<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Series 6 Episode 2]]></title><description><![CDATA[<p dir="auto">Opinions on today's episode please</p>
]]></description><link>https://www.knightmare.com/forum/topic/977/series-6-episode-2</link><generator>RSS for Node</generator><lastBuildDate>Sun, 13 Sep 2026 06:54:15 GMT</lastBuildDate><atom:link href="https://www.knightmare.com/forum/topic/977.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 14 Apr 2004 19:06:57 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Series 6 Episode 2 on Mon, 16 May 2022 17:22:21 GMT]]></title><description><![CDATA[<p dir="auto">The previous time that i watched this episode, i didn't particularly notice the pose and funny walk as they departed.</p>
<p dir="auto">Yes, this was a very enthusiastic and competent team.</p>
]]></description><link>https://www.knightmare.com/forum/post/52569</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/52569</guid><dc:creator><![CDATA[Morghanna]]></dc:creator><pubDate>Mon, 16 May 2022 17:22:21 GMT</pubDate></item><item><title><![CDATA[Reply to Series 6 Episode 2 on Fri, 04 Sep 2020 18:20:37 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Then on the level 2 causeway they met a very sudden demise.  It's notable how this team were extremely competent at everything, except the causeways. They had a let-off on the level 1 causeway and then took a fall from the one in the level 2. Such a shame because they looked like real contenders and were also a very likeable team.</p>
</blockquote>
<p dir="auto">I've always maintained that Team 1 could have been genuine winners, had it not been for those causeways.</p>
<p dir="auto">In my personal opinion, Matt is one of the best ever dungeoneers to have graced the show and his interaction with the characters during his quest was superb. Reza, Ben and John were all decent and quick-thinking advisors as well. Definitely deserved an attempt at Level 3 at the very least.</p>
]]></description><link>https://www.knightmare.com/forum/post/51715</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/51715</guid><dc:creator><![CDATA[JamesA]]></dc:creator><pubDate>Fri, 04 Sep 2020 18:20:37 GMT</pubDate></item><item><title><![CDATA[Reply to Series 6 Episode 2 on Fri, 04 Sep 2020 17:47:56 GMT]]></title><description><![CDATA[<p dir="auto">Team 1 made rapid progress. Matt was a very astute dungeoneer, who really got involved.</p>
<p dir="auto">Several firsts in this episode:</p>
<p dir="auto">First ever appearance of Sidriss, in the presence of Motley.</p>
<p dir="auto">Also the first appearance of the elegant witch Greystagg, dealing tentatively with Lord Fear. Neat touch where his hand materialises and reaches after Matt. Reminiscent of Mogdred's debut way back in S2.</p>
<p dir="auto">They dealt with Hands easily and then used his password to get past the Dreadnort.</p>
<p dir="auto">First appearance of Heggatty and again, they dealt with the situation very efficiently.</p>
<p dir="auto">Then on the level 2 causeway they met a very sudden demise.  It's notable how this team were extremely competent at everything, except the causeways. They had a let-off on the level 1 causeway and then took a fall from the one in the level 2. Such a shame because they looked like real contenders and were also a very likeable team.</p>
<p dir="auto">Team 2 just had time to choose the shield quest and encounter Sidriss before time ran-out.</p>
]]></description><link>https://www.knightmare.com/forum/post/51714</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/51714</guid><dc:creator><![CDATA[Morghanna]]></dc:creator><pubDate>Fri, 04 Sep 2020 17:47:56 GMT</pubDate></item><item><title><![CDATA[Reply to Series 6 Episode 2 on Mon, 21 Nov 2011 23:44:11 GMT]]></title><description><![CDATA[<p dir="auto">I love the bit where Matt comes within a hair's breadth of swearing as he knocks something off the clue stump. <em>g</em></p>
<p dir="auto">Also amused by Sumayya's advisor telling her "Down below is a dropping. Where you can drop down." As opposed to a recently discarded horse dropping, or remnants thereof.</p>
