19:27:42 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Here's a mad idea... on Mon, 16 Aug 2004 19:00:39 GMT]]></title><description><![CDATA[<p dir="auto">thats a great idea</p>
]]></description><link>https://www.knightmare.com/forum/post/28439</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/28439</guid><dc:creator><![CDATA[jeepers]]></dc:creator><pubDate>Mon, 16 Aug 2004 19:00:39 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Here's a mad idea... on Sun, 15 Aug 2004 22:31:32 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">If Grolsch made computer games . . . or is that someone else?</p>
</blockquote>
<p dir="auto">Yep Thats Carlsburge Mate.</p>
<p dir="auto">Grolsh is the one with that Sweedish Guy. Who says "Shhtop this (itsert item here) is not ready yet."</p>
]]></description><link>https://www.knightmare.com/forum/post/28432</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/28432</guid><dc:creator><![CDATA[Skarkill]]></dc:creator><pubDate>Sun, 15 Aug 2004 22:31:32 GMT</pubDate></item><item><title><![CDATA[Reply to Re:Here's a mad idea... on Wed, 11 Aug 2004 19:17:48 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">If Grolsch made computer games . . . or is that someone else?</p>
</blockquote>
<p dir="auto">You're thinking of Carlsberg.</p>
]]></description><link>https://www.knightmare.com/forum/post/28333</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/28333</guid><dc:creator><![CDATA[JoeGrocottJames]]></dc:creator><pubDate>Wed, 11 Aug 2004 19:17:48 GMT</pubDate></item></channel></rss>