]]></description><link>https://www.knightmare.com/forum/post/41752</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/41752</guid><dc:creator><![CDATA[Canadanne]]></dc:creator><pubDate>Mon, 21 Nov 2011 23:44:11 GMT</pubDate></item><item><title><![CDATA[Reply to Series 6 Episode 2 on Sat, 19 Feb 2011 09:51:13 GMT]]></title><description><![CDATA[<p dir="auto">A moment after Lord Fear attempted to grab him:</p>
<p dir="auto"><strong>Matt:</strong> <em>"What.... what came after me?"</em></p>
<p dir="auto"><strong>Team:</strong> <em>"A hand."</em></p>
<p dir="auto">Imagine potential dialogue in the next room!</p>
<p dir="auto"><strong>Matt:</strong> <em>"What.... what's coming for me now?"</em></p>
<p dir="auto"><strong>Team:</strong> <em>"Sylvester Hands!"</em></p>
]]></description><link>https://www.knightmare.com/forum/post/40174</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/40174</guid><dc:creator><![CDATA[JamesA]]></dc:creator><pubDate>Sat, 19 Feb 2011 09:51:13 GMT</pubDate></item><item><title><![CDATA[Reply to Series 6 Episode 2 on Thu, 27 Dec 2007 20:04:55 GMT]]></title><description><![CDATA[<p dir="auto">"We've nothing powerful enough to save you Matt - run for it!" Brilliant! The hand was good and after that I always got slightly disappointed whenever the hand didn't come after then after a spyglass sequence . Better then the red eyes to terminate the sequence I think.</p>
<p dir="auto">This team were good, yes I think they did overstep a bit on the causeway but I think they could have got away with it; it looked a bit odd how Matt's foot was slightly off the edge and then they filmed the death which looked silly the way he completely overbalanced. I wonder if there was a bit of the 'the first team can never win' mentality here? I can't see them being in losing status since I don't think they put a foot wrong (pun fully intended ) until that point. Shame they never made it to level 3, I liked them. The drumming before the death still makes me tense up because I know full well what's about to happen when it starts.</p>
]]></description><link>https://www.knightmare.com/forum/post/36366</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/36366</guid><dc:creator><![CDATA[Selphie]]></dc:creator><pubDate>Thu, 27 Dec 2007 20:04:55 GMT</pubDate></item><item><title><![CDATA[Reply to Series 6 Episode 2 on Mon, 18 Apr 2005 11:37:44 GMT]]></title><description><![CDATA[<p dir="auto">Just when you thought it was safe to go back in the episode discussion threads...</p>
<p dir="auto">So, we begin with a missing sound effect in the opening titles before we resume the resumption of hostilities. Aftera scroll clue, team decides on Firestone and Moondust. A stormgit chases them into Beardovisio(tm) which leads to an encounter with Motters and Sackless. A wonderfull Demo of Magic for Dummies ensues and it's amazing just how innocently foolish Sackless actualy is. Sackless accidently summons a pooka and Motters Kills it with some fancy-pants talk and moondust. Sackless gifts SAMURAI spell as thanks and we move on. Spyglass sequence debuts Greystagg, who is surely the best witch ever. Much better than any of those posers in he-man. Not mentioning any names, of course. <em>coughsorceresscough</em> Anyway, Fear calls 'Ands a piece of walking detritus, which I find quite funny. I spend several minutes giggling like a schoolgirl. Then Fear lends a hand to the proceedings. Through Beardo to a room featuring 'Ands and 'is rope. After some lovely interaction on Matt's part, the SAMURAI is used to subdue 'Ands who parts with witch amber and a password. Are we still keeping up at the back, there? Good. Past the Dreadnaught with the big, deep, booming voice and into an intermission. Resume with the annoying witch who takes amber and gives aid. Team reaches causeway and I'm pretty sure they'll...Ah, Hell's bells! They fell. I think it was a rip-off. Maybe I'm biassed. Who cares? Team are sent home before Sumaya shows. Treguard tries to frighten her, and succeeds. And no, Gullible is not in the dictionary. At least as far as I know. Pickle the critic before Team choose shield and time out in tunnels with Sackless. I would vote for Matt in the 'Sexiest male dungeoneer/advisor' thread, but I won't, seeing as I'm not the sort of person who goes around pointlessly revving old threads.</p>
]]></description><link>https://www.knightmare.com/forum/post/31206</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/31206</guid><dc:creator><![CDATA[darkDescender]]></dc:creator><pubDate>Mon, 18 Apr 2005 11:37:44 GMT</pubDate></item><item><title><![CDATA[Reply to Series 6 Episode 2 on Mon, 20 Sep 2004 15:31:49 GMT]]></title><description><![CDATA[<p dir="auto">Definately the best and most entertaining dungeoneer I can remember.  I hope more like that come along.</p>
<p dir="auto">The titles are excellent, but I still prefer the old music.  I didn't really enjoy Series 4+5, but this one is definately making up for them</p>
]]></description><link>https://www.knightmare.com/forum/post/29069</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/29069</guid><dc:creator><![CDATA[Eli]]></dc:creator><pubDate>Mon, 20 Sep 2004 15:31:49 GMT</pubDate></item><item><title><![CDATA[Reply to Series 6 Episode 2 on Mon, 20 Sep 2004 12:51:57 GMT]]></title><description><![CDATA[<p dir="auto">Ah good, Challenge set the VT to stereo for the next episode</p>
<p dir="auto">In this series and the next series, you can always tell when deaths are going to happen - especially on causeways. Did you hear the drumming to build tension just before the dungeoneer fell off? Other times they play that suspenseful music and you just KNOW a death is imminent.</p>
<p dir="auto">Also look very carefully when it cuts back to the causeway just before he dies. That was clearly a specially re-filmed death so the dungeoneer could step off a blue platform, do a 'falling' pose then the rest could be done with digital effects. Look and you'll see a distinct blue halo around the dungeoneer in that scene, clearly the lighting had been changed - filmed after their quest I guess.</p>
<p dir="auto">Unlike in series 1-3 where they've just sidestepped into thin air, then fallen standing still</p>
<p dir="auto">The teams don't hear any music while playing, and sometimes don't even know if they die! If they do die, the screen blacks out and someone tells Treguard through an earpiece so he can do his Ooh, Nasty speech - and tell them why they died. Then they re-film a death scene before the team go back home.</p>
]]></description><link>https://www.knightmare.com/forum/post/29067</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/29067</guid><dc:creator><![CDATA[Tom41]]></dc:creator><pubDate>Mon, 20 Sep 2004 12:51:57 GMT</pubDate></item><item><title><![CDATA[Reply to Series 6 Episode 2 on Mon, 20 Sep 2004 02:01:34 GMT]]></title><description><![CDATA[<p dir="auto">This episode's title sequence is unique in the fact that there's no "yeeeeearh!" bit near the end. Er, if you know what I mean.</p>
<p dir="auto">Ah, Series 6, how good you are. But Team 1 appear to be doing so well, only for Matt to fall off the edge of a causeway(all 'number' ones this series, instead of the S5 pick 'n' mix). C'mon! He was nowhere NEAR the edge- yet he apparently overbalanced. Go figure. Still, they provided us with some funny moments, and all struck a pose in the 'going home' sequence. Matt even did a funny walk!</p>
<p dir="auto">But time goes on, and so does S6, and Team 2 have barely started before they time out in a dwarf tunnel, with Sidriss at Sumayya's side. Credits scroll up a Smirkenoff flight, complete with a GREAT wide shot that shows the entire dragon, rather than just the top half. Would have looked great if they had used it on an actual flight sequence...</p>
]]></description><link>https://www.knightmare.com/forum/post/29064</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/29064</guid><dc:creator><![CDATA[Billy]]></dc:creator><pubDate>Mon, 20 Sep 2004 02:01:34 GMT</pubDate></item><item><title><![CDATA[Reply to Series 6 Episode 2 on Sun, 19 Sep 2004 08:37:44 GMT]]></title><description><![CDATA[<p dir="auto">Collected clue objects and dodged a storm guiest, one of my lesser favourite new additions.</p>
<p dir="auto">Sidriss and Motley appear and we learn that Hordriss has again gained promotion, this time to a mage. Pooka appearance and a SAMURAI spell for the team from Sidriss.</p>
<p dir="auto">Greystagg makes a debut to during the Spyglass sequence and Lord Fear plays his hand.</p>
<p dir="auto">Sly Hands pops back and they use the SAMURAI spell on him, but on dispelling they got the witch amber and the password.</p>
<p dir="auto">Dreadort passed with the word monstrous and Heggarty debuts (cripes, they get to meet plenty of characters anyway) helping them up to the door in the sky.</p>
<p dir="auto">Team have to use the code they have collected though the last few rooms.</p>
<p dir="auto">Team very unlucky in that they could have beaten the dungeon  if it wasn't for a little wobble.</p>
<p dir="auto">Enter stanger, or rather one of our friends as pixie's quest begins.</p>
<p dir="auto">Started in the "hall of choice" and met Sidriss in the dwarf tunnels.</p>
]]></description><link>https://www.knightmare.com/forum/post/29050</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/29050</guid><dc:creator><![CDATA[HarveyTowers]]></dc:creator><pubDate>Sun, 19 Sep 2004 08:37:44 GMT</pubDate></item><item><title><![CDATA[Reply to Series 6 Episode 2 on Thu, 15 Apr 2004 20:24:20 GMT]]></title><description><![CDATA[<p dir="auto">Another great episode!</p>
<p dir="auto">Hehe, it was funny when Matt dropped the scroll and said "Woah!" when it happened!</p>
<p dir="auto">Although the scene with Motley and Sidriss is a bit long, it's still good.  Then the spyglass bit, with Lord Fear sticking his giant hand into his pool to give Matt "a helping hand"!</p>
<p dir="auto">It's a shame they fall off the causeway, not because they haven't got the sequence, but because Matt stepped too far to the left - meh!</p>
<p dir="auto">And then, when they were leaving, they did a funny pose and Matt did a funny sort of walk, lol!</p>
]]></description><link>https://www.knightmare.com/forum/post/21288</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/21288</guid><dc:creator><![CDATA[Velda]]></dc:creator><pubDate>Thu, 15 Apr 2004 20:24:20 GMT</pubDate></item><item><title><![CDATA[Reply to Series 6 Episode 2 on Thu, 15 Apr 2004 10:41:16 GMT]]></title><description><![CDATA[<p dir="auto">But that team was to close to the bock that fell and thats why they fell off.</p>
<p dir="auto">LF is still mean as ever and hates anyone whos opposes him.</p>
]]></description><link>https://www.knightmare.com/forum/post/21263</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/21263</guid><dc:creator><![CDATA[LordF]]></dc:creator><pubDate>Thu, 15 Apr 2004 10:41:16 GMT</pubDate></item><item><title><![CDATA[Reply to Series 6 Episode 2 on Thu, 15 Apr 2004 10:36:48 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">This one has escaped me. How did they know what sequence to follow on the causeways</p>
</blockquote>
<p dir="auto">If you meant for the first team on causeway 2, they simply had to remember the numbers that appeared in the few rooms before it, that gave them the sequence to continue.</p>
<p dir="auto">Shame this team died, they were a really good team and worked well together and it was an unfortuate error that killed them off(One wrong step to the left and off the edge he went) Remind me of the " Simon sidestep to the left error"</p>
<p dir="auto">Roll on Episode 3 anyway</p>
]]></description><link>https://www.knightmare.com/forum/post/21262</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/21262</guid><dc:creator><![CDATA[Porsmond]]></dc:creator><pubDate>Thu, 15 Apr 2004 10:36:48 GMT</pubDate></item><item><title><![CDATA[Reply to Series 6 Episode 2 on Thu, 15 Apr 2004 09:47:43 GMT]]></title><description><![CDATA[<p dir="auto">LOVE THE PART WHERE THE DUNGEONEER RIDES SMIRKENORF TO VARIOUS LEVELS!</p>
<p dir="auto">HAIL TO SMIRKENORF, HE RULES!</p>
]]></description><link>https://www.knightmare.com/forum/post/21260</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/21260</guid><dc:creator><![CDATA[dragonfollower_99]]></dc:creator><pubDate>Thu, 15 Apr 2004 09:47:43 GMT</pubDate></item><item><title><![CDATA[Reply to Series 6 Episode 2 on Thu, 15 Apr 2004 01:09:21 GMT]]></title><description><![CDATA[<p dir="auto">I liked the first team, first time I'd saw a team that were big fans of KM, they actually knew about the characters and ways of the game. They played well!</p>
]]></description><link>https://www.knightmare.com/forum/post/21254</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/21254</guid><dc:creator><![CDATA[sda]]></dc:creator><pubDate>Thu, 15 Apr 2004 01:09:21 GMT</pubDate></item><item><title><![CDATA[Reply to Series 6 Episode 2 on Thu, 15 Apr 2004 01:08:04 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Nice to see the first appearence of the Stormgeist and Pooka.  Also I liked the way the guy wiped his hands on Sly's clothes and the silly walk one of them did at the end.</p>
</blockquote>
<p dir="auto">Sidriss the confused   seemed a bit.... confused.</p>
<p dir="auto">Sorry she seems to hinder the quest if anything likeh r father she would of have the move on by now.</p>
]]></description><link>https://www.knightmare.com/forum/post/21253</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/21253</guid><dc:creator><![CDATA[Fear]]></dc:creator><pubDate>Thu, 15 Apr 2004 01:08:04 GMT</pubDate></item><item><title><![CDATA[Reply to Series 6 Episode 2 on Wed, 14 Apr 2004 22:04:33 GMT]]></title><description><![CDATA[<p dir="auto">This one has escaped me. How did they know what sequence to follow on the causeways</p>
<p dir="auto">I like the bg music, creepy, i think dreadnaught should have a deeper voice though. Good episode</p>
]]></description><link>https://www.knightmare.com/forum/post/21248</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/21248</guid><dc:creator><![CDATA[WhiteDevil]]></dc:creator><pubDate>Wed, 14 Apr 2004 22:04:33 GMT</pubDate></item><item><title><![CDATA[Reply to Series 6 Episode 2 on Wed, 14 Apr 2004 21:00:55 GMT]]></title><description><![CDATA[<p dir="auto">It was certainly nice to see things moving along quicker than they did in Series 4 &amp; 5. And again its great with the background music, really increases the tension especially when the dreadnaught was approaching and you get the danger music and the armour dropping off the knight.</p>
<p dir="auto">Shame team 1 fell off that causeway, and that 1 didnt even have a timer lol.</p>
<p dir="auto">Was it me or did sidriss actually point in the direction she had come from sayin "or was it this way i was going". And then those goblins were coming and she still wouldn't shutup lol.</p>
<p dir="auto">Overall a really good episode, series 6 really is much more lively than the previous series <img src="https://www.knightmare.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f604.png?v=d0be30d29f0" class="not-responsive emoji emoji-android emoji--smile" style="height:23px;width:auto;vertical-align:middle" title=":-D" alt="😄" /></p>
]]></description><link>https://www.knightmare.com/forum/post/21246</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/21246</guid><dc:creator><![CDATA[mattymoo_goblin]]></dc:creator><pubDate>Wed, 14 Apr 2004 21:00:55 GMT</pubDate></item><item><title><![CDATA[Reply to Series 6 Episode 2 on Wed, 14 Apr 2004 20:48:48 GMT]]></title><description><![CDATA[<p dir="auto">Nice to see the first appearence of the Stormgeist and Pooka.  Also I liked the way the guy wiped his hands on Sly's clothes and the silly walk one of them did at the end.</p>
]]></description><link>https://www.knightmare.com/forum/post/21243</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/21243</guid><dc:creator><![CDATA[Crispin]]></dc:creator><pubDate>Wed, 14 Apr 2004 20:48:48 GMT</pubDate></item><item><title><![CDATA[Reply to Series 6 Episode 2 on Wed, 14 Apr 2004 19:36:42 GMT]]></title><description><![CDATA[<p dir="auto">Must say I thought that that first team were capable of reaching level 3 or better than that. Just goes to show how deadly those causeways are. It was quite a spectacular fall though must be said!</p>
<p dir="auto">Enjoyed the suspense throughout level 2. Very tense at times with the dreadnought scene and also the lord fear giant hand scene. The team were very quick on both occasions to escape, unhesitant to act and ready for anything. They also seemed good at using clues to their advantage, and gaining information as we saw in the Motley and Sidriss scene.</p>
<p dir="auto">So, to sum up, thought they had all the ingredients for success, except that slight hiccup on the causeway.</p>
<p dir="auto">As for the new team, too early to tell. Sidriss the confused   seemed a bit.... confused.</p>
]]></description><link>https://www.knightmare.com/forum/post/21242</link><guid isPermaLink="true">https://www.knightmare.com/forum/post/21242</guid><dc:creator><![CDATA[123Pooka]]></dc:creator><pubDate>Wed, 14 Apr 2004 19:36:42 GMT</pubDate></item></channel></rss>